- UPDATE v0.9.13 | Outposts, Scenarios & Bug Fixes - 19 September 2026
๐ WHAT'S NEW IN THIS BUILD (v0.9.13) ๐ฏ FEATURES & CONTENT - Implemented allied soldier spawns from outposts, not only camps - Introduced three brand new dialogues for the world map test scenario - Enabled smooth, scroll-based weapon swapping for faster action ๐ก๏ธ CORE FIXES & POLISH - FIX: Resolved broken gun toggling issues happening across other scenarios - FIX: Corrected a bug where ally spawns were being skipped incorrectly - FIX: Fixed faulty sites that caused the game to hard-crash when entering - FIX: Cleared up the UI glitch triggered after picking up a new weapon - FIX: Fixed broken shooting mechanics that occurred after using the MD-ability - FIX: Ensured the new MP UI properly hides on defeat or story screens ๐ป INFO: Version 2 of the game will be ready soon! This new version will featuring a more complete and streamlined experience of all the core mechanics, including a neโฆ
- Update 0.9.13 Postponed By 72h (Again) - 14 September 2026
Update 0.9.13 Postponed By 72h (Again) The new content and all the fixes are ready and uploaded but apparently connecting Steam to a new phone has triggers a 72h ban on updating my build again! ๐ฉ The current 0.9.12 build has a serious bug that let's you not equip weapons in the other two scenarios, I have fixed that already. For anyone currently playing, don't be confused, it's a bug. ๐ Also, A HUGE THANK YOU to @Asagi for the very first review for the game! I'm glad the sci-fi themes that I am going for came through! The first review is a milestone for me, so I appreciate it very much! In the meantime, here's some recent artwork I made with Perchance, Gemini and Meta AI (for FREE): Potential NEW Capsule Art (Unfinished): Here is how the H5F6 20mm Full-Auto Rifle Could Look Like IRL: The NEW 0.9.13 build will be available as soon as the system allows. The delay was unexpected, sorry!
- UPDATE v0.9.12 | Improved WASD Movement, Polish & Fixes - 6 September 2026
๐ WHAT'S NEW IN THIS BUILD (v0.9.12) ๐น๏ธ CONTROLS & VEHICLES - Overhauled player movement with responsive, finely-tuned WASD controls for smoother navigation - Redesigned truck handling mechanics to give vehicular travel a distinct and immersive feel - Streamlined building upgrade transitions so base management flows without interruption - Removed the obsolete abandon option within sites to keep interface choices clean and intentional - Locked the combat view to always be visible, ensuring you never lose tactical awareness during skirmishes ๐ง CORE FIXES & POLISH - FIX: Restored full functionality to new healing items that previously weren't working at all - FIX: Repaired the broken item transfer system for site interactables - FIX: Cleared out false-positive alert states that lingered after liberating areas - FIX: Fixed a bug causing truck audio to double up during multi-input commandโฆ
- UPDATE v0.9.11 | Landscapes, Armor & Intel - 31 August 2026
๐ฅ WHAT'S NEW IN THIS BUILD (v0.9.11) ๐ WORLD & GEAR - Expanded exploration with fresh map types and varied landscapes - Discovered a new piece of armor waiting at the initial military camp - Uncovered extra intel items hidden throughout site houses - Converted the MP buff into a repeatable action for 100 intel ๐ฅ๏ธ AUDIO, VISUALS & UI - Integrated a heavier shooting animation and sound profile for tanks - Set up an on-screen banner and sound cue whenever buffs trigger - Added a distinct sound and alert pop-up upon defeating elite targets - Refreshed the equipment menu to showcase a cleaner armor layout - Enhanced layout visuals with a subtle background glow ๐ง CORE FIXES - FIX: Optimized light sources for a smoother frame rate - FIX: Stopped map transitions from incorrectly duplicating spawns and buffs - FIX: Resolved the bug causing the incorrect player sprite when exiting the truck -โฆ
- UPDATE v0.9.10 + v0.9.9 | Champions, Updates & Fixes - 24 August 2026
๐ WHAT'S NEW IN THIS BUILD (v0.9.9 + v0.9.10) A brief roadblock hit last week when a security setting change triggered a temporary 72-hour Steam deployment lock. No worries, though! That time was used to bundle everything from the skipped v0.9.9 build straight into v0.9.10. Here is the double-sized breakdown of what is waiting in-game! ๐ EMPOWERED THREATS & WORLD BALANCING - Introduced a new Elite system that transforms buffed enemies into dangerous adversaries - Designed persistent aura visuals to give these high-value targets a prominent glow - Distributed the latest weapon drops directly into power-up spots across the map - Synchronized faction military power tracking for both friendly and hostile counts - Pro-tip: Ramming into Elite units directly is an instant ticket to the graveyard ๐ฅ๏ธ INTERFACE & MAP REHAULS - Re-implemented the classic health display, it feels better to see tโฆ
- UPDATE v0.9.8 | Firepower & Map Tweaks - 10 August 2026
