SPSTEAMPULSELIVE ANALYTICS
Ascension Trail

Ascension Trail Steam metadata

Flying Brick Face Studio | Jul 26, 2026 | game

Released

0players observed · 23 September 2026 - 21:13:40 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Ascension Trail metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJul 26, 2026
  • DeveloperFlying Brick Face Studio
  • PublisherFlying Brick Face Studio

Genres: Action, Adventure, Indie

Company pages: Developer: Flying Brick Face StudioPublisher: Flying Brick Face Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Ascension Trail Steam metadata

Ascension Trail metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4266250/metadata
Steam Storehttps://store.steampowered.com/app/4266250/
Steam Communityhttps://steamcommunity.com/app/4266250
PCGamingWiki search
IGDB searchSearch IGDB for Ascension Trail

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$7.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Full controller support

Achievements

48

Platform releases
  • Steam 26 July 2026

Latest Steam announcements

  • Visual and gameplay update 1.5.0.0 - 22 September 2026

    ContractsA contract board in camp. Three contracts hang on it every day: one easy, one middling, one hard. Take one. Only the contract you accepted tracks progress, claiming it frees the slot, and walking away from it drops what you had. Twenty four kinds of contract. Damage with a sword, damage with fire, kills with a bow, and so on through every weapon and element. A finished contract you have not collected yet survives the day change; an unfinished one does not. The board shows the reset. A countdown under the title and in the prompt so you know how long the offer stands. It works in co-op. The host keeps the tally and every player gets credit for their own hits. Two new roomsThe Crucible. No monsters. The floor fires beam volleys in four patterns, rails, a rotating star, a travelling sweeper, and the beams drift while they burn so a gap you found does not stay a gap. You are healed…

  • Quality Of Life Update 1.4.0.0 - 17 September 2026

    Learn the TowerA tutorial, whenever you want it. Play now opens a short menu: Tutorial, Continue, New game. The tutorial is a small fixed floor where the Spirit teaches you the basics. UI rebuiltEvery item opens a details column with three tabs: Details for what it is, Combat for its skill, unique effect and special, and Compare against the piece you are wearing. A condition bar on every owned piece, with the broken and borrowed notes written plainly. The merchant is a tab of the same screen now, so browsing your gear and browsing the stock no longer means closing anything. The anvil is its own screen. Upgradeable gadgets glow gold, repairable gear glows green, and the details column shows exactly what an item becomes before you pay. Repairs mid run cost twice the camp rate, and you can send a piece home for coins instead of dropping it. Boss portraits hang blank until you beat that bos…

  • 09.09.2026 - Patch - 8 September 2026

    Balance Pass Floors set the difficulty, not the clock. Monster health and damage scale with depth. Floors 1-3 are gentler; floor 5 onward lands where it always did. Lingering on a floor no longer buffs its monsters - the shard light is the only timer. Two armor brackets. Floors 2-5: a light plate that breaks in a few hits. Floor 6+: the heavy plate, elites always wear it. Earth, fire, lightning and poison still shred it fastest. Weapon tiers are a real step - tier I ~1.1x, tier II ~1.4x, tier III ~1.8x - with new Tempered tier II versions of every weapon. Only tier I drops before the first boss; tier III comes from boss chests only until floor 10 and is never sold in camp. The shop and gamble shrine stock tier II once you have reached floor 5. Class DPS retuned. Sword unchanged. Bow shoots faster, softer per arrow. Elemental and bolt staves roughly doubled. Storm Caller's ball lightning…

  • The Capstone Update 1.3.0.0 - 6 September 2026

    Signature Weapons, Capstones & Secret Rooms Fifteen signature weapons - seven swords, three bows, five staves - each with its own special, its own on-hit passive, and (staves) its own primary. Parry and riposte, blink between enemies inside a ring, mark a duel target, raise the dead, string monsters up as puppets, plant a turret, vanish into smoke, dump your whole mana pool into one nova. Specials are loot now. Tornado, Beam, Earthshaker, Sickles, Ice Ball, Fire Beam, Poison Slime, Holy Ground and Kaboom no longer appear at level-up - every ordinary weapon rolls one when it drops. Swap weapons, swap specials. Your upgrades park with the special and come back when you re-equip it. 27 capstones. Elite chests can offer a rare capstone that rewrites your current special: twin cyclones that merge, a beam that bounces off walls, a fissure along your aim, an ice ball that orbits you, slimes th…

  • Update 1.2 - The Guardians - 16 August 2026

    NEW: Floor Guardians Three floors now end in a miniboss lair instead of a regular final room. Each guardian drops a legendary chest on defeat. Big Della - Stage 8 (NEW) The lights go out. She watches you from the dark — glowing softly, and only hurtable while she pulses white. Soak her with too much damage at once and she vanishes, reappearing across the room with a fresh wave of kamikaze Dellas at her side. The longer she survives, the bigger her swarm grows. Find her, punish every window, and end it before the room fills. Big Golem - Stage 13 (NEW) A stone colossus plated in crystal armor - break the plating before his health bar moves (element counterplay applies). Throws claw volleys at everyone in the room. Get dragged halfway in and he entombs you in a ring of rock - with boulders inbound. Break out or dodge inside. Point-blank isn't safe either: his claw slam can trap you where y…

