Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4042610 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | December 2026 |
| Developer | Elephant Arts |
| Publisher | Elephant Arts |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Defend your Core in an endless tower defense where every decision matters. Build too slow and you’re overrun. Build too fast and chaos breaks your defenses.
About this game
An endless tower defense where you build the path, shape your defenses, and break the game with powerful synergies. Astro Company is an endless low-poly tower defense roguelike where you defend a central Core against relentless waves of asteroids, ships, and bosses. But the enemies don't come with a predefined route. Before the battle begins, you create their path to the Core yourself. Make them take the long way around your defenses, lead them through kill zones, and design a base that works together with the route you've created. Once the waves begin, every decision matters. Build the battlefield before you defend it. Enemy spawn points surround your Core, but their routes are yours to design. Draw paths across the battlefield and decide exactly where the enemy will travel. A longer route can give your towers more time to fire - but the available path length is limited. Create chokepoints, overlap tower ranges, protect important infrastructure, and turn the battlefield itself into part of your strategy. Construction is only possible during the breaks between waves. No panic-building while enemies are already attacking. Every Processing Unit, Miner, defensive tower, and placement has to be planned ahead. Some towers even require multiple waves to finish construction, forcing you to commit resources before you know exactly what the next waves will bring. Up to approximately the 30th wave , you expand your base, economy, and defenses. After that comes the endless phase - where preparation ends and survival becomes the only objective. Every run evolves differently. After several waves, choose one of multiple randomly offered cards. Increase damage. Add projectiles. Improve mining. Upgrade the Core. Change how your towers behave. Rare combinations can create powerful synergies - and legendary cards can completely transform the way a tower works. But cards aren't the only thing shaping your run. Artifacts provide additional modifiers and bonuses that can change your strategy even further. Combine them with your cards, towers, economy, and path layout to create builds that become stronger - and sometimes completely ridiculous - as the run continues. Survi…
Supported languages
English * , French * , German * , Spanish - Spain * , Portuguese - Brazil * , Polish * , Russian * , Traditional Chinese * , Turkish * , Simplified Chinese * , Czech * * languages with full audio support
