SPSTEAMPULSELIVE ANALYTICS
3876 AD: Corruption

3876 AD: Corruption Steam news

OpenSplit | May 29, 2026 | game

Released

0players observed ยท 24 September 2026 - 17:44:08 UTC

IndieRPGStrategyEarly AccessSteam Store

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3876 AD: Corruption news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
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  • Release dateMay 29, 2026
  • DeveloperOpenSplit
  • PublisherOpenSplit

Genres: Indie, RPG, Strategy, Early Access

Company pages: Developer: OpenSplitPublisher: OpenSplit

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3876 AD: Corruption Steam news

3876 AD: Corruption news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • UPDATE v0.9.13 | Outposts, Scenarios & Bug Fixes - 19 September 2026

    ๐Ÿš€ WHAT'S NEW IN THIS BUILD (v0.9.13) ๐ŸŽฏ FEATURES & CONTENT - Implemented allied soldier spawns from outposts, not only camps - Introduced three brand new dialogues for the world map test scenario - Enabled smooth, scroll-based weapon swapping for faster action ๐Ÿ›ก๏ธ CORE FIXES & POLISH - FIX: Resolved broken gun toggling issues happening across other scenarios - FIX: Corrected a bug where ally spawns were being skipped incorrectly - FIX: Fixed faulty sites that caused the game to hard-crash when entering - FIX: Cleared up the UI glitch triggered after picking up a new weapon - FIX: Fixed broken shooting mechanics that occurred after using the MD-ability - FIX: Ensured the new MP UI properly hides on defeat or story screens ๐Ÿ”ป INFO: Version 2 of the game will be ready soon! This new version will featuring a more complete and streamlined experience of all the core mechanics, including a neโ€ฆ

  • Update 0.9.13 Postponed By 72h (Again) - 14 September 2026

    Update 0.9.13 Postponed By 72h (Again) The new content and all the fixes are ready and uploaded but apparently connecting Steam to a new phone has triggers a 72h ban on updating my build again! ๐Ÿšฉ The current 0.9.12 build has a serious bug that let's you not equip weapons in the other two scenarios, I have fixed that already. For anyone currently playing, don't be confused, it's a bug. ๐ŸŽ‰ Also, A HUGE THANK YOU to @Asagi for the very first review for the game! I'm glad the sci-fi themes that I am going for came through! The first review is a milestone for me, so I appreciate it very much! In the meantime, here's some recent artwork I made with Perchance, Gemini and Meta AI (for FREE): Potential NEW Capsule Art (Unfinished): Here is how the H5F6 20mm Full-Auto Rifle Could Look Like IRL: The NEW 0.9.13 build will be available as soon as the system allows. The delay was unexpected, sorry!

  • UPDATE v0.9.12 | Improved WASD Movement, Polish & Fixes - 6 September 2026

    ๐Ÿ‘‰ WHAT'S NEW IN THIS BUILD (v0.9.12) ๐Ÿ•น๏ธ CONTROLS & VEHICLES - Overhauled player movement with responsive, finely-tuned WASD controls for smoother navigation - Redesigned truck handling mechanics to give vehicular travel a distinct and immersive feel - Streamlined building upgrade transitions so base management flows without interruption - Removed the obsolete abandon option within sites to keep interface choices clean and intentional - Locked the combat view to always be visible, ensuring you never lose tactical awareness during skirmishes ๐Ÿ”ง CORE FIXES & POLISH - FIX: Restored full functionality to new healing items that previously weren't working at all - FIX: Repaired the broken item transfer system for site interactables - FIX: Cleared out false-positive alert states that lingered after liberating areas - FIX: Fixed a bug causing truck audio to double up during multi-input commandโ€ฆ

  • UPDATE v0.9.11 | Landscapes, Armor & Intel - 31 August 2026

    ๐Ÿ”ฅ WHAT'S NEW IN THIS BUILD (v0.9.11) ๐ŸŒ WORLD & GEAR - Expanded exploration with fresh map types and varied landscapes - Discovered a new piece of armor waiting at the initial military camp - Uncovered extra intel items hidden throughout site houses - Converted the MP buff into a repeatable action for 100 intel ๐Ÿ–ฅ๏ธ AUDIO, VISUALS & UI - Integrated a heavier shooting animation and sound profile for tanks - Set up an on-screen banner and sound cue whenever buffs trigger - Added a distinct sound and alert pop-up upon defeating elite targets - Refreshed the equipment menu to showcase a cleaner armor layout - Enhanced layout visuals with a subtle background glow ๐Ÿ”ง CORE FIXES - FIX: Optimized light sources for a smoother frame rate - FIX: Stopped map transitions from incorrectly duplicating spawns and buffs - FIX: Resolved the bug causing the incorrect player sprite when exiting the truck -โ€ฆ

