Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 432590 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Feb 29, 2016 |
| Developer | VolumeUp Studios |
| Publisher | VolumeUp Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Mixed |
| Positive review percent | 48% |
| Positive reviews | 13 |
| Negative reviews | 14 |
| Total reviews | 27 |
| Steam recommendations | Not available |
| Achievements | 18 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
You are the Boy, who escapes captivity and goes through unique areas fighting (or avoiding) enemies while trying to figure out how and why he was imprisoned in the first place. Mouse-driven top-down action adventure with randomized elements and a mysterious, narrated story.
About this game
And So It Was is a mouse-driven top-down action adventure game with randomized elements to keep things fresh every time you play. You are the Boy, who escapes captivity and goes through unique areas fighting (or avoiding) enemies while trying to figure out how and why he was imprisoned in the first place. Key Features Mouse-driven gameplay inspired by old-school RPGs and RTSs. Randomly generated levels, each with more to explore than the previous one. You get one life to tackle the challenge (a.k.a. permanent death). Unique combat mechanics: the more damage you take, the less damage you inflict. Alter the way you play: Make deals so your damage comes from your missing stamina, inflict and take double damage, or pay the price of magic with your stamina... Piece together the lore throughout the game. You might not get all of it on the first run, but you’ll want to play again to get the whole story. Voice-acted narration that doesn't interrupt gameplay. Good old secret areas that are... well, secret. Made by one dude, if that's a selling point to anyone.
Supported languages
English * * languages with full audio support
