Labyrinth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateMar 7, 2016
- DeveloperFree Range Games
- PublisherFree Range Games
Genres: Free To Play, Indie, RPG, Strategy, Early Access
Company pages: Developer: Free Range GamesPublisher: Free Range Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Labyrinth Steam news
Labyrinth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- The Future of Labyrinth - 10 July 2019
Warriors, Delvers, Plunderers, and Heroes, We are sad to announce that Labyrinth will be shutting down in September of 2019. We have made the difficult decision to move in a different direction and will no longer be supporting the game in its current form. We are incredibly grateful to all Labyrinth players that have joined us on this journey over the last five years. It has been an honor and a joy to be able to make the game that we wanted to play, and share it with such a wonderful community. As a way of saying thank you, everything in game is now free so you can build your ultimate decks and show Starfall what you’re made of. And, as you fight your way through Starfall once last time, keep your eyes peeled. You never know where Korghan and his band will show up again! For questions or concerns, please write to [email protected].
- Week 122 Patch - 9 April 2018
https://imgur.com/N2nqA8I.png Interface Revisions User names of players now display a rank with badge based on performance in the Labyrinth Space bar now skips through conversations Rewards will now be split into multiple chests of no more than 5 per chest to prevent overflowing on screen Card tooltips in the deck editor and in the store are now centered and larger Interface Fixes Hero and Boss Health numbers on the status panel of the Zone map were not including equipped Perks in the calculation in some circumstances Card pack rewards now have keys displayed Gameplay Revisions No PvP until the Labyrinth: Boss battles in Northgate and Smithstone are now exclusively against AI Bosses and player Bosses will only be raided by Minions Enemies that affect the Boss but do not depend on them for value have been added back to PvE fights for Heroes and Bosses Structures that do not depend on the…
- Week 118 Patch - 9 March 2018
https://i.imgur.com/dzTDCK9.png Known Issues Not Yet Fixed * Card Pack Rewards are missing their model in the reward display * Mac users may experience floating cards in hand, can be worked around by hovering over and out of each card Gameplay Fixes * Boss v Minion raids were not showing up in Replays * Card Unlock and Card Pack Rewards were not providing notifications * Consumable items were being moved from Hero inventory to Lair stash on Hero death * Dupes filter in collection view was not dealing with Stack 2 Perks properly * Players could not buy or equip Skins for Heroes * Hero cards on mouse hover in Collection and Lair were off-screen https://i.imgur.com/p1IWQ0F.png Gameplay Revisions * Quests turned back on and heavily revised * Orb drops on enemy death now last for 7 ticks before disappearing instead of 5 * Bosses will now spend one Boost Perk worth of Boost per PvP raid inste…
- Week 117 Progress - 3 March 2018
https://i.imgur.com/0zE9T1W.png Adventure Update Results The Adventure update improved the amount of engaging fun players are having, and it's a move in the right direction according to many of you. Here are some of the results: * Daily players almost doubled * Logins more than doubled * Encounters played increased nearly 300% * Encounters/Login is greater than 5, more than doubling * The Discord server went from a trickle to having hundreds of posts a day https://i.imgur.com/gWNhFDF.png Comments from Players Thank you very much to all the players helping us find bugs and giving us feedback on what to improve. We couldn't have made it this far without you. We have also been getting a lot of positive comments from players on the Adventure Update. Thank you all so much for your kind words. Here is a selection of a few of them. "Holy that looks fresh" ~Shogun "I just started and have to sa…
- Adventure Update - 21 February 2018
https://i.imgur.com/9vMKcPq.png The long-awaited RPG update is here! http://store.steampowered.com/app/412310/Labyrinth/ Embark on a new adventure through the city of Starfall on a quest to find the entrance of the Labyrinth. Enjoy a new expanded story as you explore the mysterious and dangerous streets of Northgate and Smithstone. While your heroes are away, protect your Lair with your Boss against would-be interlopers! Important Changes Improved progression. Your Heroes and Bosses move to each new zone together, and gain in power as they do so. Stars are tied to your location, and no longer gained with level. Level still unlocks cards. Adventure combines other modes. PvP and story content are woven into a single campaign. As you battle your way to the heart of the city, you encounter the Bosses of other players who are doing the same. Simplified economy. Gold is now primarily used to…
- Week 112 Progress - 27 January 2018
https://i.imgur.com/9vXaUMk.png Development Since the last progress report we encountered a couple bad bugs that put us behind our desired schedule, but we've moved past them and in the process had the opportunity to rethink the onboarding flow and made a big change to the organization of the tutorial content to fit that better flow. Additionally, the team worked on the following. The Art Team created more card art; modeled dialog characters, Engineering A & B characters, Smithstone tiles and others for Smithstone; colored all levels; post-processed color grading; completed the Church Entrance; created Shenjang map; created Boss map concept art; created UVs for Smithstone tiles; improved reward screen; and skinned dialog characters. The Audio Team mixed music; improved transitions; created ambiences for all adventure levels, convo bubbles, and encounter sound. The Design Team wrote Pyro…
