- [Update Notes v0.4.20] - 16 September 2026
Thank you for your continued feedback and support!⚖️ Balance ChangesCurrencies merged: Magic Cores have been folded into Soul Power at a rate of 1 Core = 10 Soul Power. All shops, events, and rewards now settle in Soul Power. Cores held in existing saves are converted automatically at the same rate on load, so nothing is lostSeveral relics reworked accordingly:"Hou Ji's Leftover Grain": whenever you gain Soul Power, your max HP increases by 1"Fu Xi's Remnant Net": whenever your HP decreases, gain 10 Soul Power"Five Path Traveling Banner": gain 10 Soul Power after each battle victory"Golden Toad's Shed Skin": immediately gain 100 Soul Power on pickup"Wolf Pup Remains": gain 90 Soul Power on pickup"Purple Vestment's Frayed Cord" reworked: gain 1 Crystal whenever you gain Block; each stack reduces direct damage taken by 1 (not damage over time), up to 3 stacks, lasting 1 turn"Feather of th…
- Update Notes v0.4.19 - 11 September 2026
Thank you for your continued feedback and support!🛒 New ContentIllustrated events: entering an event now reveals its scene art through a spreading ink wash, with an NPC portrait and name plate on the right. This update adds 14 event illustrations and 12 NPC portraits, with more to comeNew tutorial "Melee and Positioning": an illustrated guide to card usable range, the difference between melee and ranged, and melee frontline hit patternsThe Artificer's portrait is now shown on the character creation screen📖 System ImprovementsInterface reworked in a jade style: settings, shops, career stats, character panel, compendiums, mod manager, and the discard window all share the new lookDialogue now shows a "continue" prompt that automatically matches whether you are playing with mouse, keyboard, or gamepadClicking or pressing confirm while text is typing now reveals the full line at onceUpdate…
- [Update Notes v0.4.18] - 8 September 2026
Thank you for your continued feedback and support!🛒 New ContentNew "Tame" system: use a Tame card on a weakened non-human enemy to subdue it as a summon that fights alongside you. The first five tameable creatures are: Wolf Pup, Wild Wolf, Fire Beast, Vampiric Bat, and Walking CorpseNew standard enemy "Mechanical Cannon Automaton": Focused Blast / Armor Break / Row Barrage (gains permanent Strength if the sweep hits nothing)New elite "Black-Iron Puppet": Chain Strikes / Gravity Field / Sweeping Edge (leaves aftershock traps in its wake)New elite "Earthfire Puppet": Ground-Shaking Fist / Earthfire Field / Column ScorchNew status "Gravity Field": each stack deals 1 blockable damage whenever you move by choice, lasting for the rest of the battle🃏 Card UpdatesArtificer's "Ambush" is now a status: the first attack card you play each turn triggers an extra Weapon Fire that costs no ammo"Pel…
- Update Notes v0.4.17 - 2 September 2026
Thank you for your continued feedback and support!🛒 New ContentThe game is now titled "Taiyi Saga", with a brand-new title logo; existing saves migrate automatically, no action neededArtificer backup weapon system: equip a main and a backup weapon, alternating fire through Dual-Magazine RotationNew battle tutorials "Main & Backup Weapons" and "Dual-Magazine Rotation", both added to the tutorial compendium🃏 Card UpdatesNew card "Salvo": fires the main and backup weapons at once, each applying its own effectsNew weapon "Hornet's Nest", obtainable by refitting the "Pellet Case""Sniper Crossbow" renamed to "Arbalest"※ Artificer content is not included in the Demo build🔧 Bug FixesFixed Dual-Magazine Rotation not triggering at the start of a turnFixed Unload weapons showing 0 Weapon Fire damage and missing backup weapon bonusesFixed Weapon Fire damage not scaling with Lock-On stacks, and U…
- [Update Notes v0.4.16] - 30 August 2026
Thank you for your continued feedback and support!🛒 New ContentNew parallax background on the main menu, with the new game logo (Chinese and English versions)🃏 Card UpdatesFull implementation of the Artificer "magazine" system: weapons now hold ammo, driving a loop of Weapon Fire and ReloadNew "Lock-On" mechanic: lock webs and lock matrices tie the Artificer's ranged attacks togetherArtificer cards reworked with new art and renamed in Lu Ban artisan style: Pellet Case, Pinpoint, Precision Strike, Blindside, Nowhere to Hide, Reload in Cover, Pellet Barrage, Heaven's Net, Find the Opening, Ambush, Jade Aegis and moreNew cards: Sniper Crossbow, VolleyRemoved cards: Railgun, Lu Ban Box※ Artificer content is not included in the Demo build📖 System ImprovementsRefreshed UI theme: unified styling for scrollbars, the career panel, character panel, and bulletin boardCard element icons now tran…
- [Update Notes v0.4.15a] - 23 August 2026
