SPSTEAMPULSELIVE ANALYTICS
I WAS A KING

I WAS A KING Steam metadata

Heritage Incorporation | Jun 19, 2026 | game

Released

0players observed · 6 October 2026 - 00:57:38 UTC

IndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

I WAS A KING metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJun 19, 2026
  • DeveloperHeritage Incorporation
  • PublisherHeritage Incorporation

Genres: Indie, Strategy

Company pages: Developer: Heritage IncorporationPublisher: Heritage Incorporation

Top Steam chartsTop 100 gamesGame directorySteam Store page

I WAS A KING Steam metadata

I WAS A KING metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4296250/metadata
Steam Storehttps://store.steampowered.com/app/4296250/
Steam Communityhttps://steamcommunity.com/app/4296250
PCGamingWiki search
IGDB searchSearch IGDB for I WAS A KING

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$4.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Adjustable Text Size, Color Alternatives, Adjustable Difficulty, Keyboard Only Option

Achievements

17

Platform releases
  • Steam 20 June 2026

Latest Steam announcements

  • V31.10–V31.13.2 Patch Notes - 13 July 2026

    Linux GUI Stability, Audio Rework, Model Preparation UI, Typing, and Turn Display Fixes This document covers only the changes from V31.10 through V31.13.2. The main focus of this update range is Linux GUI scaling, scene and audio transitions, local AI model preparation UI, startup stability, agenda typing behavior, and dynamic turn progress display. V31.10 — Linux DPI Scaling Parity We fixed an issue where the Linux GUI could appear almost twice as large under XWayland or high-DPI environments. When Linux Tk automatically adopted a 144–192 DPI environment, fixed Canvas coordinates remained unchanged while fonts and native widgets could become 1.5–2 times larger. V31.10 normalizes the Linux GUI to the same 96 DPI baseline as the Windows version. Reference window size: 1180 × 760 Tk scaling: approximately 1.3333 Reference DPI: 96 Example diagnostic log: Tk scaling: native=2.6667, applied=…

  • V31.10 Cumulative Patch Notes - 11 July 2026

    I WAS A KINGNight Court, Foreign Armies, Linux Stability, and GUI ParitySince V30.119, IWAK has expanded from a court-decision game into a royal governance simulation featuring a day-and-night ruling cycle, policy fatigue, court collapse, foreign invasion, multiple endings, and Steam/Linux launch integrity.This cumulative patch note consolidates the major changes from **V30.119 Night Action Mode** through V31.10 Linux GUI Parity Update.1. Night Action ModeEvery five turns, the King briefly steps away from daytime affairs and enters the night phase.Night Action ChoicesA. Open a book and review the affairs of stateB. Privately summon the Chief Royal SecretaryC. Visit the King's old teacherD. Train in martial disciplineE. Go incognito and listen to the night marketF. Take a late royal meal and recoverG. Spend time with the Crown PrinceEach action includes a dedicated first-person cutscene,…

  • V30.105–V30.109 Patch Notes - 8 July 2026

    V30.105 - Fixed English mode activation from English royal names/input - Added bilingual startup guidance - Added payload-to-GUI language switch token V30.106 - Added per-run seed generation - Preserved run seed across save/load - Added /seed and /runseed commands - Added /잠행, /암행, /incognito, /secret commands - Added separate incognito template CSV - Incognito results can influence next-turn agenda weighting V30.107 - Expanded incognito templates - Added Korean and English incognito reports - Added variant_group repetition control - Capped incognito effect budget to 2 - Synced incognito template aliases and config.zip V30.108 - Added hidden royal leisure command detection - Added Korean and English leisure/hunting/banquet keyword matching - Resolves leisure commands as entrusting state affairs to ministers - Applies Royal Authority -2, Public Sentiment -1, Rumor +1 - Forces a diplomacy…

  • Royal Court GUI Stability Update — BGM, Rendering, Input Flow, and Web Demo - 7 July 2026

    Greetings, Your Majesty.This update focuses on one major goal: making I WAS A KING feel less like a terminal experiment and more like a complete royal court simulation.Over the last several builds, we rebuilt large parts of the Steam GUI pipeline, improved music playback, reduced visual flicker, cleaned up repeated text output, and added a no-install browser demo path for new players.Major ImprovementsRoyal GUI rendering has been rebuiltThe court log area has been reworked to reduce flicker and improve readability.Earlier versions could redraw too much of the interface whenever a new block of text appeared. This could cause visible flashing during typewriter output or when new court messages were added.The log renderer now uses a more stable layered Canvas approach. Text appears over the royal court background without large opaque blocks, while preserving the atmosphere of the palace sc…

  • V30.96 Patchnote - 6 July 2026

    three-hundred columns of petitions and 1200 columns of decisions has been improved. Also, new trailer and web demo will soon be available at https://king.heritage-labs.net. Thanks for your reign, Your Highness.

