SPSTEAMPULSELIVE ANALYTICS
Olivia's World: Crystal Keep

Olivia's World: Crystal Keep Steam metadata

Chasing Magic Studios | Mar 8, 2026 | game

Released

0players observed · 6 October 2026 - 01:38:26 UTC

IndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Olivia's World: Crystal Keep metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews3
  • Release dateMar 8, 2026
  • DeveloperChasing Magic Studios
  • PublisherChasing Magic Studios

Genres: Indie, RPG, Strategy

Company pages: Developer: Chasing Magic StudiosPublisher: Chasing Magic Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Olivia's World: Crystal Keep Steam metadata

Olivia's World: Crystal Keep metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4375960/metadata
Steam Storehttps://store.steampowered.com/app/4375960/
Steam Communityhttps://steamcommunity.com/app/4375960
PCGamingWiki search
IGDB searchSearch IGDB for Olivia's World: Crystal Keep

Reviews, pricing, and metadata

Review summary

3 user reviews

67% positive, 2 positive, 1 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Adjustable Text Size, Camera Comfort, Color Alternatives

Achievements

49

Platform releases
  • Steam 9 March 2026

Latest Steam announcements

  • Patch Notes – Latest Update - 3 April 2026

    Progression & BalanceSkill points doubled Players now earn twice as many skill points, giving more flexibility in builds and allowing for greater player agency across Guardians.Skill system rebalanced Adjustments made to ensure the increased skill points don’t break progression pacing. Builds should feel stronger, but still require smart decisions.Gameplay ImprovementsBonus objectives now start earlier Bonus objectives can now trigger from Wave 3 (previously Wave 5), giving players more opportunities earlier in a run.Increased bonus objective chance Slightly higher chance for bonus objectives to appear, making runs feel more dynamic and rewarding.Map 1 cleanup Removed unnecessary fences that were blocking movement and causing frustration. Early gameplay should now feel smoother and less restrictive.UI & ResponsivenessFragment counter now updates instantly The fragment counter now refres…

  • Patch Notes – Latest Update - 3 April 2026

    Patch Notes – Latest Update This update focuses on improving progression feel, reducing early friction, and tightening up responsiveness across core systems. Progression & Balance Skill points doubled Players now earn twice as many skill points, giving more flexibility in builds and allowing for greater player agency across Guardians. Skill system rebalanced Adjustments made to ensure the increased skill points don’t break progression pacing. Builds should feel stronger, but still require smart decisions. Gameplay Improvements Bonus objectives now start earlier Bonus objectives can now trigger from Wave 3 (previously Wave 5), giving players more opportunities earlier in a run. Increased bonus objective chance Slightly higher chance for bonus objectives to appear, making runs feel more dynamic and rewarding. Map 1 cleanup Removed unnecessary fences that were blocking movement and causing…

  • Price Reduced – Jump In Anytime - 3 April 2026

    After taking some time to reflect on the first month since launch, I’ve made the decision to reduce the price of the game by 50%.Launching this project has been a huge milestone for me. It started as something personal, built from the ground up as a solo developer, and seeing it out in the world—being played, reviewed, and discussed—has meant a lot. Over the past few weeks, I’ve been closely following feedback, watching how players engage with the game, and continuing to make improvements where needed.With that in mind, I want to make the game more accessible to a wider audience. Lowering the price feels like the right step to give more players the opportunity to experience what I’ve created, especially those who may have been on the fence since release.This isn’t a reflection of stepping back—it’s the opposite. Development is still ongoing, updates are continuing, and this project rema…

  • 🛠️ Patch Notes – March 17, 2026 - 17 March 2026

    ⚔️ Gameplay & Progression Guardians are now unlocked through map progression instead of fragments Added migration patch to ensure existing saves receive correct guardian unlocks Guardians have been reordered for smoother progression Bravery reward reduced from 25 → 20 🎯 Combat & Controls Added toggleable ranged auto-aim Mouse now uses a virtual cursor system (matches controller behavior) Added target reticle for mouse aiming Native cursor is now hidden in-game for better immersion 🧱 Placement & Pathing Improved spire placement with auto-snap search (150px radius) when blocked Reduced spire blocking distance to 64px Updated path blocking distance to 64px from paths Reworked Drylands paths for better flow 🎮 UI & Quality of Life Pressing Esc now closes active overlays first ✨ Balance & Adjustments Seraphine’s Raid Strike range set to 700px 🌍 Map Changes Removed lampposts from Map 4 🧠…