Thank you for your continued feedback and support! This is a small patch:🔧 Bug FixesFixed the Abyssal Oppression choice panel: text not wrapping, missing glow effect, unresponsive cards, and keyboard/gamepad inputFixed floor progress not advancing after quitting during an Abyssal Oppression choice, causing the same battle to repeatFixed status icons lingering after elemental resistance drops to zeroFixed immunity passives resolving after relic debuffs, letting enemies be afflicted when they should be immuneFixed "Mountain Ram" sprites snapping back to the wrong position on consecutive knockbacksFixed monster death effects appearing offset from the monsterFixed "Demon Sect Soul: Corruption" showing placeholder text instead of real values on the upgrade screenFixed tutorial compendium text not wrapping in release buildsFixed the "Reach Madness 80" achievement never unlockingFixed the top…
- [Update Notes v0.4.15] - 22 August 2026
Thank you for your continued feedback and support!🛒 New ContentNew challenge mode "Abyssal Oppression": when enabled, floors 3/16/31/46 force a choice of one from three; each effect lasts for the rest of the run and cannot be cancelledNew enemy "Haunted Lantern": with its own idle animation and three intents — Startle, Will-o'-Wisp, and GnawNew boss form "Rampaging Mechanical Core", with a detonation effectAdded a sand-dust effect to the world map⚖️ Balance ChangesElemental resistance and vulnerability unified: each element now uses a single status whose sign determines whether damage is reduced or increasedResistance at 100% now displays as "Immune"; anything beyond 100% is converted into healingEarly encounter pools adjusted: wolf pups and haunted lanterns can now appear on floors 1–2📖 System ImprovementsReworked idle animations for several monsters, with reduced VRAM usageThanks fo…
- Update Notes v0.4.14a - 19 August 2026
Thank you for your continued feedback and support! This is a small patch:🔧 Bug FixesCorrected "Withered Recovery" healing: the amount is now a fixed share of max HP instead of scaling with current missing HP🛒 New ContentNew enemy "Wolf Pup": with its own idle and pounce animations, and a new intent "Clumsy Pounce" — sweeps an entire row, and if it hits nothing it tumbles and is stunned for a turnThe "Wolf Pup" summon now shares the same idle and pounce animations, matched in size to the enemy versionThanks for playing — please keep the bug reports coming!
- Update Notes v0.4.14 - 18 August 2026
Thank you for your continued feedback and support!🔧 Bug FixesFixed the Suffering Maiden replaying father-related story scenes after the special ending had already been achievedFixed the world map staying visible when entering the Suffering Maiden battleFixed the "Qi Refining" keyword showing placeholders instead of actual values🛒 New ContentNew "Wanted Waystation": a checkpoint after each boss that announces your next targetAdded a Qi-gain visual effect and floating number for clearer feedback when playing Qi cards"Shanxiao" now uses a frame-by-frame idle animation🃏 Card UpdatesFirst implementation of the Artificer magazine system: new keywords "Weapon Fire" and "Reload"; weapons now hold ammoNew Artificer cards: Hand Crossbow, Shot, Quick ReloadAdded an ammo drum display to the Artificer resource bar※ Artificer content is not included in the Demo buildThanks for playing — please kee…
- Update Notes v0.4.13 - 17 August 2026
Thank you for your continued feedback and support!🔧 Bug FixesFixed the Suffering Maiden's special story scene triggering repeatedlyFixed incorrect backgrounds on several events (Bronze Dungeon, Qingyun Sect, Sect Recruitment, Corrupted Wolf King)🛒 New ContentFloor selection reworked into a full-screen immersive world map: hand-painted map, seven floor icon types, vermilion ink-circle selection feedback, mist and corner vignetteAdded a legend window to the world map; the third button now opens the Oracles directlyThe "Vestiges" career tab is now the "Chronicles" clue compendium, with all 13 clues illustratedThree new clues: Bloodstained Letter, Curiously Shaped Bronze Key, Thick NotebookCompendium entries now have an illustration backdrop, shared by both the relic and Chronicles compendiums📖 System ImprovementsReworked the Maiden questline narration; five older clues rewritten as illu…
- Update Notes v0.4.12 - 15 August 2026
