SPSTEAMPULSELIVE ANALYTICS
Labyrinth

Labyrinth Steam metadata

Free Range Games | Mar 7, 2016 | game

Released

0players observed · 11 October 2026 - 02:29:01 UTC

Free To PlayIndieRPGStrategyEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)16,050
  • Revenue (VGI)$49,979
  • Review scoreNot available

Labyrinth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)16,050
  • Revenue (VGI)$49,979
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateMar 7, 2016
  • DeveloperFree Range Games
  • PublisherFree Range Games

Genres: Free To Play, Indie, RPG, Strategy, Early Access

Company pages: Developer: Free Range GamesPublisher: Free Range Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Labyrinth Steam metadata

Labyrinth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/412310/metadata
Steam Communityhttps://steamcommunity.com/app/412310
PCGamingWiki search
IGDB searchSearch IGDB for Labyrinth

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Multi-player, Online PvP, Steam Trading Cards, In-App Purchases, Steam Turn Notifications, Family Sharing

Achievements

Not available

Platform releases
  • Steam 8 March 2016

Latest Steam announcements

  • The Future of Labyrinth - 10 July 2019

    Warriors, Delvers, Plunderers, and Heroes, We are sad to announce that Labyrinth will be shutting down in September of 2019. We have made the difficult decision to move in a different direction and will no longer be supporting the game in its current form. We are incredibly grateful to all Labyrinth players that have joined us on this journey over the last five years. It has been an honor and a joy to be able to make the game that we wanted to play, and share it with such a wonderful community. As a way of saying thank you, everything in game is now free so you can build your ultimate decks and show Starfall what you’re made of. And, as you fight your way through Starfall once last time, keep your eyes peeled. You never know where Korghan and his band will show up again! For questions or concerns, please write to [email protected].

  • Week 122 Patch - 9 April 2018

    https://imgur.com/N2nqA8I.png Interface Revisions User names of players now display a rank with badge based on performance in the Labyrinth Space bar now skips through conversations Rewards will now be split into multiple chests of no more than 5 per chest to prevent overflowing on screen Card tooltips in the deck editor and in the store are now centered and larger Interface Fixes Hero and Boss Health numbers on the status panel of the Zone map were not including equipped Perks in the calculation in some circumstances Card pack rewards now have keys displayed Gameplay Revisions No PvP until the Labyrinth: Boss battles in Northgate and Smithstone are now exclusively against AI Bosses and player Bosses will only be raided by Minions Enemies that affect the Boss but do not depend on them for value have been added back to PvE fights for Heroes and Bosses Structures that do not depend on the…

  • Week 118 Patch - 9 March 2018

    https://i.imgur.com/dzTDCK9.png Known Issues Not Yet Fixed * Card Pack Rewards are missing their model in the reward display * Mac users may experience floating cards in hand, can be worked around by hovering over and out of each card Gameplay Fixes * Boss v Minion raids were not showing up in Replays * Card Unlock and Card Pack Rewards were not providing notifications * Consumable items were being moved from Hero inventory to Lair stash on Hero death * Dupes filter in collection view was not dealing with Stack 2 Perks properly * Players could not buy or equip Skins for Heroes * Hero cards on mouse hover in Collection and Lair were off-screen https://i.imgur.com/p1IWQ0F.png Gameplay Revisions * Quests turned back on and heavily revised * Orb drops on enemy death now last for 7 ticks before disappearing instead of 5 * Bosses will now spend one Boost Perk worth of Boost per PvP raid inste…

  • Week 117 Progress - 3 March 2018

    https://i.imgur.com/0zE9T1W.png Adventure Update Results The Adventure update improved the amount of engaging fun players are having, and it's a move in the right direction according to many of you. Here are some of the results: * Daily players almost doubled * Logins more than doubled * Encounters played increased nearly 300% * Encounters/Login is greater than 5, more than doubling * The Discord server went from a trickle to having hundreds of posts a day https://i.imgur.com/gWNhFDF.png Comments from Players Thank you very much to all the players helping us find bugs and giving us feedback on what to improve. We couldn't have made it this far without you. We have also been getting a lot of positive comments from players on the Adventure Update. Thank you all so much for your kind words. Here is a selection of a few of them. "Holy that looks fresh" ~Shogun "I just started and have to sa…