- Happy New Year! - 11 January 2018
https://i.imgur.com/G9yGQoJ.png Development In addition to cleaning up bugs to prepare for internal testing of the upcoming update, the team worked on the following tasks since the beginning of the year. The art team created more card art, Smithstone street concepts, and dialog characters; modeled Thieves Guild's church entrance; baked lightmaps; worked on a new landing scene; completed an art pass on the Store, Pyro, and boss loadout galleries. The audio team remixed music and added it to UI music. The design team implemented Smithstone assets; revised tutorials and conversations; wrote fireheart and Pyro tutorials; completed other tutorial scenes; implemented Starfall prolog with bosses; updated analytics sheet; and verified Playfab against Steam revenue reports. The engineering team implemented equipment showing on heroes in Store; updated currencies; polished Store/Chapter Select co…
- Year End Progress - 22 December 2017
https://i.imgur.com/UQvPkAt.png Happy Holidays Everyone! https://i.imgur.com/GsmqBJC.png Indie DB: Indie of the Year Competition Thank you all for voting in the IOTY competition for 2017. Labyrinth made it into the Top 100 again and in popularity rank hovered around 20-60 throughout the month. Popularity rank does not directly correspond to voting. That's a pretty solid performance, but perhaps not enough to get Labyrinth into the Top 5 awards. We'll have to wait and see. A big thank you to Skybound and The Walking Dead which helped promote Labyrinth in the competition too! https://i.imgur.com/vZOdP7E.png Development Like many people at this time of the year, we have been really busy trying to make as much progress as possible. It has only been a week and a half since the last progress report, but this is what we accomplished: The art team worked on the Starfall world and Smithstone dis…
- Less than 1 hour left! Vote now - 20 December 2017
Easy and quick! http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100#vote45170 Thank you!
- 24 hours left! - 19 December 2017
https://i.imgur.com/c3zyCHE.png Less than 24 hours left to vote for Labyrinth as the Indie DB Game of the Year! Please vote and ask your friends to vote as well. http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100#vote45170
- Feature Enhancements - 14 December 2017
https://i.imgur.com/k0UjrcK.jpg In the upcoming update you will be able to edit the decks of your heroes and bosses right on the party select screen before you go adventuring. https://i.imgur.com/UVSjxGp.png We are introducing a new in-game currency, Starstone, that you can use to buff your boss from encounter to encounter. https://i.imgur.com/osZlaGh.png Practice mode will be a more prominent part of the user interface because many players want to test out the changes to their decks before they go adventuring. https://i.imgur.com/BbqbPwB.png The City of Starfall is quite a maze in of itself. It is only fitting that this is the starting point to putting the "labyrinth" in Labyrinth. Embark on your adventures from here. https://i.imgur.com/1uUURM5.jpg After completing an encounter there will be opportunities to gain treasure or if you didn't do so well, wounds. These are cards that are t…
- Vote for Labyrinth - 11 December 2017
https://i.imgur.com/vILTmna.png Please vote for Labyrinth and make it the Indie Game of the Year on IndieDB. *If you voted once already, please vote again. This is the second stage of the competition and you must vote a second time for your vote to count. https://i.imgur.com/MujNg4z.jpg Development The Art Team did an art pass on tutorials, camera, fx, and game pieces; completed the Forest level; worked on North Gate map; sculpted, created low poly model and rigged Faydin; created a boss piece; worked on North Gate map; created Celestial Giant camp screen idle animation; worked on textures for adventure map; created Thieves Guild tileset; working on rift concepts; set up locations and light; and worked on map mesh art. https://i.imgur.com/CsgKste.jpg The Audio Team set up ambient sound links and added Tutorial 1 to 3, scenario, and adventure map ambience; improved audio setup for story…
- 3D Printed Korghan - 6 December 2017
https://i.imgur.com/q7wtpuA.jpg This box was much bigger than expected! https://i.imgur.com/RSYarBw.jpg Packed with care! https://i.imgur.com/zp6qyXx.jpg There's Korghan down there. First glance, fantastic! https://i.imgur.com/WwcCIjV.jpg There's the base. Temple level with tufts of grass added! https://i.imgur.com/amp52AH.jpg The model is about 7" tall. https://i.imgur.com/LTQfUH5.jpg Captured from in-game modeled, looks like there was some modeling touch up work, 3D printed, hand assembled and painted. https://i.imgur.com/kTVAIDN.jpg Facial detail really holds up. https://i.imgur.com/swTwDlL.jpg Conceivably, we could make any Hero or Boss with any pose. A custom model like this will probably cost about $200. Would you be interested in buying one, if so tell us what would be exciting to you? Please remember to vote for Labyrinth for Indie of the Year
- Vote for Labyrinth - 4 December 2017
https://i.imgur.com/qanaHoK.png Please vote for Labyrinth It's quick and easy. This is stage 1 of a two stage competition. Labyrinth did really well in the last two years. Help it win this time! http://www.indiedb.com/games/labyrinth-ccg
