SPSTEAMPULSELIVE ANALYTICS
Sickness

Sickness Steam metadata

Zetsubou | Jan 20, 2016 | game

Released

0players observed · 25 September 2026 - 10:21:53 UTC

ActionAdventureIndieSimulationVisual NovelSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)11,193
  • Revenue (VGI)$98,046
  • Review score89% positive

Sickness metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)11,193
  • Revenue (VGI)$98,046
  • Review score89% positive
  • Total reviews144
  • Release dateJan 20, 2016
  • DeveloperZetsubou
  • PublisherUnwonted Studios, Zetsubou

Genres: Action, Adventure, Indie, Simulation

Company pages: Developer: ZetsubouPublisher: Unwonted Studios, Zetsubou

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sickness Steam metadata

Sickness metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/413870/metadata
Steam Storehttps://store.steampowered.com/app/413870/
Steam Communityhttps://steamcommunity.com/app/413870
PCGamingWiki search
IGDB searchSearch IGDB for Sickness

Reviews, pricing, and metadata

Review summary

Very Positive

89% positive, 128 positive, 16 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Steam Cloud, Family Sharing

Achievements

10

Platform releases
  • Steam 20 January 2016

Latest Steam announcements

  • Version 1.4.5 - 23 February 2025

    This is a maintenance release with the following minor updates: Fixes a few images in the gallery which wouldn't load Updated game engine from Renpy 7.5.3 to 7.8.4 Native Apple Silicon support Please note that I do not have an Apple Silicon device to test with. So if you're using one of those devices and encounter any issues, please make sure to report it. Also, there is a beta called "oldstable" which you can opt into to revert back to version 1.4.4, in case there are any issues with the new version which need to be fixed.

  • Version 1.4.4 - 3 August 2023

    Minor bugfix update to improve compatibility with controllers and get Steam Deck Verified. If you encounter any issues with the new version, please post them on this thread. Until they are fixed you can switch to the "oldstable" beta which will put you back on version 1.4.3.

  • Steam deck fix - 31 December 2022

    Hotfix for an issue some Steam Decks have with Renpy games which would cause the game to randomly freeze up for a minute

  • Version 1.4.3 - 2 October 2022

    This is a maintenance release. It doesn't add any new game content. Changes in this build include: Game engine updated from Renpy 7.5.1 to 7.5.3 Small update, I know. The other changes (ARM Linux support, updated Android support) aren't relevant for Steam, so not much to announce here.

  • Version 1.4.2 - 11 September 2022

    Fixes a crash which would occur if you chose to watch Love From Beyond while playing Misa's route. This patch does not contain any other changes

  • Version 1.4.1 - 27 July 2022

    This is a maintenance release. It doesn't add any new story content to the game. Updates to the game updates splash screen added version number to main menu updated game engine from Renpy 6.99.13 to 7.4.11 re-coded all sprites to take advantage of updated game engine. This removes around 1,000 unnecessary image references updated settings screen to split settings into three sections added setting to save on quit, and automatically load last save when starting the game. Defaults to disabled added setting to disable the colored outline around character dialog. Defaults to enabled added setting to add colored outline to character name when they speak. Defaults to disabled The demo has been updated too with the same changes, in addition to controller fixes. Steam-specific updates the game is now in separate depots for Mac, Windows 32 bit, Windows 64 bit, Linux 32 bit, and Linux 64 bit. This…

  • Sable's Grimoire released - 19 May 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10774084%2F58e1d3d0fb69f312d0440086c5d8d551e1a464ec.png Sable's Grimoire, my new visual novel, has now been released on Steam! https://store.steampowered.com/app/717850/Sables_Grimoire/ Sable's Grimoire is a fantasy visual novel which takes place in a magic academy setting, and centers around the main character's interactions with a variety of demi-humans (monster girls) as he works towards his goal of becoming a renowned researcher. Sable's Grimoire is mostly comedic. There are some elements of romance, and the occasional depiction of violence, but overall it is a light-hearted game about befriending demi-humans and helping them to resolve the issues they face while attending Amadronia Magic Academy. The full game is 350k words, contains 13 endings, ~50 choices, and much more.