Thank you for your continued feedback and support!🔧 Bug FixesFixed spirit root "reach 6" achievements never unlocking (existing saves unlock them automatically)Fixed "Withered Recovery" at safe zones reducing HP instead of restoring it at high healthFixed "Close and Seal" finisher having no effect, and its description numbers overlapping after upgradeFixed "Blood Rage" buff icon not displaying; keyword tooltip text updated to matchFixed the left column of buff/debuff hover panels becoming invisible after splittingFixed "Remnant Links of the Golden Chainmail" showing an incorrect energy capAdded the missing text for the "Wraith's Grasp" enemy intent🛒 New ContentThe Suffering Maiden boss fight now properly triggers its aftermath story and unique achievement, with new father-daughter battle dialogueNew thorns retaliation effect "Encircling Spikes" with matching soundThanks for playing —…
- Update Notes v0.4.11 - 14 August 2026
Thank you for your continued feedback and support!🔧 Bug FixesFixed enemy intent being hidden when too many debuffs are active (now splits into a second column past 3)Fixed "High Pat on Horse - Refined" description not updating after upgradeFixed "Blood Mark" having no effect when playedFixed spirit root achievements showing 0/6 and regressing when a root dropsCorrected "Qingyun Soul: Qi" description to say Temporary Strength🛒 New ContentNew standard enemy "Mechanical Sentry", with its own idle animation and encounter"Nine-Tailed Fox" and "Mutated Qingyun Senior Brother" now have idle animations⚖️ Balance ChangesEarly difficulty curve reworked: encounter pools split into floors 1-3 / 4-8 / 9-14Mechanical Sentry added to floors 1-3; Mechanical Spider moved back to floors 4-8Ice Root unlock condition adjusted; descriptions updatedMinor stat tuning for several elites and bossesThanks for…
- Update Notes v0.4.10 - 13 August 2026
Thank you for your continued feedback and support!🔧 Bug FixesFixed move mode being cancelled by mouse movementFixed arrow keys/gamepad requiring a hand-card click before taking over after clicking MoveFixed cards staying enlarged after cancelling target selection with right-clickFixed "Lingering Venom of Xiang Liu" and "Bamboo Slip Left at Han Gu Pass" relics never taking effectFixed Herb Needle play-count tracking, affecting Triple Needle, Zhen Feather, Poison Herb Bond and othersFixed "Fusang Leaf" description values being altered by active buffsFixed "Phoenix Embers" showing untranslated text and persisting across battlesFixed energy cap display not refreshing after switching battlesFixed current energy not being clamped when the cap drops, showing over-cap valuesFixed "Soul Refining" bonus energy per turn never applyingFixed "Wolf Pup" relic failing to summon in the first battle af…
- Update Notes v0.4.9 - 11 August 2026
Thank you for your continued feedback and support!🔧 Bug FixesFixed knockback drift and crashes during multi-hit combos (e.g. Herb Blade)Fixed mouse losing control and focus flickering after connecting a gamepadFixed map ESC/B accidentally opening the settings panelFixed Hub NPC plaza not unlocking for older save files🛒 New ContentWalking Corpse now has an idle animation🃏 Card Updates"Herb Needle" changed to poison element with updated icon"Herb Blade" damage reworked: first hit scales with buffs/relics; each dart adds fixed follow-up damage📖 System ImprovementsKeyboard/gamepad support expanded: settings panel, career stats, talent selection, mod manager, tutorial compendium, opening comic, and more3×3 grid movement now locked during enemy turnsThanks for your patience — please keep the bug reports coming!
- Version v0.4.8 - 9 August 2026
Thank you for playing the League of Transmigrators demo!\ - Fixed keyboard/gamepad navigation in the discard selection window - Fixed card animation occasionally hanging\ - Updated card art for "Flowing Combo" and "Drunken Palm"\ - NPC shop and character creation now support keyboard/gamepad input - New battle Status Zone: inspect Buff/Debuff panels with keyboard/gamepad\ - Seven-Injury Blood Fire: buff layers 2→1, HP cost 3→2 - Multiple enemies: HP slightly decreased, damage slightly increasedIf you encounter any bugs, please report them to the developer. Thank you!\ - Discord: https://discord.gg/vhvJ8jCa4S
- Martial Artist - 10 December 2025
Five Martial Arts mapped to Five Elements🥋 Class OverviewThe first playable class is the Martial Artist — a character who masters five distinct martial styles, each aligned with an elemental attribute. 🗺 MappingTaiji → Earth: Balance, defense-to-damage conversion, stance & sustainBajiquan → Metal: Armor break, penetration, decisive finishingDrunken Fist → Water: Flow, chaining, adaptive rhythmSeven-Injuries Fist → Fire: Internal Injury stacking, delayed burstWhite Bone Claw → Wood: Leeching, growth, buff-oriented pressure♾️ Unlimited UpgradesThe game features an unrestricted card upgrade model: except for Status cards, any combat card that satisfies its style/attribute requirements can branch into different upgrade paths. No rigid tier ladders — your build is authored by your choices. This philosophy encourages experimentation across runs, letting Taiji turn defense into offense in mu…