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What We Carry

What We Carry Steam news

LuckXDesign Studio | Feb 27, 2026 | game

Released

0players observed · 23 September 2026 - 09:25:15 UTC

RPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

What We Carry news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateFeb 27, 2026
  • DeveloperLuckXDesign Studio
  • PublisherLuckXDesign Studio

Genres: RPG, Strategy

Company pages: Developer: LuckXDesign StudioPublisher: LuckXDesign Studio

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What We Carry Steam news

What We Carry news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Act 2 : The Decaying Swamp - 1 April 2026

    Patch Notes New Content:Act 2 - The Swamp - An all new area to explore, Full of new items, event cards, and more!Unique Events - A New and different kind of interactable event. These will aid in allowing the player greater input and decision making when it comes to crafting their build. Some events may offer special items or opportunities not granted elsewhere.20+ New Event Cards - More Will Be Added With TimeNew Tags:Quickened - +35% DexterityNew Enemies:Scrawny GoblinHaunted LichAdept NecromancerLizardFolk ScoutLizardFolk GladiatorLizardFolk SpearmanSnickering SorcererNew Items:War GreavesMapRare GemForgotten SnacksHeavy MaceBurnt Totem Balance/Quality of Life Changes:Event Interval for when/how events are calculated to hit has been reworked for more consistency, less in-between travel time, and an in-general better breakdown.Shorten the amount of steps/events completed to get to the…

  • Act 2 Updates - 14 March 2026

    Act 2 Is On The Way!Our daily updates and bug fixes have come to a close as most current bugs and fixes have been implemented for the current build. Now, and for the past several days, I have been hard at work on developing Act 2 of What We Carry. This includes: new enemies, items, event cards, and hopefully, if I can get it in and working in time, a new system allowing shops, game events, etc. will be implemented and added into Act 1 as well. I hope you all have been enjoying your time and journeys down the mysterious path so far! There is still a lot of content to get out so please know I am indeed hard at work on these things. The daily updates only took a hold so that I may focus on getting the larger content updates out. Thank you all for your patience and understanding :)

  • Patch 1.1.1 - 4 March 2026

    New Day New Patch.. That's What I Say New Items, New UI, and some bug fixes! New Items Dice Feathered Fleets New UI Fixed Inventory Item Name UI to not scroll when overflowing Added current carry weight UI to inventory screen. Added Darkness step counter to help with tracking how close/far the darkness is to getting you. Bugs Fixed Bug with Poison still not working XD whooopssssiiiee they say third time is the charm lets hope that applies here :) Fixed Bug with frying pan freezing game in combat

  • Patch 1.1.0.a - 3 March 2026

    Small Patch Fixed a bug where Burnt and Poison still weren't procing correctly.

  • Patch 1.1.0 - 3 March 2026

    Refinement Continues! This go around we got new items, a new buff and debuff, updated UI, and some bug fixes. This patch has it all! New Items Fillet Knife Fishing Line Frying Pan Nails Salted Jerky You'll have to get out there and explore to find out each one's usefulness. New Tags New Buff - Adaptive Armor - On Gaining Block, Gain 1 Reflection. New Debuff - Exposed - Take 15% Extra Dmg from the Next Source per Duration stack Updated UI Updated UI to include armor block % per level. i.e. 1 armor bar = 15% block etc. Updated Enemy Tags to now have a hover tooltip explaining what the tag does. Bug Fixes Fixed bug with reflection healing enemies... whoops Fixed bug with poison not working in combat

  • Patch 1.0.9 - 2 March 2026

    Save & Load Features Are IN! This one may seem like a simple/small update on a gameplay side but it was a huge undertaking on the coding side. New Mechanic The premonition system will be rolling out in this patch as well! This system accomplishes a number of things all wrapped into one elegant bow. Previously in order to learn from the event cards and their ensuing result cards, one needed to either have a super brain.. or write all the outcomes down. The premonition system hopefully makes each playthrough a lot more approachable. The basics of it are as such: When you see a result card, i.e. you select an option from an event card and the next box pops up. This will be saved in your mystical computer wizard brain for all future runs. Then when you run across that same event and event option again, you will be able to hover the event option for a preview of the forthcoming result card i…

  • Patch 1.0.8 - 28 February 2026

    We got a tutorial folks! Not that it's a very complicated or complex game to understand but still. For those needing direction and some opening thoughts :) The tutorial will disable itself after the first run each time. Alternatively, it can be disabled on the settings screen. Mechanical Updates Updated HP modification to better allow for multiple sources dealing/healing at the same time Added darkness modification update to better align with event/result cards Bug Fixes Boots not showing combat card in Character Sheet screen. Mouse still not aligning to center after result cards.. whoops XD QOL / Game Feel Added slight delay to card draw to give better feel on drawing multiple cards

  • Patch 1.0.7 - 28 February 2026

    Bugs, Bugs, Bugs Nothing scares a solo dev more than releasing a game to immediately discovering bugs.. But so is life. I'll try to keep these minor updates short and sweet! There will be many, many, many more updates. Thank you for your patience Darkness Steps Not Resetting On New Runs. A single missing UI texture (happens to the best of em.. or so I'm told) Mouse resetting too far off screen during full windowed mode. Soldier Ant not adding block. Other stuff I'm forgetting ???

Patch notes and updates

S.noRelease datePatch nameGID number
14 March 2026Patch 1.1.11826362059917227
23 March 2026Patch 1.1.0.a1825727806719116
33 March 2026Patch 1.1.01825727806719068
42 March 2026Patch 1.0.91825727806716331
528 February 2026Patch 1.0.81825727806713884
628 February 2026Patch 1.0.71825727806712700

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