Mk50TWL Vehicle Battler Custom Slider news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews4
- Release dateDec 27, 2025
- DeveloperTimberWoodLumber Games
- PublisherTimberWoodLumber Games
Genres: Strategy, Early Access
Company pages: Developer: TimberWoodLumber GamesPublisher: TimberWoodLumber Games
Mk50TWL Vehicle Battler Custom Slider Steam news
Mk50TWL Vehicle Battler Custom Slider news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 0.8.4.7 - 25 September 2026
UI: Unit selected details (V hotkey default) also shows ARAD signature, offensive jammer defence, external components hitpoints and per shield hp. Minor tweaks to icons and texts. Mechanics: Anti-missile decoys have 25% more chance to work and chance can go over 100%, this can be useful vs. missile ANTI DECOY FILTER. Effect over 100% adds to missile vulnerability to decoys. E.g. 120% adds 20% to counters - missile vulnerability vs decoys regardless of missile seeker. Capped at 125%. Minor changes to decoyed missiles behaviour and status effect duration. Battle AI - Changed defensive attack option to more passive. Reduced minimum range for offensive jammers, PD mode - missiles are exempt now. New faction designs: FS Flystrafer 44 RocketVLS Site 27 Fixes: Time slow on combat start tactics option repeat. Various fixes for decoys, % chance, etc. Previously they always had 100% chance to pro…
- 0.8.4.6 - 26 August 2026
Fix VLS missiles shooting straight in large salvoes. Fix component rotation mode slow/fast/sweep placed on front/back sides. Fix typos.
- 0.8.4.5 - 23 August 2026
Camera: Rotation center follows terrain altitude option == changed with click on uppermost eye or swords during combat and camera transitions with this option enabled to smooth fall to terrain instead of instant swap. Minor change to mouse wheel zoom logic, maximum zoom and scroll distances in options. Misc. Balance: Vehicles: removed soft-hard capped speed limit of 1000 km/h and increased acceleration beyond 250 km/h. Now T4 aircraft can go 1200 km/h frequently. Reduced downhill speed for land vehicles. Lowered missile rotation speed by approx. 10%. Increased sensitivity to mountains in long distance pathfinding.
- 0.8.4.4 - 5 August 2026
New: Training: Non-elite units gain 1 exp. (25%) chance per day. Misc. Changes: Wheels propulsion type drive efficiency + 5% (slightly faster in comparison to tracks). Added designs: Refuel Truck A, Flashpoint A15. Adjust shadows transparency. Campaign: Adjust of campaign starting rosters. Campaign first year mission max tech. cap to player starting tech. per mission chance 50% to 70%. (chance not counting high tech factions) Campaign long raid/threat chance 15% to 20% but max. duration reduced from 50,75 to 25,75 days rng. roll. Lowered campaign base repair rate and repair hub rate. Fixes: Typos. Campaign starting option roster money only. Visual direction of threat indicator campaign. Hover tooltip diplomacy ask aid.
- 0.8.4.3 fix - 1 August 2026
fix for projectile trajectory ballistic arc + ricochet (AP-Kinetic ammo) changed projectiles vs. air targets overshooting falloff trajectories and on water hit trajectories
- 0.8.4.2 - 1 August 2026
Misc.:Rewritten ballistic arcs for projectiles. Increased pixels in 3d overlay texts UIs. Minor vehicle designer UI adjust - stats reorder. Added marker for spawned test enemy in designer.Tutorial shift + click to previous step.Faction designs: Added MBT 237, reworked MBT 439. Misc. balance:Out of combat malfunction component percentage chance reduction 4.5% to 3%. Weapon technology level power / ordnance consumption reduced from 110% to 105% per tech. level.Increased inaccuracy of inertial / point guided missile seekers. -> To allow area saturation weapons.Adjust to muzzle velocity of grenade launcher. Voidwarp shields duration increased. Fixes:Wrong base inaccuracy over range description in weapon designer.Designer new turret / block spawned with current armor tech. level.Multibarrel inaccuracy + nanochem status effect calculation and other status effects.Salvo + single use missile ra…
- 0.8.4.0 - 18 July 2026
Planet/system overview now shows stability instead of abbrev. of planet type.New land-vehicle anti-water/lake pathfinding. Added buildings and drones for Elitek Orders faction themed about drone deployment. Added more mission text descriptions. Laser wavelength colors and cannon trails colors based on range readjust. So UV lasers are more likely - for info it changes color based on weapon range.Rules for training rookies for elite units changed to 25xp to 25xp conversion daily chance based. Capped max size of tooltips.
