SPSTEAMPULSELIVE ANALYTICS
Pixel Chess Idle RPG

Pixel Chess Idle RPG Steam metadata

SHIFT. | Jan 10, 2026 | game

Released

0players observed · 10 October 2026 - 11:31:56 UTC

CasualIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)413
  • Revenue (VGI)$1,649
  • Review score60% positive

Pixel Chess Idle RPG metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)413
  • Revenue (VGI)$1,649
  • Review score60% positive
  • Total reviews5
  • Release dateJan 10, 2026
  • DeveloperSHIFT.
  • PublisherSHIFT.

Genres: Casual, Indie, RPG, Strategy

Company pages: Developer: SHIFT.Publisher: SHIFT.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Pixel Chess Idle RPG Steam metadata

Pixel Chess Idle RPG metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4244140/metadata
Steam Storehttps://store.steampowered.com/app/4244140/
Steam Communityhttps://steamcommunity.com/app/4244140
PCGamingWiki search
IGDB searchSearch IGDB for Pixel Chess Idle RPG

Reviews, pricing, and metadata

Review summary

5 user reviews

60% positive, 3 positive, 2 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Steam Achievements, Full controller support

Achievements

37

Platform releases
  • Steam 10 January 2026

Latest Steam announcements

  • OFFICIAL GAME MERCH! - 6 October 2026

    Throughout the year I have been working on Pixel Chess Idle RPG. But if it hasn't been for everyone that has played the game, it would've never made as much progress as it has. So I am happy announce Official Merch for Pixel Chess Idle RPG. It's just a hoodie for now, but more is to come soon. It's limited just up till Christmas, so be sure to get it when you can! But thank you again everyone. Pixel Chess OG Founder Hoodie | SHIFT.

  • Daily Challenge Polish, Save File Auto-Recovery & Quality of Life Fixes - 12 September 2026

    Hey everyone, solo dev here! Just pushed a quick update tackling some community feedback and bug reports around the Daily Challenge mode, menu navigation, piece sprites, and number formatting. Here is what has been updated: ⚔️ Pure & Fair Daily Challenge ModeClean & Fair Tooltips: Tooltips in Daily Challenge now strictly show fair base stats. Singleplayer buffs (King's Aura, Queen's Morale) and misleading `GPM: 0` / `Kill: 0 G` rows have been removed so you always see clear, accurate stats. Active shields from modifiers like Heavy Armor now display directly in the tooltip (`SHIELD: X 🛡️`).Campaign Abilities & Gold Disabled: Singleplayer special abilities (Bishop's Snipe, Rook Blast, King's Aura, Queen's Morale, King's Regen, King's Midas) no longer activate during Daily Challenge runs. Moving pieces no longer shows `+0` gold floating text, and kills cleanly award `KILL!` without any go…

  • DEV BIRTHDAY DISCOUNT! - 21 August 2026

    Hey everyone! Just wanted to make a post to say that for this next week the game is going on a 50% disocunt, as it is my birthday as of today on the 3rd of September. Wanted to thank everyone for the support on the game and the progress that has been made updating this game. I will continue to update this game with awesome updates in the future. We already got daily challenge included and multiplayer as well this year which has been fantastic additions. I'm hoping to get custom lobbies made before the end of this year as well for customizablity of multiplayer. Thank you all again!

  • Devlog: Daily Challenge Token Economy, Theme Shop & Steam Friend Add Integration - 13 August 2026

    Hey everyone, solo dev here! Just pushed a brand-new update featuring a complete overhaul of the Daily Seeded Challenge token economy, an in-game Theme Shop, strict theme unlock validation, and a highly requested Add Steam Friend feature for multiplayer! Here is the full breakdown: 🪙 Daily Token Economy & Theme Shop Daily Token Rewards: Clear rounds in Daily Challenge mode to earn Daily Tokens (🪙). The farther you push your daily run, the more tokens you accumulate! Theme Shop Modal: Open the brand-new Theme Shop from the Options menu or Daily menu to browse cosmetic themes, check your token balance, and unlock new piece and board cosmetics. 3 Unlockable Themes: 🌌 Cyberpunk: (10 🪙) Neon cyan & magenta pixel art graphics. 🏆 Royal Gold: (25 🪙) Metallic gold & dark obsidian board aesthetic. 🌿 Emerald Forest: (50 🪙) Mint & emerald botanical theme. Strict Theme Unlocking: Theme selec…

