- Update 1.0.2 - 13 October 2026
🔄 CHANGESgame won't bug you to spend Research if you've already researched everything.🔨 FIXESGuardians:Sanguine: red tint would sometimes persist into the SHOP.Boombox: unlock can now trigger via shuffling music via the Jukebox shuffle button."Chlorine" Core: fixed massive lag (for real this time)."Supercharger" Mod: was twice as effective with Doubletime enabled.SETUP menu: hovering over DEPTH 2 icon sometimes wouldn't show tooltip below it.SETTINGS menu: the "UNCURE THE ABYSS" button basically didn't work, and now it does.RECORDS menu: values in the trillions and billions show with at most 2 decimal places (so they don't overlap the text lables on the left of them).Anomalies:some that should only start appearing after first win were appearing before first win.that Burn/Freeze one would make it seem like the Freeze option set Heat Gain to a value instead of reducing it.couple other m…
- Update 1.0.1 - 12 October 2026
TUTORIAL STUFFI guess my recent changes weren't enough. Fine, you win, here ya go:WHAT IS NOW SKIPPABLE:the "that's the basics!" popup asking if you want to skip some tutorials now skips lots more of them.when returning to SETUP for the first time, it'll ask you if you want to go through all of the SETUP / RESEARCH menu explanation.WHAT WILL NEVER BE SKIPPABLE:"The Basics" (Wave 1-6): Being a GG1 player does not mean you already know about moving Genes or Storage because they're mechanics new to the sequel. It's literally just the first 6 waves, I don't need to make some completely separate tutorial flow just because you're already familiar with adding DNA.Evolution menu explanation: not pointed out anywhere else and very easy to miss if you don't know about clicking weapon names during a run. Nothing in-game indicates this feature exists.Doubletime explanation: also not pointed out any…
- THE FULL RELEASE UPDATE - 11 October 2026
This is it. The big one.Genome Guardian 2 has left Early Access and is now fully released!Not only are you finally able to conclude the game's story - this update adds more new content than any of the major updates that came before. There's so much to sink your teeth into, and no content is marked as "unreleased" in-game anymore because it's now all available. That also means you can obtain those last few Guardian Files for the DATABASE.Everything below has unlock conditions listed in-game in the CHECKLIST but if you already meet their requirements, you'll instantly unlock them upon opening the game!CHALLENGE THE ABYSSFirst you gotta discover all 18 Journal files in the DATABASE (which appear based on # of unlocked parts) to reach "CURE PROGRESS 100%" on the Main Menu.Then, you can initiate the journey to the injection site (where you can inject the cure into The Abyss' heart) via VIRUS…
- Update 0.9.3 - 30 September 2026
🚨 FULL RELEASE 11 OCTONBOARDING / TUTORIALSThis won't affect you if you're already past this point (you likely are), but new players will now be able to skip a bunch of the tutorials after the wave 1-6 ones. It'll also make the "don't open slots if you have nothing to put in them!" popup only appear once, and won't explain the shop Heal button.I'll be real with you guys - it's been very disheartening how much negatively there's been surrounding the onboarding. I don't make these decisions lightly, and they're not as simple as "just have an option to turn them all on or all off".It's very easy to think the solution is obvious when you're not the developer. "Just do it this way", "just do it that way" - indeed, it would be that simple if the goal was to just please you and only you. Me listening to 10 players over 1 player will be percieved as me "not listening to the players" by that 1…
- Update 0.9.2 - 15 September 2026
🚨 "THE FULL RELEASE UPDATE" arrives 11 OCT🔄 CHANGESMINER Mode: there's now a one-time popup pointing out that Abyss Deposits just hurt you when broken. (not shown if you've already progressed in this Mode)Daily Dive: tweaked to be just sliiightly easier - there's been a lot of absolutely brutal ones lately.🔨 FIXESGuardians:X Guardian:unlock would often trigger late.ORBITAL STRIKE! Powerpolyp: now only targets marked Microbes.BOMBARDMENT! Powerpolyp: now only damages marked Microbes.Praxis Guardian: if all of your Studies completed while in the "STUDIES AVAILABLE" menu and during ENDLESS, the moment they vanished, you'd get booted into the next wave.Mole Guardian: various glowing-edge effects that were supposed to be disabled for this Guardian could randomly turn visible while in the SHOP.Daily Dive:The button on the main menu would sometimes just not activate when using a gamepad / S…
