SPSTEAMPULSELIVE ANALYTICS
Nightmare on Azathoth

Nightmare on Azathoth Steam metadata

Modesto Rabena | Oct 30, 2015 | game

Released

0players observed · 22 September 2026 - 01:17:52 UTC

ActionAdventureIndieSurvivalSurvival HorrorSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak17
  • Units sold (VGI)1,839
  • Revenue (VGI)$6,969
  • Review score59% positive

Nightmare on Azathoth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak17
  • Units sold (VGI)1,839
  • Revenue (VGI)$6,969
  • Review score59% positive
  • Total reviews29
  • Release dateOct 30, 2015
  • DeveloperModesto Rabena
  • PublisherDivergent Game Studio

Genres: Action, Adventure, Indie

Company pages: Developer: Modesto RabenaPublisher: Divergent Game Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Nightmare on Azathoth Steam metadata

Nightmare on Azathoth metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/414470/metadata
Steam Storehttps://store.steampowered.com/app/414470/
Steam Communityhttps://steamcommunity.com/app/414470
PCGamingWiki search
IGDB searchSearch IGDB for Nightmare on Azathoth

Reviews, pricing, and metadata

Review summary

Mixed

59% positive, 17 positive, 12 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Steam Trading Cards, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 30 October 2015

Latest Steam announcements

  • 7-9-2017 Sustenance Update - 9 July 2017

    -Updated sustenance so it decreases at a slower rate.

  • 7-9-2017 Sustenance Update - 9 July 2017

    -Updated sustenance so it decreases at a slower rate.

  • Hover x Souls is now on Greenlight - 16 May 2017

    Check out Hover x Souls at http://steamcommunity.com/sharedfiles/filedetails/?id=926541129

  • Hover x Souls is now on Greenlight - 16 May 2017

    Check out Hover x Souls at http://steamcommunity.com/sharedfiles/filedetails/?id=926541129

  • If you love HP Love Craft Support this game! - 1 February 2017

    Rise of the Elders: Cthulhu You can check out their Kickstarter here: https://www.kickstarter.com/projects/810027085/rise-of-the-elders-cthulhu The project is somewhere at the crossroad between XCOM: EU, Eldritch Horror and The Call of Cthulhu. A game that has the accessibility of a video game, the tactical challenge of a board game and the flavor of a good old-fashioned tabletop RPG. Planned release : October 2017 Game mode: single-player offline Language: English (more languages to be announced) Supported platforms: PC, Android, iOS

  • If you love HP Love Craft Support this game! - 1 February 2017

    Rise of the Elders: Cthulhu You can check out their Kickstarter here: https://www.kickstarter.com/projects/810027085/rise-of-the-elders-cthulhu The project is somewhere at the crossroad between XCOM: EU, Eldritch Horror and The Call of Cthulhu. A game that has the accessibility of a video game, the tactical challenge of a board game and the flavor of a good old-fashioned tabletop RPG. Planned release : October 2017 Game mode: single-player offline Language: English (more languages to be announced) Supported platforms: PC, Android, iOS

  • Tweaks - 10 February 2016

    -Flashlight can now be turned on and off -UI tweaks -Dialogue/End story tweaks -Inclusion of Day being visible in the bottom left hud -Silent ones can now be devoured for 5 sustenance

  • Tweaks - 10 February 2016

    -Flashlight can now be turned on and off -UI tweaks -Dialogue/End story tweaks -Inclusion of Day being visible in the bottom left hud -Silent ones can now be devoured for 5 sustenance

  • Bug fix for flying head - 7 January 2016

    Hello everybody small update I've finally figured out what is causing the flying head to glitch into the sky. The update is now live.

  • Bug fix for flying head - 7 January 2016

    Hello everybody small update I've finally figured out what is causing the flying head to glitch into the sky. The update is now live.

  • New Enemy Implemented from the Nightmare Realm - 1 December 2015

    Hello everybody, I hope all is well. The new enemy has finally been implemented. I have posted two new screen shots for those that want to see what they will look like. A blind flying entity of some sort hovers in the sky. It is impervious to bullets, and now you will have to keep track of your shots as the sound of gunfire draws this being. When it senses you are close enough it summons a wailing severed head that chases you and when close enough can damage you and hinder your vision for 10 seconds. Goodluck to you guys!