  • Devlog: Steam Player Count Display & Beta Label Clean-up - 2 July 2026

    Hey everyone, solo dev here! Just pushed a new update that integrates active player count metrics directly from Steam and cleans up some menu labels: Steam Active Player Counter: Added a dynamic online player counter right below the title header on the Main Menu and under your name in the Multiplayer Selection Menu. This shows you exactly how many players globally have the game open in real-time. Smart Polling Loop: The counter updates automatically every 30 seconds while you sit in the menus. To keep singleplayer and multiplayer matches fast and lag-free, all network polling immediately pauses as soon as a match starts and resumes the instant you return to the menu. Matchmaking Menu Polish: Removed the legacy (BETA) tag from the Multiplayer button on the main menu to mark the system's full, stable release.

  • Devlog: Rebirth Target Display & Save Game Button UI Fixes - 30 June 2026

    Hey everyone, solo dev here! Just pushed a quick follow-up patch to address two UI bugs: Rebirth Target Level Display: Corrected the target level display calculation for the next base token. Previously, it incorrectly displayed targets 15 levels too high. Now, a Level 52 player will correctly see their next unlock target at Level 55. Persistent Save Game Button Text: Fixed a bug where the Save Game button in the upgrades menu would get stuck always showing "SAVED!" once clicked. It now properly reverts to "SAVE GAME" whenever the upgrades screen is reopened.

  • Devlog: Tutorial Flow Polish & Campaign Mode Transition - 29 June 2026

    Hey everyone, solo dev here! Just pushed a quick update to clean up and polish the tutorial flow: Upgrade Tutorial Step: Increased post-defeat tutorial gold to 50 gold (up from 20) and updated step requirements to force players to buy King HP Level 2 and Damage Level 1 before progressing. Transition Modal: Defeating the enemy King now displays a congratulatory modal instead of kicking you straight to the main menu. Save State Merger: Clicking "Continue to Campaign" from the completion modal transitions you directly into Normal Mode (starting Level 2) while safely merging your upgraded King stats using Math.max (so your stats are never downgraded if you replay the tutorial). Banner Clean-up: Fixed a persistent UI bug where the tutorial banner card would carry over on the screen when returning to the menu or starting normal matches.

  • Devlog: In-Game Devlog, Brute Enemies & Passive Income Rebalance - 27 June 2026

    Hey everyone, solo dev here! Just pushed a brand-new update focused on improving singleplayer campaign diversity with a menacing new enemy type, implementing a clean in-game Patch Notes menu, and rebalancing the passive income system to keep the game's economy healthy. Here is what is new: 📜 In-Game Patch Notes & Devlog You can now read all past updates, changes, and future patch notes directly inside the game! Added a PATCH NOTES / DEVLOG button to the Main Menu. Clicking it opens a beautifully formatted, scrollable in-game reader detailing the repository logs and updates. 👹 Empowered "Brute" Enemy Variations Singleplayer rounds just got more diverse and unpredictable: Every time a non-King enemy (Black) piece spawns, there is a 15% chance it will spawn as an empowered Brute! Doubled Stats: Brute enemies spawn with double their standard HP and damage for that level. Vibrant Red Styli…

  • Devlog: Rebirth Shop Upgrades, Anti-Shuffling & Navigation QOL - 26 June 2026

    Hey everyone, solo dev here! Just pushed a brand-new update featuring a couple of highly requested Rebirth shop upgrades to boost your campaign progress, a new anti-shuffling gold penalty to keep singleplayer gameplay engaging, and some long-overdue menu navigation QOL fixes. Here’s the rundown: 💎 New Rebirth Shop Upgrades Royal Treasury (Gold Carry-over): Keep a portion of your hard-earned gold when rebirthing! Each upgrade level lets you carry over 5% of your current gold (up to 25% max at level 5) to kickstart your next run. King's Guard (Starting Shield): Protect your White King in campaign mode! The King now starts each round with a temporary shield equal to 10% of its max HP per level (up to 50% max at level 5). The shield absorbs incoming attack damage first and displays as a sleek cyan bar overlay on top of the health bar. 🚫 Anti-Shuffling Repetition Gold Penalty To encourage…

