- RentPoly 1.0.34 Patch Notes - 17 September 2026
Fixed an issue where Tankard tool could additionally apply Holographic material to an already Holographic material. Fixed an issue where Gold Spoons were triggering each other if there were multiple copies. Also, added a trigger animation for Gold Spoon. Adjusted Multi Tool behavior so that Multi Tool will prioritize copying another tool before copying yet another Multi Tool. Fixed an issue where Spatula was triggering on two rerolls each instead of three. Fixed an issue where Chopstick's effect was not counting as food being consumed. It now also works with Wood Pallet tool. Adjusted the text of Ceramic Tile to be clearer. Fixed an issue where Door tool sometimes caused visual bugs.
- RentPoly 1.0.33 Patch Notes - 14 September 2026
Changed the icon visuals for the right-side UI buttons. Left-side is the old version, and right-side is the new version. We wanted to make it clearer what each button does without having to test it out, so we adjusted the icons. Just in case, here is what each button does:Enter Pause MenuOpen / Close calendarShow / Hide other UI buttonsToggle accumulated rent of each tile.Toggle total rent and total tenants of each tile. (Has 3 modes)Toggle flat rent value of each base tile or property.Toggle multiplicative bonus of each base tile or property.Toggle how many tenants this property contributed to creating this season. (For instance, even though Cruise Ship's tenants spawn on adjacent tiles, the number on the Cruise Ship increases. It helps you track which property creates the most tenants even if they move around.)Added a new color indicator for the "Show total rent and total tenant" butt…
- RentPoly 1.0.32 Patch Notes - 14 September 2026
Added some additional methods related to maximum tile tenants to further optimize the game. Adjusted some more protections against game's value being overflowed. While combined with certain tool and property combinations, they can still cause issues but the game should handle overflow better by capping the limit at the maximum possible value. Old save data with overflown negative data can't be fixed so please end the run if you're having such issues. Tool packages can no longer become modified, such as Chromatic or Flammable, which did nothing. Adjusted the UI on Tutorial / Small City so it no longer overlaps with the accumulated rent text. Fixed an issue where Magician could duplicate items that cannot be copied. Fixed an issue where Magician could duplicate items that had just been destroyed. Magician's copied tools now also copy their accumulated values, such as Engine, Chainsaw, and…
- RentPoly 1.0.31 Patch Notes - 13 September 2026
Added a new feature: Max Tile Tenants. The maximum number of tenants that can be created on a single tile can be set from infinite to certain thresholds, which can help you finish a run if you somehow manage to amass more than millions of tenants. Please note that moving tenants can still cause a tile to go over this max capacity, and this feature is only recommended for players who are experiencing issues due to the extreme amount of tenants. Added a different UI display mode for tile rent and tile tenants. Upon clicking the blue button for the tile rent and tenant display option, there will be a 3rd option where the rent and tenant count will be displayed horizontally below the accumulated rent rather than on the sides of a tile. This mode will help you see the UI that could be hidden behind some UI in certain resolutions. Further adjusted the position of some maps. Adjusted Shopkeepe…
- RentPoly 1.0.30 Patch Notes - 11 September 2026
Fixed an issue where the victory icon would not correctly apply to shop items if the setting was toggled while the shop was open. Fixed a number related issue with the Marble tool. Added a directional indicator for the Athlete character. The direction of the two arrows indicates the general direction the Athlete will move toward, and the arrows will switch between clockwise and counter-clockwise when the ability is used.
- RentPoly 1.0.29 Patch Notes - 11 September 2026
Fixed an issue with Electronics Shop not working under certain conditions.
- RentPoly 1.0.28 Patch Notes - 11 September 2026
Added a way to enable the victory icon for each item in the shop. When you win a run with a property or a tool (or having consumed a food), respective items get a crown in the compendium. This new feature can help you identify that without going to the main menu. It can be enabled anytime by accessing the settings and toggling on the new feature.Fixed an issue Radio Station property was calling "rent produced event" on its tile rather than adjacent tiles.Fixed an issue Steel Beam tool was also counting undeveloped tile as built. Adjusted text area for Seed number at the end result screen to fit more texts in.Adjusted text for Reroll amount to fit more digits in the area.Buffed Painter special tenant from $100 / 1 tenant --> $150 / 2 tenants.Buffed Doctor special tenants from $15 --> $20Buffed Tool Shop property from $100 / 1 tenant per tool --> $200 / 2 tenants per tool.Buffed Water Pla…
- RentPoly 1.0.27 Patch Notes - 9 September 2026
Fixed an issue where multiple Parking Lots would block another Parking Lot from triggering at all. Having a Parking Lot on all tile spaces could cause an infinite loop, so there was code to prevent that from happening (much like Chain), but it worked too aggressively and overachieved its goal. It still won't cause an infinite loop as Parking Lot will detect and block the effect if it came from itself. Adjusted the text on the Streamer and Pilot to indicate their dice as '4-sided' and '12-sided' instead of '4D' or '12D'. This caused some unintended confusion, so their descriptive texts have been adjusted.
- RentPoly 1.0.26 Patch Notes - 9 September 2026
Fixed an issue where Chain tool would sometimes fail to activate itself at all. A piece of code made to prevent infinite loops (since what it buffs shouldn't also cause itself to buff itself again) could sometimes overachieve its purpose and prevent the effect from happening at all under certain conditions, such as FPS or game speed. It's been fixed, so it should work under any circumstances. Adjusted musician credit gain to be consistent with other end-of-season credit gains. The credits gained now show up on the result screen.