  • Hot-fix - 10 August 2026

    Fixed light issues in camp and trader stage

  • Updates 10.08.2026 - 9 August 2026

    Added dungeon vibes. Borrowed Power can no longer be repaired and sells for a flat 20 gold. The Fallen Hero now appears from your second run onward. The blackout is fightable now. Its mobs take damage instead of ignoring you, but they never flinch and have ten times the health. You can fight. You cannot win. Keys now survive an ascension. Lighting: obelisk fire and burn trails no longer go black outside your light; dark rooms actually darken the walls and monsters instead of just the floor; behind-wall enemy outlines only show inside your light; the trader's shop is lit like the camp. The spectator wisp is a proper ghostly orb now bigger, paler, trailing and its light finally lights walls and enemies instead of bare floor. Fixed: continuing a run saved on a trader stage killed the shard-energy clock for the rest of that run: no strip, no blackout, no light shards.

  • Update - 07.08.2026 - 6 August 2026

    Update: New Enemy, Combat FX & QoL New enemy: the Golem New combat FX: sword slash crescents, blade trails, staff particles, dash afterimages Fixed diagonal movement drifting off the isometric grid New 3D armor models Level-up screen now shows a checkmark on your selected option New settings: brightness slider + reduce-flashing toggle Damaging Dash rework: trades one max dash charge Fixed Continue re-offering already-owned one-time traits Performance and multiplayer sync fixes

  • Patch 03.08.2026 - Controller Support - 2 August 2026

    Controller Support Overhaul Twin-stick combat: aim with the right stick to fire. New layout - A Sprint, B Special, X Dodge, Y Interact, RT Attack. Auto-aim on by default (R3 toggles). Button glyphs everywhere: prompts and popups show the actual controller button and update live when you switch devices. B backs out of everything; LB/RB switch tabs in the Wiki, Leaderboards and camp shop. Full controller navigation fixed or added across all menus: inventory, storage, trader, anvil, talent tree, settings, wiki, achievements, leaderboards, appearance (new D-pad color picker), and every confirmation popup. Move items with the controller: A selects, A places, double-A quick-equips. Tooltips and details follow the focused item; right stick scrolls text. Menus now block gameplay input - no more attacking or walking while clicking through UI, and D-pad navigation no longer drinks hotbar potions…

  • Patch update 1.1.0.0 - 01.08.2026 - 1 August 2026

    Content & Performance Update New Content New enemy: Nova Obelisk — a third obelisk variant that erupts in expanding rings of fire. Watch the wind-up and dodge through the gaps. Enemy armor — some enemies (and all elites deeper in the tower) now spawn plated in armor that must break before their health takes damage. Elements matter: earth and explosions crush armor, fire heats it, lightning arcs straight through, poison corrodes it. Boss stages reworked. Balance Detonator Gloves rework: crit explosions no longer chain-react between enemies, damage/radius reduced, blast matches its visual size. Crit chance is rolled once per attack instead of once per element — on-crit effects proc at the rate their stats say. Siphon Crown mana gain capped per second (same rule as Leech Cuirass healing). Armor hit sound quieter; earth shaker special louder. Performance Big optimization pass across enemies…

  • Update Notes - 31.07.2026 - 30 July 2026

    New: Gold Light Shards https://media.discordapp.net/attachments/1454069793417072793/1532495849287057579/image.png?ex=6a6d0f7a&is=6a6bbdfa&hm=88dc7b58979064076ed1a82bd1f2e7bc0dcbc8f2997e8bc1d026a38ee7195396&=&format=webp&quality=lossless&width=2080&height=1170 Elites now drop a glowing gold light shard on death. Picking one up adds +1 minute to your campfire flame (the shard-energy timer). It can't push the timer past your maximum unlocked at the campfire. Co-op: one shared shard in the world — whoever grabs it extends the timer for the whole party. The shard's glow stays lit even while the dungeon goes dark, so you can find it when you need it most. Uncollected shards evaporate after 60 seconds, like regular shards. Doesn't work once the flame has fully died — the blackout is final. New: Loading Screen Tips Loading screens now show a gameplay tip paired with an illustration — dodging, s…

  • Bugfix - 30.07.2026 - 30 July 2026

    Fixed bosses (stage 5 and 10) sometimes dropping no rewards and no portal when killed with damage-over-time effects active. Loot, portal, and music now trigger on death instead of at the end of the death animation.