  • UPDATE v0.9.10 + v0.9.9 | Champions, Updates & Fixes - 24 August 2026

    ๐Ÿš€ WHAT'S NEW IN THIS BUILD (v0.9.9 + v0.9.10) A brief roadblock hit last week when a security setting change triggered a temporary 72-hour Steam deployment lock. No worries, though! That time was used to bundle everything from the skipped v0.9.9 build straight into v0.9.10. Here is the double-sized breakdown of what is waiting in-game! ๐Ÿ’€ EMPOWERED THREATS & WORLD BALANCING - Introduced a new Elite system that transforms buffed enemies into dangerous adversaries - Designed persistent aura visuals to give these high-value targets a prominent glow - Distributed the latest weapon drops directly into power-up spots across the map - Synchronized faction military power tracking for both friendly and hostile counts - Pro-tip: Ramming into Elite units directly is an instant ticket to the graveyard ๐Ÿ–ฅ๏ธ INTERFACE & MAP REHAULS - Re-implemented the classic health display, it feels better to see tโ€ฆ

  • UPDATE v0.9.8 | Firepower & Map Tweaks - 10 August 2026

    โœจ CHANGELOG v0.9.8 Back with a fresh set of changes! This build adds more variety to your arsenal, organizes how enemies populate the map, and cleans up the UI. โš”๏ธ GEAR & WORLD LOGIC - Introduced 4 new weapons featuring custom sound design and bullet effects - Set up territory-based rules so enemies now spawn in their proper zones - Brightened up bullet effects to help you track shots better during fights ๐Ÿ“‹ INTERACTION & UI - Added a sleek highlight effect when you hover over locations on the map - Map tooltips can now be opened or closed cleanly with a left-click - Retired the legacy MP interface to clear the way for a proper redesign ๐Ÿ› ๏ธ FIXED & OPTIMIZED - Fixed a spawn glitch that broke the placement of MP-Buff buildings - Added missing names to a few environment tiles that were blank in the UI - Saved CPU cycles by stopping the game from processing inactive enemies ๐Ÿ›‘ REMINDER: Thโ€ฆ

  • UPDATE v0.9.7 | Expanding the Overworld - 3 August 2026

    ๐ŸŒŸ UPDATE v0.9.7 The foundation is set, now we are expanding exploration! This update introduces deeper layout interaction and polished sector layout visuals. ๐Ÿ—บ๏ธ SECTOR LAYOUT & MAPS - Sector layout now directly shapes procedural generation - New visual design for the sector layout interface - Layout displays map features, points of interest, and active entities - Added distinct player, ally, and enemy markers on the layout view ๐Ÿ› POLISH & STABILITY - Fixed several map generation and duplication bugs - Smoothed out layout rendering and marker behavior ๐Ÿšจ WARNING: Build is volatile and unfinished! ๐ŸŒŒ The world grows larger. Let's jump in!

  • UPDATE v0.9.6 | First Look at Procedural Generation - 27 July 2026

    โญ UPDATE v0.9.6 Finally we have a semi-functional first look at how the world generation will look like! A full update of the Steam store page will come soon, showcasing all the new awesome things. ๐ŸŒ WORLD GENERATION - NEW: Full world map with procedural map-gen - NEW: Added new Sector-Layout, key to open UI - NEW: Added message when trying to leave the sector ๐Ÿ‘ฅ UNITS & FACTIONS - Created new allied sprites and combat groups - Created new enemy sprites and combat groups ๐Ÿ”ง POLISH & FIXES - FIX: Enemy and ally movements were glitched - FIX: Map loading picked the wrong directions Lots of polish and more content will follow soon! โš ๏ธ WARNING: Very unfinished build, many bugs! ๐Ÿงญ Your map is waiting.

  • UPDATE v0.9.5 Checkpoint 3 | Procedural Generation Basics - 20 July 2026

    ๐Ÿ’ฌ UPDATE v0.9.5 (Checkpoint 3) โš”๏ธ COMBAT & SECTOR LIBERATION - NEW: Finite spawns for sector liberation mechanics (foundation) - NEW: Enemy spawn locations are now generated fully dynamically - NEW: Added a message to track infestation count during combat - NEW: Ally combat now also counts when fighting infestations ๐Ÿ—๏ธ BUILDINGS & WORLD GENERATION - NEW: MP-Buff buildings that can be discovered, activate to get MP - NEW: Added Procedural generation for Generic and MP-Buff locations โš ๏ธ WARNING: Very unfinished build, many bugs! - FIX: Manual folder deletion should no longer be needed Next up: final polishes before the full multi-map setup goes live. ๐ŸŒŒ Stay tuned!

