SPSTEAMPULSELIVE ANALYTICS
FriedrichAI: Offline AI

FriedrichAI: Offline AI system requirements

Randolph Smith | Sep 18, 2026 | game

Released

1players observed · 16 October 2026 - 23:22:09 UTC

Design & IllustrationUtilitiesGame DevelopmentSteam Store

  • Latest observed players1 · 16 October 2026 - 23:22:09 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

FriedrichAI: Offline AI system requirements organize the minimum and recommended Windows, macOS, and Linux specifications published in Steam metadata.

  • Latest observed players1 · 16 October 2026 - 23:22:09 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews11
  • Release dateSep 18, 2026
  • DeveloperRandolph Smith
  • PublisherRandolph Smith

Genres: Design & Illustration, Utilities, Game Development

Company pages: Developer: Randolph Smith Publisher: Randolph Smith

Top Steam chartsTop 100 gamesGame directorySteam Store page

FriedrichAI: Offline AI system requirements

FriedrichAI: Offline AI system requirements organize the minimum and recommended Windows, macOS, and Linux specifications published in Steam metadata.

System requirements

Minimum requirements

Minimum: Requires a 64-bit processor and operating system OS: Windows 10/11 Memory: 16 GB RAM Graphics: NVIDIA GPU recommended, CPU fallback available for chat Storage: 20 GB available space Additional Notes: Base FriedrichAI runs locally and offline after installation. Performance depends on your hardware. Optional image, video, and audio generation DLC require significantly more disk space and GPU power.

Recommended requirements

Recommended: Requires a 64-bit processor and operating system OS: Windows 10/11 Processor: Ryzen 7 5700x or equivalent. Memory: 32 GB RAM Graphics: NVIDIA RTX GPU with 10 GB+ VRAM recommended Storage: 20 GB available space Additional Notes: Recommended for faster local chat and creative DLC use. Video generation, image-to-video, and morph workflows are experimental and hardware-heavy. For best results with vi…

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