  • New Enemy Implemented from the Nightmare Realm - 1 December 2015

    Hello everybody, I hope all is well. The new enemy has finally been implemented. I have posted two new screen shots for those that want to see what they will look like. A blind flying entity of some sort hovers in the sky. It is impervious to bullets, and now you will have to keep track of your shots as the sound of gunfire draws this being. When it senses you are close enough it summons a wailing severed head that chases you and when close enough can damage you and hinder your vision for 10 seconds. Goodluck to you guys!

  • Chat system implemented into main menu - 25 November 2015

    Hello everybody I have included a big update of including chat into the main menu. I implemented this in hopes of allowing the community to be able to help each other out in beating the game, as the game is pretty vague on purpose. I hope this will allow for a more close knit community that will help those who are unsure of some of the games mechanics. The chat has no limits in who can talk, and what country they can be from. The only limit is that only 20 players at a time can enter this global chat. If I notice that more players are using the chat, I will opt for a service that can include more players. Enjoy communicating!

  • Chat system implemented into main menu - 25 November 2015

    Hello everybody I have included a big update of including chat into the main menu. I implemented this in hopes of allowing the community to be able to help each other out in beating the game, as the game is pretty vague on purpose. I hope this will allow for a more close knit community that will help those who are unsure of some of the games mechanics. The chat has no limits in who can talk, and what country they can be from. The only limit is that only 20 players at a time can enter this global chat. If I notice that more players are using the chat, I will opt for a service that can include more players. Enjoy communicating!

  • Update from the nightmare realm 11/24 - 25 November 2015

    New features: -Hit indicator icon showing which direction damage is taken -Option to toggle allowing invaders into your game Tweaks: -Big enemy speed for invaders increased to keep up with players easier -Camera Placement placed closer to the center, and less to the right of the player -Silent ones teleporting ability enhanced to teleport in front of players who are running away Bug fixes: -Silent one count not resetting when starting a new game has been resolved

  • Update from the nightmare realm 11/24 - 25 November 2015

    New features: -Hit indicator icon showing which direction damage is taken -Option to toggle allowing invaders into your game Tweaks: -Big enemy speed for invaders increased to keep up with players easier -Camera Placement placed closer to the center, and less to the right of the player -Silent ones teleporting ability enhanced to teleport in front of players who are running away Bug fixes: -Silent one count not resetting when starting a new game has been resolved

  • Future enemy for balancing - 24 November 2015

    There will be a new enemy that will be included in the game soon. The silent ones will become more of the foot soldier, and the new enemy type will arrive that will provide more of a new challenge to the player and provide a more scarier experience. Also invaders, I know that the big silent ones are a bit slow when catching up to the player so I will include a patch that will increase their speed and the damage that they can do. I will let you guys know when the updates are implemented.

  • Future enemy for balancing - 24 November 2015

    There will be a new enemy that will be included in the game soon. The silent ones will become more of the foot soldier, and the new enemy type will arrive that will provide more of a new challenge to the player and provide a more scarier experience. Also invaders, I know that the big silent ones are a bit slow when catching up to the player so I will include a patch that will increase their speed and the damage that they can do. I will let you guys know when the updates are implemented.

  • Update! Food, new weapon, health packs, & scavenging emphasis - 20 November 2015

    Adding multiplayer was a big update, but this update has definitely surpassed that accomplishment. I have added many building and areas to flesh out the surrounding areas around the base. There is now a food stat, in which the player will be required to search the buildings, huts, containers, and other areas to find food. Scavenging the buildings will also yield the chance to run into health packs and ammo for assault rifle. This will be a welcome addition as healing wasn't possible unless saving the game. A new weapon, an assault rifle, will be a welcome addition. With the addition of this weapon I have had to lower the fire rate of the primary weapon to balance the game out. This weapon will require scavenging for bullets, as the gas bullet maker is only for the primary weapon. The day night cycle has also been altered to start on daytime when starting a new game. With all these chang…