- Update 0.9.1 - 1 September 2026
🚨 "THE FULL RELEASE UPDATE" arrives 11 OCT🔄 CHANGESDRAFT Mode: It's now impossible for 2 offered Genes to be identical. (it was rare, but it happened)"Chronos" Guardian + "Accelerator" Mod: added a SETUP DIVE button warning stating regarding this (useless) combo.🔨 FIXESDaily Dive:a number of build combos that shouldn't be generated were getting generated. This will likely change the current Daily Dive into something entirely new.attempting to continue a savedDaily Dive from a previous play session now works."Chronos" Guardian: Spinning Microbes would face in the direction they're travelling while time is frozen."Fusion" Core: Genes that modify Firerate would make the Damage stat change when added to Explosive + Flak weapons."Moon" Mod: Accuracy decreases would still make wiggly projectiles more wiggly (which it shouldn't).💖 Please add a review! They directly support GG2 / developmen…
- THE DAILY DIVE UPDATE - 28 August 2026
Or "THE URACIL UPDATE". Maybe I should have called it that.Indeed, Daily Dive has returned better than ever, and as of this update, you can now finally stop bugging me about "U". Of course, if neither of those things particularily interest you, there's also a bunch of new Guardians, Parts and Mods for ya.Everything below has unlock conditions listed in-game in the CHECKLIST but if you already meet their requirements, you'll instantly unlock them upon opening the game!DAILY DIVE REVAMPEDPeople really enjoyed Daily Dive in GG1, but they also all had a lot of the same complaints - primarily that there's little incentive to do them, and that they're often "unwinnable" (literally - ex. the turret & perk combo would instantly kill you). I've addressed each of those to make for a much-improved experience.each Daily Dive feature 3 modifiers (many of which are exclusive to Daily Dive)they're alw…
- Update 0.8.2 - 5 August 2026
🚨 "THE DAILY DIVE UPDATE" releases 28 AUG (in about 3 weeks!)🚨 "THE FULL RELEASE UPDATE" releases 11 OCT⚖ BALANCE"Snare" Guardian: Damage +50% → +60%.🔄 CHANGESSETUP DIVE Button Warnings:"Tractor" Barrel + "Tempest" Guardian: Tempest is designed around Knockback builds but Tractor barrel disables Knockback."Tractor" Barrel + "Gloves" Mod: Gloves won't buff Knockback since Tractor Barrel disables Knockback."Tractor" Barrel + "Magnet" Mod: Magnet does nothing since Tractor Barrel disables Knockback.Hover Text "TIP"s: None of them were appearing in-game for Mods that have a newbie "TIP" text line set (note that you won't see these anyway if you've used the Mod many times).RECORDS Menu: Now properly shows values in the Trillions, and formats numbers better (ex. "1234K" now displays as "1.23M"). This also affects damage numbers during dives.🔨 FIXESRECORDS MENU:"BESTS" stats would sometime…
- Update 0.8.1 - 17 July 2026
🚨 "THE DAILY DIVE UPDATE" releases 28 AUG🚨 "THE FULL RELEASE UPDATE" releases 11 OCT⚖ BALANCEREDACTED Guardian: REDACTED, because it was so insanely busted, especially with Armour/Shield builds (still is pretty busted)🔄 CHANGESREDACTED Guardian: There's now a one-time SETUP DIVE button warning that states REDACTED when using this Guardian in MINER Mode."MINER" Mode:"BOMBARDMENT!" Powerpolyp won't damage the purple Abyss Deposits (the ones that hurt you when broken). Everything else still will though!slightly increased area of effect for Freeze & Explosive Deposits.🔨 FIXESREDACTED Guardian: the REDACTED part of the Lives count no longer fades out when Lives = 0."Disc" Bracket:Projectiles would instantly vanish if Velocity was 10."Compressor" Mod: now works with this as expected."Seismograph" Mod: fixed a number of cases where the Size/Velocity modifier swap wasn't being applied."Merc…
- THE DRAFT & MINER UPDATE - 15 July 2026
First off: Really glad to see 𝔂'𝓪𝓵𝓵 liked THE JESTER UPDATE, and I can't thank you enough for all the reviews you guys left because of it 💖 (if you still haven't left one, now's the time boi)...but it's about time we got some new Modes, ain't it? One is like a massively-improved GG1 "CLASSIC", and the other is entirely new since it revolves around Deposits.Of course, no major update is complete without new mechanics, Guardians, Parts & Mods!Everything below has unlock conditions listed in-game in the CHECKLIST but if you already meet their requirements, you'll instantly unlock them upon opening the game!DRAFT MODE 🃏Genes have a chance to be RARE, EPIC or LEGENDARY (boosting stats or removing downsides).there's no heal button, bleaching, banishing, locking, storage, recycling, or moving anything around once picked! Everything's a permanent commitment.defense/survival-oriented build…