  • New visual novel - Sable's Grimoire - 17 February 2018

    http://store.steampowered.com/app/717850/Sables_Grimoire/?snr=1_5_1100__1100 Today I am pleased to announce that the demo for my upcoming visual novel, Sable's Grimoire, has been released on Steam! Sable's Grimoire is a fantasy visual novel which takes place in a magic academy setting, and centers around the main character's interactions with a variety of demi-humans (monster girls) as he works towards his goal of becoming a renowned researcher. Sable's Grimoire is mostly comedic. There are some elements of romance, and the occasional depiction of violence (not in the demo), but overall it is a light-hearted game about befriending demi-humans and helping them to resolve the issues they face while attending Amadronia Magic Academy. The full game is expected to launch in July, and is significantly longer than my other games. The demo is 35k words in length (~3 hours, depending on your rea…

  • New visual novel - Sable's Grimoire - 17 February 2018

    http://store.steampowered.com/app/717850/Sables_Grimoire/?snr=1_5_1100__1100 Today I am pleased to announce that the demo for my upcoming visual novel, Sable's Grimoire, has been released on Steam! Sable's Grimoire is a fantasy visual novel which takes place in a magic academy setting, and centers around the main character's interactions with a variety of demi-humans (monster girls) as he works towards his goal of becoming a renowned researcher. Sable's Grimoire is mostly comedic. There are some elements of romance, and the occasional depiction of violence (not in the demo), but overall it is a light-hearted game about befriending demi-humans and helping them to resolve the issues they face while attending Amadronia Magic Academy. The full game is expected to launch in July, and is significantly longer than my other games. The demo is 35k words in length (~3 hours, depending on your rea…

  • Achievements fix - 5 December 2017

    Achievements are now working again. I issued an update a few days ago (~12MB) which meant achievements could be earned, but unfortunately this didn't appear to work for achievements which were already earned before that update. I've just now released another update (~33KB) which should perform a one-time re-grant of any achievements you've already earned. Even if you've already uninstalled Sickness, the re-grant should still be possible, as long as you didn't remove all of the save/persistent data for this game from your computer. The save/persistent directory can be found as follows: Windows: %APPDATA%/RenPy/ OSX: ~/Library/RenPy/ Linux: ~/.renpy/ You probably wouldn't remove these files on your own without knowing it, but if you use cleaning or special uninstaller software on your computer, you might unknowingly remove it. Anyway, it was the previous update which broke achievements in…

  • Achievements fix - 5 December 2017

    Achievements are now working again. I issued an update a few days ago (~12MB) which meant achievements could be earned, but unfortunately this didn't appear to work for achievements which were already earned before that update. I've just now released another update (~33KB) which should perform a one-time re-grant of any achievements you've already earned. Even if you've already uninstalled Sickness, the re-grant should still be possible, as long as you didn't remove all of the save/persistent data for this game from your computer. The save/persistent directory can be found as follows: Windows: %APPDATA%/RenPy/ OSX: ~/Library/RenPy/ Linux: ~/.renpy/ You probably wouldn't remove these files on your own without knowing it, but if you use cleaning or special uninstaller software on your computer, you might unknowingly remove it. Anyway, it was the previous update which broke achievements in…

  • Fix for Sara's route - 25 October 2017

    a patch has just been made live. It's pretty big (because the engine was updated too). The last update to Sickness introduced a bug which made Sara's good ending inaccessible. Worse, it spoiled another route... for a character who may not have even shown up! Unfortunately, bug reports and support requests have always gone to Sickness' publisher rather than me (the developer) personally. For the same reason, I haven't been checking the discussions, as they would always identify any issues and pass them along to me. Which worked great... until it didn't. I was made aware of this bug about 20 minutes before the patch went out, when someone reached out to me directly via Twitter. I was able to find and fix the bug fairly quickly, and it's a very minor change. The bug was caused by a behavior of the Renpy engine I didn't know about with regard to "from _call" statements... not that anyone as…