- 0.8.3.8 - 25 June 2026
Fixed bug with carriers - carried vehicles mass and cost in carrier was incorrect. Old player designs need to be loaded and saved to take effect if they had carrier component. Added 2 new faction designs (BB Vortex Class, Cloudripper AA 3). Small adjust to faction designs, mostly descriptions.
- 0.8.3.7 - 19 June 2026
Added gun recoil graphical effects. Fixed tactical ops. pre-mission costs across campaign difficulties. Normalized experience gain across campaign difficulties. Reduced starting campaign Resource trade replenishment rate to 7k from 10k.
- 0.8.3.5 Added unit experience & finalizing balance - 15 June 2026
New:Added unit experience / veterancy for campaign. Experienced units are more accurate with all weapons except missiles, have better camouflage, more vision and sensor range and armor bonus. Training: units above 1000 exp. use their experience to train rookies. Spending up to 50 exp. daily to give 20 exp. to other unit. External missile racks are now destroyed on any damage taken, missiles are expended. Sensor info is baked and shown in unit description card. Old designs must be loaded and saved again for new descriptions to fully take effect. UI adjust to missile menu, new display modes for task groups roster. Search, escort, extract missions types rebalance:Search progress on missions lowered by 50%. Escort / extract land units changed to slower ones. This brings more combat to escort / extract missions types. Combat balance changes: Sensors:Range on all active and passive sensors in…
- 0.8.2.8 - 23 April 2026
Land vehicle physics improvements, far less sideways sliding, lowered center of mass, less flipping over. Fix non-combat autounflipper not working as intended Fix unreliable rectangle selection mainly in space maps. Fix reverse movement + nonVTOL aircraft -> now reverse disabled. Unit procurement buy speed is now capped = days of delivery increased for designs above 50k cost. Fix retrofit of units under delivery or production or another retrofit.
- 0.8.2.7 - 22 April 2026
fixed units spawning on water again fixed torpedoes targeting air and going under target too often added spawn distance to designer test spawn enemy helicopter physics better altitude gain misc. physics such as torpedo fall physics or missile out of fuel fall low altitude torpedo aircraft should be now viable (torpedoes are not fired above 700m altitude) minor descriptions changes improved timed fuses again
- 0.8.2.5 - 17 April 2026
Fixed saved component description text for new components. Fixed unit selection + destruction + single turret or no turret. Reduced randomness on some ammo types damage. Changed some tooltips.
- 0.8.2.4 - 14 April 2026
Fixes: Fixed space key reactivating clicked buttons. Fixed unit destruction graphics scripts for bipedal walkers and mantlets and barrels. Fixed ship buoyancy when idle. Fixed vision when unit had no weapons turret in first slot and external component in first slot was destroyed. Fixed ammo tech. requirements not updating in designer on weapon tab closed. Designs: Cosmetics adjustments to CL Respite. Added FGS Aegis 27. Balance: Ultra velocity kinetic damage multiplier 115 to 118%. Missile speeds reduced very slightly. -> these values are in between 0.8.2.3 and 0.8.2.0 and should be final. Meshes: Graphical changes to minority of front O shaped hulls.
- 0.8.2.3 - 11 April 2026
New:Armor technology level slider in designer for various hull sides and blocks now adjusts technology for all relevant armor pieces for less micro.Old mechanic of lower tech. level armor reduced cost is still accessible via. adding external armor component with larger tech. requirement. Spaced and external armor components can still alter vehicle technology level to other.Added no negative diplomatic consequences mission mark in mission UI.ESC closes panels in campaign.Changes:Sensors pick up more targets per detection tick. Rain weather penalty for sensors not changed.Detection cone for non 360 sensors reduced to 45 from 55 degrees. XZ axis only for cones. Y - height axis is not used for convenience.Recolored water shader for more green-toned shores and slightly less underwater visibility.Kinetic damage multiplier fixed description - it`s for armor piercing ammo only, not for other ki…
- 0.8.2.0 - 30 March 2026
Campaign:Added Rebuild / Retrofitting :Rebuilds the selected unit from TG or bulk of same class. Retrofit requires similar propulsion and cost of new design must be between 50% to 200% of the old one. Added simultaneous buy capacity:How many units can be bought at the same time, others wait in queue, more info in Stats HQ UI. Affected by resource market replenishment rate. Good diplomatic relations with other factions allows more capacity therefore faster buying. Production is not affected.Overhaul of mission generation. Early more missions that match starting tech. level are generated. Also different days remaining and spawn chances.HQ stats UI screen overhaul. Maintenance failures when not enough money for unit upkeep. Terrains and map generation: Designer zone changed to terrain.Redo some maps with less lakes and small overhaul of spawnpoints. Less spawning on mountains.50% chance pe…
- 0.8.1.8 - 25 March 2026
Bugfixes: Fixed vision working bad with over 20 units per side nearby. Fixed in combat building placement mode. Fixed walker leg animation. Changes: More visible possible enemy start location effect at battle start. Jump jets now faster and auto-active when land unit is falling too fast or when going to water. Logic: to allow parachute-like jump jets drop units from airborne carrier. Faction design: Liner WPA 3 has larger jump jets.
