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Nightmare on Azathoth

Nightmare on Azathoth Steam news

Modesto Rabena | Oct 30, 2015 | game

Released

1players observed · 25 September 2026 - 07:10:54 UTC

ActionAdventureIndieSurvivalSurvival HorrorSteam Store

  • Latest observed players1 · 25 September 2026 - 07:10:54 UTC
  • SteamPulse tracked peak17
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive

Nightmare on Azathoth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 07:10:54 UTC
  • SteamPulse tracked peak17
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive
  • Total reviews29
  • Release dateOct 30, 2015
  • DeveloperModesto Rabena
  • PublisherDivergent Game Studio

Genres: Action, Adventure, Indie

Company pages: Developer: Modesto RabenaPublisher: Divergent Game Studio

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Nightmare on Azathoth Steam news

Nightmare on Azathoth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 7-9-2017 Sustenance Update - 9 July 2017

    -Updated sustenance so it decreases at a slower rate.

  • 7-9-2017 Sustenance Update - 9 July 2017

    -Updated sustenance so it decreases at a slower rate.

  • Hover x Souls is now on Greenlight - 16 May 2017

    Check out Hover x Souls at http://steamcommunity.com/sharedfiles/filedetails/?id=926541129

  • Hover x Souls is now on Greenlight - 16 May 2017

    Check out Hover x Souls at http://steamcommunity.com/sharedfiles/filedetails/?id=926541129

  • If you love HP Love Craft Support this game! - 1 February 2017

    Rise of the Elders: Cthulhu You can check out their Kickstarter here: https://www.kickstarter.com/projects/810027085/rise-of-the-elders-cthulhu The project is somewhere at the crossroad between XCOM: EU, Eldritch Horror and The Call of Cthulhu. A game that has the accessibility of a video game, the tactical challenge of a board game and the flavor of a good old-fashioned tabletop RPG. Planned release : October 2017 Game mode: single-player offline Language: English (more languages to be announced) Supported platforms: PC, Android, iOS

  • If you love HP Love Craft Support this game! - 1 February 2017

    Rise of the Elders: Cthulhu You can check out their Kickstarter here: https://www.kickstarter.com/projects/810027085/rise-of-the-elders-cthulhu The project is somewhere at the crossroad between XCOM: EU, Eldritch Horror and The Call of Cthulhu. A game that has the accessibility of a video game, the tactical challenge of a board game and the flavor of a good old-fashioned tabletop RPG. Planned release : October 2017 Game mode: single-player offline Language: English (more languages to be announced) Supported platforms: PC, Android, iOS

  • Tweaks - 10 February 2016

    -Flashlight can now be turned on and off -UI tweaks -Dialogue/End story tweaks -Inclusion of Day being visible in the bottom left hud -Silent ones can now be devoured for 5 sustenance

  • Tweaks - 10 February 2016

    -Flashlight can now be turned on and off -UI tweaks -Dialogue/End story tweaks -Inclusion of Day being visible in the bottom left hud -Silent ones can now be devoured for 5 sustenance

  • Bug fix for flying head - 7 January 2016

    Hello everybody small update I've finally figured out what is causing the flying head to glitch into the sky. The update is now live.

  • Bug fix for flying head - 7 January 2016

    Hello everybody small update I've finally figured out what is causing the flying head to glitch into the sky. The update is now live.

  • New Enemy Implemented from the Nightmare Realm - 1 December 2015

    Hello everybody, I hope all is well. The new enemy has finally been implemented. I have posted two new screen shots for those that want to see what they will look like. A blind flying entity of some sort hovers in the sky. It is impervious to bullets, and now you will have to keep track of your shots as the sound of gunfire draws this being. When it senses you are close enough it summons a wailing severed head that chases you and when close enough can damage you and hinder your vision for 10 seconds. Goodluck to you guys!

  • New Enemy Implemented from the Nightmare Realm - 1 December 2015

    Hello everybody, I hope all is well. The new enemy has finally been implemented. I have posted two new screen shots for those that want to see what they will look like. A blind flying entity of some sort hovers in the sky. It is impervious to bullets, and now you will have to keep track of your shots as the sound of gunfire draws this being. When it senses you are close enough it summons a wailing severed head that chases you and when close enough can damage you and hinder your vision for 10 seconds. Goodluck to you guys!

  • Chat system implemented into main menu - 25 November 2015

    Hello everybody I have included a big update of including chat into the main menu. I implemented this in hopes of allowing the community to be able to help each other out in beating the game, as the game is pretty vague on purpose. I hope this will allow for a more close knit community that will help those who are unsure of some of the games mechanics. The chat has no limits in who can talk, and what country they can be from. The only limit is that only 20 players at a time can enter this global chat. If I notice that more players are using the chat, I will opt for a service that can include more players. Enjoy communicating!

