- Patch 0.17.3 - 2 September 2026
Balance and combat The Yak-52 and Mi-8 no longer target cruise missiles, Neptune included — under any conditions. S-400: ballistic intercept chance raised from 60% to 70%, same as Patriot. Ground vehicles turn twice as fast. Heavy launchers and AA now come round onto their waypoint properly instead of overshooting it. Expanded weapons loadout for the Su-30SM. GBU-39 now costs 750, up from 350. MALD goes from 600 to 800. Interceptor drones Interceptors are no longer treated as targets by AA and SAMs, and they no longer attack Neptune. They only go after what they're supposed to. Progressive pricing for ballistic launchers Every ballistic launcher you build (Iskander / Hrim-2) costs more than the last. It ramps gently: 5,600, then 6,200, 7,100, 8,300 and up from there. The price counts your surviving launchers. It recalculates itself on reconnect, and handing a launcher to an ally doesn't…
- Patch 0.17.2 - 25 August 2026
MECHANICS Added drone shuttle mechanic from airfields. Added Major Gav to main menu. Added basic tutorial (expanding based on your feedback). REBALANCE Kh-32 loses speed during turns and becomes a regular cruise missile. Range reduced from 560 km to 210 km. R-77 and AIM-120 receive increased max speed - now catch up with F-16 and Su-30SM in afterburner. Building destruction time increased from 30 to 120 seconds. Storm Shadow price reduced. FIXES Fixed AI issues. Fixed FPS drop when over 300 air objects present.
- Close Support 0.17 - 21 August 2026
Mi-24 and Mi-28 attack helicopters Two new gunships with a ground-facing autocannon. They come with a range of hardpoints - unguided rockets, Vikhr ATGMs, Igla - mounted through the loadout editor.New class - ground attack aircraft: Su-25 The main trick is low-altitude flight: the Su-25 slips under the long-range SAM envelope and reaches the target unnoticed. New ordnance - FAB-250Sh and FAB-500Sh: droppable without climbing.Interceptor drones: P1SUN and Yolka Stationary-mobile counter-drone cover: the kamikaze interceptor automatically takes down enemy drones inside its zone. P1SUN for Ukraine, Yolka for Russia.F-16 and Su-30SM fighters Multirole air-superiority fighters - one per side.Electronic warfare systems Tigr-based for Russia, Kozak-based for Ukraine. ⚠️ Watch out: EW jams friendly targets as well as enemy ones. There's a chance of hijacking control of an enemy drone.Changes He…
- Update 0.16.5 - 13 August 2026
Private lobbies on our server P2P is no longer required. Rooms now run on our own hosting — NAT, shared IPs and hosts dropping out stop being your problem. Rooms can be open or private. Everything is configurable: mode, time limit, victory condition, resources, points. Inside you get chat, bots and full lobby customization: assigning and closing slots. The "Lobby" button is in the multiplayer menu, next to P2P. Decks — deploy your army before the battle No more fixed starting army. Before the match you build your own starting position with points: bases, AA, aircraft, vehicles, buildings — whatever you think you need, as long as it fits the budget. Each team gets its own deployment budget, separate from in-game money. Works in private lobbies and in ranked. Bots deploy themselves too. Ranked settings: 1350 points per team, $30,000 starting cash. Fixes Improved bot intelligence and behav…
- Patch 0.16.4.3 - 11 August 2026
Interception zones updated Aircraft now scramble by capacity instead of all at once: 20 drones → 1 helicopter (Mi-8), 10 drones → 1 Yak-52, a fighter covers = its missile count. A fighter's drone capacity now counts R-73 (IR) only — radar R-77/R-27 are no longer wasted on drones. Launch priority: helicopters first, then jets. Surplus aircraft stay on the airfield in reserve for the next waves. Air-defense target settings — now per-player Each player (slot) has their own target filters and overkill limit, even in 2v2 / 3v3. An ally's settings no longer affect yours. Scoring Shooting down your own unit by friendly fire now gives points to no one (including the enemy). Points for aircraft/vehicles are awarded only for a genuine enemy kill
- Ranked with cash prizes — Hunter season - 8 August 2026
1st — $30 2nd — $20 3rd — $10Play 1v1, 2v2 or 3v3, matchmaking pairs you with people near your rating. You collect points over the season, the top three get paid. The leaderboard updates live and the top three are highlighted. Every season runs on a clock — the panel shows how many days are left. Season ends: prizes go out, ratings reset, everyone starts over.The full rulebook sits right in the game client, in the menu. Here are a few of them:be in our Discord — no Discord, no payout one account per player no fixed matches no third-party software that gives you an in-game edgeDiscord.gg/skyinflamesSteam and Valve have nothing to do with the prizes, this is entirely our own thing. Rewards are paid only after the season ends, once we've verified that the winners' matches were legit.