  • Update! Food, new weapon, health packs, & scavenging emphasis - 20 November 2015

    Adding multiplayer was a big update, but this update has definitely surpassed that accomplishment. I have added many building and areas to flesh out the surrounding areas around the base. There is now a food stat, in which the player will be required to search the buildings, huts, containers, and other areas to find food. Scavenging the buildings will also yield the chance to run into health packs and ammo for assault rifle. This will be a welcome addition as healing wasn't possible unless saving the game. A new weapon, an assault rifle, will be a welcome addition. With the addition of this weapon I have had to lower the fire rate of the primary weapon to balance the game out. This weapon will require scavenging for bullets, as the gas bullet maker is only for the primary weapon. The day night cycle has also been altered to start on daytime when starting a new game. With all these chang…

Patch notes and updates

S.noRelease datePatch nameGID number
19 July 20177-9-2017 Sustenance Update4249665521683331001
210 February 2016Tweaks4249665521683331324
37 January 2016Bug fix for flying head4249665521683331423
41 December 2015New Enemy Implemented from the Nightmare Realm4249665521683331520
525 November 2015Chat system implemented into main menu4249665521683331619
625 November 2015Update from the nightmare realm 11/244249665521683331735
720 November 2015Update! Food, new weapon, health packs, & scavenging emphasis4249665521683331942
817 November 2015Multiplayer is live!!4249665521683332059
914 November 2015Update on Multiplayer progress4249665521683332160
106 November 2015Exciting new Update/Features/ New Tailer from the nightmare realm4249665521683332500
114 November 2015Major updates from the Nightmare realm!4249665521683332610
1231 October 2015Thanks to all the first adopters of Nightmare on Azathoth4249665521683332728

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID414470
Live current players0
SteamPulse tracked peak17
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateOct 30, 2015
DeveloperModesto Rabena
PublisherDivergent Game Studio
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent59%
Positive reviews17
Negative reviews12
Total reviews29
Steam recommendationsNot available
AchievementsNot available
Average playtime forever106 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/414470/

Short description

Nightmare on Azathoth is a dark game, in which you might not want to find the truth. Manage your base, scavenge, collect memory fragments, and collect resources to power up your spaceship to escape this planet. Death only brings an endless time loop, that restarts everything on the 4th day.

About this game

It starts on the 4th day. Ever since you arrived on this planet, you've felt a dark influence. You've lost all memories of your previous self. Who you've become is an even bigger mystery. The darkness hides the truth, and maybe it is in the darkness the truth should remain hidden. Something sinister has happened, but you don't know exactly what took place. These dark silent ones, why do they want to kill you? When death arrives, why does it start all over again... You know you have to escape this planet, and this endless time loop. Yet there is something itching your mind, something tells you you'll have to do more than just escape... Features -Very subtle dark story told by collecting memory fragments -Enemies that increase in numbers as time goes by (spend too long and it will become very challenging) -Gather enough meteorite and fuel to power your spaceship to escape -Robots allies that will help in collecting resources, or resources you've tagged -This planet was named after the blind idiot god Azathoth. When traversing outside the base the darkness can be blinding, it is essential to use your flashlight and radar to help find memory fragments and meteorite. This planet was also named after Azathoth for many other reasons... -You can get sustenance in your base, but getting food requires going out and scavenging buildings -To escape requires balancing your body's needs with keeping the base running along with collecting fuel and meteorite for your spaceship. How you balance these task's will determine how quickly you can escape the planet. Not paying enough attention to your sustenance level, and being too far from base will lead to death -Saving is an important resource. It requires converted matter, in which you can enter an altered reality with the same time, and resources accumulated along with respawning everything. You can also use it to restore your health, but be wary it will reset bullet counts and weapons. When you choose to save will become strategic -The silent ones blend in with complete darkness, you'll have to rely on the reflection of their skin to shoot them correctly. Be wary take too long to aim, and they'll teleport --Simple Multiplaye…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
29Steam Trading Cards
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Nightmare on Azathoth's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Nightmare on Azathoth's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Nightmare on Azathoth at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.99$0.99No discountSteam Store

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