Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4260700 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Feb 27, 2026 |
| Developer | LuckXDesign Studio |
| Publisher | LuckXDesign Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 1 user reviews |
| Positive review percent | 100% |
| Positive reviews | 1 |
| Negative reviews | 0 |
| Total reviews | 1 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4260700/ |
Short description
A brutal modern roguelike deckbuilder inspired by classic rpgs and text-based masocore. Carry forward, look backward, never stop moving. Every decision, every step, every enemy can end you.. and it will. Beware of chickens
About this game
A brutal modern roguelike deckbuilder inspired by classic rps and text-based masocore. You move forward, carrying everything you’ve become. In What We Carry , the world ahead is hidden from view. You walk a single path through darkness with only a mirror to guide you—reflecting yourself and what lies behind you , but never what waits ahead. Survival is not about reflexes. It’s about decisions. As you travel, random event cards interrupt your journey, each presenting a choice with no clear answer. Help or ignore. Risk or retreat. Preserve yourself—or sacrifice something you may need later. Every decision plays out immediately, reshaping your run through stat changes, new conditions, lingering burdens, or sudden death. Some choices make you stronger. Others simply make you heavier. Overview A World You Can’t See Exploration through limitation. The mirror reveals only fragments of truth, forcing you to interpret danger through reflection and consequence. Event-Driven Strategy Gameplay Randomized event cards challenge your judgment, resource management, and willingness to take risks. Meaningful Choices With Permanent Consequences There are no correct answers—only outcomes you must live with, or die from. Guided Learning Using a unique premonition system, previous outcomes may be glimpsed at on new adventures allowing you to learn from your prior mistakes and craft a hero worthy of slaying the great balrog. Your Inventory IS Your Deck Every item you carry makes up your deck. That random stick you picked up, those spare nails, and yes even that juicy hunk o' meat. You have your life, limbs, and backpack full of loot to walk this world. Better make 'em count.. High Replayability Each run offers new events, outcomes, and endings shaped by what you choose. There is no map. No warning. No relief from consequence. Only the mirror. Only the path. Only what you carry. Design Philosophy Goal & Content Based Updates Each update will aim to add more content to the game pushing it to have deeper story and gameplay elements such as build designs and branching story paths. (Event Cards, Items, Skills, Characters, Enemies, etc.) Community Input Submit your own idea…
Supported languages
English * * languages with full audio support
