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The Empty Halls

The Empty Halls Steam news

MrPogofu | Jan 20, 2026 | game

Released

0players observed · 21 September 2026 - 23:12:35 UTC

ActionAdventureSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive

The Empty Halls news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score63% positive
  • Total reviews8
  • Release dateJan 20, 2026
  • DeveloperMrPogofu
  • PublisherPogoInc

Genres: Action, Adventure

Company pages: Developer: MrPogofuPublisher: PogoInc

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Empty Halls Steam news

The Empty Halls news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dress Code - 3 September 2026

    Big update this one. Lots of playtesting has been happening behind the scenes to try and get multiplayer into a better state. I wasn't entirely happy with multiplayer before because it was really hard to test in detail. I'm much more pleased with it now. Lots of changes to various systems to try and improve them. If you do have any feedback for systems or have ideas of things that could be added or changes, I would love to hear them. Just put them in the Steam discussions tab and I will check them out.I'm surprised I hadn't added more achievements sooner as I kept coming up with new ones. There are now 48 total achievements for you to try and complete. Here is the most recent devlog which was filmed during this update (so doesn't include any of the mentioned changes below): Additions:37 New Steam AchievementsOutfits system in shop (7 outfits)Camera modules in shop (7 modules)Auto saving…

  • The Frozen Forest - 27 July 2026

    Got another update today! Made some decent progress on various systems, with a lot of time going into getting the voice chat working as well as possible. I'm also really pleased with the new level, as it leans into procedural systems more. I plan to create other procedural levels soon, since it's unlocked a lot of ideas. On the devlog side, I've written the script for the next one which I'm planning to make a bit different from some of the other devlogs. It may take a bit longer to come out, as it'll involve some different editing and props.Also! I've created an official Discord for The Empty Halls, which you can join. I'll be showcasing features much more regularly there.Join the Discord!Additions:Microphone indicator for multiplayer voice chatMultiplayer friends list for faster joiningRagdoll player model and camera on deathPlayer List to view players connected to current lobby and to…

  • Holes & Compatibility Improvements - 3 July 2026

    More improvements! Lots of playtesting has been going on behind the scenes which has brought various issues to light. I've make some big steps in some system and little improvements in others. If any of you find issues or have something you would like improved just let me know through the discussions tab. I am always checking it. If you have had any issues with some of the systems listed in the changelog below I hope this has now fixed them. Additions:Vault Vision sound effects for all actionsForklift in Level 20 now takes the red box back to position when puzzle completedAll missions now have a voice line for themImprovements:Level 188 now looks better on low and fallback settingsMuch better load times and freeze reduction for all level loadingBetter formatting of keybind namesFallback compatible water shaderIn singleplayer the entities get paused when you enter the pause menuLevel 10…

  • Tape Restoration Pipeline - 27 June 2026

    Hello again! I was looking through reviews and got some people to playtest which revealed some pretty large issues with my systems. I have worked quite hard to get these issues fixed so apologies if you had any issues prior to this. If you find any other bugs or issues please let me know through the discussions tab and I can try and help! Additions:Tape video healing system (if only a few bad frames they get removed and filled in from valid data)Shader cache reset button for corrupt cachesCtrl + F3 key now brings up a debug panel for better debuggingImprovements:"Tape error" screen now reports reason for better debuggingImproved mission file and error handlingMuch more robust recording system so frames don't get lost as often"Converting" text on VCR now reflects FFmpeg progressBug Fix:Linux FFmpeg binary provided along side window oneSave slot metadata was updating at incorrect timeA fe…

  • The Night Shift - 24 June 2026

    Hello everyone! I'm back again with another update. This one adds a few more levels that I thought would look cool, along with some quality of life improvements.The reason for the long gap between this and the last update is that I was busy finishing high school, so I had a lot to get done towards the end.It's now the holidays, but I'll be away for a while, so apologies in advance for any delays.I hope you have all been well :)Additions:Ringing phone in Level 4New level 11 (Midnight petrol station)New level 20 (storage warehouse)Forklift entity (like the immortal snail)Spatial distortion effect to connect levelsYou can now press F1 to toggle UI in game for clean screenshotsImprovements:Little extra section the complete level 0Options pages now have custom title at top to indicate the categoryBetter connection tree (links between lvl 44 and lvl 3)

  • Render Path Update - 17 May 2026

    I wasn't entirely satisfied with the compatibility/performance so I've made some pretty big shifts with lighting and other systems to improve this. While making improvements I found some other issues that I decided to fix. Hopefully if you were having issues Additions:Steam username on chest of player for multiplayerAbility to switch between 'default', 'low' and 'fallback' quality modes for better device compatibilityImprovements:File size reduction (~20.9%)VRAM usage improvements (~17% reduction)Switch to lightmaps over SDFGI for some levels giving big performance boostMuch faster menu loading times from boot sceneSlightly improved recording performanceFaster level load times on startupBug Fix:Was incorrectly cross referencing mission IDsCar seat positions weren't aligningOpening sequence wasn't correctly storing stats for missions

  • Endless Stations - 13 May 2026

    Back with another update! 0.12.0 has taken much longer than I would have liked. Sorry about the much longer than needed wait. I will be getting more frequent updates out now the majority of my school work has finished. Aside from the large train system I have made some pretty significant progress on some of the backend systems meaning overall previous systems should be more stable. I hope you enjoy exploring the new features. Any feedback would be greatly appreciated.Additions:One of the largest levels, Level 77 (Metro/Underground Stations) (SINGLEPLAYER ONLY)Modular train system between stations4 train stationsCustom updating train boardSave manager, multiple saves and restarting savesPhysical tape impact soundsLift now has little LED displayForgot to add missions for level 9 in the last updateImprovements:Downsized textures to allow better performance and compatibility with integrated…

  • Mission Mode Overhaul - 20 February 2026

    This is just a small hotfix to resolve some issues people have been encountering. It also has one of the new features I've been working on so now you get more of a reward from better recordings. This adds a bit more interest to the mission system. Also sorry if I don't respond quickly to the discussions tab. I am working on the problem just I may forget to say. (I'll try to respond as much as possible) Additions:Main menu now supports mouse as well as keyboard inputsImprovements:You are now graded on recording/shot quality when completing missions giving you more money if you score highlyBug Fix:Fixed Level 9 car noclip3+ multiplayer wasn't correctly syncing player spawning removing which has now been reworked and should work

  • Silent Streets - 14 February 2026

    Hello everyone! Sorry for the slightly slow update time. I've been very busy outside of this project. I've been steadily making progress on 'The Empty Halls' whenever I can. I realised a few of these changes were quite overdue (although it has only been 3 weeks). Sorry if you encountered any bugs while playing recently, I've tried my best to find the small issues and patch them to provide a smoother experience. I hope you enjoy the new features :)Additions:New Level 9 (Foggy British Streets)3 new Steam achievements for completing story elementsLinux SupportImprovements:Multiplayer fallback improvementsMuch improved voice chat backendAmbient sounds fade in and out rather than just immediately playingMuch improved physical VHS tape modelStickers to show tape length on VHS model now look like real stickers rather than scribbled on the sideBug Fixes:Controller looking around didn't work thr…

Patch notes and updates

S.noRelease datePatch nameGID number
127 June 2026Tape Restoration Pipeline1836506165557227
220 February 2026Mission Mode Overhaul1825093633189015

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