SPSTEAMPULSELIVE ANALYTICS
Longsword - Tabletop Tactics

Longsword - Tabletop Tactics Steam metadata

Zero Sum Games | Jul 20, 2017 | game

Released

0players observed · 23 September 2026 - 01:36:11 UTC

IndieStrategyEarly AccessBoard GameTabletopSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)6,860
  • Revenue (VGI)$57,073
  • Review score55% positive

Longsword - Tabletop Tactics metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)6,860
  • Revenue (VGI)$57,073
  • Review score55% positive
  • Total reviews154
  • Release dateJul 20, 2017
  • DeveloperZero Sum Games
  • PublisherNot available

Genres: Indie, Strategy, Early Access

Company pages: Developer: Zero Sum Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Longsword - Tabletop Tactics Steam metadata

Longsword - Tabletop Tactics metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/428610/metadata
Steam Storehttps://store.steampowered.com/app/428610/
Steam Communityhttps://steamcommunity.com/app/428610
PCGamingWiki search
IGDB searchSearch IGDB for Longsword - Tabletop Tactics

Reviews, pricing, and metadata

Review summary

Mixed

55% positive, 84 positive, 70 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 20 July 2017

Latest Steam announcements

  • Patch 18 Notes - 4 October 2018

    Hi folks - a patch is now out with the following changes: - Adjust some gold rewards to provide less for a loss - fixed an issue where faction tokens had inappropriately granted limited edition items. Sorry folks;) But you were getting some debug items in there in addition to challenge items. If you built a deck with one of these items then that deck will no longer appear in your available decks - fixed an AI lockup potentially being caused by structures - fixed an AI lockup related to completely surrounding a nexus - fixed an issue where units with Plague Spawn were getting plagued - fixed a path-finding bug that would allow players and AI to plot a path that would drop them through a bridge tile - Fixed an issue where achieving two ranks of a challenge in the same instant could cause you to not receive the rewards for one of the ranks - Added a new "Oasis" map to the Skirmish mode - A…

  • Free to Play Beta Released / Patch Notes - 3 May 2018

    Longsword is now free to play. We also are giving every Founder's Pack owner a "faction" token. You have to log into the game to get it. Give this token to a free-play friend and they can get a full set of that faction's cards. As for free play, you can get playing and building your collection right now. We won't wipe your free to play progress at release unless you cheat or we find out that we're idiots and have some horrible exploit in place. Probably not even then. The business model is that you can grind out cards and gold for free by playing games and completing in game challenges. You can, at any time, just buy the full play set of cards. That would be nice. We aren't out of Early Access yet. There are still features and content left to complete. But I want to get this F2P stuff into your hands so that you can have some more competition and get a bigger playerbase. Enjoy! edit --…

  • Quick Fix Update - 19 February 2018

    Hi folks - There was an issue preventing player 2 from drawing cards in Online Multiplayer. A hotfix has been issued to address this. Sorry for the problems! Stay tuned for a fresh batch of cards in the coming weeks, and more challenges to earn gold and unique cards. We're moving hard towards a release.

  • Quick Fix Update - 19 February 2018

    Hi folks - There was an issue preventing player 2 from drawing cards in Online Multiplayer. A hotfix has been issued to address this. Sorry for the problems! Stay tuned for a fresh batch of cards in the coming weeks, and more challenges to earn gold and unique cards. We're moving hard towards a release.

  • EA Patch 16 - 19 January 2018

    I've uploaded a new patch today with a bunch of new content and features. Probably the stuff that you'll care about most is: 1. You can play Hot-Seat MP on one computer. Let me know what you think about how that all works. 2. You can earn gold for beating the AI. It's not a lot right now. 3. You can spend the gold on some vanity items or on card packs. Obviously everyone here has all the cards already because you bought the game, but in the future the F2P players will be buying packs with those cards. Anyway, the next patch will focus on enabling ranked play and then we'll probably open the game to the public at large for free. I still need to add a bunch of units and also finish the "painting" prep for the units, which is a ton of work. But it's coming! Patch 16 full notes: - Added Hotseat Coop Mode - Added Unique Control tiles to each faction; these tiles are not available in the edit…