  • Patch 1.0.1 - 10 March 2026

    Patch 1.0.1 UI & Resolution Improvements Completed 1440p UI support across the game Fixed multiple 1440p HUD alignment issues Widened HP and Mana bars for improved visibility at higher resolutions Improved story dialogue box size for better readability Fixed speech bubble scaling at 1440p Corrected Bravery UI display at 1440p Updated profile screen layout for 1440p Updated hub screen layout for 1440p Controls & HUD Added mini controls display as default Improved mini HUD clarity Repositioned mouse & keyboard prompts Fixed controller prompt being hidden at 1366 resolution Gameplay / Visual Fixes Fixed Flame Spires and Ice Spires visual issues Stability & Backend Added additional safety checks Various media query and resolution fixes General UI polish and layout adjustments

  • Quick Technical Note (1440p UI Alignment) - 9 March 2026

    Hi everyone,A quick heads-up for players running the game at 1440p resolution.Some UI elements may appear slightly misaligned due to a media query issue affecting that resolution. The fix is already completed on our side, but I changed my Steam developer email to the studio address last night, which temporarily prevents me from uploading a new build for 72 hours.As soon as Steam lifts that restriction, the patch will be uploaded immediately.In the meantime the game remains fully playable — this only affects the alignment of a few interface elements at 1440p.Thanks for your patience and support on launch day. I’ll push the update the moment Steam allows the upload.— Kiyle Chasing Magic Studios

  • Olivia’s World: Crystal Keep Version 1.0.0 – Launch Release - 8 March 2026

    🏰 Full Campaign AvailableThe complete 9-map story campaign is now playable from beginning to end.Follow the Guardian’s journey from the peaceful Meadows to the shattered Voidlands, uncovering the truth behind Seraphine, the Crystal Heart, and the forces threatening the world. The story introduces the Guardians, their personalities, and the mysteries surrounding the Crystal Keep and the Void Realm.⚔️ Gameplay Systems• 10 playable Guardians with unique personalities and abilities • Tower-defense + action combat hybrid gameplay • Multiple enemy factions including goblins, elites, worgs, bats and Void-infused enemies • Spire defense mechanics with multiple tower types • Progressive wave escalation across each realm • Controller and mouse/keyboard support🧠 Narrative & DialogueSignificant narrative refinements were completed for the launch version.• Dialogue and story pacing refined across…

  • 🔧 Patch Notes — Story Lock-In, Combat Tuning & Map Polish - 6 March 2026

    📖 Narrative🧭 Full Story Implementation CompleteThe complete story across all maps is now finished and locked inDialogue pacing refined across Maps 2–7Map 7 narrative refined and aligned with the final story arcWave-based story system fully integrated with map progressionThe story unfolds dynamically during gameplay through the Crystal Link as Ariana guides the Guardian while the mysterious Seraphine begins interfering with the connection. story☁️ Steam Integration☁️ Cloud Saves AddedSteam AutoCloud support implementedSave files now synchronize across machines automaticallyFully compatible with the existing multi-profile and multi-slot save system🏆 Achievements ImplementedFull Steam achievement system now integrated and functioningAchievements trigger during gameplay events and progression⚔️ Gameplay & Balance🏹 Combat AdjustmentsCrossbow bolt speed increased for improved responsivene…

  • 🔧 Patch Notes – Stability, QoL & Steam Deck Update - 2 March 2026

    🔧 Patch Notes – Stability, QoL & Steam Deck UpdateHey Guardians 💎This update focuses on quality-of-life improvements, combat clarity, Endless Mode tuning, balance adjustments, and a Steam Deck input update as we continue polishing ahead of release.Thank you to everyone providing feedback — it’s actively shaping the final experience.✨ Combat & Feedback Improvements🔴 Player Hit Flash Improved Increased visibility and clarity when the Guardian takes damage. Feedback is now more immediate and readable during intense waves.✨ Pickup Sparkles Added Crystal Echoes and pickups now feature subtle sparkle effects. Improves readability against complex backgrounds.🎯 Hold to Shoot Added Ranged attacks can now be held instead of repeatedly pressed. Improves comfort and flow during heavy combat.🧠 Ranged Balance AdjustmentsMana cost removed from SprintRanged damage increased to improve viability ve…