โจ CHANGELOG v0.9.8 Back with a fresh set of changes! This build adds more variety to your arsenal, organizes how enemies populate the map, and cleans up the UI. โ๏ธ GEAR & WORLD LOGIC - Introduced 4 new weapons featuring custom sound design and bullet effects - Set up territory-based rules so enemies now spawn in their proper zones - Brightened up bullet effects to help you track shots better during fights ๐ INTERACTION & UI - Added a sleek highlight effect when you hover over locations on the map - Map tooltips can now be opened or closed cleanly with a left-click - Retired the legacy MP interface to clear the way for a proper redesign ๐ ๏ธ FIXED & OPTIMIZED - Fixed a spawn glitch that broke the placement of MP-Buff buildings - Added missing names to a few environment tiles that were blank in the UI - Saved CPU cycles by stopping the game from processing inactive enemies ๐ REMINDER: Thโฆ
- UPDATE v0.9.7 | Expanding the Overworld - 3 August 2026
๐ UPDATE v0.9.7 The foundation is set, now we are expanding exploration! This update introduces deeper layout interaction and polished sector layout visuals. ๐บ๏ธ SECTOR LAYOUT & MAPS - Sector layout now directly shapes procedural generation - New visual design for the sector layout interface - Layout displays map features, points of interest, and active entities - Added distinct player, ally, and enemy markers on the layout view ๐ POLISH & STABILITY - Fixed several map generation and duplication bugs - Smoothed out layout rendering and marker behavior ๐จ WARNING: Build is volatile and unfinished! ๐ The world grows larger. Let's jump in!
- UPDATE v0.9.6 | First Look at Procedural Generation - 27 July 2026
โญ UPDATE v0.9.6 Finally we have a semi-functional first look at how the world generation will look like! A full update of the Steam store page will come soon, showcasing all the new awesome things. ๐ WORLD GENERATION - NEW: Full world map with procedural map-gen - NEW: Added new Sector-Layout, key to open UI - NEW: Added message when trying to leave the sector ๐ฅ UNITS & FACTIONS - Created new allied sprites and combat groups - Created new enemy sprites and combat groups ๐ง POLISH & FIXES - FIX: Enemy and ally movements were glitched - FIX: Map loading picked the wrong directions Lots of polish and more content will follow soon! โ ๏ธ WARNING: Very unfinished build, many bugs! ๐งญ Your map is waiting.
- UPDATE v0.9.5 Checkpoint 3 | Procedural Generation Basics - 20 July 2026
๐ฌ UPDATE v0.9.5 (Checkpoint 3) โ๏ธ COMBAT & SECTOR LIBERATION - NEW: Finite spawns for sector liberation mechanics (foundation) - NEW: Enemy spawn locations are now generated fully dynamically - NEW: Added a message to track infestation count during combat - NEW: Ally combat now also counts when fighting infestations ๐๏ธ BUILDINGS & WORLD GENERATION - NEW: MP-Buff buildings that can be discovered, activate to get MP - NEW: Added Procedural generation for Generic and MP-Buff locations โ ๏ธ WARNING: Very unfinished build, many bugs! - FIX: Manual folder deletion should no longer be needed Next up: final polishes before the full multi-map setup goes live. ๐ Stay tuned!
- UPDATE v0.9.5 Checkpoint 2 | Experimental Build - 13 July 2026
๐ UPDATE v0.9.5 (Checkpoint 2) This release expands the multi-map foundation with early procedural generation systems, introducing dynamic site placement, smarter entity movement, and essential map-building fixes. โ ๏ธ IMPORTANT NOTICE - WARNING: This is a very unfinished build with many bugs. Expect glitches! - Delete the 'Roaming/OpenSplit' folder before starting a new version for compatibility. ๐ PROCEDURAL & WORLD GENERATION - NEW: Added randomized site placement logic - NEW: Established procedural site generation foundation - NEW: Added basic procedural spawn and entity movement systems - Added tile coordinate numbers when hovering over the map - Removed the unnecessary player no-spawn zone ๐ง REFINEMENTS & FIXES - FIX: Changed the trees back to normal size ๐ญ DEVELOPMENT PREVIEW Time to crack open the hood on procedural generation! This checkpoint is raw, highly experimental, andโฆ
- UPDATE v0.9.5 Checkpoint 1 | Unfinished Build - 6 July 2026
๐ UPDATE v0.9.5 (Checkpoint 1) This release establishes the core architecture for the multi-map expansion, featuring a new world view, essential fixes, and a preview of the evolving landscape. ๐ WORLD & SAVE FOUNDATION - NEW: World Map Mode with a functional multi-map preview - Complete savegame overhaul to support interconnected regions - Transitional voids now display distinct region names โ ๏ธ IMPORTANT NOTICE - Delete the 'Roaming/OpenSplit' folder before a fresh start for compatibility ๐ง REFINEMENTS & FIXES - FIX: Prevented cross-slot save corruption - FIX: Slot selection now displays accurate timestamps - FIX: Resolved persistent vehicle sound on exit - FIX: Optimized rain effect for significantly better performance ๐ญ DEVELOPMENT PREVIEW This checkpoint offers a first look at the multi-map system, which will fundamentally transform exploration. The current build allows experimenโฆ
