- Update 1.1.7 - Aurelia Fix - 8 September 2026
Bug Fixes On Aurelia the mission start point has been fixed so the boss fight does not immediately start when entering the level. Background Systems Changes The version of the Unreal Engine used by Alastrius has been updated from 5.8.0 to 5.8.2 Demo Updated to Version 1.1.7 as well.
- Alastrius Title Refinement - 17 August 2026
Since the games launch in March 2026 this sci-fi rail shooter has been titled 'Alastrius' after the large space battleship that escorts the player throughout the game. The game name has now been extended to Alastrius: Star-Fighter The main reason for this is Alastrius is planned as a franchise with additional games set in the same universe but expanding into other genres of gameplay. A second game is planned for a 2027 release and by giving both games a unique subtitle it will easier to manage both projects going forward. Another reason for the addition of the subtitle has simply been to improve the games discoverability on Steam and to give more detail to anyone seeing the games name without further context. This 1.1.6 update has added the Star-Fighter subtitle to the games main menu and has also integrated the Demo label for the demo version of the game.
- Update 1.1.5 - Aurelia Tank Boss Upgrades - 7 August 2026
Gameplay ChangesTank bosses Sawblades hitpoints increased from 12,000 to 20,000Tank bosses Sawblades now extend 45m further out and will attempt to hit the player.Tank bosses' Mine Layer now stays open for 5 seconds instead of 3 seconds.Tank mine and sawblade weapons added to the Tank boss on Aurelia. A central eye weapon has also been added to this version of the boss. Audio ChangesTank bosses Sawblades now have sounds. Bug FixesMissile Turrets projectile contrails will no longer continue once the missile has been destroyed.In the Titan Yards mission a set of Artillery Tanks below the space elevator now spawn correctly.In the Titan Yards raised up a Sentinel that was partially clipping into the ground. DemoUpdated to Version 1.1.5 as well.
- Update 1.1.4 - Cendoria & Eschalla Tank Bosses - 3 August 2026
Gameplay Changes The Tank Boss on Cendoria can now deploy mines The Tank Boss on Eschalla can now deploy mines and sawblades Bug Fixes On Cendoria two enemy Artillery Tanks have been moved much further back along the road as they were incorrectly despawning after entering the tunnel. Demo Updated to Version 1.1.4 as well.
- Update 1.1.3 - Performance improvements and Unreal 5.8 upgrade - 5 July 2026
Gameplay Changes A Restart Mission button has been added to the pause menu. This works both in campaign missions and in the Training Simulator. Using the Restart button will begin the mission again setting any score for the mission back to zero. The players Missile and Bomb inventories will be restored to whatever values they were at when originally starting the mission Bug Fixes An Imperial Artillery Tank spawner that was not hooked up correctly immediately after the Headquarters building in Cendora has been fixed. The three Spaceship type bosses found in the Azara Ice Field, Eschalla and Gallenatia are now invincible until the boss battle starts. Background Systems Changes The version of the Unreal Engine used by Alastrius has been updated from 5.7 to 5.8. Performance Optimization Disabled Tick function on all possible blueprint sub-components. Removed tick logic entirely from Mission…
- Update 1.1.2 - Achievement Support - 11 June 2026
Gameplay Changes A Sentinel, a Missile Turret and an Enforcer have been added to the Cendoria Mission to ensure the get 20 different score types Achievement is completable. In the Serenis Mission a further 40 Drones have been added to ensure the Destroy 120 Drones achievement is achievable. Bug Fixes The 20 new Achievements should now unlock correctly on Steam. Two Sentinels in the Torvannah Desert now spin. Demo Updated to Version 1.1.2 as well.
- Update 1.1.1 - Station Missile Hotfix - 11 June 2026
Bug FixesFor the Interstellar Missile Bosses changed their speed to be controlled by each missile, this stops a bug during the Delta Station mission where the Missiles would instantly teleport into the Station.