- Patch 0.16.4.10 - 6 August 2026
Neptune is now produced without missiles Kh-32 missiles reworked — they are more dangerous than before Drone prices changed: propeller strike drones from 200 to 120, jet drones from 500 to 350 Drone production time changed: propeller from 10 to 8 sec, jet 10 sec, recon 15 sec Increased ground unit movement speed Increased engineering truck movement speed Yak-52: maximum aircraft per faction is now 6, with a limit of 2 per player Number of zones increased from 3 to 5 Added the option to assign aircraft for automatic sorties in the protected zones menu Added alternative unit icons (see settings) Fixed naval drones dealing damage to cities Fixed Tunguska and mobile fire group dealing damage to Magura drones Fixed some crashes caused by desync
- Patch 0.16.4 - 3 August 2026
Ballistics is now produced without missilesBallistics price increased from 2100 to 2350Launcher cost is now 5600Iskander and Hrim-2 (Grom-2) SRBM reload time — 120 secondsDrone prices reduced: propeller drones from 200 to 100, jet drones from 500 to 350Drone production time reduced: propeller from 10 to 3 sec, jet from 10 to 5 sec, recon from 15 to 10 secIncreased ground unit movement speedAdded ETA — estimated time of arrival at the target pointOnce a ballistic missile is detected, its approximate impact point is shown on the mapFixed some crashes caused by desync
- Hotfix 0.16.2 - 31 July 2026
- Fixed the displayed firing range of the Grom-2 and Iskander ballistic launchers - Added a packet loss indicator for private lobbies - Fixed a bug where naval units could move through land - Fixed a bug with the AI taking over control of Russian aircraft - Added an informative window showing player connections in Ranked matches - Fixed an error with objects catching fire - Fixed an error that allowed the RU side to build in occupied territory - Translation fixes - Increased the S-400's hit chance against ballistic targets - Fixed a bug where a helicopter kept whining/droning while landing at an airfield If you run into a multiplayer issue or find a bug, let us know on Discord.
- REBORN 0.16 - 30 July 2026
Full list of changes🆕 new · ♻️ reworked · 📦 unchanged from the previous version0. Foundation — a new engineThe entire combat side of the game has been rewritten from scratch on a new engine. What this means for you:Thousands of units, drones and missiles at once with no framerate dropsSmooth movement and stabilityEvery client sees exactly the same battle — this is what made fair online play, ranked mode and match replays possibleA loading screen with a progress bar before every battleThree languages: Russian / English / Ukrainian⚠️ Notice: some players have received a temporary ban. If you believe this is a mistake — message us on Discord.1. MENUMain menu ♻️Singleplayer, Sandbox, Tutorial (temporarily disabled — being reworked), Multiplayer, Settings, ExitLanguage switch, Discord button, live online counter, version number"?" ♻️ — formerly the FAQ, now opens the Codex (the encyclopedi…
- Hotfix 0.15.9.6 - 11 June 2026
Fixed launch button for Magura drone trucks near waterYak-52 now properly appears in air defense target listFixed Kalibr launches from Karakurt (Gremyashchy) in multiplayerAdditional localization fixes (ru/uk/en)
- Drones and Waves - 9 June 2026
Drones and Waves - 3vs3 Update New units RussiaProject «Gremyashchy» — a corvette equipped with the Pantsir-M complex, a 75 mm bow gun and a Kalibr VLS with 8 programmable cells. Auto-resupply from Novorossiysk port or from an engineering vessel. Auto-repair while inside a friendly port zone. Carries a Mi-8 helicopter slot. Engineering vessel — 40-slot hold, delivers Kalibr and 57E6 missiles for Pantsir-M. Auto-repair in port zone. Mi-8 helicopter slot. UkraineMagura V5 + Magura R-73 — sea kamikaze boats and a truck launcher. Drive the truck close to the water to deploy the drone. Yak-52 — a light propeller aircraft with an onboard gunner. Neptune R-360 — coastal short-range missile system with an anti-ship cruise missile featuring two flight altitude modes: overland and sea-skim over water. In sea-skim mode the missile is extremely hard to intercept — most air defence systems cannot de…
- Patch 0.15.9.4 - 29 May 2026
Settings Added V-Sync option. Default road color changed to yellow. Lobby & Multiplayer Fixed RU typo: "Создать лоби" → "Создать лобби". Main Menu Fixed crash when clicking the Discord button. Balance Iskander cruise missile price: 900. Iskander cruise modernization cost: 1000. Iskander cruise missile flight time: 210 s. Removed S-300 ballistic missile modernization Fixes Fixed image artifacts in fullscreen mode on some GPUs.