  • EA Patch 16 - 19 January 2018

    I've uploaded a new patch today with a bunch of new content and features. Probably the stuff that you'll care about most is: 1. You can play Hot-Seat MP on one computer. Let me know what you think about how that all works. 2. You can earn gold for beating the AI. It's not a lot right now. 3. You can spend the gold on some vanity items or on card packs. Obviously everyone here has all the cards already because you bought the game, but in the future the F2P players will be buying packs with those cards. Anyway, the next patch will focus on enabling ranked play and then we'll probably open the game to the public at large for free. I still need to add a bunch of units and also finish the "painting" prep for the units, which is a ton of work. But it's coming! Patch 16 full notes: - Added Hotseat Coop Mode - Added Unique Control tiles to each faction; these tiles are not available in the edit…

  • Patch 15 Available - 4 October 2017

    Hi folks, I've updated the game to version 15. This isn't quite as flashy a patch as previous ones, but I solved a few tricky back-end problems that interfered with certain skills working properly in multiplayer. Patch 15 Work in Progress - Fixed some issues relating to re-pooling tiles after loading maps, like their base colors not being reset perfectly, or Runestones thinking they are still owned - The AI will now only attempt to move to tiles with a headroom clearance of 5 tiles or greater. There were some instances where they would teleport or prepare ambushes on tiles without enough headroom - Fixed up the AI to not get confused when it kills a player character. I've seen it do some odd things like accidentally polymorph a friendly unit, things like that. It should behave less drunkenly now. - Fixed an issue with deploying a Clamp Trap to a water space - Fixed an issue where attack…

  • Patch 15 Available - 4 October 2017

    Hi folks, I've updated the game to version 15. This isn't quite as flashy a patch as previous ones, but I solved a few tricky back-end problems that interfered with certain skills working properly in multiplayer. Patch 15 Work in Progress - Fixed some issues relating to re-pooling tiles after loading maps, like their base colors not being reset perfectly, or Runestones thinking they are still owned - The AI will now only attempt to move to tiles with a headroom clearance of 5 tiles or greater. There were some instances where they would teleport or prepare ambushes on tiles without enough headroom - Fixed up the AI to not get confused when it kills a player character. I've seen it do some odd things like accidentally polymorph a friendly unit, things like that. It should behave less drunkenly now. - Fixed an issue with deploying a Clamp Trap to a water space - Fixed an issue where attack…

  • Patch 14 Now Available - 8 September 2017

    Patch 14 This week's patch focused on some behind-the-scenes improvements and bug-fixing. We also added some new cards to bolster existing themes and provide some new options. This brings our card count up to 238 cards. Progress was a bit slower this week because I got horrible food poisoning / Norovirus / something nasty like that. Next week will be better! We're well on our way to getting an official launch set together. We've still got a long road ahead of us, but we're getting there one day at a time! Notes: - Updates to tile and decor pooling for faster loading. We'll trade a little bit extra up-front loading from disk for much faster loads once the game is up and running - Fixed bug with reclaimer obelisk not working properly when attacked by an enemy - Fixed issue where units could become stuck on damaging fire tiles - Fixed pack hunter to work properly - Fixed an issue with the…

  • Patch 14 Now Available - 8 September 2017

    Patch 14 This week's patch focused on some behind-the-scenes improvements and bug-fixing. We also added some new cards to bolster existing themes and provide some new options. This brings our card count up to 238 cards. Progress was a bit slower this week because I got horrible food poisoning / Norovirus / something nasty like that. Next week will be better! We're well on our way to getting an official launch set together. We've still got a long road ahead of us, but we're getting there one day at a time! Notes: - Updates to tile and decor pooling for faster loading. We'll trade a little bit extra up-front loading from disk for much faster loads once the game is up and running - Fixed bug with reclaimer obelisk not working properly when attacked by an enemy - Fixed issue where units could become stuck on damaging fire tiles - Fixed pack hunter to work properly - Fixed an issue with the…

  • Patch 13 is up! - 30 August 2017

    Hi folks. This week's content patch continues to expand upon the Helguard faction. In addition to the normal bug fixes we have added a big bunch of new champions, spells, and equipment. I also added a Frogman that someone requested on the forums because, well, why not? Patch notes: EA Patch 13 - Multiple Fixes to Campaign Creation in the Map Editor. Several known issues resolved: - Fixed issue where sometimes clicking a campaign in the campaign save panel will only show one or two maps instead of all maps in the chain - Fixed an issue where an otherwise valid battle map connection would nevertheless boot you to main menu upon victory - Fixed an issue where having a runestone selected would not allow you to select a champion without first clearing your selection - Added "Odium Rex" Champion - Added "Demonic Brute" Champion - Added "Void Witch" Champion - Added "Reclaimer Obelisk" structu…

