- 2 New Songs + Massive UI Rework - 8 September 2026
General: - New Insane song: GIVE ME - El Sherline - New Easy song: On all the stars - Addie Ramsey - Massive UI overhaul (new menu style across the board) - improved multiplayer syncing on the start of levels - Better song filters on the main menu - FPS settings in Esc menu + some FPS optimizations Editor: - Laser max length variable - New shapes for static lasers - Pixel-art filter on custom rock images (no smoothing) - Sprite sheet support for animated rocks - Song preview start time in level settings - Point circle color in level settings - Child actions can spawn their own child actions - Built-in default action presets (2 for now) to start new levels faster - Custom action presets that carry between projects + preset menus - Right-click options in hierarchy - Resizable inspector and hierarchy - Middle-click pan on midi grid - Ctrl + scroll zoom on midi grid various other small thin…
- Skins, Quests, Cloud Saves, and More! - 14 July 2026
General: - skins (mostly silly hand draw but i will add more) - daily quests with rewards (only way to unlock skins atm, I'll think of more ways) - cloud saves - added easy next song select on pause / complete level - volume control for point circles - now fading out song preview audio in main menu when tabbed out - fixed the frame lag at the start of level after the player was already spawned Editor: - revamped menus for: workshop upload, level settings, and level BG settings - added a "set position" move modifier which is keyframe-able - added a "rotate around position" modifier - new "Overlap" event trigger with options to detect player or projectile - new event "Kill" to kill the source action or all projectiles or certain projectiles (when paired with overlap you get the option to kill only overlaps) - added ability to change the sorting layer (Background, Under Player, Above Playe…
- Multiplayer! (early stage) - 11 June 2026
General - Multiplayer! like singleplayer but with friends :) everyone dies in one hit, but can be revived by other players the player the level treats as the target switches over time keep in mind this is early testing so expect bugs here also this is online only atm, but local multiplayer is planned supports workshop and official levels only atm (no local editor files) - Setup some backend for account authentication (preparing for cross platform leaderboards and cloud saves) Editor - new selection menu when selecting custom images for rocks custom images / animations are no longer stored once per action, but can be uploaded once and reused for as many actions as you'd like - New, much improved start screen for the level editor search levels by name, creator, artist duplicate, delete, rename levels auto detect bpm of imported song + many performance improvements and bug fixes +
- Key binds, New UI, and more - 6 May 2026
General - new esc menu with more options and key binds - new win screen with score breakdown - new always on progress bar that can be turned off in settings - game now forces workshop update check on startup - unsubscribing from a map now removes it in real time - newly installed or updated levels are marked as "NEW" - camera now auto-zooms out for more square screens to fit full play area Editor - added support for animated bullets (MP4) - added keyframe support for various params - added audio reactive value modifier for several params - added hue shift for rocks, rock particles, lasers, and static lasers - added color tint to rocks - added "CircleEnds" param to static laser circle patterns to allow partial circle shapes - added "CircleEnds" param to circle patterns to allow partial circle patterns - added toggle to enable damage indication in editor - added slider to zoom camera out…
- Level Editor Updates + Minor Song Updates - 8 April 2026
General - Updated the WIP "I Can't Save You" track (halfway complete). - Added player slowdown toggle (Shift or left trigger; toggle mode only for now). - Minor visual updates to Bit Crush, Circumlunar, and Project Onyx OST tracks. Level Editor - Added RNG variation to nearly 40 parameters. - Added projectile type: Static Laser, fixed-size, stays static (not a trail renderer) - Spawn action parameters are now grouped into categories for easier time finding options - Added Triggerable Events to spawn actions (Call Action Here type; triggers: timer, exit screen, death, spawn) - updated editor UI colors and sizing - Added waveform visualization to the MIDI grid with a new settings panel to customize it. - New hotkeys: 1, 2, 3 to switch tools; hold H to toggle full UI visibility. (will add keybinds later) - Notes tied to deleted actions are now marked deleted and do nothing until reassigned…
- Major Gameplay Changes - 26 March 2026
General - you no longer die from 1 hit, you now have to get hit twice within 7.5 - 10s to die - levels now have point circles that spawn over time and you can collect them for extra points - can now see your current score mid level - 1 new achievement Editor - you can now toggle whether sine wave time multiplies by start speed multi - sorting of projectiles is now consistent based on spawn order and you can also set a sorting priority per projectile - you can now set particles per second and turn off particles entirely on rocks - new settings to disable point circles and enable one hit kills - fixes to rotation offset over time params - max actions 99 -> 1331 - can now see spawn positions on screen when creating a spawn action - can now click to use your pointer to set a position param - can now type values directly in vector 2 slider input fields
- Achievements + New Songs - 22 March 2026
General - added WIP Song 'lie' by kloam - added WIP Song 'I can't Save You' by Wi11iam$ - added Steam Achievements (basic ones) - max speed multis lowered from 1.5x -> 1.25x (will have to make the songs harder) Level Editor - major performance boost for custom images - all levels are now marked as WIP by default and have separate saves from non WIP - added more width curves for lasers - added a disable damage toggle for projectiles - all around performance boost for thousands of projectiles - added new spawn location (player) for spawn actions - can now set lasers to be static (line renderer vs trail) - can now view and scale projectile colliders - can now use image colliders - added new targeting types (position, direction, point on circle) - many new tools in general like the ability to rotate any circle patterns overtime and such
- New Song + QoL Updates - 15 March 2026
General - added song: Good Time by Noma - removed song: Rock Level by Sindruid - Much better performance for large numbers of projectiles - 25% smaller player hitbox - fixed stutter on game start - added categories to level select (official, workshop, editor) Editor - increased the number of custom actions you can create from 16 -> 99 - custom images for rocks - added a projectile preview when creating spawn actions - added various angle offset and distance options to allow for spirals and more in editor
- Checkpoints - 11 March 2026
- added checkpoints - updates to most songs - 8% smaller player hitbox - new setting to show player hitbox - level score now centralized and based on points instead of separate completion per speed multi
- Reactive BGs - 6 March 2026
- updates to Frost, Bit Crush, and Circumlunar - updated laser's shader to look better when scaled - added trail curve presets for laser - increased win screen anim duration - re added reflective shimmer around projectiles - added a hitbox type selection to lasers
- March 5th, 2026 - 5 March 2026
- added audio reactive BGs to: Bit Crush, Doomstone, Delete My Number and Project Onyx OST (the rest coming when they are ported to the new level editor) - added placeholder win sound and animation to win screen - added new menu in level editor to setup bg audio reactions - minor controller ui nav fixes
- hot fix - 5 March 2026
- fixed pausing during level restart causing level to not pause. - fixed menu music not resuming when hovering a preview + tabbing out and in again - game now pauses properly when tabbing out mid level
- Early Access Plans - 28 February 2026
Hey everyone! I want to start by saying thank you all for being here and I hope you enjoy the game! Early Access Content Plans: - Level Editor - More projectiles (its lacking rn) - More logic for doing more interesting / complex levels (think alive projectiles or bosses) - General polish on the UX. current system was just to get it in and functional - Ability to place checkpoints in levels - Official Levels - As the level editor improves I'll be changing all the official levels to be more interesting - At least 20 levels will be made before full release (always looking for more artists so... 0.0) - General Content - Leaderboards - Multiplayer? (this is up in the air, if you guys want it I'll do it) - More polished UI and settings Now GIVE QUESTIONS TY (i def missed something) I'll respond to everything, if you wanna chat some more join the discord!