  • Devlog: Impossible Achievements & A Hidden Secret! 🪩 - 12 June 2026

    Hey everyone, solo dev here! Just pushed a quick update to the game featuring some extreme endgame goals and a fun little secret. Here is the direct info: 🏆 Two new "IMPOSSIBLE" achievements! Think you’ve mastered the custom Chess RPG engine? Prove it. We’ve added two new achievements specifically for the local Practice vs AI training mode: Grandmaster's Dawn: Defeat the AI playing as White. Grandmaster's Eclipse: Defeat the AI playing as Black. These are tagged as IMPOSSIBLE in the menu and styled with a glowing neon-magenta theme. Standard campaign stats and abilities are fully disabled in practice mode, so this is a pure test of tactical chess skill. 🤫 Can you find the secret party? I’ve hidden a secret easter egg in the game that completely changes the vibes of the board. I won't spoil the exact inputs, but here are some hints: 1. On Keyboard: It's a 5-letter word associated with…

  • Devlog: Visual Theme Customizations & Quick Fixes - 11 June 2026

    Hey everyone, solo dev here again! Just pushed a quick batch of visual upgrades and stability fixes to make the game look and run cleaner. Here's what's new: 🎨 Full Theme Customizations (Pieces & Board) Theme Settings Rename: Renamed the settings option from "BOARD THEME" to "THEME" in the Options menu. Theme-Aware Pieces: Chess pieces now dynamically adapt to the active theme! Classic: Pieces keep their traditional cream and dark grey colors. Valentine: Pieces are styled in romantic palettes: White pieces use soft pink mains with deep magenta outlines, and Black pieces use dark plum/purple mains with hot pink outlines. Dragged pieces retain these custom colors. 🔧 Critical Quick Fixes Hover Tooltip Crash: Fixed a ReferenceError where hovering over any piece on the board threw a JavaScript crash due to a missing campaign variables definition. Strict Multiplayer Isolation: Hover tooltip…

  • 🏆 Ranked Mode is LIVE! | Pixel Chess Idle RPG - 7 June 2026

    The wait is over. Proven strategies and clever tactics are required for our biggest update yet:Ranked Mode: Compete against the best and climb the divisions.Upgraded AI: Test your skills against a much smarter, harder AI opponent.Global Leaderboard: Fight for your spot on the prestigious Top 10 worldwide leaderboard.Are you ready to claim your crown? 👑

  • Devlog: Multiplayer HUD Overhaul, Connection Safety & Self-Play Analysis - 31 May 2026

    Hey everyone, solo dev here! I've been polishing the multiplayer experience to make matches more strategic, visual, and stable. Here is a quick, to-the-point list of what is now live: ⏱️ Clocks & Turn HUD Right HUD Thematic Clocks: Moved timers to custom, board-themed clock cards on the right side of the board. Features dynamic Steam name displays and a centerpiece turn banner ("YOUR MOVE" / "OPPONENT'S MOVE") that pulses colors using sine-wave animations. Desync-free Timers: Changed to client clock authority. Your client ticks down your clock, and your opponent's ticks down theirs, syncing the remaining time and +5s increment on every move. No more false timeouts due to packet latency. Clean UI: Hidden campaign passive displays ("+10/s") in multiplayer. 🔌 Reconnections & Game Flow Inactivity Warning: Added a "RECONNECTING..." overlay if no packets are received from the opponent for 60…

  • General Bug Fixes - 31 May 2026

    UI patches and Controller Issues Fixed Multiplayer Mode Fixes 1. Fixed An issue on controller controls being reverted same as UI tooltips (still a bug of the tooltip going off screen at the top (will be fixed) 2. Fixed a UI issue when playing as black in multiplayer mode it would say Enemy Pawn On black pieces 3. Allowed the ability to play in a private lobby with friends General UI Fix Fixed an issue of gold gain going off screen at the top of the board

  • MULTIPLAYER MODE! - 29 May 2026

    Devlog: Steam Peer-to-Peer Multiplayer Beta UpdateI am excited to release the Online Multiplayer (Beta) directly to the default branch! Challenge other players online using secure Steam Peer-to-Peer lobbies and matchmaking.🛠️ What's New & FixedSteam P2P Multiplayer (Beta): Find and play matches against other players using your base chess piece stats (campaign upgrades and abilities are disabled for a balanced matchup).Resign Confirmation: Pause during multiplayer matches to resign; includes a confirmation popup to avoid accidental resignations.Opponent Names: Identify who you are playing against with the new "VS \" HUD indicator.Black Perspective Flip: Playing as Black now flips the board visually, including all particle effects, floating damage numbers, and gamepad selectors.Pawn Rule Correction: Fixed a chess rules bug so Pawns can now attack pieces directly in front of them even if…