  • UPDATE v0.9.5 Checkpoint 2 | Experimental Build - 13 July 2026

    ๐Ÿ”„ UPDATE v0.9.5 (Checkpoint 2) This release expands the multi-map foundation with early procedural generation systems, introducing dynamic site placement, smarter entity movement, and essential map-building fixes. โš ๏ธ IMPORTANT NOTICE - WARNING: This is a very unfinished build with many bugs. Expect glitches! - Delete the 'Roaming/OpenSplit' folder before starting a new version for compatibility. ๐ŸŒ PROCEDURAL & WORLD GENERATION - NEW: Added randomized site placement logic - NEW: Established procedural site generation foundation - NEW: Added basic procedural spawn and entity movement systems - Added tile coordinate numbers when hovering over the map - Removed the unnecessary player no-spawn zone ๐Ÿ”ง REFINEMENTS & FIXES - FIX: Changed the trees back to normal size ๐Ÿ”ญ DEVELOPMENT PREVIEW Time to crack open the hood on procedural generation! This checkpoint is raw, highly experimental, andโ€ฆ

  • UPDATE v0.9.5 Checkpoint 1 | Unfinished Build - 6 July 2026

    ๐Ÿ”„ UPDATE v0.9.5 (Checkpoint 1) This release establishes the core architecture for the multi-map expansion, featuring a new world view, essential fixes, and a preview of the evolving landscape. ๐ŸŒ WORLD & SAVE FOUNDATION - NEW: World Map Mode with a functional multi-map preview - Complete savegame overhaul to support interconnected regions - Transitional voids now display distinct region names โš ๏ธ IMPORTANT NOTICE - Delete the 'Roaming/OpenSplit' folder before a fresh start for compatibility ๐Ÿ”ง REFINEMENTS & FIXES - FIX: Prevented cross-slot save corruption - FIX: Slot selection now displays accurate timestamps - FIX: Resolved persistent vehicle sound on exit - FIX: Optimized rain effect for significantly better performance ๐Ÿ”ญ DEVELOPMENT PREVIEW This checkpoint offers a first look at the multi-map system, which will fundamentally transform exploration. The current build allows experimenโ€ฆ

  • Update v0.9.4 - Combat Improvements + Full-Auto & Ammo - 28 June 2026

    โœจ UPDATE v0.9.4 This update delivers focused improvements to combat and interface and some changes/fixes. โš™๏ธ ENHANCED COMBAT SYSTEMS - Gunplay now supports full auto-firing capability - Different weapons use their own distinct ammo types - Allied buildings provide ammunition resupply points - More realistic reloading and shooting mechanics ๐Ÿ–ฅ๏ธ INTERFACE & SYSTEMS - Toggle combat information icons on/off using the 9-key - Assembly Plant interface redesigned into a streamlined list format - Generator repairs now handled through the Auto-Repair Bay system - Combat Manual updated with new content and visual references ๐Ÿ”ง STABILITY FIXES - FIX: Resolved material saving issues for certain sites - FIX: Corrected event loop glitches in specific scenarios - FIX: Addressed site sound persistence when tab-exiting ๐Ÿ”ญ ON THE HORIZON This smaller patch follows significant conceptual development. Theโ€ฆ

  • Update v0.9.3 - New Game Mode + More RTS Basics - 21 June 2026

    ๐Ÿ“‹ UPDATE v0.9.3 | NEW GAME MODE! A fresh update with more RTS basics and a new map. ๐Ÿ“ข New Game Mode: Quick Skirmish Map featuring a lush, verdant biome โ€ข Survival mechanics with a systemic challenge to test player strategy โ€ข Brand-new "Combat Manual" item added to guide players through battle โ€ข RTS-style Foundation: Added basic real-time strategy building systems โ€ข Separated the car inventory specifically for storing materials โ€ข FIX: Material counts are now properly preserved in save files โ€ข FIX: The car will no longer disappear after loading a save โ€ข FIX: Base production will no longer stall upon loading a game โ€ข FIX: Solved the annoying caps lock bug that locked WASD movement โ€ข More hero activities will come soon Thanks for playing! โญ

  • Update v0.9.2 - New Quest + Car Gameplay - 13 June 2026

    ๐Ÿ†• Update v0.9.1 is Now Live New content update introducing Episode 2, better car mechanics, and key fixes. ๐Ÿ“Œ What's New & Fixed: โ€ข Episode 2: "The Indefensible Position", talk to Larus to start โ€ข Updated car mechanics, press F to enter/exit vehicles (finally!) โ€ข First RTS-style building upgrade system for Northern Watchtower โ€ข Bugfix: Industry progress now survives through saving and loading The new High-Tech Watchpost will generate Intel when provided with supplies! Thanks for playing, dive in and explore! ๐ŸŽฏ