- Patch 0.15.9.3 - 27 May 2026
Multiplayer Lobby list now updates more smoothly Balance Strategic Hub (strategic_hub) HP changed to 1300 FP-5 "Flamingo" missile flight time reduced to 8 minutes; price adjusted accordingly StormShadow missile flight time increased Bug Fixes Fixed a crash caused by rendering tactical markers at extreme camera zoom-out distances Performance & Memory Fixed crashes related to map loading and caching
- Patch 0.15.9.2 - 25 May 2026
Fighters, a fresh patch is already in the game! In this update, we focused on a complete overhaul of the network code to ensure large-scale battles run smoothly, and also fixed a few annoying bugs in controls and graphics. Network and multiplayer New combat synchronization: We implemented compression and batch sending of unit and missile data, as well as adaptive frequency and upload budget for the host. 2v2 matches with a large number of units no longer hit RAM limits and don't freeze the ping indefinitely. Protection against "lagging" players: A single player with a bad connection will no longer ruin the match for everyone else. A hopelessly lagging client will be automatically disconnected after 30 seconds and returned to the main menu. Improved reconnect: Accepting an invite to an active match immediately drops you into the game into the same slot. Reconnecting to an ongoing game co…
- HotFix 0.15.9.1 - 24 May 2026
New: Added the ability to transfer units and money to an ally Economy Balance Economic hubs can now only be built near a city (within a 50 km radius, one per city). The allowed zone is highlighted in green. Added the Russian cities of Stavropol and Astrakhan. The number of cities for both sides has been equalized (21 to 21). Balance Flight time for Kh-101 and FP-5 increased to 9 minutes 30 seconds The cost of FP-5 missiles has been changed Bug Fixes Drone and missile routes are now correctly displayed as completed even without selecting the unit.
- 0.15.9 - Strategic Strike - 23 May 2026
Four new combat units, a tactical marker system, overhauled Steam multiplayer, intelligent AI opponent for single-player, updated economy, and thousands of kilometers of new roads. Below is the complete changelog. New Combat Units Tu-160 "White Swan" (RF) - strategic bomber carrying 12 Kh-101 cruise missiles. Each missile can be programmed with its own waypoint route - scout enemy air defenses in advance and deliver a devastating strike from deep territory. After launch, the aircraft enters a holding pattern and returns to base. Tunguska (RF) - self-propelled air defense system: twin cannons (range ~8 km) plus 8 x 9M311 missiles (up to 12 km). Universal coverage against drones, helicopters, and aircraft at close to medium range. Gepard (Ukraine) - self-propelled air defense system with twin 35mm cannons (~12 km), pure artillery. Highly effective against "Shaheds" and helicopters at shor…
- Patch 0.15.8.2 - 15 May 2026
Update Patch Notes Logic & Warehouse: Overhauled auto-delivery and warehouse algorithms. Fixed item duplication exploit via helicopters. Optimization: Fixed an issue where units failed to spawn during matches on low-end PCs. Movement: Resolved stuttering issues for ground units moving along roads. Combat System: Fixed ballistic damage against air units; increased projectile speed during the intermediate flight phase. AA Balance: Reduced S-300 effectiveness against high-speed ballistic targets; S-400 and Patriot remain unchanged. Aviation & Countermeasures: Reworked defense system — aircraft can now evade anti-radiation missiles. Use the «X» key to deploy countermeasures. Interface: Redesigned construction HUD and orders menu. Multiplayer: Added new match timers. Players can now continue playing indefinitely after the match ends (victory or defeat).
- HotFix 0.15.8.1 - 13 May 2026
Fixed a bug where incorrect missiles were used in ballistics and air defense systems. Fixed the display of routes for ground vehicles.
- Democracy Calls v0.15.8 - 13 May 2026
New Capabilities for Troop Transfer and Air Defense Airborne Assault: Added mechanics for airdropping ground units. Now you can promptly transfer vehicles to any point on the map using transport aircraft. New Units Air Defense: S-400 and MIM-104 Patriot are entering service. Also, the ability to produce Western weaponry has been added for Ukraine, but it is more expensive than receiving aid from partners. Strike Fist: Added Sapsan, Iskander, and Iskander-K ballistic launchers. Ballistics Rework: The physics and logic of ballistic missile behavior have been completely updated. Changes in Economy and Logistics Warehouses: Order weaponry directly at the warehouse — the system will automatically find the nearest factory and organize ground delivery. Changes to the S-300 Complex: Modernization cost changed ($400 -> $1400). Now the launcher can use any S-300 type missile for ground strikes. B…