SPSTEAMPULSELIVE ANALYTICS
SHRAPNEL

SHRAPNEL Steam metadata

Neon Machine | Mar 12, 2026 | game

Released

2players observed · 24 September 2026 - 09:24:13 UTC

ActionAdventureFree To PlayEarly AccessSteam Store

  • Latest observed players2 · 24 September 2026 - 09:24:13 UTC
  • SteamPulse tracked peak76
  • Units sold (VGI)7,913
  • Revenue (VGI)No data available
  • Review score76% positive

SHRAPNEL metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 24 September 2026 - 09:24:13 UTC
  • SteamPulse tracked peak76
  • Units sold (VGI)7,913
  • Revenue (VGI)No data available
  • Review score76% positive
  • Total reviews742
  • Release dateMar 12, 2026
  • DeveloperNeon Machine
  • PublisherNeon Machine

Genres: Action, Adventure, Free To Play, Early Access

Company pages: Developer: Neon MachinePublisher: Neon Machine

Top Steam chartsTop 100 gamesGame directorySteam Store page

SHRAPNEL Steam metadata

SHRAPNEL metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4175080/metadata
Steam Storehttps://store.steampowered.com/app/4175080/
Steam Communityhttps://steamcommunity.com/app/4175080
PCGamingWiki search
IGDB searchSearch IGDB for SHRAPNEL

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 562 positive, 180 negative

Price and discount

Free to play

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Family Sharing

Achievements

Not available

Platform releases
  • Steam 12 March 2026

Latest Steam announcements

  • Early Access Week 4-5 - 9 April 2026

    Shrapnel Early Access – Week 4–5 Thank you to everyone who has continued to jump into Early Access each week. With a full Operator roster now in play and an expanding arsenal, we’re seeing more defined playstyles, stronger team coordination, and a clearer picture of how matches are evolving. We’re tuning based on your feedback and addressing issues as they surface. Before we jump in — a quick note. This update is arriving later than planned. We took additional time to address an issue where skins were not consistently displaying correctly in-game. Getting that right was important, especially as we begin introducing progression-based rewards. We have two focus areas for this update: The Battle Pass and Combat Improvements. Our goal remains the same: bring players closer to the heart of Shrapnel and the decisions that define every session. Battle Pass Integration This week, we’re introduc…

  • April 9th Shrapnel Update - 9 April 2026

    Added the first Free Battle Pass! Please see the release notes for full details and other fixes.

  • Play With The Devs - 7 April 2026

    Operators,The Zone is evolving. This week, we're dropping the Free Battle Pass, everyone gets in on the rewards! And if you've been waiting to bring your crew into Shrapnel, the wait is over: team matchmaking is now live.Join us for Play With The Devs on Wednesday, April 8, at 1:00 PM PT and drop into live matches alongside the team building Shrapnel. Test the latest updates, run contracts with your squad, and deliver feedback directly where it counts.Collect. Deposit. Complete your contract.Event DetailsWhen: Wednesday, April 8Time: 1:00 PM –3:00 PM PT (Devs may stay longer if the zone stays hot.)Where: Discord & jump into queue right at 1:00 PM PT for the best chance to match with the team.Team Giveaway — $10 Steam Gift CardsYou and your whole squad could walk away with $10 Steam gift cards. Here's how to enter:Screenshot your team queued up in the lobby menuPost it on X with #PlayWit…

  • Play With The Devs - 1 April 2026

    Operators,The Zone is evolving. This week, we're dropping the Free Battle Pass, everyone gets in on the rewards! And if you've been waiting to bring your crew into Shrapnel, the wait is over: team matchmaking is now live.Join us for Play With The Devs on Friday, April 3, at 11:00 AM PT and drop into live matches alongside the team building Shrapnel. Test the latest updates, run contracts with your squad, and deliver feedback directly where it counts. Collect. Deposit. Complete your contract. Event DetailsWhen: Friday, April 3Time: 11:00 AM – 12:00 PM PT (Devs may stay longer if the zone stays hot.)Where: Discord & jump into queue right at 11:00 AM PT for the best chance to match with the team.Team Giveaway — $10 Steam Gift CardsYou and your whole squad could walk away with $10 Steam gift cards. Here's how to enter:Screenshot your team queued up in the lobby menuPost it on X with #PlayWi…

  • Hotfix - 26 March 2026

    Hotfix Updates to Phantom remove camera shake Weapon tuning on DMR Bug fixes to shader loading and performance