  • Dev Log: New Tutorial Mode, Global Settings & RPG AI Fixes! - 20 May 2026

    Hi everyone! I’ve got a fresh update ready for you today focusing on onboarding new players, saving your settings globally, and optimizing the backend RPG AI logic. Here is a breakdown of what's new: 📖 Guided Tutorial Mode I’ve added a guided Tutorial Mode to help new players get their bearings with the chess RPG mechanics. Learn by Doing: The tutorial walks you through your first battle, guides you through upgrading your King, and shows you how to secure your first victory. Isolated Saves: Tutorial progression uses its own separate save state, meaning you can play through it at any time without worrying about overwriting your main or Hard mode runs! ⚙️ Global Settings Persistence No more resetting your volume every time you reload the game! I've decoupled settings from your gameplay save files: True Persistence: Board themes, music/SFX toggles, and master volume settings are now store…

  • Update: New Tunes & Audio Control! - 8 May 2026

    Hello everyone! I've just pushed a small update to improve the audio experience in Pixel Chess Idle RPG based on your feedback. Patch Notes: New Background Music: We've replaced the synthesized 8-bit melody with a dedicated, custom background music track (bgmusic.mp3). This new track is perfectly paced for idle progression and endlessly looping without getting repetitive while you grind for gold and rebirths! Volume Slider Added: You can now fine-tune the game's volume! We've added a Master Volume slider to the Options menu (right below the Sound FX toggle). You can adjust it on the fly to find the perfect balance between the game and your own music or podcasts. Thank you all for playing and continuing to support the game! Let me know what you think of the new track in the discussions. The loop continues...

  • Minor Update - 16 April 2026

    Removed the aura from the king based on rebirths. Personally, it felt off-putting from the feel of the art style of the game. Felt like a cool idea, but in the long run, may cause unwanted bugs. But having it there felt distracting from the art style of the game.

  • "Juicy" Combat Animations - 16 April 2026

    I have successfully added a full particle and animation overlay to the game rendering logic to make the combat feel much heavier and more satisfying! What was implemented 1. Death Shatter Particles When any piece gets killed, they now physically shatter into dozens of little flying pixel squares. The squares inherit the base color of the piece (white pieces shatter light bits, black pieces shatter into dark bits) and have gravity and friction applied, scattering across the board and fading out dynamically. 2. Screen Shake and Weakness Hits The main canvas now implements a context translation based on a global this.screenShake variable. If a piece hits an enemy and triggers the WEAKNESS multiplier (damage > 1.5x), the following happens: The screen violently shakes in a 10px radius, scaling down. A "WEAKNESS" floating text pops up in bright yellow font. A large burst of bright yellow spar…

  • Big Performance Boosts, Valentine's Theme & Juicy QOL Features! - 21 February 2026

    Hey everyone!I’ve been hard at work behind the scenes listening to your feedback. As a solo dev, I'm always looking for ways to make the late-game experience smoother and the UI less tedious to navigate. Today's update brings some massive performance optimizations specifically targeted at the chaotic late-game rounds, alongside a handful of highly-requested Quality of Life (QOL) features and full Native Controller support!Here is everything included in today's patch:🚀 Performance Optimizations & Engine UpgradesWhen you reach the deep late-game and have dozens of units clashing at once, the browser was struggling to keep up with the math. No longer!AI Fallback Web Worker: If the main chess engine (Stockfish) ever hangs or disconnects, the game's custom fallback AI used to freeze the screen while it calculated the next move. I've completely rewritten this to run asynchronously in a backg…