  • Chat system implemented into main menu - 25 November 2015

    Hello everybody I have included a big update of including chat into the main menu. I implemented this in hopes of allowing the community to be able to help each other out in beating the game, as the game is pretty vague on purpose. I hope this will allow for a more close knit community that will help those who are unsure of some of the games mechanics. The chat has no limits in who can talk, and what country they can be from. The only limit is that only 20 players at a time can enter this global chat. If I notice that more players are using the chat, I will opt for a service that can include more players. Enjoy communicating!

  • Update from the nightmare realm 11/24 - 25 November 2015

    New features: -Hit indicator icon showing which direction damage is taken -Option to toggle allowing invaders into your game Tweaks: -Big enemy speed for invaders increased to keep up with players easier -Camera Placement placed closer to the center, and less to the right of the player -Silent ones teleporting ability enhanced to teleport in front of players who are running away Bug fixes: -Silent one count not resetting when starting a new game has been resolved

  • Update from the nightmare realm 11/24 - 25 November 2015

    New features: -Hit indicator icon showing which direction damage is taken -Option to toggle allowing invaders into your game Tweaks: -Big enemy speed for invaders increased to keep up with players easier -Camera Placement placed closer to the center, and less to the right of the player -Silent ones teleporting ability enhanced to teleport in front of players who are running away Bug fixes: -Silent one count not resetting when starting a new game has been resolved

  • Future enemy for balancing - 24 November 2015

    There will be a new enemy that will be included in the game soon. The silent ones will become more of the foot soldier, and the new enemy type will arrive that will provide more of a new challenge to the player and provide a more scarier experience. Also invaders, I know that the big silent ones are a bit slow when catching up to the player so I will include a patch that will increase their speed and the damage that they can do. I will let you guys know when the updates are implemented.

  • Future enemy for balancing - 24 November 2015

    There will be a new enemy that will be included in the game soon. The silent ones will become more of the foot soldier, and the new enemy type will arrive that will provide more of a new challenge to the player and provide a more scarier experience. Also invaders, I know that the big silent ones are a bit slow when catching up to the player so I will include a patch that will increase their speed and the damage that they can do. I will let you guys know when the updates are implemented.

  • Update! Food, new weapon, health packs, & scavenging emphasis - 20 November 2015

    Adding multiplayer was a big update, but this update has definitely surpassed that accomplishment. I have added many building and areas to flesh out the surrounding areas around the base. There is now a food stat, in which the player will be required to search the buildings, huts, containers, and other areas to find food. Scavenging the buildings will also yield the chance to run into health packs and ammo for assault rifle. This will be a welcome addition as healing wasn't possible unless saving the game. A new weapon, an assault rifle, will be a welcome addition. With the addition of this weapon I have had to lower the fire rate of the primary weapon to balance the game out. This weapon will require scavenging for bullets, as the gas bullet maker is only for the primary weapon. The day night cycle has also been altered to start on daytime when starting a new game. With all these chang…

  • Update! Food, new weapon, health packs, & scavenging emphasis - 20 November 2015

    Adding multiplayer was a big update, but this update has definitely surpassed that accomplishment. I have added many building and areas to flesh out the surrounding areas around the base. There is now a food stat, in which the player will be required to search the buildings, huts, containers, and other areas to find food. Scavenging the buildings will also yield the chance to run into health packs and ammo for assault rifle. This will be a welcome addition as healing wasn't possible unless saving the game. A new weapon, an assault rifle, will be a welcome addition. With the addition of this weapon I have had to lower the fire rate of the primary weapon to balance the game out. This weapon will require scavenging for bullets, as the gas bullet maker is only for the primary weapon. The day night cycle has also been altered to start on daytime when starting a new game. With all these chang…

Patch notes and updates

S.noRelease datePatch nameGID number
19 July 20177-9-2017 Sustenance Update4249665521683331001
210 February 2016Tweaks4249665521683331324
37 January 2016Bug fix for flying head4249665521683331423
41 December 2015New Enemy Implemented from the Nightmare Realm4249665521683331520
525 November 2015Chat system implemented into main menu4249665521683331619
625 November 2015Update from the nightmare realm 11/244249665521683331735
720 November 2015Update! Food, new weapon, health packs, & scavenging emphasis4249665521683331942
817 November 2015Multiplayer is live!!4249665521683332059
914 November 2015Update on Multiplayer progress4249665521683332160
106 November 2015Exciting new Update/Features/ New Tailer from the nightmare realm4249665521683332500
114 November 2015Major updates from the Nightmare realm!4249665521683332610
1231 October 2015Thanks to all the first adopters of Nightmare on Azathoth4249665521683332728

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