  • Adventure Update - 21 February 2018

    https://i.imgur.com/9vMKcPq.png The long-awaited RPG update is here! http://store.steampowered.com/app/412310/Labyrinth/ Embark on a new adventure through the city of Starfall on a quest to find the entrance of the Labyrinth. Enjoy a new expanded story as you explore the mysterious and dangerous streets of Northgate and Smithstone. While your heroes are away, protect your Lair with your Boss against would-be interlopers! Important Changes Improved progression. Your Heroes and Bosses move to each new zone together, and gain in power as they do so. Stars are tied to your location, and no longer gained with level. Level still unlocks cards. Adventure combines other modes. PvP and story content are woven into a single campaign. As you battle your way to the heart of the city, you encounter the Bosses of other players who are doing the same. Simplified economy. Gold is now primarily used to…

  • Week 112 Progress - 27 January 2018

    https://i.imgur.com/9vXaUMk.png Development Since the last progress report we encountered a couple bad bugs that put us behind our desired schedule, but we've moved past them and in the process had the opportunity to rethink the onboarding flow and made a big change to the organization of the tutorial content to fit that better flow. Additionally, the team worked on the following. The Art Team created more card art; modeled dialog characters, Engineering A & B characters, Smithstone tiles and others for Smithstone; colored all levels; post-processed color grading; completed the Church Entrance; created Shenjang map; created Boss map concept art; created UVs for Smithstone tiles; improved reward screen; and skinned dialog characters. The Audio Team mixed music; improved transitions; created ambiences for all adventure levels, convo bubbles, and encounter sound. The Design Team wrote Pyro…

  • Happy New Year! - 11 January 2018

    https://i.imgur.com/G9yGQoJ.png Development In addition to cleaning up bugs to prepare for internal testing of the upcoming update, the team worked on the following tasks since the beginning of the year. The art team created more card art, Smithstone street concepts, and dialog characters; modeled Thieves Guild's church entrance; baked lightmaps; worked on a new landing scene; completed an art pass on the Store, Pyro, and boss loadout galleries. The audio team remixed music and added it to UI music. The design team implemented Smithstone assets; revised tutorials and conversations; wrote fireheart and Pyro tutorials; completed other tutorial scenes; implemented Starfall prolog with bosses; updated analytics sheet; and verified Playfab against Steam revenue reports. The engineering team implemented equipment showing on heroes in Store; updated currencies; polished Store/Chapter Select co…

  • Year End Progress - 22 December 2017

    https://i.imgur.com/UQvPkAt.png Happy Holidays Everyone! https://i.imgur.com/GsmqBJC.png Indie DB: Indie of the Year Competition Thank you all for voting in the IOTY competition for 2017. Labyrinth made it into the Top 100 again and in popularity rank hovered around 20-60 throughout the month. Popularity rank does not directly correspond to voting. That's a pretty solid performance, but perhaps not enough to get Labyrinth into the Top 5 awards. We'll have to wait and see. A big thank you to Skybound and The Walking Dead which helped promote Labyrinth in the competition too! https://i.imgur.com/vZOdP7E.png Development Like many people at this time of the year, we have been really busy trying to make as much progress as possible. It has only been a week and a half since the last progress report, but this is what we accomplished: The art team worked on the Starfall world and Smithstone dis…

  • Less than 1 hour left! Vote now - 20 December 2017

    Easy and quick! http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100#vote45170 Thank you!

