Terminal Breach: Final Dawn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews9
- Release dateDec 24, 2025
- DeveloperPlaythrough Experience
- PublisherPlaythrough Experience
Genres: Action
Company pages: Developer: Playthrough ExperiencePublisher: Playthrough Experience
Terminal Breach: Final Dawn Steam news
Terminal Breach: Final Dawn news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Hot fix (for hot issue of yesterday's patch) - 27 June 2026
I added an FPS limiter cap for 240 FPS, otherwise with Vsync off, GPU was going 100% (300~400 FPS is fun, but GPU always 100% and you can't see it anyways)
- Small addition to quality settings - 26 June 2026
Update 06/26/2026Added a few extra quality presets to the game.Before:PerformanceBalanceHigh FidelityNow:PerformanceBalance (VSync Off)Balance (VSync On)High Fidelity (VSync Off)High Fidelity (VSync On)What's the deal? Simple. Want a brutal 250+ FPS? Pick a VSync Off preset. The game will run like a beast, but you might see some screen tearing if your hardware struggles.Want that smooth, tear-free picture like before? Stick with VSync On. You'll get a solid 60 FPS (unless your PC is a literal calculator), with no visual glitches.Tested on two setups:i5-7400, GTX 1060 6GB, 16GB DDR4-2400: ~230+ FPS on High Fidelity (VSync Off).i3-6100, 4GB DDR4-2100 (integrated graphics): Runs like butter on the Performance preset. Played it on my TV like in the old days — didn't benchmark it exactly, but that preset already had VSync Off by default.Everything works even better than I hoped. Hope you enj…
- Small Patch/Update (Follow-up to the major update from a few days ago.) - 9 June 2026
Due to rework of enemy projectile scripts, the damage direction indicator was not working correctly. The indicator now properly shows the direction from which the attack came.
- Major Update - 4 June 2026
**Settings & Display**• The resolution menu now only lists resolutions and refresh rates (Hz) actually supported by your monitor.• Important for returning players: Due to architectural changes in the display system, the game may default to the lowest resolution on your first launch after the update. Simply switch it back to your preferred setting once—it will save automatically. New players are unaffected.**Cloud Saves**• Completely overhauled Steam Cloud integration. Save synchronization is now guaranteed to trigger immediately upon level completion.**Levels & Visuals**• Comprehensive revision of all levels: fixed minor bugs аnd geometry inconsistencies.• Improved texture quality in several areas.• Full Lighting Re-bake: All lightmaps have been recalculated from scratch. This eliminates light artifacts and enhances overall atmosphere. (Re-baking lightmaps is the main reason for the upd…
- Patch Notes – February 2, 2026 - 2 February 2026
Fixed an issue where the SFX volume slider sometimes failed to update audio for certain objects (enemies, environment, effects). All sounds should now properly respect your volume settings. Minor texture improvements and rebaked lighting on several levels for better visual quality. These changes do not affect gameplay, but i hope they enhance your overall experience.
- Small Patch — January 31 - 31 January 2026
In rare cases, some enemies could shoot through walls. Their firepoints have been slightly adjusted. This issue should no longer occur after this patch.
- Small patch January 22nd. - 22 January 2026
First boss could sometime unintentionally move just a bit after attack. Was barely noticable if at all, but still. All fixed now.
- January 3rd Patch (Small addition to yesterday's one) - 3 January 2026
Small addition to yesterday's patch. • Fixed aspect ratio handling of loading screens on all screen types (4:3, Ultrawide, etc.tested even on 40:10!). • Cinematic videos and loading screens now always display in native 16:9, with black bars added automatically where needed — no more stretching or distortion. • This ensures the visual experience matches the original authorial intent, exactly as designed. Thank you to everyone who played, and provided valuable feedback!
- January 2nd small update - 2 January 2026
— Fixed several typos on loading screens. — Cutscenes on Ultrawide 32:9 and 4:3 monitors, now will display in proper aspect ratio and not stretched.
- The Game is Live! - 24 December 2025
Well, the game is finally out on Steam.The journey wasn’t short — more like walking all the way to a space station — but here we are.I’d like to say a big thank you in advance to everyone who’s shown interest!If you play it, please leave a review: how the game feels, how the music sounds… I’d really appreciate it.Hope you enjoy it!
- Preparing for launch - 29 November 2025
Hey everyone, this is PlaythroughExperience — dev of Terminal Breach: Final Dawn ;)I wanted to say thank you to everyone who added the game to their Wishlist or checked out the trailer!The game is almost ready — full release planned for **end of December**! Right now, I’m wrapping up the final touches: adding Steam Achievements, Cloud Saves, and doing final tests.After that — we’re dialing into space for real. 🚀
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 June 2026 | Hot fix (for hot issue of yesterday's patch) | 1836506165555823 |
| 2 | 26 June 2026 | Small addition to quality settings | 1836506165554826 |
| 3 | 9 June 2026 | Small Patch/Update (Follow-up to the major update from a few days ago.) | 1834602721200841 |
| 4 | 2 February 2026 | Patch Notes – February 2, 2026 | 1823191198612347 |
| 5 | 31 January 2026 | Small Patch — January 31 | 1823191198607973 |
| 6 | 22 January 2026 | Small patch January 22nd. | 1822556746160100 |
| 7 | 3 January 2026 | January 3rd Patch (Small addition to yesterday's one) | 1819386365119955 |
| 8 | 2 January 2026 | January 2nd small update | 1819386365119671 |
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