  • PATCH NOTES — Week 3 | 03/25/26 - 25 March 2026

    Thanks to 420, Tony and Apogee who were our hotfix test subjects in the Zone for the latest hotfix. Hotfix Update 3/25/26: We have shipped targeted hot fixes to improve combat readability, correct unintended mitigation, and refine weapon pacing. Reduced Phantom default max health from 400 to 350.Increased the body shot damage of the DMR.Removed camera shakes during Sigma storms.Removed camera shakes from grenades.Reduced AR2 magazine ammo from 33 to 30.Removed the teamplay effect on Phantom’s Sigma Shield (Blockade) that was causing allies to gain increased damage resistance while the ability was active.Fixed an issue with the PSO and skybox that caused VFX flickering.PATCH NOTES — Week 3 | 03/18/26 BUG FIXESFixed an issue where Phantom's Sigma Ability (Shield and Power Boost) FPV effects were not displaying Fixed an issue where Phantom's Sigma Shield VFX would incorrectly appear active…

  • Dev Update Week 3 - 25 March 2026

    Shrapnel Early Access – Week 3 Thank you to everyone who jumped into Week 2 of Early Access. With new Operators, a new weapon, and expanded progression, we saw a wider range of playstyles begin to take shape across matches. It’s hard to believe we’re entering our third week of Early Access already. We’ve had a lot of battles and quite a few discord conversations about the game. We’ve been listening to the feedback and if you want to check out the survey results from Week 1. Week 1 established the foundation. Week 2 expanded how you play. Week 3 is about completing that foundation and refining how it all comes together. Our goal remains the same: bring players closer to the heart of Shrapnel and the decisions that define every session. Kicking off Week 3, we’re adding an initial version of Team Matchmaking, a new Operator, a new long-range weapon and a host of fixes Let’s dive in! Team M…

  • Play With The Devs - 24 March 2026

    Operators, Valdacha continues to recruit and deploy new Operators, weapons and perks into the Sacrifice zone. After another hard-fought week of Early Access, we are back in the Sacrifice Zone for two more Play With The Devs sessions: Wednesday, March 25, at 1:00 PM PT and Friday, March 27, at 11:00 AM PT.This week, Mother enters the zone as a new playable Operator. Deploy his Sigma Ability, Overdrive, to force the objective and break stalemates. You will also gain access to new tools built for disciplined execution: the DMR for long-range control, plus a new Disruptor Grenade to deny space and disrupt enemy plans. This is your chance to drop into live matches with the team building Shrapnel, test the latest stability improvements, and deliver feedback directly. Collect, Deposit, Complete your contract. Event DetailsWhen: Wednesday, March 25Time: 1:00 PM – 2:00 PM PT (Devs may stay longe…

  • Early Access Feedback Report - 24 March 2026

    SHRAPNEL Early Access Feedback Survey Report March 2026 — 147 Responses 147 Responses Launch window 7.5/10 Overall Score Mean · Median 8 3.93/5 Combat Feel Positive lean 3.69/5 Match Pace Lowest rated Valdacha Intel: Your reports were clear, consistent, and actionable. We reviewed the feedback as a development team and deployed targeted fixes. This is the cycle: you report, we correct, you validate in the Sacrifice Zone. Technical / Performance and Matchmaking You reported instability, long waits, and performance degradation across matches. Dev response: We fixed an issue that caused shaders to compile multiple times, reducing performance for all players in a match. This issue also affected matchmaking times. Movement Felt Off You reported inconsistent movement flow, snagging, and interruptions in traversal. Dev response: We are actively improving vaulting and mantling. We also made mul…

  • Dev Update Week 2 - 18 March 2026

    Shrapnel Early Access – Week 2 Thank you to everyone who joined us for Week 1 of Early Access. We had a lot a great battles, uncovered some important issues, and had loads of fun. Week 1 established the foundation — introducing the core loop, the first Operators, and how matches are driven by Collect, Deposit, and Secure. Week 2 is about expanding that experience. We’re adding new ways to play, new ways to approach the battlefield, and more control over how your Operator develops over time. Our goal remains the same: bring players closer to the heart of Shrapnel and the decisions that define every session. The Operators In Week 1 introduced Swan — a fast, aggressive Infiltrator built around speed, pressure, and constant movement. In Week 2, we’re expanding the roster with two new Operators that introduce new roles, new strategies, and new ways to control the match. Phantom Phantom is a…