- Imperial Reinforcements Update 1.1 - 8 June 2026
NEW CONTENT IMPERIAL ENFORCER The Imperial Enforcer enemy type has been added, this powerful ship carries four turrets. The player can destroy it by either attacking the ship's strong hull, which will destroy the entire ship, or by taking out all four of the weaker turrets, which will then destroy the ship without needing to attack the hull.IMPERIAL SENTINELThe Imperial Sentinel enemy type has been added, they hover in the air ahead of the player and can be destroyed by shooting their centre. They have three basic laser turrets and a ring weapon in the centre.CORRUPTED TURRETAll Imperial Turrets on Aurelia have been replaced with Corrupted Turrets. Corrupted Turrets fire Heavy Laser Bolts, which are larger, shaded red, move 30% faster and do double damage compared to regular laser bolts. IMPERIAL MISSILE TURRET Imperial Missile Turrets have been added, these will fire seeker missiles at…
- Update 1.0.18 - Outro Cinematics - 16 May 2026
Gameplay Changes The maximum range of the player's laser fire has been increased from 2 kilometres to 2.5 kilometres. In the Azara Ice Field small chunks of destroyable ice have been added along the flight path around the main ring. These Ringlets have 100 hit points and award 1 score point. The destroyable ice can be discerned from the surrounding static environment by their continual rotation movement. In the Acclora Nebula, the Nerpaithian Expanse and the Ichor IV Asteroid small chunks of destroyable rock have been added. These Meteoroids have 300 hit points and award 1 score point. As with the Ice Ringlets they can be identified by their continual rotation movement. Turret enemies added to both Velora missions. Naval Frigate enemies and Naval Tankers added to both Velora missions. If the player fights a boss but loses the strategic battle due to the boss causing immense damage to re…
- Update 1.0.17 - Galletania Battleship Boss - 6 May 2026
Gameplay Changes Battleship boss on Galletania extensively upgraded. Battleship boss on Velora hull replaced. The Pelaris Battleship bosses ‘Battleship Main Guns’ have been renamed to ‘Battleship Quad Turret’ in the scoring system. The Pelaris Battleship bosses main guns have been increased in Score Points value from 30 to 60. Plasma Turrets used on various bosses decreased in Score Points value from 50 to 30. Train boss laser blocks hit points increased from 6,000 to 10,000 The Train boss laser blocks have been increased in Score Points value from 30 to 50. Train boss laser fire rate increased by 500%. Bug Fixes Damaging trees audio is now linked to the Sound Effects volume setting. The battleship boss on Velora no longer clips into the shoreline. This fix has been a mixture of refining the boss fight pathing and having a much shorter ship present. Background Systems Changes Changed ta…
- Update 1.0.16 - Hit Sound Effects & Bug Fixes - 1 May 2026
Gameplay Changes Gamepad aiming speed reduced by 20%. Precision aiming speed similarly reduced by 20%. Environment Changes The hangars containing unlockable Star-Fighters now have flashing lights. The derelict in the Azara Ice Field has similar lights as well. Audio Changes An alarm sound now plays any time the player takes damage. Bug Fixes Fix to Turrets destroyed Achievement tracking. Flightpath's height has been raised by 5 metres along the causeway in Cendoria and the highways in Eschalla and Aurelia. This is to fix the player's Star-Fighter being able to clip into these roads during the three Tank boss fights if the player flies low. Fix to the Velora level starting at the Senate building after approaching it from Titan Yards. Demo Updated to Version 1.0.16 as well.
- Update 1.0.15 - Battleship Boss and Aurelia pass - 28 April 2026
Gameplay Changes The battleship boss on Pelaris has been extensively updated. The battleship bosses on Galletania and Velora have some minor updates due to shared assets with the Pelaris boss. Both of these bosses will be upgraded as well in a later update. Hit Points on all Reactor Bosses raised from 800 to 1200. This prevents the boss from being destroyed by a single bomb detonation. Turret enemies added to the Aurelia mission. Environment Changes Colony settlement assets added to Aurelia. Pelaris time of day changed from afternoon to night and the weather changed from calm to stormy. Audio Changes Music changed in the three battleship boss fights. Bug Fixes Reactor Bosses no longer shoot at the player through walls on the approach into them. The player can no longer clip into the stern of the Alastrius battleship at the end of the Acclora Nebula Mission. Fix for the plant monsters on…
- Update 1.0.14 - Heavy Cruiser Boss & Performance - 17 April 2026
Gameplay Changes The Cruiser Boss in Cendoria now has its forward weak points lit up. The Heavy Cruiser Boss in Avalantare is now significantly upgraded from the Cendorian version. The Elite Cruiser Boss on Velora now matches the one on Avalantare. Enemy laser bolts will no longer reach the player's Star-Fighter if they are shot at from behind the ship as an invisible trigger following the player will absorb them. This means if the player flies past an enemy turret without destroying it it can no longer continue to effectively attack from behind until it despawns. Audio Changes Sounds of crystals being destroyed in the Ichor Asteroid are now 66% louder than the sounds of them being damaged. User Interface Changes The player's Star-Fighters health bar default colour has been changed from yellow to green and will trend towards red as health is depleted. The player's health bar text now mo…
- Update 1.0.13 - Gamepad bug fixing - 12 April 2026