  • Patch 13 is up! - 30 August 2017

    Hi folks. This week's content patch continues to expand upon the Helguard faction. In addition to the normal bug fixes we have added a big bunch of new champions, spells, and equipment. I also added a Frogman that someone requested on the forums because, well, why not? Patch notes: EA Patch 13 - Multiple Fixes to Campaign Creation in the Map Editor. Several known issues resolved: - Fixed issue where sometimes clicking a campaign in the campaign save panel will only show one or two maps instead of all maps in the chain - Fixed an issue where an otherwise valid battle map connection would nevertheless boot you to main menu upon victory - Fixed an issue where having a runestone selected would not allow you to select a champion without first clearing your selection - Added "Odium Rex" Champion - Added "Demonic Brute" Champion - Added "Void Witch" Champion - Added "Reclaimer Obelisk" structu…

  • New Content / Faction Patch! - 23 August 2017

    Hi folks, we've got a new patch for you with a bunch of new cards and bug fixes! This patch introduces some units from the "Helguard" faction. We still only have a few Champions so you can't make a full deck yet, but you can put them into your Skirmish decks for other factions and have fun with them. Our push continues to be on content right now. This brings us to 213 cards spread out over six factions + neutral cards. I'll be expanding that number every week as we move towards content completion on the Fantasy set. If you want to suggest some cards to add, by the way, I'm in need of some community inspiration for spell and equipment ideas. Please let me know what you want to see! EA Patch 12 Fixes: - Fixed some bugs that would prevent your Campaigns from working properly if the first map was an overworld map - Fixed a bug that could occur if multiple "intensify" effects were present on…

  • New Content / Faction Patch! - 23 August 2017

    Hi folks, we've got a new patch for you with a bunch of new cards and bug fixes! This patch introduces some units from the "Helguard" faction. We still only have a few Champions so you can't make a full deck yet, but you can put them into your Skirmish decks for other factions and have fun with them. Our push continues to be on content right now. This brings us to 213 cards spread out over six factions + neutral cards. I'll be expanding that number every week as we move towards content completion on the Fantasy set. If you want to suggest some cards to add, by the way, I'm in need of some community inspiration for spell and equipment ideas. Please let me know what you want to see! EA Patch 12 Fixes: - Fixed some bugs that would prevent your Campaigns from working properly if the first map was an overworld map - Fixed a bug that could occur if multiple "intensify" effects were present on…

  • Map-Maker Hot Fix - 14 August 2017

    Hi Folks. I did a lot of behind-the-scenes optimization in patch 11, and one of the unforseen side effects was to cause a bug that could prevent you from saving maps that you make in the editor! I'm sorry if that has caused any trouble! There's a hotfix to 11 going up right now that will resolve this issue!

  • Map-Maker Hot Fix - 14 August 2017

    Hi Folks. I did a lot of behind-the-scenes optimization in patch 11, and one of the unforseen side effects was to cause a bug that could prevent you from saving maps that you make in the editor! I'm sorry if that has caused any trouble! There's a hotfix to 11 going up right now that will resolve this issue!

  • Demo Updated & EA Patch 11! - 12 August 2017

    Hi folks. I have released an updated Demo version 3 that includes all bug fixes and feature improvements, bring it up to date with the Early Access version. It still has limited content, and you cannot use the Workshop in the demo or unlock rewards from Challenges. However, you can play the entire EA Intro Campaign, as well as multiplayer matches and single player skirmishes, so have fun! The EA version 11 patch is now up. Patch notes as follows: Fixes: - Fixed a number of skill- and spell-related bugs - Fixed issue with tooltips not parsing out conditions for extra information Additions: - Added Dwarven Nexus - Added a pooling system to make map loading progress more smoothly - A bunch of skills accidentally had a +1 DMG modifer added to them, so that whenever the skill fired a champ would gain +1 DMG. That is fixed - Added "Mass Invisibility" spell - Added "Fairy Portal" structure - A…