  • PATCH NOTES — Week 2 | 03/18/26 - 18 March 2026

    PATCH NOTES — Week 2 | 03/18/26 BUG FIXES Fixed an issue where textures and VFX would late load when deploying into a match Fixed a delay when attempting to pick up Sigma Fixed an issue preventing players from changing Operators on the death screen PERFORMANCE Improved navigation across the environment to better support movement and flow Fixed a major issue causing long load times and shader compile delays Continued improvements to load times and late-join issues UPCOMING (Weeks 3–4) Weapon tuning pass once we see how the new Operators and weapons affect the battlefield Base attribute adjustments (Health, Speed, Stamina Recovery, Stamina Total, Jump Height) to be addressed alongside weapon tuning as the new Operator mix becomes clearer

  • Play With The Devs - 17 March 2026

    Operators,The battle for Sigma continues. After an incredible first week of Early Access, we’re back in the Sacrifice Zone this Wednesday, March 18, at 1:00 PM PT and Friday, March 20, at 11:00 AM PT for our next Play With The Devs sessions. This week we have 2 new playable Operators and Sigma Abilities entering the zone. Be sure to also check out the new assault rife! This is your chance to drop into live matches with the team building Shrapnel, test the latest stability improvements, and share your feedback directly with us. Whether you’re hunting for Sigma or hunting the devs, we want to see you there.Event DetailsWhen: Wednesday, March 18Time: 1:00 PM – 2:00 PM PT (Devs may stay longer if the zone is hot!)Where: Jump into the solo queue right at 1:00 PM PT for the best chance to match with the team.Jeff (Head of Game) and Joshua (Chief Experience Officer) will be joining us this Wed…

  • Game Dev Update — March 2026 - 14 March 2026

    Shrapnel Early Access – Week 1 Update: Day 1 & 2 of Shrapnel Early Access is officially in the books — and what a start it’s been. Thanks to player reports and feedback from the community, the team was able to quickly identify the match loading issue where some players were experiencing long initial load times. We’ve already implemented a fix, and match loading times should now be significantly improved. We are continuing to optimize overall performance of the game and fix issues. Welcome to Early Access Week 1. We’re excited to begin playing and building Shrapnel with you. This marks the start of a more open process for our team — one where we share what we’re testing, what we’re learning, and how your feedback helps shape the game. Week by week, we want to bring the community closer to the decisions that define Shrapnel and the systems that drive each match. Our goal is simple: bring…

  • Play With The Devs - 13 March 2026

    Operators,This Friday March 13 we’re hosting our first Play With The Devs session — and the Shrapnel team will be jumping into matches with the community.Developers — including the Head of Game Design — will be playing live matches while the community team streams the session in Discord. This is your chance to jump into the Sacrifice Zone with the people building the game, ask questions, and share your feedback directly with the team.Because matches are solo queue, you may find yourself in a match with — or against — the devs.And if you do…There’s a bounty.Sigma ChallengeTwo Shrapnel team members will be designated as Sigma Targets:McKenna AdamIf play with one of them during a match and deposit 38 Sigma, you can enter the giveaway.To enter:Play with McKenna or McKenna in a match and deposit 38 sigmaTake a screenshot of the scoreboardPost the screenshot in the Play With The Devs channel…

  • Improve Performance of Game Loading Screen - 13 March 2026

    We submitted a fix to imrove game loading screen experience.

  • Early Access Notice – Loading & Match Entry Issues - 12 March 2026

    Update Operators: We've identified a fix for the stuck at 75% loading issue! Match loading time should be much better now. Day 1 is a wrap for Early Access. We're trilled with the turn out from the community, across Twitch and in Discord. We've receved a ton of great feedback that is only able to be surfaced by having real players get into game. Early Access isn't the finish line, it's just the beginning. Please continue to surface feedback in the comments and in our discord so the devs can continue to prioritize optimizing Shrapnel to be the best game it can be. Again thank you for an amazing day 1, and joining us on this journey as we build Shrapnel together! Operators, Some players may experience longer loading screens while shaders compile when entering a match. During this process the loading bar may appear to pause around ~75%. If this happens, please do not back out. The game is…

  • Shrapnel Early Access Roadmap - 12 March 2026

    Operators,Early Access is just the beginning. Over the first four weeks, we’ll be rolling out new Operators, abilities, weapons, and systems while gathering feedback from the community to help shape the future of Shrapnel.Here’s what’s coming to the Sacrifice Zone.Week One — DeploymentMapTokyo 2043 (Dusk)OperatorsSwanIndexOperator AbilitiesSkipspaceKinetic PulseWeaponsAR1ShotgunSMGPistolRevolverThrowableGrenadeSystemsOperator weapon loadoutsWeapon skin equipsSkill-based matchmakingProgression testing (Cap: Rank 1, Level 20)Sigma Deposited LeaderboardWeek Two — Reinforcements ArriveEverything from Week One, plus:New OperatorsStonewallPhantomNew AbilitiesShockwaveBlockadeNew WeaponAR2SystemsProgression testing continues (Cap: Rank 1, Level 20)Leaderboard resetNew Game Features\Week Three — EscalationEverything from Week Two, plus:New OperatorMotherNew AbilityOverdriveNew WeaponDMRLMGNew T…