  • Fix for Sara's route - 25 October 2017

    a patch has just been made live. It's pretty big (because the engine was updated too). The last update to Sickness introduced a bug which made Sara's good ending inaccessible. Worse, it spoiled another route... for a character who may not have even shown up! Unfortunately, bug reports and support requests have always gone to Sickness' publisher rather than me (the developer) personally. For the same reason, I haven't been checking the discussions, as they would always identify any issues and pass them along to me. Which worked great... until it didn't. I was made aware of this bug about 20 minutes before the patch went out, when someone reached out to me directly via Twitter. I was able to find and fix the bug fairly quickly, and it's a very minor change. The bug was caused by a behavior of the Renpy engine I didn't know about with regard to "from _call" statements... not that anyone as…

  • Final content update, sale, trading cards & new games - 25 September 2017

    It's horribly late, but here it is: the final new content update for Sickness. This update focuses on one of Suoh's friends from high school, who was briefly introduced during the Misa extra. The new content covers events prior to the beginning of Sickness, and shows off a very different side of Sara in particular. With this, development on Sickness has finally come to a close. Any new updates will only be to address bugs or typos. My efforts will now be devoted to releasing new visual novels instead. Trading cards! Something else that's horribly late. To be honest, I thought these were released over a year ago. This was an oversight on my part, and it will soon be rectified. The trading cards have been submitted for approval by Valve, so I hope to have them out as soon as they are approved. In case you missed it, I released another game earlier this year. While it's not without conflic…

  • Final content update, sale, trading cards & new games - 25 September 2017

    It's horribly late, but here it is: the final new content update for Sickness. This update focuses on one of Suoh's friends from high school, who was briefly introduced during the Misa extra. The new content covers events prior to the beginning of Sickness, and shows off a very different side of Sara in particular. With this, development on Sickness has finally come to a close. Any new updates will only be to address bugs or typos. My efforts will now be devoted to releasing new visual novels instead. Trading cards! Something else that's horribly late. To be honest, I thought these were released over a year ago. This was an oversight on my part, and it will soon be rectified. The trading cards have been submitted for approval by Valve, so I hope to have them out as soon as they are approved. In case you missed it, I released another game earlier this year. While it's not without conflic…

  • Another new route + sale - 12 November 2016

    Hey all, just a quick announcement this time. This is the second last planned update to Sickness, and although it’s smaller than the previous update in terms of additional writing, it contains 2 new endings, one new music track, several new Cgs, and even a few old Cgs which have been updated (the demo included). There’s also a new title screen, some unlockable “extras” in the CG gallery, and a couple of minor updates to existing dialogue. The new routes are only unlocked once you’ve played through the main game and gotten a “good end”. There are then some new choices added on subsequent playthroughs. The next update will be bigger, at least in terms of wordcount, and will be the final addition to Sickness. It should be ready Q1 2017.

  • Another new route + sale - 12 November 2016

    Hey all, just a quick announcement this time. This is the second last planned update to Sickness, and although it’s smaller than the previous update in terms of additional writing, it contains 2 new endings, one new music track, several new Cgs, and even a few old Cgs which have been updated (the demo included). There’s also a new title screen, some unlockable “extras” in the CG gallery, and a couple of minor updates to existing dialogue. The new routes are only unlocked once you’ve played through the main game and gotten a “good end”. There are then some new choices added on subsequent playthroughs. The next update will be bigger, at least in terms of wordcount, and will be the final addition to Sickness. It should be ready Q1 2017.