Patch notes and updates

S.noRelease datePatch nameGID number
112 September 2026Daily Challenge Polish, Save File Auto-Recovery & Quality of Life Fixes1843481262697481
213 August 2026Devlog: Daily Challenge Token Economy, Theme Shop & Steam Friend Add Integration1840944183776647
32 July 2026Devlog: Steam Player Count Display & Beta Label Clean-up1836506165567024
430 June 2026Devlog: Rebirth Target Display & Save Game Button UI Fixes1836506165561349
529 June 2026Devlog: Tutorial Flow Polish & Campaign Mode Transition1836506165559162
627 June 2026Devlog: In-Game Devlog, Brute Enemies & Passive Income Rebalance1836506165556267
726 June 2026Devlog: Rebirth Shop Upgrades, Anti-Shuffling & Navigation QOL1836506165554777
812 June 2026Devlog: Impossible Achievements & A Hidden Secret! 🪩1835236783561992
911 June 2026Devlog: Visual Theme Customizations & Quick Fixes1835236783558980
1031 May 2026Devlog: Multiplayer HUD Overhaul, Connection Safety & Self-Play Analysis1833968530895255
1131 May 2026General Bug Fixes1833968530894496
1220 May 2026Dev Log: New Tutorial Mode, Global Settings & RPG AI Fixes!1833334318565788
138 May 2026Update: New Tunes & Audio Control!1832065502815988
1416 April 2026Minor Update1830163047257403
1516 April 2026"Juicy" Combat Animations1830163047256317
1614 February 2026Happy Valentines Day!1824644522842035
178 February 2026Patch Notes - Rebirth Token Synchronization1823825466503524
188 February 2026Patch Notes - The Hard Mode Update1823825466503059
198 February 2026Minor Update1823825466503028
207 February 2026📜 Update — Steam Achievements Are Here!1823825466502246

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4244140
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJan 10, 2026
DeveloperSHIFT.
PublisherSHIFT.
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type5 user reviews
Positive review percent60%
Positive reviews3
Negative reviews2
Total reviews5
Steam recommendationsNot available
Achievements37
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4244140/

Short description

Chess meets Idle RPG! Forget checkmate—pieces have HP, stats, and loot. Earn gold for every move, upgrade your army, and unlock skills like Splash Damage. Automate your board to grind endlessly, then Rebirth for massive multipliers. A strategic loop of infinite scaling and pixel-art destruction.

About this game

Pixel Chess Idle RPG is chess movement meets retro RPG progression. No checkmates, no stalemates—just combat. Pieces have health bars, deal damage on capture, and get stronger with every board you clear. ♟️ Tactical Movement, Combat Stats Move like chess, fight like an RPG. Capturing a piece deals damage based on your stats. Level up your army, buy new units, and spec into custom paths (Pawns deal splash damage, Bishops shoot from distance, Knights double their stats). Pawns can also attack directly in front of them. 📈 The Idle Scaling Loop Every move and kill earns you gold. Spend it between rounds to upgrade your army's Health, Damage, and Gold generation. Unlock passive skills like Vampirism, Passive Gold Income, and Auto-Play to let the game grind in the background. 🔁 Rebirth for Permanent Power Reaching level 16 lets you Rebirth. Trade your current run progress for permanent Rebirth Tokens to buy massive multipliers for Gold, Damage, and speed. ⚔️ Steam Peer-to-Peer Multiplayer & Analysis Challenge opponents online in secure matchmaking or play against a friend via Steam invites. Matches use a balanced base-stats ruleset (no campaign upgrades, pure movement and combat strategy) with a 5+5 Blitz clock. Includes a local "Self-Play (Analysis)" mode to test openings and study multiplayer rules by controlling both sides. 🎨 Retro Design, Native Experience Crisp retro pixel art with chiptune audio generated in real time. Real gamepad/controller navigation support. No microtransactions, no web ads. Pure indie progression. Build your army. Break the rules. Scale into infinity.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
22Steam Achievements
28Full controller support
68Custom Volume Controls
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 10, 2026 to Oct 10, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Pixel Chess Idle RPG's USD price history spans from Oct 10, 2026 to Oct 10, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Pixel Chess Idle RPG's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 10, 2026 through Oct 10, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Pixel Chess Idle RPG at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-10$4.99$4.99No discountSteam Store

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Related Steam games by tag and genre

