Magnet Agent news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4136610
- PriceNo longer available on Steam Store
- Release dateQ3 2026
- DeveloperLulubear Studio
- PublisherLulubear Studio
- Parent gameNot available
Genres: Adventure, Casual, Indie
Company pages: Developer: Lulubear StudioPublisher: Lulubear Studio
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Magnet Agent Steam news
Magnet Agent news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Magnet Agent Dev Log #4 - Playtest Feedback and Future Improvements - 4 June 2026
Magnet Agent: Playtest Feedback & Future ImprovementsAs this round of playtesting is coming to an end, we'd like to share some of the feedback we've received so far and the direction we're taking for future updates.On May 22nd, we had the privilege of showcasing our game at the Indie Game Only event, and we are so happy we were able to allow players to test our game. We'd like to thank everyone who participated in the playtest and shared their thoughts! We are also ecstatic to have now 120 wishlists on Steam, so thank you again for the support!As a reminder, the playtest will remain available until THIS SUNDAY, JUNE 4TH, so don't miss your chance to try it out!Daniel (Artist), Tina (Programmer), and Bridge (Designer) at the Indie Games Only eventThe infamous level 0-6 being played at the Games Only eventLevel DesignThis was the primary focus of the playtest—and honestly, the part we wer…
- Magnet Agent Dev Log #3 - Chapter 2: The Grand Gala - 9 April 2026
Chapter Two:Sneaking Around the Grand Gala In Chapter 2, we expanded upon the existing mechanics by introducing stealth elements. Players must carefully plan their routes to avoid enemy line of sight or be defeated. The gameplay in this chapter is heavily inspired by stealth games such as Assassin’s Creed, Metal Gear, and Mark of the Ninja. In particular, Mark of the Ninja provided many valuable ideas for designing mechanics and interactions within a 2D stealth framework.The VentsThe first half of chapter two is within the Vents, inspired by the levels from Mark of the Ninja. The early levels have the player sneaking into the Gala, and we’ve developed some mechanics to showcase this action. The Grand GalaThe Grand Gala, a high security event is the reason Magnet Agent has been sneaking around. They are not done, however, and need to avoid more enemies and traps along the way. Inspired b…
- Magnet Agent Dev Log #3 - 5 March 2026
The art style of Magnet Agent was inspired by a platform adventure game I absolutely love — Pikuniku (10/10,highly recommended).It’s extremely minimal, yet incredibly lively.Clean visuals, playful shapes, and full of comedic tension.At the time, I thought:“This style would be PERFECT for a ridiculous, absurd comedy game like Magnet Agent.”Hehehe… (villainous scheming laughter)And then I fell straight into the pit. 1. The War of Colors Magnetism is the core mechanic of this game.Since it’s all about opposing poles, I immediately chose red and blue as the main colors — the most intuitive representation of magnetic polarity.But that was only the beginning of the real challenge. Once the screen fills up with different elements, how do you make sure red and blue always maintain the highest visual priority? The background can’t steal attention.The UI can’t interfere.Decorations can’t blur the…
- Magnet Agent Dev Log #2 - 5 March 2026
At the very beginning of development, Magnet Agent retained a strong Game Jam spirit: simple and fun. At that time, we didn’t have a complete framework for the game—we just wanted to create a light, casual experience with five or six levels. This mindset gave birth to the core items in the first two chapters: magnets and converters. Back then, magnets only exerted force in the vertical direction, and mechanics such as wall jumps and climbing did not yet exist. During the Game Jam, this content was more than sufficient. However, once we decided to move into full production, problems gradually began to surface. The first issue was that magnets only worked vertically, which greatly limited the possible combinations when placing them. Even worse, when the character collided with a magnet from the side, there was no corresponding magnetic effect, creating a clear mismatch between player expe…
- Magnet Agent Dev Log #1 - 14 January 2026
Hello everyone! We are Lulubear Studio, a team of four game enthusiasts from diverse backgrounds. We’re excited to share the development journey of our latest title, Magnet Agent.Magnet Agent is Lulubear Studio’s third game. The project originated from an idea we explored during the Winter 2024 Melon Game Jam, whose theme was “Polarity.” At the time, we brainstormed many concepts related to magnetic poles and electric charges, and considered gameplay styles such as platforming and spatial puzzles. However, none of these ideas felt concrete or truly feasible—until our designer, Bridge, proposed:“What if we make a 2D adventure game where the player doesn’t directly control the character, similar to Good Night Mr. Snoozleberg?”*This idea led to the birth of the prototype, Super Magnet Boy, the early version of Magnet Agent. The protagonist you would play as was a magnetic character who con…
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