  • 24 hours left! - 19 December 2017

    https://i.imgur.com/c3zyCHE.png Less than 24 hours left to vote for Labyrinth as the Indie DB Game of the Year! Please vote and ask your friends to vote as well. http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100#vote45170

  • Feature Enhancements - 14 December 2017

    https://i.imgur.com/k0UjrcK.jpg In the upcoming update you will be able to edit the decks of your heroes and bosses right on the party select screen before you go adventuring. https://i.imgur.com/UVSjxGp.png We are introducing a new in-game currency, Starstone, that you can use to buff your boss from encounter to encounter. https://i.imgur.com/osZlaGh.png Practice mode will be a more prominent part of the user interface because many players want to test out the changes to their decks before they go adventuring. https://i.imgur.com/BbqbPwB.png The City of Starfall is quite a maze in of itself. It is only fitting that this is the starting point to putting the "labyrinth" in Labyrinth. Embark on your adventures from here. https://i.imgur.com/1uUURM5.jpg After completing an encounter there will be opportunities to gain treasure or if you didn't do so well, wounds. These are cards that are t…

  • Vote for Labyrinth - 11 December 2017

    https://i.imgur.com/vILTmna.png Please vote for Labyrinth and make it the Indie Game of the Year on IndieDB. *If you voted once already, please vote again. This is the second stage of the competition and you must vote a second time for your vote to count. https://i.imgur.com/MujNg4z.jpg Development The Art Team did an art pass on tutorials, camera, fx, and game pieces; completed the Forest level; worked on North Gate map; sculpted, created low poly model and rigged Faydin; created a boss piece; worked on North Gate map; created Celestial Giant camp screen idle animation; worked on textures for adventure map; created Thieves Guild tileset; working on rift concepts; set up locations and light; and worked on map mesh art. https://i.imgur.com/CsgKste.jpg The Audio Team set up ambient sound links and added Tutorial 1 to 3, scenario, and adventure map ambience; improved audio setup for story…

  • 3D Printed Korghan - 6 December 2017

    https://i.imgur.com/q7wtpuA.jpg This box was much bigger than expected! https://i.imgur.com/RSYarBw.jpg Packed with care! https://i.imgur.com/zp6qyXx.jpg There's Korghan down there. First glance, fantastic! https://i.imgur.com/WwcCIjV.jpg There's the base. Temple level with tufts of grass added! https://i.imgur.com/amp52AH.jpg The model is about 7" tall. https://i.imgur.com/LTQfUH5.jpg Captured from in-game modeled, looks like there was some modeling touch up work, 3D printed, hand assembled and painted. https://i.imgur.com/kTVAIDN.jpg Facial detail really holds up. https://i.imgur.com/swTwDlL.jpg Conceivably, we could make any Hero or Boss with any pose. A custom model like this will probably cost about $200. Would you be interested in buying one, if so tell us what would be exciting to you? Please remember to vote for Labyrinth for Indie of the Year

  • Vote for Labyrinth - 4 December 2017

    https://i.imgur.com/qanaHoK.png Please vote for Labyrinth It's quick and easy. This is stage 1 of a two stage competition. Labyrinth did really well in the last two years. Help it win this time! http://www.indiedb.com/games/labyrinth-ccg

  • 2 Year Development Anniversary! - 1 December 2017

    Greetings, Backers! Bradley here. To celebrate the 2-year anniversary of our Kickstarter Campaign, I'd like to look ahead to the future of Labyrinth and share some details about the major changes to the game that we have been hard at work on for these last few months. https://i.imgur.com/EOAGLnN.jpg Introducing: Adventure Our next major update, which will release in early 2018, adds a totally new way to play Labyrinth: Adventure! In this new mode of play, each battle is no longer an isolated match, but is now connected to a larger story that progresses as your heroes and bosses venture deeper into the City of Starfall as it erupts into chaos. https://i.imgur.com/7laD8sb.jpg At the start of each zone in the city, you will establish a base camp around a Keyrift. These cosmic anomalies are the source of magic in Labyrinth, and your boss must fiercely protect yours. If they succeed in doing…