- RentPoly 1.0.25 Patch Notes - 8 September 2026
Adjusted University property to have an max limit on how many special tenants it can create per season. You can view property details (right-click) to check how many special tenants have been created so far during the current season. Adjusted the Gas Station and Taxi Station so their effects also apply to their last tile. (It's a buff!) Adjusted controller and keyboard logic to automatically select the season start button without having to press movement key first. For Winter Season, players still need to highlight their choice with movement keys like they used to which was to prevent accidentally selecting an unwanted winter disaster. Fixed an issue where the shop would close if the food package selection was skipped via keyboard.
- RentPoly 1.0.24 Patch Notes - 5 September 2026
Fixed an issue MultiTool would not correctly trigger Old Map with the recent adjustment made to MultoTool tool.
- RentPoly 1.0.23 Patch Notes - 11 August 2026
Fixed an issue where the rent amount of a tile would not immediately update after continuing a saved run. Added a failsafe dice roll value to saves. In the rare circumstance where the game fails to save/load a dice value, the player will roll a new random dice (within its given seed) instead of being stuck without a dice. Fixed an issue where Aluminum's extra credit gain would take too long if an incredibly high number of rerolls was obtained during the run. After a certain point, the result screen will immediately calculate the remaining extra credit. Added a maximum cap on credit (2,147,483,647), so it won't overflow into negative when earning more than that amount of credit. Added a maximum cap on rerolls (2,147,483,647), so it won't overflow into negative when earning more than that amount of rerolls.
- RentPoly 1.0.22 Patch Notes - 10 August 2026
Added victory markers for characters, maps, and difficulties in the select menu. It's a small crown icon (like in Compendium) in the top right corner, which keeps track of characters, maps, and difficulties you've got victories with. Adjusted the Multi Tool item to copy the original item's values. For instance, in the previous version, if the Multi Tool copied an Engine tool with +$500, it would still start with $0. With this change, the copied tool will have $500. This change was made to make it more distinct from other tool copying tool, which will not copy the item's values.
- RentPoly 1.0.21 Patch Notes - 10 August 2026
Separated rent and tenant UI values internally to further optimize the calculation process. Fixed an issue where rent was not being updated immediately after tools gaining value through certain actions (turns, items, etc.).
- RentPoly 1.0.20 Patch Notes - 9 August 2026
Fixed an issue Goggles made when there were unrendered tenants on the tile space. Fixed an issue Rent value would not immediately update after building / upgrading properties or obtaining tools during the season.
- RentPoly 1.0.19 Patch Notes - 5 August 2026
Made additional optimization improvements for performance with extreme tenant counts. Increased the speed at which tenants are evicted (removed by the player at the end of each turn) to match the speed of spawning / removal of tenants.
- RentPoly 1.0.18 Patch Notes - 4 August 2026
Fixed an issue where rent or collected amounts would be set to zero when they overflowed. They will now be capped at the maximum numerical value possible. Adjusted the numerical UI display for the board tile's total rent amount. It will now use M, B, T, Qa, etc. to shorten its length. (Accumulated rent will still display its full length.) (Screenshot example of absolutely maxed out rent values in the game) Fixed an issue where the Gold Bar Tool would exponentially multiply credit gain when holding multiple copies of it. Fixed an issue where the Red Carpet would trigger itself when holding multiple copies of it. Fixed an issue where the Animal Center would trigger itself.
- RentPoly 1.0.17 Optimization Patch Notes - 4 August 2026
Hi, everyone.We've been shipping various optimization patches recently, primarily focused on preventing the game from crashing. We've received reports that, on some devices, trying to handle too many tenants within a single frame could consistently cause the game to crash. Because of this, our recent optimization patches have been focused on preventing those situations from occurring.With today's patch, our main focus has been improving stability and overall smoothness when dealing with thousands upon thousands of tenants. Here's a screenshot of one such extreme case.In previous versions, it took several seconds to remove all tenants from the board when exiting the shop, and then several more seconds to recreate them afterward. With the latest Patch 1.0.17, that time has been reduced to roughly 1 / 10 of what it was before, while also keeping the frame rate much more stable.Over the pas…
- RentPoly 1.0.16 Patch Notes - 3 August 2026
Added functionality to progressively generate tenants. Instead of spawning all at once, the game will now handle several thousand tenants per frame. This change also applies when loading a game with tens of thousands of tenants, so you may notice a delay if you have a large number of tenants on the board. But this would prevent crashing from too many instances of tenants. Optimized how UI values are updated internally. Optimized how rent generation by tenants are handled internally. Further optimized non-rendering tenants to require even fewer resources (memory, update, etc.). Adjusted Chain Tool behavior so that it no longer sometimes triggers itself. When removing tenants, the calendar now disappears first so that you can see the progress of tenants being processed by the game. Optimized tenant removal speed.
- RentPoly 1.0.15 Patch Notes - 31 July 2026
Adjusted the Move Stamp's behavior so it only works once per activation. Multiple activations through various means were prone to causing errors and other issues, so its balance has been adjusted accordingly. In most cases, it will work as usual with no noticeable change. Fixed an issue where the Stone Tower's property would activate when a regular tenant landed on its tile under certain conditions. Thank you for playing RentPoly and thank you for your feedback!