  • Shrapnel Early Access launches March 12 - 9 March 2026

    This marks a new beginning for Shrapnel: new content released weekly, feedback gathered weekly, and gameplay refined in real time based on how it performs in your hands. This is Early Access. And we’re building it with you. Week 1: Deploy to Tokyo Map: Tokyo (Dusk) Mode: Stockpile — 4v4 objective-based combat Collect and deposit 300 grav-kilos of Sigma to your Grav-Sync before the opposing team. Complete the contract. Operators (Week 1) Two playable Operators at launch: SWAN A precision operative shaped by post-Soviet deniable security programs. Built for close engagements and rapid elimination. Sigma Ability: SKIPSPACE Chain short-range dashes (3 charges, scaling to 5 during match). Collisions deal damage and apply force. INDEX A frontline endurance specialist in the Sacrifice Zone. Anchors fights and creates space through survivability. Sigma Ability: Kinetic Pulse Release a blast of…

  • Recon One Debrief - 24 February 2026

    Recon One Debrief: What We Heard, What We Fixed, and What's NextHey Operators,Recon One was our first community playtest with Stockpile — and we want to give you a proper debrief.You were the first group to go hands-on with a major content drop all at once: new Operators and abilities, a new map, and our new 4v4 objective mode, Stockpile. That's a lot of new ground to cover in a single session, which is exactly why your feedback was so valuable. We read every submission. We took notes. And a lot of what you called out is already fixed.Here's what the data told us — and what we've been doing about it.What Landed WellThe foundations came through clearly. Across submissions, here's where you scored us:Visuals & Atmosphere Stockpile Mode Fun & Team-Oriented Sigma Abilities Feeling ImpactfulMap layout, traversal options, and Operator variety all got consistent love. The consensus: Stockpile…

  • Shrapnel Early Access coming to Steam - 20 February 2026

    Shrapnel Early Access coming to Steam! This is more than a milestone — it marks the beginning of a new chapter for Shrapnel. Over the past year, a small and dedicated team of developers and lifelong FPS players has taken the reins and rebuilt the game with a clear, focused vision. Shrapnel 2.0 represents the culmination of that work — a reset grounded in accountability, passion, and gameplay-first development. Shrapnel is built around tight, objective-based FPS gameplay, meaningful character builds, and team-based strategy. Early Access is how we refine that foundation with the people who matter most: the players. To everyone who has stuck with Shrapnel through every phase — thank you. Your support is the reason we’re here, and your voice will help define what comes next. Why Early Access? The core of Shrapnel is already fun and playable. But shooters are shaped through real player feed…

Patch notes and updates

S.noRelease datePatch nameGID number
19 April 2026April 9th Shrapnel Update1829528821307785
226 March 2026Hotfix1828441623103090
325 March 2026PATCH NOTES — Week 3 | 03/25/261827626365768596
418 March 2026PATCH NOTES — Week 2 | 03/18/261827626365750904
513 March 2026Improve Performance of Game Loading Screen1826992588594507

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4175080
Live current players2
SteamPulse tracked peak76
Live count (today's peak floor)2
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateMar 12, 2026
DeveloperNeon Machine
PublisherNeon Machine
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent76%
Positive reviews562
Negative reviews180
Total reviews742
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4175080/

Short description

Shrapnel is a 4v4 objective FPS. Operators clash in a storm-ravaged impact zone to control Sigma—a volatile resource capable of reshaping humanity’s future.

