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I WAS A KING

I WAS A KING Steam news

Heritage Incorporation | Jun 19, 2026 | game

Released

0players observed · 5 October 2026 - 22:32:54 UTC

IndieStrategySteam Store

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I WAS A KING news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

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  • Release dateJun 19, 2026
  • DeveloperHeritage Incorporation
  • PublisherHeritage Incorporation

Genres: Indie, Strategy

Company pages: Developer: Heritage IncorporationPublisher: Heritage Incorporation

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I WAS A KING Steam news

I WAS A KING news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V31.10–V31.13.2 Patch Notes - 13 July 2026

    Linux GUI Stability, Audio Rework, Model Preparation UI, Typing, and Turn Display Fixes This document covers only the changes from V31.10 through V31.13.2. The main focus of this update range is Linux GUI scaling, scene and audio transitions, local AI model preparation UI, startup stability, agenda typing behavior, and dynamic turn progress display. V31.10 — Linux DPI Scaling Parity We fixed an issue where the Linux GUI could appear almost twice as large under XWayland or high-DPI environments. When Linux Tk automatically adopted a 144–192 DPI environment, fixed Canvas coordinates remained unchanged while fonts and native widgets could become 1.5–2 times larger. V31.10 normalizes the Linux GUI to the same 96 DPI baseline as the Windows version. Reference window size: 1180 × 760 Tk scaling: approximately 1.3333 Reference DPI: 96 Example diagnostic log: Tk scaling: native=2.6667, applied=…

  • V31.10 Cumulative Patch Notes - 11 July 2026

    I WAS A KINGNight Court, Foreign Armies, Linux Stability, and GUI ParitySince V30.119, IWAK has expanded from a court-decision game into a royal governance simulation featuring a day-and-night ruling cycle, policy fatigue, court collapse, foreign invasion, multiple endings, and Steam/Linux launch integrity.This cumulative patch note consolidates the major changes from **V30.119 Night Action Mode** through V31.10 Linux GUI Parity Update.1. Night Action ModeEvery five turns, the King briefly steps away from daytime affairs and enters the night phase.Night Action ChoicesA. Open a book and review the affairs of stateB. Privately summon the Chief Royal SecretaryC. Visit the King's old teacherD. Train in martial disciplineE. Go incognito and listen to the night marketF. Take a late royal meal and recoverG. Spend time with the Crown PrinceEach action includes a dedicated first-person cutscene,…

  • V30.105–V30.109 Patch Notes - 8 July 2026

    V30.105 - Fixed English mode activation from English royal names/input - Added bilingual startup guidance - Added payload-to-GUI language switch token V30.106 - Added per-run seed generation - Preserved run seed across save/load - Added /seed and /runseed commands - Added /잠행, /암행, /incognito, /secret commands - Added separate incognito template CSV - Incognito results can influence next-turn agenda weighting V30.107 - Expanded incognito templates - Added Korean and English incognito reports - Added variant_group repetition control - Capped incognito effect budget to 2 - Synced incognito template aliases and config.zip V30.108 - Added hidden royal leisure command detection - Added Korean and English leisure/hunting/banquet keyword matching - Resolves leisure commands as entrusting state affairs to ministers - Applies Royal Authority -2, Public Sentiment -1, Rumor +1 - Forces a diplomacy…

  • Royal Court GUI Stability Update — BGM, Rendering, Input Flow, and Web Demo - 7 July 2026

    Greetings, Your Majesty.This update focuses on one major goal: making I WAS A KING feel less like a terminal experiment and more like a complete royal court simulation.Over the last several builds, we rebuilt large parts of the Steam GUI pipeline, improved music playback, reduced visual flicker, cleaned up repeated text output, and added a no-install browser demo path for new players.Major ImprovementsRoyal GUI rendering has been rebuiltThe court log area has been reworked to reduce flicker and improve readability.Earlier versions could redraw too much of the interface whenever a new block of text appeared. This could cause visible flashing during typewriter output or when new court messages were added.The log renderer now uses a more stable layered Canvas approach. Text appears over the royal court background without large opaque blocks, while preserving the atmosphere of the palace sc…

  • V30.96 Patchnote - 6 July 2026

    three-hundred columns of petitions and 1200 columns of decisions has been improved. Also, new trailer and web demo will soon be available at https://king.heritage-labs.net. Thanks for your reign, Your Highness.

  • IWAK V30.87–V30.93 Patch Notes - 5 July 2026

    The V30.87 through V30.93 update cycle focuses on making IWAK’s Steam GUI build more stable, more presentable, and more reliable for Windows and Linux distribution. The major areas of improvement are build stability, BGM playback, typewriter rendering, UI polish, and AI model launch routing. The build system has been hardened first. Previously, a pygame installation failure could block the entire build process. pygame is now treated as an optional BGM backend. When a compatible pygame wheel is available, the BGM backend is bundled. When it is not available, music is disabled gracefully while the game build continues. Both Windows and Linux build scripts now avoid pygame source builds and use wheel-only installation attempts. Even without pygame, the GUI, CSV agenda system, save flow, Steam Host, and achievement bridge remain functional. A pygame-ce fallback path has also been added. If…