  • 100th Update Patch - 18 November 2017

    https://i.imgur.com/9Bh1tdi.jpg Another milestone as we keep making progress on Labyrinth! A small patch was released today. The work on the upcoming update continues to progress behind the scenes. Card Fixes * Offhand slot was unusable for 1 Tick if last Durability of Chain Reactor was passively used by Amped 1 Tick card played as an Instant * Open the Killing Eye was not triggering on some Amped attacks * Horn of the Spiritcaller was not properly increasing cost of Kindled Spirit * Hundred Fist Strike armor buff was not triggering enough times on multiple target kill * Bosses were playing Bomb with no visible targets * Blast was not triggering as an Attack card Card Revisions * Intervention now targets allies not friendly characters (i.e. not the caster) * Smite now deals 5 damage OR 10 damage if there are 3 or more enemies * Ace of Thieves now gives +1 damage on your next attack this…

  • Week 100 Progress - 1 November 2017

    https://i.imgur.com/D7pdFIM.jpg A milestone in semantics only, we have now worked on Labyrinth for 100 weeks since the Kickstarter campaign. Today being November 1, that's a lot of ones! https://i.imgur.com/sd6oolT.jpg We are still focused on the next big update and adding in Adventure and Story modes. Scattered throughout this short update is quite a bit of new art which is going into the game. https://i.imgur.com/APk3uXk.jpg Development The Art team created more card art; put final touches on Star spire ruins level; created dialog art; sculpted elements for the Forest Level, like a statue; sculpted Faydin; and worked on shell art. The Design team designed PvE scenario scripts; developed encounter content; implemented tips, conversations, cards, rules, star stones; designed rewards and achievements; completed first pass on integrating hero tutorials; conducted ​marketing research and r…

  • Week 98 Patch - 18 October 2017

    https://i.imgur.com/GBlkHOg.jpg Work in Progress UI for new Labyrinth Adventures *Note: The image above is a work in progress and is an earlier concept for the new Adventure mode in Labyrinth. There is placeholder art and some of what you see has already changed and we have plans to modify other aspects of it. However, it should give you a taste of what's in store in the near future. Can you guess what new features are being added and how Labyrinth will be played? This patch is a small update to fix a critical bug and make some tweaks to cards. Menu Fixes * Defense Tutorial was locked for certain players Gameplay Fixes * Amp spending was being triggered early by certain abilities Gameplay Revisions * Manessa and Adolphus AI set to long range not full kiting Card Revisions * Anox's Blessing is now 2 Ticks, Give friendly character +2 Attack on their next attack OR 3 Devotion kicker this h…

  • Week 96 Patch - 4 October 2017

    https://i.imgur.com/ONCNvIt.png Gameplay Fixes * First Tick of Channels was prematurely using stats from next Tick in certain cases * Unit card inspect was not including stat changes from Perks and card effects Card Revisions * Anox's Blessing targets friendly characters not just Heroes * Eerie Blessing targets friendly characters not just Heroes * Judgement of Urix kicker heals friendly characters not just Heroes * Favor of the War God targets friendly characters not just Heroes * Intervention targets friendly characters not just Heroes * Fire of Life targets friendly characters not just Heroes * Rejuvenate targets friendly characters not just Heroes * Light of Ahnsai heals allies not just other Heroes * Hone has been renamed Concentration * Aim from Within is 2 Ticks * Essence Extractor is 5 stars * Reprisal is a Spell instead of Enhancement * Spiked Vambrace is 2 stars * Commune with…

  • Week 93 Patch - 15 September 2017

    Gameplay Revisions - Tenacity now (once again) only prevents the movement debuff of Provoke Card Revisions - Marrik now has only 1 Armor, but his passive ability is "While Marrik has Provoke, he has +1 Armor and Tenacity." - Battle Stance is now 1 Tick, Duration 3 - Throw the Gauntlet now has a 5 Fury kicker to gain Provoke until next turn - Renna's passive is now "When Renna plays a Fire card, she gains Counterstrike 2 until her next turn." - Shozen's passive is now "When Shozen equips a Hero with Equipment, he draws a card." - Focus the Sun is now Windup 3, deal half-Focus damage, rounded up - Staff of Destruction is now Durability 2, deal Focus damage, no Focus 15 kicker - Stormbringer now has Random targeting within Range 4 - The Clockwork Beast now has 40 Health - Queen of the Northern Wastes' passive ability now has Blast 2 range and counts as an attack - Riftspawning now costs 3…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID412310
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateMar 7, 2016
DeveloperFree Range Games
PublisherFree Range Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

UPDATED! Embark on a new adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic PvP 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses and minions to defend your riches at all costs.