  • New route + sale - 2 May 2016

    This is the first of the three updates mentioned in the last announcement. I thought it would take longer than this, and it was intended to be much shorter... but hey, there you go. First, while I call it a “new route”, what’s actually being added to Sickness is an unlockable extra. After you’ve finished the main route you’ll be able to play through certain key events (and several side events) as Misa, meaning we’ll finally get to hear what’s on her mind while seeing a little more of what’s going on behind the scenes. Many events are purposely omitted, however, so if it’s been a while since you played the main game, there may be a few moments where you feel like you’ve missed something. The extra clocks in at just over 45,000 words, making it more than 1/3rd of the length of the main game, and bringing the total word count of Sickness up to roughly 183,500 words. Who knew Misa had so mu…

  • New route + sale - 2 May 2016

    This is the first of the three updates mentioned in the last announcement. I thought it would take longer than this, and it was intended to be much shorter... but hey, there you go. First, while I call it a “new route”, what’s actually being added to Sickness is an unlockable extra. After you’ve finished the main route you’ll be able to play through certain key events (and several side events) as Misa, meaning we’ll finally get to hear what’s on her mind while seeing a little more of what’s going on behind the scenes. Many events are purposely omitted, however, so if it’s been a while since you played the main game, there may be a few moments where you feel like you’ve missed something. The extra clocks in at just over 45,000 words, making it more than 1/3rd of the length of the main game, and bringing the total word count of Sickness up to roughly 183,500 words. Who knew Misa had so mu…

  • Free VN Wander no more - 12 April 2016

    Hi all, we have finished off our second free to play visual novel Wander no more and its out on greenlight now! Give it a vote and help us get it on steam! http://steamcommunity.com/sharedfiles/filedetails/?id=629116077

Patch notes and updates

S.noRelease datePatch nameGID number
123 February 2025Version 1.4.51792116353278323
23 August 2023Version 1.4.45124585319850686766
331 December 2022Steam deck fix5000716037474803053
42 October 2022Version 1.4.34588629064121129458
511 September 2022Version 1.4.24606641560258816779
627 July 2022Version 1.4.14587497456675856351
75 December 2017Achievements fix4249665521683329559
825 October 2017Fix for Sara's route4249665521683329695
92 May 2016New route + sale4249665521683330038

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID413870
Live current players0
SteamPulse tracked peak11
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJan 20, 2016
DeveloperZetsubou
PublisherUnwonted Studios, Zetsubou
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent89%
Positive reviews128
Negative reviews16
Total reviews144
Steam recommendationsNot available
Achievements10
Average playtime forever1,542 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/413870/

Short description

Sickness is a visual novel centering around Suoh Tesla, an amoral high school student whose life is rapidly deteriorating. Following the deaths of his parents, a brief stay in the hospital, and the emergence of his “Sickness”, his daily life quickly devolves from carefree school days to a life of crime.

About this game

Stats (September 25th 2017) Word count: 216,000 words Number of CGs: 85 (plus variations of several) Number of sprites: 32 (mostly minor characters) 31 original music tracks, + 9 CCA-by tracks Summary/Plot Sickness is a Visual Novel following the life of Suoh, a high school student turned violent criminal. Following the deaths of his parents, Suoh is left without a home or source of income. All he has is his twin sister, Sara, who he promises to provide for, even if doing so means throwing his life away. Using the entirety of their savings, the two move to another city, wherein Suoh quickly finds work. Sara commutes to her old school, Suoh works long, physically-demanding hours, and the two survive off instant food, barely scraping by. It isn't a happy life, but they make it work. Or at least they did, until a violent outburst set into motion a rapid descent. Amid a physical altercation with his boss, Suoh blacks out, waking up to find a corpse laying at his feet. His knuckles bloody, his muscles aching, he realizes that he has just murdered his boss, the person responsible for his continued well-being. But rather than lament the loss of life, all Suoh can think of is how badly he needed the money, and what he'll do next to get it. Drawn by the scent of blood, one of Suoh's coworkers, a young man with criminal connections, offers him a not so legal revenue stream, one encouraging violent behavior and rewarding the capable. And from there, everything spirals out of control. As it turns out, Suoh has a knack for crime, and the petty reservations he had about such acts don't last long. For the well-being of his sister, as well as his own self-interest, he becomes a killer for hire, taking out people anybody his new boss tells him to. He quickly adapts to life as a killer, adopting a double life his sister can never know about. But his new life is not without trouble. Facing death on a weekly basis is only the beginning; between avoiding police detection, eyewitnesses, and even the malice of his fellow professional killers, Suoh's new life looks to be the death of him. Will Suoh manage to survive long enough to keep his promise to his sister? Will he turn tail and…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
29Steam Trading Cards
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Atos criminosos Violência
steam germany12Gewalt Derbe Sprache
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Sickness's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Sickness's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Sickness at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$9.99$9.99No discountSteam Store