  • Update v0.9.1-hotfix1 + Music FIXED! - 7 June 2026

    ๐Ÿ”ง Hotfix Update v0.9.1-hotfix1 is Now Live A small patch to address critical stability and audio issues. ๐Ÿ“ What's Fixed & Changed: โ€ข HOTFIX: Steam's systems prevented the background music from playing โ€ข The game was always intended to have music; the issue has been fixed now! โ€ข Prepared a new savegame location under /AppData/Roaming/OpenSplit โ€ข From now on, I will try to ensure that your progress is always saved โ€ข Updated the title screen with an expandable gameplay reel for immersion โš ๏ธ Important Note: This update changes the save location. Previous saves will not be automatically transferred, but future updates will aim for better compatibility. Thank you for your continued support and feedback. ๐ŸŽฎ

  • Updated To Version 0.9.1 + NEW Story Content - 6 June 2026

    ๐Ÿ†• Update v0.9.1 is Now Live The first episode of the new quest "The Indefensible Position" is now available. Start by speaking with Lana Aylin'Canan in-game. ๐Ÿ“– What's New: โ€ข Episode 1 of the new story questline โ€ข New NPC: Telos Jarek'Sol, an analyst from the Chassio Islands โ€ข A new combat encounter tied to the quest and new buildings โ€ข Minor Bug fixes for pause and eating functionality โš ๏ธ Important: Save files may not carry over between updates yet. This will be fixed soon. ๐Ÿ”ง Early Access Note: Balancing is still in progress. More content arrives monthly. Feedback helps shape the game. Thank you to everyone playing and supporting the game. ๐ŸŽฎ If you're enjoying it, please consider leaving a review. It helps a lot! Thank you for playing! ๐Ÿ™

  • Early Access Roadmap | 3876 AD: Corruption Friday Launch - 28 May 2026

    Hey everyone!The moment is finally here. After more than a year of hard work, 3876 AD: Corruption officially launches into Early Access on Friday! OpenSplit is fully committed to expanding the world of 3876 AD alongside the awesome community here on Steam! Check out the official Early Access Roadmap ๐Ÿ‘‡ You can find the full interactive roadmap on my website: OpenSplit's 3876 AD: Corruption Roadmap For even more info about the game, you can watch the newest video from the official OpenSplit YouTube channel where we will take a closer look at the roadmap. This video covers exactly what features, content, and updates are coming to 3876 AD: Corruption throughout the Early Access journey! Watch the video here ๐Ÿ‘‡ Thank you to everyone checking out 3876 AD: Corruption at launch. It has been a long journey to get the game to this point, and it is exciting to finally release it into Early Accessโ€ฆ

Patch notes and updates

S.noRelease datePatch nameGID number
119 September 2026UPDATE v0.9.13 | Outposts, Scenarios & Bug Fixes1844115010497924
214 September 2026Update 0.9.13 Postponed By 72h (Again)1843481262700814
36 September 2026UPDATE v0.9.12 | Improved WASD Movement, Polish & Fixes1842846814451671
431 August 2026UPDATE v0.9.11 | Landscapes, Armor & Intel1842212951308773
524 August 2026UPDATE v0.9.10 + v0.9.9 | Champions, Updates & Fixes1841579228674513
610 August 2026UPDATE v0.9.8 | Firepower & Map Tweaks1840310314350383
73 August 2026UPDATE v0.9.7 | Expanding the Overworld1839676055893773
827 July 2026UPDATE v0.9.6 | First Look at Procedural Generation1839041357034672
920 July 2026UPDATE v0.9.5 Checkpoint 3 | Procedural Generation Basics1838407329264632
1013 July 2026UPDATE v0.9.5 Checkpoint 2 | Experimental Build1837955055362363
116 July 2026UPDATE v0.9.5 Checkpoint 1 | Unfinished Build1836506165574877
1228 June 2026Update v0.9.4 - Combat Improvements + Full-Auto & Ammo1836506165558399
1321 June 2026Update v0.9.3 - New Game Mode + More RTS Basics1835871199311459
1413 June 2026Update v0.9.2 - New Quest + Car Gameplay1835236783565124
157 June 2026Update v0.9.1-hotfix1 + Music FIXED!1834602721195897
166 June 2026Updated To Version 0.9.1 + NEW Story Content1834602721192679

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