Gameplay Changes The Ichor Asteroid now has destructible crystal formations that require 800 hit points to destroy and award 2 points each. Illandor now has destructible trees that require 200 hit points to destroy and award 1 point each. User Interface Changes On the Level Select Screen the course lines between completed missions now have upgraded art. Notes within the Achievements Screen are no longer bracketed. Bug Fixes On the Save File Management Screen while using the gamepad it will now focus on the Start New Campaign Button by default, not the back button. When completing a mission the gamepad will now auto-focus on the Next Mission button on the Mission Completed Screen or in the case of the Demo the Main Menu button. The Achievements panel now scrolls with the Gamepad. Whenever a boss fight ends the player ship immediately becomes invincible. This prevents a rare occurrence wh…
- Update 1.0.12 - Train speed syncing and train gameplay polish - 7 April 2026
Gameplay Changes In Torvannah, Serenis and Ichor Asteroid the trains will now detach all following carriages when they start the boss phase of the mission. In the Ichor Asteroid the train has been increased in length from 60 to 72 carriages. This brings it into parity with the trains in Torvannah and Serenis, which were both already 72 carriages long. In Serenis the boss phase of the train now starts 1.5 kilometres further down the track. All train carriages' Hit Points increased from 1500 to 2500. Train Car bases score award decreased from 30 to 15 points. Train turret car bodies Hit Points decreased from 5000 to 4000. Train Boulder Hoppers score award decreased from 20 to 15 points. Train Crystal Hoppers score award decreased from 30 to 20 points. Performance Improvements All player laser fire and enemy laser fire no longer cast shadows. Bug Fixes In the Torvannah desert several of th…
- Update 1.0.11 - Enemy Fighters Destruction Art - 2 April 2026
Gameplay Changes When any enemy Fighter is destroyed it has a 40% chance of blowing up on the spot and a 60% chance of spawning a burning wreck that will spin out of control. This is to address feedback that it can be hard to tell when enemies are in their destroyed state. The Drone enemy will now always explode completely when destroyed.
- Update 1.0.10 - Destruction Audio - 1 April 2026
Gameplay Changes When any Destructible Mesh is damaged one of 28 random impact sounds will play and when the Destructible Mesh is destroyed one of 3 random explosion sounds will play. All trees have their own set of damage and destroyed audio with a random pool of 5 sounds. Additional enemies were added throughout the Illandor mission. Background Systems Changes Prioritized Steam Achievement checks before internal save file achievement checks. All Destructible Meshes now play damaged and destroyed sounds from their location rather than being omnipresent. Bug Fixes Campaign course lines will now always clear after a campaign is completed and a new campaign run begins. When the player's Star-Fighter takes damage the mounted Laser Cannon's red damage flash is now in sync with the main hull rather than continuing to flash for longer. Pixellated edges on Mission Select Course Lines has been…
- Update 1.0.9 - Campaign Course Lines - 31 March 2026
Gameplay Changes After completing at least the first two missions whenever the player sees the Mission Select Screen course lines will now be drawn between all previously visited locations. The lines are colour coded according to the mission difficulty of the destination location; Easy Missions are green, Medium Missions are yellow, Hard Missions are orange and Very Hard Missions are red. The mission difficulty colours have been standardized across all places within the game's UI including the Mission Select, Mission Overview and the in-game pause menu. Background Systems Changes Geometry redesign of Tank Bosses Missile Pods. Due to the player ships laser fire now being a sphere trigger rather than a line trace it has become much more difficult to hit recessed weak points like those missile pods as the laser fire sphere is much more likely to touch the missile pods surrounding casing fi…
- Update 1.0.8 - Boost / Brake Camera and General Tuning - 30 March 2026
Gameplay Changes When boosting the player's camera following the Star-Fighter will stretch back further. When braking the player's camera following the Star-Fighter will pull in closer. Incoming enemy fire no longer absorbs the player's own laser fire, the two will simply pass straight through one another. In the Forest heading towards the Tank Boss the last two Turrets have been moved to give better arcs of fire around the Highway. The Nerpaithian Expanse mission now has significantly more enemies present. All tank bosses Missile Pods stay open for 3 more seconds. Background Systems Changes Moved launch point for Bombs slightly further ahead of the Star-Fighter to reduce instances of the bombs instantly exploding when launched. Smoothening added to Star-Fighters camera motion. Bug Fixes Tank Boss Missile Pods should now be easier to hit, collision has been moved forward. In both Gallet…
- Update 1.0.7 - Laser Fire Refactor - 30 March 2026
Gameplay Changes Laser fire now applies damage in a 0.1 second interval instead of 0.2 seconds. If the player is holding the shoot button down they are now firing 10 times per second rather than 5 times per second. Visual laser fire sped up by 66% to better align the visual element of laser shots. Background Systems Changes Laser fire now functions on a 6 metre diameter sphere trace rather than a line trace, this makes it far easier to hit targets at a distance and overall has led to a considerable change in the overall feel of the game. Changes to the collision channels of all 10 Star-Fighters so the sphere trace laser fire is not blocked by the player's own ship. Bug Fixes Fix for the Cendoria Headquarters achievement not firing due to a blueprint recompile issue. In the Velora night mission following Titan Yards the player no longer clips through a rocky outcrop in the initial valley.