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Beast Battle Simulator425 September 2026 - 06:44:55 UTC81,289DOG HOGGLER
Hello Charlotte Demo413 May 2026 - 15:15:59 UTC45etherane
Welcome to the Game325 September 2026 - 09:47:03 UTC532,534Reflect Studios
Darkness Assault125 September 2026 - 09:48:37 UTC366674Black Lime Studio
Rage Wars125 September 2026 - 07:30:30 UTC2122,151Lemondo Games
Vindictive Drive125 September 2026 - 10:27:50 UTC3894Secret Society Games
You Deserve125 September 2026 - 07:41:14 UTC24269TGA Company LLC
SWAT 3: Tactical Game of the Year Edition125 September 2026 - 06:35:24 UTC11364Sierra
Ancestors Legacy Multiplayer Open Beta125 September 2026 - 06:46:05 UTC7877Destructive Creations
Demon's Rise - Lords of Chaos125 September 2026 - 04:12:52 UTC3156Wave Light Games Inc.

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,04925 September 2026 - 00:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat163,32025 September 2026 - 08:09:59 UTC193,859108,446Marcel Zurawka, Julius Krüger
War Thunder50,95225 September 2026 - 09:58:29 UTC125,317781,076Gaijin Entertainment
Stardew Valley44,69925 September 2026 - 10:13:19 UTC236,6141,016,067ConcernedApe
Hearts of Iron IV36,57725 September 2026 - 10:38:44 UTC93,196377,014Paradox Development Studio
VRChat36,47925 September 2026 - 07:31:41 UTC74,217261,953VRChat Inc.
Don't Starve Together34,88325 September 2026 - 07:32:25 UTC122,662531,182Klei Entertainment
Farming Simulator 2534,49724 September 2026 - 15:38:55 UTC135,88351,357GIANTS Software
Project Zomboid33,09625 September 2026 - 08:30:23 UTC122,811467,999The Indie Stone
Graveyard Keeper 230,69025 September 2026 - 07:28:36 UTC49,4841,240Lazy Bear Games
RimWorld25,21725 September 2026 - 09:58:08 UTC95,851239,107Ludeon Studios
Football Manager 2624,56525 September 2026 - 09:06:29 UTC82,75035,608Sports Interactive

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2771,54425 September 2026 - 10:42:10 UTC1,818,3689,826,471Valve
Dota 2540,76325 September 2026 - 10:42:11 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS324,12025 September 2026 - 10:42:11 UTC3,236,0272,744,193PUBG Corporation
WARDOGS210,04925 September 2026 - 00:05:15 UTC399,748Not availableBULKHEAD
Delta Force84,24925 September 2026 - 09:15:20 UTC246,418192,933Team Jade
Valheim81,42425 September 2026 - 10:15:20 UTC498,478533,888Iron Gate AB
Aniimo77,50925 September 2026 - 06:52:36 UTC118,266Not availablePawprint Studio
Apex Legends™69,37524 September 2026 - 20:46:56 UTC624,4731,047,228Respawn
Rust67,94325 September 2026 - 10:12:55 UTC259,6461,359,516Facepunch Studios
Warframe61,34625 September 2026 - 09:57:15 UTC181,509676,031Digital Extremes
Team Fortress 259,89025 September 2026 - 04:26:41 UTC253,2251,230,475Valve
Total War: WARHAMMER III54,76725 September 2026 - 08:34:37 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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