  • Demo Updated & EA Patch 11! - 12 August 2017

    Hi folks. I have released an updated Demo version 3 that includes all bug fixes and feature improvements, bring it up to date with the Early Access version. It still has limited content, and you cannot use the Workshop in the demo or unlock rewards from Challenges. However, you can play the entire EA Intro Campaign, as well as multiplayer matches and single player skirmishes, so have fun! The EA version 11 patch is now up. Patch notes as follows: Fixes: - Fixed a number of skill- and spell-related bugs - Fixed issue with tooltips not parsing out conditions for extra information Additions: - Added Dwarven Nexus - Added a pooling system to make map loading progress more smoothly - A bunch of skills accidentally had a +1 DMG modifer added to them, so that whenever the skill fired a champ would gain +1 DMG. That is fixed - Added "Mass Invisibility" spell - Added "Fairy Portal" structure - A…

  • Big Patch! - 9 August 2017

    Hi folks, a new patch has gone up adding a bunch of new content, bug fixes and more. Patch notes here: EA Version 0.0.10 Fixes: - fixed an issue with the Dwarven beer maiden causing the game to hang - fixed a bug with the Knight of Avalon not being able to shoot a fireball from the fire wand. - fixed battle coordinator to now respect range properly - fixed an issue where you could select a stealthed unit from the enemy team by clicking around and getting lucky - fixed a bug where you could sometimes continue in a campaign map without picking rewards - fixed forge repair so it can properly target stuff - fixed testudo - you can't move or counterattack in testudo, but you can Rotate Upgrades: - Added the Elysian Standard structure card, and associated skills - AI now respect minimum range for skills; previously they could deploy a skill while too close - Upgraded some animations and sfx o…

  • Big Patch! - 9 August 2017

    Hi folks, a new patch has gone up adding a bunch of new content, bug fixes and more. Patch notes here: EA Version 0.0.10 Fixes: - fixed an issue with the Dwarven beer maiden causing the game to hang - fixed a bug with the Knight of Avalon not being able to shoot a fireball from the fire wand. - fixed battle coordinator to now respect range properly - fixed an issue where you could select a stealthed unit from the enemy team by clicking around and getting lucky - fixed a bug where you could sometimes continue in a campaign map without picking rewards - fixed forge repair so it can properly target stuff - fixed testudo - you can't move or counterattack in testudo, but you can Rotate Upgrades: - Added the Elysian Standard structure card, and associated skills - AI now respect minimum range for skills; previously they could deploy a skill while too close - Upgraded some animations and sfx o…

Patch notes and updates

S.noRelease datePatch nameGID number
13 May 2018Free to Play Beta Released / Patch Notes2394104285096398276
219 February 2018Quick Fix Update4249665521684082465
319 January 2018EA Patch 164249665521684082566
44 October 2017Patch 15 Available4249665521684082689
58 September 2017Patch 14 Now Available4249665521684082810
630 August 2017Patch 13 is up!4249665521684082910
723 August 2017New Content / Faction Patch!4249665521684083025
812 August 2017Demo Updated & EA Patch 11!4249665521684083233
99 August 2017Big Patch!4249665521684083341

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID428610
Live current players0
SteamPulse tracked peak24
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateJul 20, 2017
DeveloperZero Sum Games
PublisherNot available
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent55%
Positive reviews84
Negative reviews70
Total reviews154
Steam recommendationsNot available
AchievementsNot available
Average playtime forever1,506 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/428610/

Short description

Longsword is a game of hardcore turn-based tactical combat. Build decks of spells and miniatures to fight against humans or the AI in skirmishes and campaigns. Earn cards through play or just pay once for the whole set.

About this game

Longsword is a game of tabletop miniature combat. Assemble armies of miniature figurines, create the battlefield terrain of your dreams, and play turn-based tactical battles in solo campaigns, AI skirmishes, and online multiplayer! Unleash your creativity and share your creations with the world! Features: • Deep, Turn-based tabletop tactics made digital • Solo skirmish and Campaign modes to learn the game, and Multiplayer modes to test your skills against the world • Table Editor with Workshop integration to make your own tables and share them with the world • More than 250 Champions, Spells, Structures, and Legendary equipment cards • Hundreds of unique skills and conditions for incredible tactical depth • Free Demo!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: Free
  • Highest observed: Free

Longsword - Tabletop Tactics's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Longsword - Tabletop Tactics's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Longsword - Tabletop Tactics at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-23FreeFreeNo discountSteam Store

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R.E.P.O.12,45423 September 2026 - 04:01:51 UTC266,908420,693semiwork
Schedule I11,11323 September 2026 - 02:37:45 UTC455,652297,022TVGS

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