  • 🛠 Patch Notes – Performance, Endless Mode & Bat Update - 26 February 2026

    👉 All changes listed below are being rolled out to both the full game and the public demo. The demo will reflect these improvements to ensure consistency, performance, and feature parity moving forward.🦇 New Enemy: Bats (Flying Units) A new flying enemy type has been introduced with unique combat rules:🆕 Bat FeaturesAdded bat sprites, SFX, and full system wiringBats now:Ignore player collisionSkip ground-based spawn separation logicUse dedicated spawn-lane logicDoubled combat hitbox (64px) for:Arrow detectionSpell seeker detectionSpell seekers now prioritize bats firstArrow hit selection prioritizes bats over overlapping ground enemiesBat spacing reworked to prevent spawn clumping/jammingRandomized bat death SFX (bat_death.mp3 / bat_death_two.mp3)Adjusted bat HP for better balanceThis resolves previous spawn jams and improves readability and fairness when dealing with flying units.♾…

  • 🔧 Update – Achievement Fixes, Profile Improvements & Demo Performance Boost - 21 February 2026

    🏆 Steam Achievement System – Fully Reworked🎮 Independent Profile TrackingAchievements are no longer cumulative across profiles.Each profile now:Tracks its own in-game progressUnlocks Steam achievements independentlySupports shared / family Steam accounts properlyProgress is now cleanly separated as intended.⚡ Instant Unlock NotificationsSteam achievements now trigger immediately when earned, rather than on game exit.This has been implemented safely — no per-frame checks or performance-heavy polling.Earn it → it pops.🚀 Demo Performance ImprovementsWe’ve also updated the demo build with performance optimizations.Changes include:Improved background app handling (update/render now suspend when unfocused)Map performance refinementsSpire logic clean-upOptimization of event and render cyclesGeneral stability improvementsThe demo should now feel smoother and more responsive, especially durin…

  • 🛠 Milestone Update - 17 February 2026

    🏆 Steamworks IntegrationSteamworks SDK fully integratedSteam Overlay now working correctlyAchievements now sync properly between in-game progression and Steam 🎮 Controller Support PassController support is now complete and consistent across the experience, including:Hub navigation + shortcutsProfile creation shortcutsCharacter select + guardian select fixesStory overlay shortcuts + Y to skipVictory/defeat screens controller supportLB/RB cycling restored and refined where neededButton prompts corrected across close/modalsImproved UI feedback (e.g., button flash in Spires)Goblinarium scrolling improvements (including virtual cursor support where required)Icons/prompts now hide intelligently when controller isn’t being used / when cursor input takes over 🚀 Performance & FlowAdded a one-time hidden “warmup” behind the loading overlay after init to improve first-load frame rateAdditional…

  • 📢 Update – Performance Improvements, Controller Support & Flow Refinements - 14 February 2026

    🌊 Wave Flow ImprovementsWe’ve tightened up pacing between story beats and combat:Post-story wave delay reduced from 10 seconds → 3 secondsFinal-wave delay before victory reduced from 8 seconds → 3 secondsCombat now resumes faster while keeping narrative moments intact.🎮 Controller Improvements – Spire ManagementSpire management is now smoother and more intuitive on controller:X → UpgradeY → DestroyHotkey labels now appear directly on buttonsFixed accidental spell/heal triggers while the popup is openCleaner inputs. No misfires during high-pressure moments. We are hoping to launch will full Controller/Steam Deck support🏆 Progression Fix – Map AdvancementFixed an issue where legacy demo logic could block advancement beyond Map 1.Continue now correctly advances to Map 2Removed outdated demo-specific logicProgression now flows exactly as intended.💾 Autosave SafeguardAdded a safety autos…

  • Dev Update – Major Systems Refinement & Performance Improvements - 14 February 2026

    🔄 Save System Overhaul (Major Change)Manual saves have now been fully removed and replaced with a streamlined autosave system.Game now autosaves:At the end of each waveDuring key progression momentsStory progression now correctly resumes when loading an autosavePerformance drop after returning to the Hub has been fixedThis creates a more seamless, modern experience without interrupting flow.🎯 Combat & Balance ChangesBravery now deals double damageEchoes now reward 5 shards per pickupFloating text appears when Bravery isn’t fullSpires now refund 50% of their cost when destroyedPlayer controller fixesSprint and story FX pressure reduced for smoother combat feelVSync addedCombat should now feel more responsive, impactful, and readable.🧭 HUD & Visual Adjustments1080p mode zoomed in for better presenceMana & Health bars repositionedBravery bar repositioned and given skin accent stylingHUD…

  • Olivia’s World: Why We Made This - 7 February 2026

    Olivia’s World began as a simple idea: to build a calm, thoughtful fantasy game that values atmosphere, character, and intention over noise.We didn’t set out to chase trends or design around algorithms. Instead, we focused on creating a world that feels lived in — one with its own pace, its own rules, and a cast of Guardians shaped as much by who they are as by what they can do.Every system in Olivia’s World was built with care: from the way combat unfolds, to how story moments are delivered, to how characters support one another without exposition or spectacle. We wanted the experience to feel steady, deliberate, and quietly confident.This project has been in development for a long time, refined through iteration rather than rush. What you see here is not a prototype, but the foundation of a complete world — one that will continue to grow thoughtfully over time.If you’re here early, th…