About this game

Special Offer Everyone purchasing Labyrinth during Early Access will be granted 10 card packs when the in-game store is added and the game becomes free to play. About the Game With Labyrinth, embark on a new adventure: Assemble powerful decks of Heroes to invade rival dungeons and engage in epic player vs. player 3D battles--then, use the loot from your conquests to customize your own dungeon and put together a powerful deck of bosses, minions, and traps to defend your riches at all costs. PvP game which marries CCG & RPG Your Offense deck forms a party of Heroes to raid a dungeon Your Defense deck forms a dungeon with Bosses to defend your loot when you are not online Tactical position and time turn-based action fused with CCG strategy Boss cards define their own uniquely themed dungeon rooms Will be Free to Play with hundreds of cards to win, craft, and purchase Bring 'action' to collectible card games With the inclusion of a turn-based 3D combat system, we are excited to bring more action and tactical thinking to the battlefield, upending many conventions of traditional card games. Every card is more than a means for achieving victory: it's also part of a living, breathing world. This also plays to our studio’s experience in making AAA action games. Design for deep CCG strategy The combination of tactical action with familiar CCG strategy opens the door to a new kind of adventure game. We are happy that the creator of Ascension and Solforge, Justin Gary and his team at Stone Blade have joined us to add their decades of experience playing and designing CCGs to our own. Together we are exploring this new frontier and discovering new possibilities for rich gameplay. Create an expansive world rich in culture--both magical and familiar We are passionate game developers. We want that to shine through in Labyrinth. In crafting the diverse world of Hylea, whether we are describing the Cosmos and creation story of Starfall or the jewelry of a Giant from the Northern Clans, we strive to have our passion and attention to detail reflect in every facet of story and art. Build a game that will last for decades First and foremost, Labyrinth is a collectible card ga…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
36Online PvP
29Steam Trading Cards
35In-App Purchases
32Steam Turn Notifications
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 11, 2026 to Oct 11, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Labyrinth's USD price history spans from Oct 11, 2026 to Oct 11, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Labyrinth's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 11, 2026 through Oct 11, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Labyrinth at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-11$0.00$0.00No discountSteam Store

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Team Fortress 275,60811 October 2026 - 01:07:43 UTC253,2251,230,475Valve
Overwatch®74,89111 October 2026 - 01:40:26 UTC164,636420,984Blizzard Entertainment, Inc.
Tom Clancy's Rainbow Six Siege69,48611 October 2026 - 00:49:36 UTC200,4761,560,066Ubisoft Montreal
Apex Legends™60,58810 October 2026 - 22:35:12 UTC624,4731,047,228Respawn
TBH: Task Bar Hero53,51311 October 2026 - 01:05:29 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe52,16411 October 2026 - 01:07:43 UTC181,509676,031Digital Extremes

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,22611 October 2026 - 02:19:08 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS139,17311 October 2026 - 02:17:54 UTC399,748Not availableBULKHEAD
Valheim111,26211 October 2026 - 02:21:10 UTC498,478533,888Iron Gate AB
Rust72,50311 October 2026 - 01:09:18 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine57,89911 October 2026 - 01:29:19 UTC150,2711,008,495Wallpaper Engine Team
Project Zomboid56,17311 October 2026 - 02:05:57 UTC122,811486,203The Indie Stone
Geometry Dash53,54911 October 2026 - 02:07:53 UTC108,707646,789RobTop Games
TBH: Task Bar Hero53,51311 October 2026 - 01:05:29 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld46,12611 October 2026 - 02:00:11 UTC2,101,535451,088Pocketpair
Deskrawl: Idle ARPG45,17010 October 2026 - 16:09:40 UTC47,772Not availableFirst Day Games
Slay the Spire 243,70310 October 2026 - 23:16:11 UTC574,638199,438Mega Crit
Risk of Rain 243,55710 October 2026 - 22:04:17 UTC45,775352,228Hopoo Games