- Update v0.9.4 - Combat Improvements + Full-Auto & Ammo - 28 June 2026
โจ UPDATE v0.9.4 This update delivers focused improvements to combat and interface and some changes/fixes. โ๏ธ ENHANCED COMBAT SYSTEMS - Gunplay now supports full auto-firing capability - Different weapons use their own distinct ammo types - Allied buildings provide ammunition resupply points - More realistic reloading and shooting mechanics ๐ฅ๏ธ INTERFACE & SYSTEMS - Toggle combat information icons on/off using the 9-key - Assembly Plant interface redesigned into a streamlined list format - Generator repairs now handled through the Auto-Repair Bay system - Combat Manual updated with new content and visual references ๐ง STABILITY FIXES - FIX: Resolved material saving issues for certain sites - FIX: Corrected event loop glitches in specific scenarios - FIX: Addressed site sound persistence when tab-exiting ๐ญ ON THE HORIZON This smaller patch follows significant conceptual development. Theโฆ
- Update v0.9.3 - New Game Mode + More RTS Basics - 21 June 2026
๐ UPDATE v0.9.3 | NEW GAME MODE! A fresh update with more RTS basics and a new map. ๐ข New Game Mode: Quick Skirmish Map featuring a lush, verdant biome โข Survival mechanics with a systemic challenge to test player strategy โข Brand-new "Combat Manual" item added to guide players through battle โข RTS-style Foundation: Added basic real-time strategy building systems โข Separated the car inventory specifically for storing materials โข FIX: Material counts are now properly preserved in save files โข FIX: The car will no longer disappear after loading a save โข FIX: Base production will no longer stall upon loading a game โข FIX: Solved the annoying caps lock bug that locked WASD movement โข More hero activities will come soon Thanks for playing! โญ
- Update v0.9.2 - New Quest + Car Gameplay - 13 June 2026
๐ Update v0.9.1 is Now Live New content update introducing Episode 2, better car mechanics, and key fixes. ๐ What's New & Fixed: โข Episode 2: "The Indefensible Position", talk to Larus to start โข Updated car mechanics, press F to enter/exit vehicles (finally!) โข First RTS-style building upgrade system for Northern Watchtower โข Bugfix: Industry progress now survives through saving and loading The new High-Tech Watchpost will generate Intel when provided with supplies! Thanks for playing, dive in and explore! ๐ฏ
- Update v0.9.1-hotfix1 + Music FIXED! - 7 June 2026
๐ง Hotfix Update v0.9.1-hotfix1 is Now Live A small patch to address critical stability and audio issues. ๐ What's Fixed & Changed: โข HOTFIX: Steam's systems prevented the background music from playing โข The game was always intended to have music; the issue has been fixed now! โข Prepared a new savegame location under /AppData/Roaming/OpenSplit โข From now on, I will try to ensure that your progress is always saved โข Updated the title screen with an expandable gameplay reel for immersion โ ๏ธ Important Note: This update changes the save location. Previous saves will not be automatically transferred, but future updates will aim for better compatibility. Thank you for your continued support and feedback. ๐ฎ
- Updated To Version 0.9.1 + NEW Story Content - 6 June 2026
๐ Update v0.9.1 is Now Live The first episode of the new quest "The Indefensible Position" is now available. Start by speaking with Lana Aylin'Canan in-game. ๐ What's New: โข Episode 1 of the new story questline โข New NPC: Telos Jarek'Sol, an analyst from the Chassio Islands โข A new combat encounter tied to the quest and new buildings โข Minor Bug fixes for pause and eating functionality โ ๏ธ Important: Save files may not carry over between updates yet. This will be fixed soon. ๐ง Early Access Note: Balancing is still in progress. More content arrives monthly. Feedback helps shape the game. Thank you to everyone playing and supporting the game. ๐ฎ If you're enjoying it, please consider leaving a review. It helps a lot! Thank you for playing! ๐
- Early Access Roadmap | 3876 AD: Corruption Friday Launch - 28 May 2026
Hey everyone!The moment is finally here. After more than a year of hard work, 3876 AD: Corruption officially launches into Early Access on Friday! OpenSplit is fully committed to expanding the world of 3876 AD alongside the awesome community here on Steam! Check out the official Early Access Roadmap ๐ You can find the full interactive roadmap on my website: OpenSplit's 3876 AD: Corruption Roadmap For even more info about the game, you can watch the newest video from the official OpenSplit YouTube channel where we will take a closer look at the roadmap. This video covers exactly what features, content, and updates are coming to 3876 AD: Corruption throughout the Early Access journey! Watch the video here ๐ Thank you to everyone checking out 3876 AD: Corruption at launch. It has been a long journey to get the game to this point, and it is exciting to finally release it into Early Accessโฆ