- Update 0.7.7 - 24 June 2026
🚨 "THE DRAFT & MINER UPDATE" (0.8.0) releases JULY 15th (in 3 weeks!)⚖ BALANCEIn general, I've been getting the sense that overall difficulty is a bit undertuned, so I'm buffing Microbes across the board (by a smidge) and making some Mutations more impactful/noticeable. Reminder that this game is in Early Access and that balance changes like this are both fair game and to be expected.Global Microbe Health +6.25%.Global Microbe Speed +6.25%.Mutations:Microbe Size +100%, Microbe Health +30%: Microbe Health +30% → +35%.because Microbes being twice as large often makes this a net positive, which is true most of the time (instead of just for some niche builds).Microbes with A DNA are extinct, Microbe Health +30%: Microbe Health +30% → +35%.I want you to actually think before autopicking this Mutation every single time, y'know?Microbes with G DNA are extinct, Microbe Size -30%: Microbe Size…
- Update 0.7.6 - 21 June 2026
🚨 "THE DRAFT & MINER UPDATE" (Major Update 0.8.0) releases JULY 15thQ & AQ: "you mean July of this year?" A: *bonks you over the head*🔄 CHANGESminor adjustments to volume levels of various music tracks (aka making loud ones quieter / quiet ones louder)."Ammunition" Core + "Extinguisher" Mod: triggering Extinguisher (via an elimination) now triggers a reload. It technically shouldn't behave like this but can be cool to build around - this Mod did nothing on this Core previously anyways.🔨 FIXESSHOP: it's not supposed to show duplicates, but that was possible if you had something locked - not anymore.Hitscan + Burst Fire: fixed a weird bug where you could fire a shot, then spin around in a circle and hit everything around you (despite the shot itself visually not moving).some spelling/grammar mistakes.🎵 NEW MUSICExperiment Pending by Lutex: a new "MENU" track from a fan of the series!h…
- Update 0.7.5 - 17 June 2026
🔨 FIXESI fixed a thing relating to your saved depth in each mode that seems like a big deal but it's hard to tell what actual effect it had - honestly pushing this update now just because of this. If you don't know what I'm talking about here, well, neither do I really - I never saw any actual bugs occuring, just saw a super important piece of code doing the wrong thing, so, 0.7.5 is going live now because I'd rather be safe than sorry.I theorize that it resulted in unlocks that check for victories at specific depths to not occur.DATABASE Chips & Mutations: text was showing "DATABASE_EXCLUDEDMODES" instead of "EXCLUDED MODES".the Offspring-removal Studies were incrementing Offspring removals when an Offspring simply leaves view (should only do it based on you killing it).💖 Please add a review! They directly support GG2 / development 💖You know those sites like Patreon or that Buy Me A…
- Update 0.7.4 - 16 June 2026
⚖ BALANCE"Screw" Platform: slightly quicker acceleration, deceleration and turn rate."Diffuser" Barrel: Firerate -60% → -65%."Electric" Core: "Damage +75% while above 50% Electricity" → "Firerate increases up to +50% the closer you are to 50% Electricity". (easier to work with / more unique)"Plow" Mod: if Firerate is
- Update 0.7.3 - 12 June 2026
⚖ BALANCE"Saucer" Platform: now comes with Evasion +30% (just like the "Tentacle" & "Spider" Platforms)."Electric" Core: Charge Rate 3/s → 3.333/s. (it'll still say 3/s in-game since the decimals aren't shown but it is faster)"Stabilizer" Mod: the Accuracy decrease while not firing occurs half as fast now (buff).🔄 CHANGESadded some more SETUP menu DIVE button warnings (ex. "Barrier" Mod + "Channel" Gadget).added a number of tips to specific part descriptions that are only visible if you haven't won enough with it to help combat some new player missconceptions, including but not limited to:"Tempest" Guardian: "if you're not using high Knockback weapons wit this, you're doing something wrong""Concentrator" Barrel: "pairing this with already precise/long-range weapons is a waste""Plasma" Core: "staying at low Heat won't take advantage of its powerful Firerate buff""Fusion" Core: "constant…