- 2 Year Development Anniversary! - 1 December 2017
Greetings, Backers! Bradley here. To celebrate the 2-year anniversary of our Kickstarter Campaign, I'd like to look ahead to the future of Labyrinth and share some details about the major changes to the game that we have been hard at work on for these last few months. https://i.imgur.com/EOAGLnN.jpg Introducing: Adventure Our next major update, which will release in early 2018, adds a totally new way to play Labyrinth: Adventure! In this new mode of play, each battle is no longer an isolated match, but is now connected to a larger story that progresses as your heroes and bosses venture deeper into the City of Starfall as it erupts into chaos. https://i.imgur.com/7laD8sb.jpg At the start of each zone in the city, you will establish a base camp around a Keyrift. These cosmic anomalies are the source of magic in Labyrinth, and your boss must fiercely protect yours. If they succeed in doing…
- 100th Update Patch - 18 November 2017
https://i.imgur.com/9Bh1tdi.jpg Another milestone as we keep making progress on Labyrinth! A small patch was released today. The work on the upcoming update continues to progress behind the scenes. Card Fixes * Offhand slot was unusable for 1 Tick if last Durability of Chain Reactor was passively used by Amped 1 Tick card played as an Instant * Open the Killing Eye was not triggering on some Amped attacks * Horn of the Spiritcaller was not properly increasing cost of Kindled Spirit * Hundred Fist Strike armor buff was not triggering enough times on multiple target kill * Bosses were playing Bomb with no visible targets * Blast was not triggering as an Attack card Card Revisions * Intervention now targets allies not friendly characters (i.e. not the caster) * Smite now deals 5 damage OR 10 damage if there are 3 or more enemies * Ace of Thieves now gives +1 damage on your next attack this…
- Week 100 Progress - 1 November 2017
https://i.imgur.com/D7pdFIM.jpg A milestone in semantics only, we have now worked on Labyrinth for 100 weeks since the Kickstarter campaign. Today being November 1, that's a lot of ones! https://i.imgur.com/sd6oolT.jpg We are still focused on the next big update and adding in Adventure and Story modes. Scattered throughout this short update is quite a bit of new art which is going into the game. https://i.imgur.com/APk3uXk.jpg Development The Art team created more card art; put final touches on Star spire ruins level; created dialog art; sculpted elements for the Forest Level, like a statue; sculpted Faydin; and worked on shell art. The Design team designed PvE scenario scripts; developed encounter content; implemented tips, conversations, cards, rules, star stones; designed rewards and achievements; completed first pass on integrating hero tutorials; conducted marketing research and r…
- Week 98 Patch - 18 October 2017
https://i.imgur.com/GBlkHOg.jpg Work in Progress UI for new Labyrinth Adventures *Note: The image above is a work in progress and is an earlier concept for the new Adventure mode in Labyrinth. There is placeholder art and some of what you see has already changed and we have plans to modify other aspects of it. However, it should give you a taste of what's in store in the near future. Can you guess what new features are being added and how Labyrinth will be played? This patch is a small update to fix a critical bug and make some tweaks to cards. Menu Fixes * Defense Tutorial was locked for certain players Gameplay Fixes * Amp spending was being triggered early by certain abilities Gameplay Revisions * Manessa and Adolphus AI set to long range not full kiting Card Revisions * Anox's Blessing is now 2 Ticks, Give friendly character +2 Attack on their next attack OR 3 Devotion kicker this h…
- Week 96 Patch - 4 October 2017
https://i.imgur.com/ONCNvIt.png Gameplay Fixes * First Tick of Channels was prematurely using stats from next Tick in certain cases * Unit card inspect was not including stat changes from Perks and card effects Card Revisions * Anox's Blessing targets friendly characters not just Heroes * Eerie Blessing targets friendly characters not just Heroes * Judgement of Urix kicker heals friendly characters not just Heroes * Favor of the War God targets friendly characters not just Heroes * Intervention targets friendly characters not just Heroes * Fire of Life targets friendly characters not just Heroes * Rejuvenate targets friendly characters not just Heroes * Light of Ahnsai heals allies not just other Heroes * Hone has been renamed Concentration * Aim from Within is 2 Ticks * Essence Extractor is 5 stars * Reprisal is a Spell instead of Enhancement * Spiked Vambrace is 2 stars * Commune with…
- Week 93 Patch - 15 September 2017
Gameplay Revisions - Tenacity now (once again) only prevents the movement debuff of Provoke Card Revisions - Marrik now has only 1 Armor, but his passive ability is "While Marrik has Provoke, he has +1 Armor and Tenacity." - Battle Stance is now 1 Tick, Duration 3 - Throw the Gauntlet now has a 5 Fury kicker to gain Provoke until next turn - Renna's passive is now "When Renna plays a Fire card, she gains Counterstrike 2 until her next turn." - Shozen's passive is now "When Shozen equips a Hero with Equipment, he draws a card." - Focus the Sun is now Windup 3, deal half-Focus damage, rounded up - Staff of Destruction is now Durability 2, deal Focus damage, no Focus 15 kicker - Stormbringer now has Random targeting within Range 4 - The Clockwork Beast now has 40 Health - Queen of the Northern Wastes' passive ability now has Blast 2 range and counts as an attack - Riftspawning now costs 3…
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