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat171,27410 October 2026 - 10:41:58 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine98,19010 October 2026 - 11:13:28 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero64,90110 October 2026 - 10:21:29 UTC546,13043,714Nugem Studio, Tesseract Studio
Deskrawl: Idle ARPG42,68910 October 2026 - 01:39:43 UTC47,204Not availableFirst Day Games
VRChat37,54710 October 2026 - 10:54:13 UTC74,217269,026VRChat Inc.
How to Fish24,89910 October 2026 - 09:59:44 UTC373,97130,342Dazed Games
Dressmaker21,03910 October 2026 - 11:33:08 UTC37,946Not availableelyaradine, raithza, oomsarel
Garry's Mod20,72510 October 2026 - 09:19:31 UTC73,7501,258,308Facepunch Studios
The Sims™ 420,58410 October 2026 - 10:35:25 UTC96,185193,399Maxis
Diablo® IV18,80010 October 2026 - 09:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Russian Fishing 417,52710 October 2026 - 10:14:35 UTC27,90689,773FishSoft LLC

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat171,27410 October 2026 - 10:41:58 UTC193,859110,826Marcel Zurawka, Julius Krüger
Rust112,81010 October 2026 - 11:41:34 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine98,19010 October 2026 - 11:13:28 UTC150,2711,008,495Wallpaper Engine Team
WARDOGS97,95910 October 2026 - 10:10:12 UTC399,748Not availableBULKHEAD
Valheim95,70110 October 2026 - 11:27:09 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero64,90110 October 2026 - 10:21:29 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 264,03110 October 2026 - 11:04:36 UTC574,638199,438Mega Crit
Stardew Valley63,57010 October 2026 - 11:16:10 UTC236,6141,016,067ConcernedApe
Geometry Dash54,79710 October 2026 - 11:08:08 UTC108,707646,789RobTop Games
Palworld50,58010 October 2026 - 11:01:41 UTC2,101,535451,088Pocketpair
Project Zomboid50,39310 October 2026 - 11:10:33 UTC122,811486,203The Indie Stone
Terraria43,36810 October 2026 - 11:34:06 UTC486,9181,521,492Re-Logic

RPG

GameLatest observed playersTracked peakReviewsDeveloper
AION 2259,27410 October 2026 - 09:07:00 UTC372,8726,962NC
Rust112,81010 October 2026 - 11:41:34 UTC259,6461,403,838Facepunch Studios
Valheim95,70110 October 2026 - 11:27:09 UTC498,478533,888Iron Gate AB
The Witcher 3: Wild Hunt75,81810 October 2026 - 10:57:33 UTC137,187877,306CD PROJEKT RED
TBH: Task Bar Hero64,90110 October 2026 - 10:21:29 UTC546,13043,714Nugem Studio, Tesseract Studio
Stardew Valley63,57010 October 2026 - 11:16:10 UTC236,6141,016,067ConcernedApe
Warframe50,68710 October 2026 - 08:41:37 UTC181,509676,031Digital Extremes
Palworld50,58010 October 2026 - 11:01:41 UTC2,101,535451,088Pocketpair
Project Zomboid50,39310 October 2026 - 11:10:33 UTC122,811486,203The Indie Stone
Aniimo47,89310 October 2026 - 07:54:54 UTC140,219Not availablePawprint Studio
Cyberpunk 207745,27310 October 2026 - 11:39:14 UTC830,387983,630CD PROJEKT RED
Terraria43,36810 October 2026 - 11:34:06 UTC486,9181,521,492Re-Logic

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2799,56210 October 2026 - 11:42:04 UTC1,291,3282,758,031Valve
Slay the Spire 264,03110 October 2026 - 11:04:36 UTC574,638199,438Mega Crit
Total War: WARHAMMER III47,60710 October 2026 - 09:25:54 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 340,60810 October 2026 - 11:34:40 UTC875,343860,578Larian Studios
Hearts of Iron IV40,07610 October 2026 - 09:07:37 UTC93,196377,014Paradox Development Studio
Don't Starve Together37,08310 October 2026 - 11:32:46 UTC122,662531,182Klei Entertainment
RimWorld31,92610 October 2026 - 11:42:16 UTC95,851239,107Ludeon Studios
Sid Meier’s Civilization® VI30,32610 October 2026 - 09:29:16 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
7 Days to Die26,77410 October 2026 - 11:25:58 UTC124,449401,451The Fun Pimps
Mount & Blade II: Bannerlord25,91010 October 2026 - 09:08:57 UTC248,034298,531TaleWorlds Entertainment
Football Manager 2624,46710 October 2026 - 09:50:36 UTC82,75036,155Sports Interactive
Arena Breakout: Infinite21,74310 October 2026 - 08:58:30 UTC65,94478,112Morefun Studios

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