- Update 0.7.2 - 8 June 2026
⚖ BALANCE"Curler" Guardian: Damage -30% → -35% (it's insanely strong).Chips:Powerpolyp Chance +400%: +400% → +300%. (consider that the base Powerpolyp chance is already like, x2 what it was compared to Genome Guardian 1 - you shouldn't become unstoppably overpowered after one Chip) (also it's functionally been 300% for a while anyways and I just forgot to change the text lololol)Deposit Chance +500%: +500% → +300%. (literally one of these Chips would result in you having a seemingly endless supply of Bleaches, Rerolls, Banishes, AND extra Biomass, AND you'd achieve victory with like 3 Lives to spare)All-T Microbes: their gradual size growth is now more pronounced.🔄 CHANGESSETUP Menu Dive Button Warnings: added ones for Fusion Core + Fuse Mod & Fusion Core + Metronome Mod.RESEARCH Menu: The "EXTRAS" tab is now out of 15 instead of 16 (since the last one, for Enzymes, can't be purchased…
- Update 0.7.1 - 4 June 2026
So there's a number of things here that were actually already in 0.7.0 but I'm stating them them now since the 0.7.0 patch notes are completely incomprehensible (mostly the fan art / music - didn't want them to get lost in the sauce of 0.7.0 notes)⚖ BALANCE"Maw" Guardian: now that a lot of what made it grossly OP before has been "handled", I'm reducing the rate that its self-Damage occurs past wave 30 considerably. It still continues to rise, but not nearly as fast."Taser" Mod: Firerate -35% → -40%."Collar" Mod: now specifies that it eliminates all other Microbes within 50% Range when hit by a Microbe (so it doesn't include the one you hit). It still dies or sticks, but won't grant Biomass."Lance" Mod: can now instantly destroy Deposits."Spinner" Bracket: Damage -25% → -30%."Channel" Gadget: generates 1 Shield every 0.5s → 0.7s."Repair" Gadget: Speed -50% → -30% while charging."Atrophy"…
- THE THE JESTER UPDATE - 1 June 2026
Alright, time to actually get serious for a moment. ThisENTER THE CARNInoTHE CIRCUS IS IN TOWNThe Jester Guardian is finally in thNEW GUARDIAN: JESTER 🃏Jester has finally returned - dude do you have any idea how much I put into this? I've been working on this one single Guardian for about as long as it's taken to fully implement every single other one. Maybe it's me that's the clown. I dedicate so much time and energy to this thing knowing full-well y'all might not even like it or maybe you just hate it. And like, I get it. It's a mess but it's also like, ya gotta be in the right headspace. Live a little man. Let yourself actually enjoy something for once. You don't have to spend your entire day being uptight. Ah but where was I: So, Jester, it's here. Just not sure if it should be. It quite literally wreaks havoc across my entire codebase. Like, not saying that as a joke, I have to ad…
- Update 0.6.7 - 18 May 2026
🚨 "THE JESTER UPDATE" RELEASES 1 JUN @ 1:00PM EST 🚨⚖ BALANCE"Accelerator" Mod: buff decays over 1s → 2s (which makes it stronger).🔄 CHANGES"BROOD" Mode: Mutations/Chips/Studies relating to Exalted/Enraged Microbes now won't appear."Boombox" Guardian: did a number of tweaks to make the difference between low and high decibels more pronounced/noticeable."Goliath" Hull: renamed to "Hercules" (I think it fits better).Studies:COLLECT # Exalted Microbe eliminations: now rarer and requires fewer eliminations (4/8/12 → 3/6/9).minor tweaks to chances for each to occur.minor tweaks to some values they can have (ex. Damage one is -25/50/75% → -30/50/70% now).it's now slightly less likely for all 3 studies to grant the same resource.SETUP Dive Button Warnings: added a bunch more, including but not limited to:using Health Max or Shield Max Mods on "Baphomet" Hull."Plow" Mod + "Fusion" Core."Plow"…
- Update 0.6.6 - 12 May 2026
🚨 "THE JESTER UPDATE" RELEASES 1 JUN @ 1:00PM EST 🚨🔄 CHANGES"Knob - Web" Music: reduced volume by 25%.🔨 FIXESHue was inverted for new players for the first few hours. Kinda surprised nobody reported this but I guess they didn't know it was a bug, heh... (this is the main reason for this update)should now be impossible for music to cut out due to too many sounds playing.Weapon AATT "Critter Hatcher": critters now move during the effects of that floating point processor Anomaly."Satellite" Guardian: could sometimes get unlocked early."Electric" Core: Recharge Delay would sometimes carry over to the next wave.💖 Please add a review! They directly support GG2 / development 💖You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.