  • IWAK V30.87–V30.93 Patch Notes - 5 July 2026

    The V30.87 through V30.93 update cycle focuses on making IWAK’s Steam GUI build more stable, more presentable, and more reliable for Windows and Linux distribution. The major areas of improvement are build stability, BGM playback, typewriter rendering, UI polish, and AI model launch routing. The build system has been hardened first. Previously, a pygame installation failure could block the entire build process. pygame is now treated as an optional BGM backend. When a compatible pygame wheel is available, the BGM backend is bundled. When it is not available, music is disabled gracefully while the game build continues. Both Windows and Linux build scripts now avoid pygame source builds and use wheel-only installation attempts. Even without pygame, the GUI, CSV agenda system, save flow, Steam Host, and achievement bridge remain functional. A pygame-ce fallback path has also been added. If…

  • I WAS A KING — BGM Integration and Build Stabilization Update - 5 July 2026

    Your Majesty, This update adds the first proper background music system to I WAS A KING and stabilizes the Windows / Linux Steam GUI build pipeline around it. The biggest change is the introduction of adaptive BGM. The game no longer relies only on text, background art, and UI atmosphere. Music now changes according to the state of the realm. The opening phase, peaceful court management, and national crisis states each have their own musical mood. The current music mapping is simple and deliberate. The opening track is used when a new reign begins and the first court session opens. The calm track is used during stable peacetime governance. The danger track is used when the realm begins to collapse, such as when public morale falls, rumors spread, the treasury weakens, royal authority declines, administrative control breaks down, or crisis conditions begin to emerge. Music transitions no…

  • I WAS A KING — Recent Update Notes V30.64 ~ V30.72 - 5 July 2026

    # I WAS A KING — Recent Update Notes V30.64 ~ V30.72 Your Majesty, Since the last cumulative update notice, I WAS A KING has received another round of important patches focused on court agenda content, typewriter presentation, Linux UTF-8 behavior, build warning cleanup, input responsiveness, and Steam achievement synchronization. The biggest change in this cycle is that the court agenda system has been expanded and stabilized around a 300-issue CSV-based agenda pool. Earlier builds still carried traces of the older hardcoded agenda generator, which meant that some new agenda text could be mixed with older fallback wording or keyword-like fragments. This has now been cleaned up so that the game uses the intended CSV agenda set more consistently. V30.64 began this work by rewriting the court agenda and petition CSV surface. Issue titles, setup text, and choice descriptions were rewritten…

  • I WAS A KING — Cumulative Update Notes V30.27 ~ V30.63 - 4 July 2026

    # I WAS A KING — Cumulative Update Notes V30.27 ~ V30.63 Your Majesty, Over the recent update cycle, I WAS A KING has received a major series of improvements across the Royal Court GUI, Steam integration, playable demo builds, achievement handling, readability, Linux/Windows packaging, and the Steamworks runtime layer. This announcement summarizes all major updates from V30.27 through V30.63. The main focus areas were: 1. Major readability and visual polish for the Royal Court GUI 2. Linux / Windows Steam GUI runtime stabilization 3. Dedicated playable demo build support 4. Diplomacy / Help / Petition / Court document UI cleanup 5. Achievement condition and Steam Achievement Bridge improvements 6. Steamworks native runtime packaging fixes --- # Major Changes ## Royal Court GUI Overhaul The largest visible change since V30.27 is the Royal Court GUI. The previous interface was functional,…

  • GUI is comming! - 25 June 2026

    English Patch NotesThis update rebuilds the Linux presentation layer of I WAS A KING into a dedicated Royal Court GUI and adds a diplomacy view to the court interface.Added a GUI-owned Diplomacy tab for Ming relations, national prestige, external threats, trade, and envoy incidents.Rebuilt the Linux court interface with full-window scene backgrounds and better panel composition.Added semantic text coloring so narration, advisers, warnings, outcomes, and royal/system messages are easier to distinguish.Added GUI-side typewriter output at roughly 100 characters per second.Cleaned up the home tab UX and removed confusing bracket states from the court tab.Moved left/right adviser trust indicators to the right side of the top panel and removed the redundant people indicator.Tightened default line spacing and cell padding for a denser court transcript.Removed noisy per-turn status labels for d…

  • Playtest Opens on March 2 — Updates will be driven by your feedback - 11 February 2026