- 0.8.1.7 - 21 March 2026
Changes:Black market project rework. Now its +1 tech level, not all techs accessible, also reduces diplomatic relations with civilized factions (non-pirate, non-alien). Task group galaxy UI what is displayed and what not. TG UI is displayed also when at planet but is hidden when there are multiple friendly TG nearby. Removed hidden inaccuracy penalty when firing on targets too close.Small other UI changes. Weapons balance:Inaccuracy weapons balance.Missiles faster and more rotation speed in flight (+19%-30%). Now anti air missiles are more viable vs. AA beams.All weapons accuracy increased (+10%-13%) with exception of beam energy weapons and artillery guided.Artillery Guided reduced accuracy. Fixes:Projectiles graphics bug of them seemingly going backwards sometimes.Rectangle selection delay in battle in 0.02x slomo, now it happens rarely.TG UI and related orders delay graphics bug, if…
- 0.8.1.5 - 15 March 2026
New: Selection filter in tactics screen. Changes: Some cannon sounds. Less transparent selection UI. Decorative Number, Emblem, Insignia shader and logic. Increased jump jets stability. Fixes: Selection from tactics fails.
- 0.8.1.4 - 14 March 2026
New: Direct ability order screen, allows to deploy carrier and activate abilities regardless of behaviours and ability toggle for currently selected units. Smokescreen is deployed under required speed only. Hold fire. Set all selected units to hold fire. Or disable hold fire. Tactics is saved. Use teleport on attack tactics - teleport is used to current order target instead of retreat if target is above minimum range. 3 new enemy designs. T4-T5. Balance: ECM - spoof is slightly better. Displayed inaccuracy is same but rolled towards bigger numbers. Improved inertial guided missiles and timed fuse explosion timing for more hits. Fixes: UI LOD in 0.02x speed. (rectangle selection is still delayed) Out of combat ability priority display. Inertial guidance miss missile path. WASD + input field. Teleport related bugs. Tooltips.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 September 2026 | 0.8.4.7 | 1844751498226075 |
| 2 | 26 August 2026 | 0.8.4.6 | 1842212951295596 |
| 3 | 23 August 2026 | 0.8.4.5 | 1841579228674142 |
| 4 | 5 August 2026 | 0.8.4.4 | 1840310314340341 |
| 5 | 1 August 2026 | 0.8.4.3 fix | 1839676055891018 |
| 6 | 1 August 2026 | 0.8.4.2 | 1839676055889681 |
| 7 | 18 July 2026 | 0.8.4.0 | 1838407329262240 |
| 8 | 25 June 2026 | 0.8.3.8 | 1836506165547549 |
| 9 | 19 June 2026 | 0.8.3.7 | 1835871199305975 |
| 10 | 23 April 2026 | 0.8.2.8 | 1830797770234556 |
| 11 | 22 April 2026 | 0.8.2.7 | 1830797770229737 |
| 12 | 17 April 2026 | 0.8.2.5 | 1830163047261234 |
| 13 | 14 April 2026 | 0.8.2.4 | 1829528821316920 |
| 14 | 25 March 2026 | 0.8.1.8 | 1827626365767103 |
| 15 | 15 March 2026 | 0.8.1.5 | 1826992588600257 |
| 16 | 14 March 2026 | 0.8.1.4 | 1826992588598827 |
| 17 | 7 March 2026 | 0.8.1.2 | 1826362059926048 |
| 18 | 2 March 2026 | 0.8.1.0 | 1825727806716192 |
| 19 | 14 February 2026 | v0.8.0.5 | 1824644522841963 |
| 20 | 9 February 2026 | v8.0.3 | 1823825466504278 |
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