Around The Core news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 24 September 2026 - 06:17:03 UTC
- SteamPulse tracked peak16
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score88% positive
- Total reviews52
- Release dateAug 21, 2026
- Developerdraftentropy
- Publisherdraftentropy
Company pages: Developer: draftentropyPublisher: draftentropy
Around The Core Steam news
Around The Core news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Controller Support Update - 27 August 2026
Hello Spaceshooters!Controller support is now available in Around The Core!You can now play the game using a controller, including navigating menus, choosing upgrades, and playing through runs without needing to switch back to keyboard and mouse.This was something I wanted to add earlier, but a few unexpected issues around launch pushed it back. Thanks to everyone who asked about it and waited patiently.Here’s what changed:Controller support addedNot Today AchievementAdjusted the requirements for the "Not Today" achievement to make it easier and more realistically achievable. The previous requirement ended up being more difficult than intended, so it has been rebalanced based on player feedback.Bug fixesMinor bug fixes.That’s all for this update. As always, if you run into any problems with anything, feel free to report them in the Steam Discussions. Until that day, may your runs be ful…
- Post-Launch Update - Combat Improvements, Visual Polish and Audio Updates - 23 August 2026
Hello Spaceshooters!Since launch, I've been going through your feedback and keeping an eye on a few areas that could use some improvement. This update focuses mostly on balancing, small quality-of-life changes, and some visual and audio polish to make the overall experience feel smoother.Also, thank you to everyone who has played the game, shared feedback, reported issues, or left a review. It genuinely helps me see what needs more attention and decide what to improve next!Here’s what changed:Enemy & Boss BalancingI received a lot of feedback about this. I didn't realize just how frustrating the Kamikaze enemies could be. Kamikaze enemies have been rebalanced to make encounters feel fairer and less overwhelming. Their movement speed, health, and spawn frequency have all been adjusted.The Fracture boss has also been made more accessible. Its health has been reduced, while the reward for…
- V1.12 - Visual Polish, Capsule Art and Build Optimization - 1 June 2026
Hi Guys! This isn't a massive content update, but after receiving feedback and spending more time with the demo, I noticed several areas that could use some attention. As a result, I've made a variety of fixes, improvements, and optimization changes to help create a smoother experience.Here’s what changed:Improved Drop Colors and Effect MaterialsDrops are easier to identify and stand out more clearly during combat. Less squinting at the screen, more collecting shiny things.Improved skill names and descriptionsSome grammar mistakes slipped into the Skill Detail View descriptions. They've now been corrected because getting criticized by my grammar teacher is a completely different boss fight.Improved Build Profiles and General Build OptimizationSince the demo launch, I had noticed occasional lag spikes but couldn't figure out where they were coming from. After watching feedback videos and…
- V1.10 - Game Balances and Improvements - 20 May 2026
Hi Everyone!First of all, thank you so much for all the feedback, bug reports, videos, balancing suggestions, and kind messages.I’ve been reading everything and working on improvements every single day!This update focused mostly on polishing the demo experience, improving game feel, visual feedback, balancing, and overall presentation.Here’s what changed:Added the demo completion sequence Defeating the boss now triggers a proper ending sequence where all remaining enemies are destroyed.Expanded localization supportReworked the skill treeRadiation was causing some confusion, so I replaced its upgrade with a new skill and improved the overall skill tree layout.Added new effect for skill nodesUnlocking skills now sends energy through their paths, making newly unlocked skills much clearer.Rebalanced reload speed and overall early-game pacingReload speed is now fixed, so you can stack projec…
- Updates – Visual Improvements & Feedback Changes - 14 May 2026
Hi everyone!First of all, thank you to everyone who has played the demo, shared feedback, and supported Around The Core so far.I have been continuing development on Around The Core and improving the experience based on player feedback and internal testing.Recent work has focused on:Language improvements:I found a few translation issues and confusing wording in some languages, so I'm going through the localization and cleaning things up.Balancing upgrades and progressionA lot of players mentioned that the “Patron” boss felt a bit too punishing compared to the rest of the game’s pacing. I'm currently tweaking its difficulty and experimenting with changes to how the boss is summoned.Visual clarity during intense momentsOne issue I learned is that the laser currently visually dominates the screen too much, often making regular projectiles harder to notice. Another issue we noticed was that…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 27 August 2026 | Controller Support Update | 1842212951300449 |
| 2 | 23 August 2026 | Post-Launch Update - Combat Improvements, Visual Polish and Audio Updates | 1841579228673825 |
| 3 | 1 June 2026 | V1.12 - Visual Polish, Capsule Art and Build Optimization | 1833968530897733 |
| 4 | 20 May 2026 | V1.10 - Game Balances and Improvements | 1833334318567211 |
| 5 | 14 May 2026 | Updates – Visual Improvements & Feedback Changes | 1832700592789480 |
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