Patch notes and updates

S.noRelease datePatch nameGID number
13 April 2026Patch Notes – Latest Update1828894815560435
23 April 2026Patch Notes – Latest Update1828894815560418
317 March 2026🛠️ Patch Notes – March 17, 20261826992588604121
410 March 2026Patch 1.0.11826362059932096
56 March 2026🔧 Patch Notes — Story Lock-In, Combat Tuning & Map Polish1826362059924935
62 March 2026🔧 Patch Notes – Stability, QoL & Steam Deck Update1825727806718299
726 February 2026🛠 Patch Notes – Performance, Endless Mode & Bat Update1825727806706317
817 February 2026🛠 Milestone Update1824644522846826
914 February 2026📢 Update – Performance Improvements, Controller Support & Flow Refinements1824644522842267
1014 February 2026Dev Update – Major Systems Refinement & Performance Improvements1824644522840757

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4375960
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMar 8, 2026
DeveloperChasing Magic Studios
PublisherChasing Magic Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type3 user reviews
Positive review percent67%
Positive reviews2
Negative reviews1
Total reviews3
Steam recommendationsNot available
Achievements49
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4375960/

Short description

Built from our imagination for my six-year-old daughter, this bootstrapped solo-dev project — Olivia’s World: Crystal Keep — is a story-driven tower defense RPG. Build spires, survive escalating waves, fight in real-time, and uncover a hidden mystery.

About this game

This game began with a simple idea from my daughter. She asked me to make her a game—her world, her characters, her imagination brought to life. What started as a small personal project quickly grew into something much bigger. Together, we talked about the world, the places in it, and the kinds of heroes who would live there. She helped shape the tone, the personalities, and the feeling of the adventure, while I worked on turning those ideas into something playable. Every Guardian, every environment, and every piece of the story is rooted in those early conversations. It wasn’t about following trends or building something for the market—it was about creating something meaningful that she could recognise as her own. From a development side, this was built from the ground up as a solo project. The systems, the gameplay, the engine—everything was created step by step, learning and solving problems along the way. It’s a handcrafted experience, shaped both by technical work and by the imagination that started it. At its core, this game exists because a kid asked her dad to make something special. Olivia’s World: Crystal Keep A story-driven tower defense RPG set in a peaceful fantasy world on the brink of elemental war. You play as a Guardian sworn to protect towns, kingdoms, and floating crystal isles from goblins, wargs, and corrupted armies. What begins as a routine defense quickly spirals into a wider conflict — one that challenges everything the world believes about its history… and its enemies. Tactical Defense Meets Real-Time Action Each map blends structured, wave-based tower defense with real-time Guardian combat. Place your defenses along defined enemy paths. Adapt to evolving waves. Survive escalating assaults as enemies push toward your exit point. Your spires automatically engage incoming threats, while you step into battle with powerful Guardian abilities when the tide turns. Victory comes from positioning, resource management, timing, and understanding enemy behaviour — not reflexes alone. Play as Distinct Guardians Choose from a roster of unique Guardians, each with: Their own abilities and combat style Different strategic strengths and sy…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
64Adjustable Text Size
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Olivia's World: Crystal Keep's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Olivia's World: Crystal Keep's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Olivia's World: Crystal Keep at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$4.99$4.99No discountSteam Store

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Baldur's Gate 343,3776 October 2026 - 02:31:44 UTC875,343836,282Larian Studios
Total War: WARHAMMER III36,6396 October 2026 - 01:01:05 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Arena Breakout: Infinite25,6625 October 2026 - 21:54:50 UTC65,94478,112Morefun Studios
Transport Fever 325,0815 October 2026 - 20:56:47 UTC42,161Not availableUrban Games
Hearts of Iron IV22,9985 October 2026 - 22:37:44 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI22,9896 October 2026 - 02:47:09 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,3276 October 2026 - 01:37:28 UTC95,851239,107Ludeon Studios
Don't Starve Together19,1546 October 2026 - 02:49:49 UTC122,662531,182Klei Entertainment
Satisfactory18,6585 October 2026 - 21:13:13 UTC185,957278,958Coffee Stain Studios
Black Desert18,5145 October 2026 - 12:59:53 UTC59,91792,632Pearl Abyss

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