  • Update Notes - 30.07.2026 - 29 July 2026

    New guidance tip: a message explains the darkness when your light runs out, plus a first-time gift of 2 shards and a camp tip on extending your run. Boss stages now keep the light timer running during the fight, pausing only after the boss dies. Light countdown moved to the top-right timer; run time moved to the pause menu. Fixed: Health Regen upgrade now actually heals. Fixed: Beam skill no longer wastes 20 mana on a 1-frame beam. Fixed: Wind obelisk no longer makes your character flicker. Fixed: Character is visible in appearance menu. Returning to camp from the pause menu now confirms and shows your score.

  • 27.07.2026 Hotfix 1 - 27 July 2026

    Fixes Fixed portal/gate spamming that could advance two stages at once - double-counting your progress and causing bosses to spawn incorrectly or be replaced by dungeon/trader floors (mostly affected co-op). Fixed a boss occasionally spawning outside the level if the stage changed mid-transition. Delete Save now wipes everything - it previously left your equipped armor and Continue run behind. It now fully resets and returns you to a clean main menu. New The camp Spirit now explains Light Shards - that you earn them by passing through portals, and can sacrifice them at the campfire to extend how long you can stay in a run. Changes Removed the achievement list from the death screen - achievements now live on the dedicated Achievements page.

Patch notes and updates

S.noRelease datePatch nameGID number
18 September 202609.09.2026 - Patch1843481262687598
26 September 2026The Capstone Update 1.3.0.01842846814451843
310 August 2026Hot-fix1840310314352134
49 August 2026Updates 10.08.20261840310314350004
56 August 2026Update - 07.08.20261840310314343325
62 August 2026Patch 03.08.2026 - Controller Support1839676055893398
71 August 2026Patch update 1.1.0.0 - 01.08.20261839676055891538
830 July 2026Update Notes - 31.07.20261839676055886550
930 July 2026Bugfix - 30.07.20261839676055885026
1029 July 2026Update Notes - 30.07.20261839676055883730
1127 July 202627.07.2026 Hotfix 11839041357036622

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4266250
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$7.99
Free to playNo
Discount0%
Original price USD$7.99
Current price USD$7.99
Release dateJul 26, 2026
DeveloperFlying Brick Face Studio
PublisherFlying Brick Face Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements48
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4266250/

Short description

Kill, Die, Repeat! Exterminate massive swarms of monsters in this action-packed, top-down rogue-lite. Dash, hit, and cast through endless mobs where every death is a step toward god-tier power. Hoard coins, buy permanent upgrades, and craft a legendary hero to challenge the Devil on your own terms.

About this game

Just Updated Major Update: The Blackout The tower just got darker. Every run now burns a shard-fire. Let it die, and the lights go out, the walls stop stopping the monsters, and the tower comes for you. Also in this update: Save and continue your run at any time (solo and co-op) 90 unique armor pieces and 13 item sets 10 pattern-changing weapons The Fallen Hero event Full localization in six languages About the Game KILL, DIE, ASCEND! Ascension Trail is a top-down co-op action roguelike where horde-slaying combat meets a real dungeon crawl. Every floor of the tower is a procedurally generated dungeon, hundreds of monsters want you dead, and every death makes you stronger. THE CLIMB Fight your way. Aim every swing, dodge through the swarm, and pick your arsenal: swords, bows, staffs, spellbooks. Or ditch the weapons entirely and punch your way to godhood with your bare fists. Prefer to crack a cold one and relax? Flip on auto-aim and auto-attack and let the build do the killing. The tower doesn't care how you win. Fight through living dungeons. Every gate hides a new procedural dungeon: kill rooms, survival rooms, treasure vaults, mimic ambushes, and pitch-dark chambers where only the monsters' glowing red eyes give them away. Doors seal behind you. Clear the room or die in it. Outrun the dark. Your shard-fire burns for the whole run, and the tower is draining it. When the last ember dies, the lights go out, walls stop stopping the monsters, and things get... unpleasant. Climb faster than the fire fades. Draft a broken build. Ten elements, each with primary, special, and passive skills. Chain them for synergy damage, stack crit, multicast, and projectiles, and turn a basic swing into a screen-clearing catastrophe. No classes, no limits. Just your imagination and bad decisions. Face the tower's masters. A boss guards every fifth gate, each with its own arena and attack patterns. Survive gate 20 and choose: bank your loot, or dive into endless frenzy and see how good your build really is... THE ASCENSION Death is progress. Spend coins and keys on a permanent talent tree, push deeper with the Ascension prestige system, and unlock entirely new elements…

Supported languages

English, Russian, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Slovenian

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
28Full controller support
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany12Gewalt Derbe Sprache
igrs18Simulasi dan/atau kegiatan judi Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $7.99
  • Highest observed: $7.99

Ascension Trail's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $7.99, the highest is $7.99, and the first visible tracked price is $7.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Ascension Trail's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $7.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $7.99. The latest run records $7.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $7.99
  • Current list price: $7.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Ascension Trail at $7.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$7.99$7.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $7.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$7.99$7.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $7.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$7.99$7.99No discountSteam Store

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