Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4188750 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $10.00 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $10.00 |
| Current price USD | $10.00 |
| Release date | Jul 28, 2026 |
| Developer | JJustis |
| Publisher | Secupgrade.com |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 1 user reviews |
| Positive review percent | 100% |
| Positive reviews | 1 |
| Negative reviews | 0 |
| Total reviews | 1 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4188750/ |
Short description
Moddable and Hostable as a server for others to join and adventure, build, or fight. Jump into a new voxel game that is as powerful as it is fun! Experience a new level of detail and special features that keep the game interesting and fun.
About this game
Explore • Build • Survive • Thrive ^This is our mod directory and anyone can add to it. All mods are subject to review and rejection. Now a year into development the game is close to finished. For the next 3 years I'll be updating the game with content and fixes for free! Surviving Day: A Voxel World That Doesn't Sit Still Voxel survival games have a well-worn shape by now: punch a tree, build a shelter, survive the first night, and slowly bootstrap your way from stone tools to something resembling civilization. Surviving Day starts from that same familiar footing, then keeps going in directions most games in the genre never bother with — living colonies with their own politics, companions that actually remember you, animals with real behavior instead of wandering hitboxes, and a circuitry system that turns redstone-style automation into something closer to actual computing. GETTING YOUR FOOTING The controls will feel immediately familiar to anyone who has played a voxel game before: WASD to move, left click to break, right click to place or interact, E for context-sensitive actions like picking things up. Where Surviving Day starts to differentiate itself is in how much sits behind those simple inputs. Pressing Q brings up a full skills panel — Combat, Ranged, Magic, Mining, Woodcutting, Forging, Chemistry, and more — each leveling independently through actual use, RuneScape-style, rather than through a generic experience pool. G opens an equipment panel with dedicated slots for armor, wings, weapons, and an off-hand item. None of this is bolted onto a simple building game — it's threaded through the whole moment-to-moment loop. The world itself is built from noise-driven terrain generation with genuine biome variety: magic forests with glowing trees, volcanic regions built from obsidian and lava, floating skylands reachable by flight or portal, tundra and desert extremes that punish players without the right gear, dense jungle canopies patrolled by velociraptors, coral-reef oceans, and cave systems that plunge deep enough to feel like their own separate world. A built-in waypoint system (Navi) keeps a HUD marker on anywhere you've flagged, alongside a…
Supported languages
English