    I’m the solo developer of I WAS A KING. In order to increase quality of the game, I've decided to change release schedule. In March 2, 2026, Our Playtest goes live. This public test is focused on collecting real player feedback so we can iterate quickly and ship better updates based on what you experience.How to join· Visit the Steam store page and click Request Access for the Playtest.· Once approved, you can install and launch the Playtest from your Library.What we’re testing· The core loop: two petitions per day, you type a decree, then face the fallout.· How tone and court interpretation affect the narrative and consequences.· Readability and pacing (anything that feels confusing or “static”How to send feedback· Please share what you loved, what felt unclear, and what felt frustrating — via comments or the feedback form (linked in the announcement).· Key questions: “Do you understan…

  • 〈I WAS A KING〉 Coming Soon Announcement - 23 January 2026

    The court has completed its preparations, and 〈I WAS A KING〉 has been formally posted on Steam as Coming Soon.This title is governed by the following principles of state:Outcomes are decided by rules.The voice of the court is carried by AI.Words may be spoken freely, but responsibility cannot be avoided.Each turn, two petitions rise before the throne. Your decree is recorded at once, and its consequences will arrive in the turns that follow.If the treasury is depleted, authority collapses immediately. Public support may endure briefly, but it will not wait forever. Dismissals are permitted— yet should they be abused, the realm will be watching Your Highness.This is not a game of spectacle. There are no flashy graphics, no endless grind. Only records, judgment, and the weight of rule.Until release, the court will continue its preparations. Adding the title to your wishlist would greatly…

Patch notes and updates

S.noRelease datePatch nameGID number
113 July 2026V31.10–V31.13.2 Patch Notes1837955055362300
211 July 2026V31.10 Cumulative Patch Notes1837955055358864
38 July 2026V30.105–V30.109 Patch Notes1836506165579559
46 July 2026V30.96 Patchnote1836506165575691
55 July 2026IWAK V30.87–V30.93 Patch Notes1836506165574810
65 July 2026I WAS A KING — BGM Integration and Build Stabilization Update1836506165574227
75 July 2026I WAS A KING — Recent Update Notes V30.64 ~ V30.721836506165573692
84 July 2026I WAS A KING — Cumulative Update Notes V30.27 ~ V30.631836506165571851

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4296250
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJun 19, 2026
DeveloperHeritage Incorporation
PublisherHeritage Incorporation
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements17
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4296250/

Short description

A court-driven, text-based strategy game where your words become decrees. Two petitions per turn—type carefully, face the backlash, and remember: you WERE a King.

About this game

Set in a fictional Joseon court, every adviser is voiced by a locally-run AI—so no two reigns sound the same. Your words are law. In a Joseon court where every decree has consequences, read petitions, command in your own words, manage rival advisers, and survive the reign you create. Rule with words. Fall by words. I WAS A KING is a deterministic, text-based political simulator set in a fictional Joseon court. Each day, two petitions reach the throne. You do not click a preset answer. You write the decree yourself—and the court reads not only your decision, but your tone. WHAT YOU DO Read petitions from ministers, factions, and the people. Issue decrees in natural language. Decide not only policy, but tone - merciful, ruthless, evasive, pragmatic, or reckless. Manage royal authority, treasury, public sentiment, rumors, and factional pressure. Face deterministic consequences - no hidden RNG decides your reign. Reach a final record that remembers what kind of king you became. THE COURT REMEMBERS HOW YOU SPEAK Most choice games ask what you choose. I WAS A KING asks how you speak. A decree can calm a crisis, insult a minister, empower a faction, or create tomorrow’s disaster. Some consequences arrive immediately. Others return later, when the court has not forgotten what you said. RIVAL ADVISERS, SHIFTING TRUST The Left and Right Advisers interpret the kingdom from opposing political instincts. When your decrees align with one side, adviser credibility can rise or collapse. If the gap grows too wide, factional tension begins to damage public trust. If you push one adviser too far, and they may resign. A successor then enters the court with a different voice and advice style. AI WITH CLEAR BOUNDARIES AI is used to advisors' commentary only. It does not decide the game’s outcomes. Core consequences, metric changes, and ending logic are resolved by the authored rule system, whish is independent of AI systems. FEATURES A complete 4-hour reign: no live service, no endless grind. Natural-language decree input Deterministic political consequences. Rival adviser credibility, resignation, and successor voices. Delayed backlash and court memory. Multipl…

Supported languages

English, Korean

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
64Adjustable Text Size
66Color Alternatives
78Adjustable Difficulty
75Keyboard Only Option
74Playable without Timed Input
79Save Anytime
62Family Sharing

Regional ratings

BoardRatingDescriptors
kgrballNot available
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

I WAS A KING's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

I WAS A KING's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records I WAS A KING at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$4.99$4.99No discountSteam Store

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