RPG

GameLatest observed playersTracked peakReviewsDeveloper
AION 2271,79611 October 2026 - 01:04:18 UTC372,8726,962NC
Valheim111,26211 October 2026 - 02:21:10 UTC498,478533,888Iron Gate AB
Rust72,50311 October 2026 - 01:09:18 UTC259,6461,403,838Facepunch Studios
Project Zomboid56,17311 October 2026 - 02:05:57 UTC122,811486,203The Indie Stone
TBH: Task Bar Hero53,51311 October 2026 - 01:05:29 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe52,16411 October 2026 - 01:07:43 UTC181,509676,031Digital Extremes
Aniimo50,41911 October 2026 - 01:27:27 UTC140,219Not availablePawprint Studio
The Witcher 3: Wild Hunt49,47111 October 2026 - 01:34:27 UTC137,187877,306CD PROJEKT RED
Baldur's Gate 346,46611 October 2026 - 01:13:16 UTC875,343860,578Larian Studios
Palworld46,12611 October 2026 - 02:00:11 UTC2,101,535451,088Pocketpair
Deskrawl: Idle ARPG45,17010 October 2026 - 16:09:40 UTC47,772Not availableFirst Day Games
Cyberpunk 207740,93910 October 2026 - 21:29:48 UTC830,387983,630CD PROJEKT RED

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2533,20511 October 2026 - 02:30:06 UTC1,291,3282,758,031Valve
Baldur's Gate 346,46611 October 2026 - 01:13:16 UTC875,343860,578Larian Studios
Slay the Spire 243,70310 October 2026 - 23:16:11 UTC574,638199,438Mega Crit
Total War: WARHAMMER III42,27211 October 2026 - 01:07:52 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Hearts of Iron IV29,15511 October 2026 - 02:29:55 UTC93,196377,014Paradox Development Studio
RimWorld26,44211 October 2026 - 02:22:41 UTC95,851239,107Ludeon Studios
Age of Empires II: Definitive Edition26,23910 October 2026 - 19:23:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Sid Meier’s Civilization® VI23,86111 October 2026 - 01:07:43 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
7 Days to Die22,43611 October 2026 - 01:31:20 UTC124,449401,451The Fun Pimps
Don't Starve Together20,98511 October 2026 - 02:29:05 UTC122,662531,182Klei Entertainment
Football Manager 2620,65810 October 2026 - 23:09:48 UTC82,75036,155Sports Interactive
Arena Breakout: Infinite20,34511 October 2026 - 01:58:54 UTC65,94478,112Morefun Studios

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS139,17311 October 2026 - 02:17:54 UTC399,748Not availableBULKHEAD
Valheim111,26211 October 2026 - 02:21:10 UTC498,478533,888Iron Gate AB
Project Zomboid56,17311 October 2026 - 02:05:57 UTC122,811486,203The Indie Stone
VRChat52,01111 October 2026 - 00:56:39 UTC74,217269,026VRChat Inc.
Palworld46,12611 October 2026 - 02:00:11 UTC2,101,535451,088Pocketpair
Slay the Spire 243,70310 October 2026 - 23:16:11 UTC574,638199,438Mega Crit
The Isle25,01310 October 2026 - 16:18:36 UTC27,916121,501Afterthought LLC
ARK: Survival Ascended24,95910 October 2026 - 21:54:47 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
RuneScape: Dragonwilds22,60411 October 2026 - 00:10:32 UTC39,10324,686Jagex Ltd
Path of Exile 218,14111 October 2026 - 00:56:02 UTC578,562226,998Grinding Gear Games
Schedule I18,07611 October 2026 - 00:14:35 UTC455,652297,022TVGS
BeamNG.drive18,05711 October 2026 - 00:55:27 UTC44,232392,944BeamNG

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