About this game

Enter the Sacrifice Zone The year is 2043. Five years ago, asteroid Sigma-38 collided with the Moon, carving a 500km-wide band of devastation across Earth. This is the Sacrifice Zone , where lunar meteorites still rain down, bringing fresh deposits of Sigma —a volatile element with world-altering potential. The Valdacha Corporation walled off the sector to halt the initial looting chaos and has now authorized the first sanctioned Sigma Recovery Operation . Your mission: Deploy in a 4-person squad, secure the Sigma, and get out. But you aren't the only squad looking for a payout. The competition is armed, the environment is hostile, and the true power of Sigma remains unknown. Stockpile: a 4v4 objective-based FPS with Operator abilities A 4v4 objective-based FPS built around strategy, coordination, and risk management. In the flagship mode, Stockpile , your squad must secure and deposit 300 grav-kilos of Sigma before the enemy. Scavenge the Craters: Wait for lunar meteorites to impact the Zone. Rush the craters, secure the fresh Sigma, and transport it to your Grav-Sync . But watch your timing—get too close to an impact, and you're dead. Raid the Rival: Feeling aggressive? Assault the enemy base, steal Sigma directly from their Grav-Sync, and run it back to yours. The Power of Sigma Sigma isn't just the score—it's the source of your power. Dynamic Progression: Depositing Sigma empowers your Operator's abilities during the match. The more your team secures, the stronger you become. The Blackout Risk: If the enemy steals your stockpile and it hits zero, your abilities deactivate immediately . Recover Sigma to bring your systems back online. Marked For Death: Carry too much Sigma and you're marked on the enemy's map with glowing footprints trailing behind you. Bank often to stay hidden, or go for the big score and become everyone's priority target? Pick Your Operator Choose and evolve your Operator to fit your playstyle or your squad's needs. Operator Progression: Unlock Operator perks that reflect your growing mastery and reinforce specific roles—mobility, recon, defense, or disruption. Evolving Abilities: Deploy unique Sigma skills that upgrade in rea…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: Free
  • Highest observed: Free

SHRAPNEL's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SHRAPNEL's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SHRAPNEL at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-24FreeFreeNo discountSteam Store

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Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS286,92724 September 2026 - 09:41:30 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™78,87424 September 2026 - 04:57:58 UTC624,4731,047,228Respawn
Aniimo74,37324 September 2026 - 05:52:26 UTC118,266Not availablePawprint Studio
Valheim72,52024 September 2026 - 09:27:10 UTC498,478533,888Iron Gate AB
Delta Force63,41224 September 2026 - 09:38:28 UTC246,418192,933Team Jade
Rust55,80324 September 2026 - 09:29:28 UTC259,6461,359,516Facepunch Studios
Palworld39,73524 September 2026 - 09:34:32 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced36,33224 September 2026 - 08:07:28 UTC161,805217,159Rockstar North
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
Grand Theft Auto V Legacy32,57024 September 2026 - 08:11:10 UTC360,7612,058,145Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
VRChat30,97624 September 2026 - 08:40:04 UTC74,217261,953VRChat Inc.

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2720,98324 September 2026 - 09:41:30 UTC1,818,3689,826,471Valve
Dota 2468,31724 September 2026 - 09:41:30 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS286,92724 September 2026 - 09:41:30 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat180,85724 September 2026 - 09:28:52 UTC193,859108,446Marcel Zurawka, Julius Krüger
Apex Legends™78,87424 September 2026 - 04:57:58 UTC624,4731,047,228Respawn
Aniimo74,37324 September 2026 - 05:52:26 UTC118,266Not availablePawprint Studio
Warframe69,70224 September 2026 - 05:24:41 UTC181,509676,031Digital Extremes
TBH: Task Bar Hero69,29224 September 2026 - 05:08:38 UTC546,13043,714Nugem Studio, Tesseract Studio
Delta Force63,41224 September 2026 - 09:38:28 UTC246,418192,933Team Jade
Team Fortress 247,15524 September 2026 - 09:15:48 UTC253,2251,230,475Valve
War Thunder32,61124 September 2026 - 07:20:14 UTC125,317781,076Gaijin Entertainment
Marvel Rivals32,48524 September 2026 - 08:23:39 UTC642,333409,518NetEase Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS120,40224 September 2026 - 09:13:45 UTC399,748Not availableBULKHEAD
Valheim72,52024 September 2026 - 09:27:10 UTC498,478533,888Iron Gate AB
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Palworld39,73524 September 2026 - 09:34:32 UTC2,101,535451,088Pocketpair
VRChat30,97624 September 2026 - 08:40:04 UTC74,217261,953VRChat Inc.
Project Zomboid29,31324 September 2026 - 09:37:34 UTC122,811467,999The Indie Stone
Path of Exile 227,97424 September 2026 - 09:37:51 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended14,39124 September 2026 - 03:09:19 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle12,60924 September 2026 - 07:42:47 UTC27,916111,695Afterthought LLC
BeamNG.drive10,61824 September 2026 - 09:18:08 UTC44,232392,944BeamNG
RuneScape: Dragonwilds9,83024 September 2026 - 09:35:56 UTC39,10324,686Jagex Ltd
Enshrouded7,75423 September 2026 - 20:34:37 UTC160,361100,084Keen Games GmbH

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