  • I WAS A KING — BGM Integration and Build Stabilization Update - 5 July 2026

    Your Majesty, This update adds the first proper background music system to I WAS A KING and stabilizes the Windows / Linux Steam GUI build pipeline around it. The biggest change is the introduction of adaptive BGM. The game no longer relies only on text, background art, and UI atmosphere. Music now changes according to the state of the realm. The opening phase, peaceful court management, and national crisis states each have their own musical mood. The current music mapping is simple and deliberate. The opening track is used when a new reign begins and the first court session opens. The calm track is used during stable peacetime governance. The danger track is used when the realm begins to collapse, such as when public morale falls, rumors spread, the treasury weakens, royal authority declines, administrative control breaks down, or crisis conditions begin to emerge. Music transitions no…

  • I WAS A KING — Recent Update Notes V30.64 ~ V30.72 - 5 July 2026

    # I WAS A KING — Recent Update Notes V30.64 ~ V30.72 Your Majesty, Since the last cumulative update notice, I WAS A KING has received another round of important patches focused on court agenda content, typewriter presentation, Linux UTF-8 behavior, build warning cleanup, input responsiveness, and Steam achievement synchronization. The biggest change in this cycle is that the court agenda system has been expanded and stabilized around a 300-issue CSV-based agenda pool. Earlier builds still carried traces of the older hardcoded agenda generator, which meant that some new agenda text could be mixed with older fallback wording or keyword-like fragments. This has now been cleaned up so that the game uses the intended CSV agenda set more consistently. V30.64 began this work by rewriting the court agenda and petition CSV surface. Issue titles, setup text, and choice descriptions were rewritten…

  • I WAS A KING — Cumulative Update Notes V30.27 ~ V30.63 - 4 July 2026

    # I WAS A KING — Cumulative Update Notes V30.27 ~ V30.63 Your Majesty, Over the recent update cycle, I WAS A KING has received a major series of improvements across the Royal Court GUI, Steam integration, playable demo builds, achievement handling, readability, Linux/Windows packaging, and the Steamworks runtime layer. This announcement summarizes all major updates from V30.27 through V30.63. The main focus areas were: 1. Major readability and visual polish for the Royal Court GUI 2. Linux / Windows Steam GUI runtime stabilization 3. Dedicated playable demo build support 4. Diplomacy / Help / Petition / Court document UI cleanup 5. Achievement condition and Steam Achievement Bridge improvements 6. Steamworks native runtime packaging fixes --- # Major Changes ## Royal Court GUI Overhaul The largest visible change since V30.27 is the Royal Court GUI. The previous interface was functional,…

  • GUI is comming! - 25 June 2026

    English Patch NotesThis update rebuilds the Linux presentation layer of I WAS A KING into a dedicated Royal Court GUI and adds a diplomacy view to the court interface.Added a GUI-owned Diplomacy tab for Ming relations, national prestige, external threats, trade, and envoy incidents.Rebuilt the Linux court interface with full-window scene backgrounds and better panel composition.Added semantic text coloring so narration, advisers, warnings, outcomes, and royal/system messages are easier to distinguish.Added GUI-side typewriter output at roughly 100 characters per second.Cleaned up the home tab UX and removed confusing bracket states from the court tab.Moved left/right adviser trust indicators to the right side of the top panel and removed the redundant people indicator.Tightened default line spacing and cell padding for a denser court transcript.Removed noisy per-turn status labels for d…

  • Playtest Opens on March 2 — Updates will be driven by your feedback - 11 February 2026

    I’m the solo developer of I WAS A KING. In order to increase quality of the game, I've decided to change release schedule. In March 2, 2026, Our Playtest goes live. This public test is focused on collecting real player feedback so we can iterate quickly and ship better updates based on what you experience.How to join· Visit the Steam store page and click Request Access for the Playtest.· Once approved, you can install and launch the Playtest from your Library.What we’re testing· The core loop: two petitions per day, you type a decree, then face the fallout.· How tone and court interpretation affect the narrative and consequences.· Readability and pacing (anything that feels confusing or “static”How to send feedback· Please share what you loved, what felt unclear, and what felt frustrating — via comments or the feedback form (linked in the announcement).· Key questions: “Do you understan…

  • 〈I WAS A KING〉 Coming Soon Announcement - 23 January 2026

    The court has completed its preparations, and 〈I WAS A KING〉 has been formally posted on Steam as Coming Soon.This title is governed by the following principles of state:Outcomes are decided by rules.The voice of the court is carried by AI.Words may be spoken freely, but responsibility cannot be avoided.Each turn, two petitions rise before the throne. Your decree is recorded at once, and its consequences will arrive in the turns that follow.If the treasury is depleted, authority collapses immediately. Public support may endure briefly, but it will not wait forever. Dismissals are permitted— yet should they be abused, the realm will be watching Your Highness.This is not a game of spectacle. There are no flashy graphics, no endless grind. Only records, judgment, and the weight of rule.Until release, the court will continue its preparations. Adding the title to your wishlist would greatly…

Patch notes and updates

S.noRelease datePatch nameGID number
113 July 2026V31.10–V31.13.2 Patch Notes1837955055362300
211 July 2026V31.10 Cumulative Patch Notes1837955055358864
38 July 2026V30.105–V30.109 Patch Notes1836506165579559
46 July 2026V30.96 Patchnote1836506165575691
55 July 2026IWAK V30.87–V30.93 Patch Notes1836506165574810
65 July 2026I WAS A KING — BGM Integration and Build Stabilization Update1836506165574227
75 July 2026I WAS A KING — Recent Update Notes V30.64 ~ V30.721836506165573692
84 July 2026I WAS A KING — Cumulative Update Notes V30.27 ~ V30.631836506165571851

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