- 1.3.0 - Offline Play, Skills, and the beginning of the Paragon Board - 10 April 2026
MAJOR FEATURESThe Ghost Simulator (Offline Automation): Rux's Emporium now features the "Ghost Protocols" tab. Upgrade your Ghost Rank using Scrap and Ascension Tokens to automatically run headless mission cycles in the background while offline.The Paragon Board: Added a massive endgame skill tree with three pillars: Chronos, Avarice, Industry, and a highly classified fourth pillar currently experiencing a \ anomaly. Invest Skill Points to push stats past their natural limits.Active Skill Tracking: Introduced five core RPG skills (Temporal, Bartering, Recycling, Divination, and Weaving) that level up organically as you perform activities, granting points for the paragon board for more passive bonuses and unlocking new thresholds.BALANCE & ECONOMYDecimal Stat Hard Caps: To combat endgame multiplier bloat, decimal-based buffs on generated gear have been severely restricted.Resonant Echoes…
- Hotfix 1.2.5b - Deep Storage & Buff Filtering - 23 March 2026
As you've pushed deeper into the endgame, your Vaults have taken an absolute beating. It was reported that some invisible ceilings capping your storage, and finding that one perfect drop in a sea of loot was becoming a chore.Hotfix 1.2.5b is deploying to the test branch to completely overhaul how you manage, sort, and store your hard-earned gear.Vault Capacity OverhaulThe 120-Slot Ceiling is corrected: Fixed a deep-engine limitation that was quietly trashing loot if your vault went over 120 items. Your vault capacity is now truly uncapped. The game will perfectly calculate and honor every single slot you earn, combining your base capacity, Rux's Void Storage upgrades, bonus stats, and the Deep Pockets trait.Grind Activity (Auto-Loop) Fix: The automation engine has been updated with the new storage math. Your auto-grind loops will no longer falsely pause at 120 items, and will now correc…
- Hotfix 1.2.5a - Spacetime Stabilization - 20 March 2026
Hotfix 1.2.5a is deploying now to stabilize the economy, fix a few rogue time-travel bugs, and add some requested UI tracking.UI & Feature UpdatesActive Run Timer Added: We’ve added a dedicated RUN TIME tracker to the left-hand stats panel. You can now track exactly how long your current loop has been running in real-time to help optimize your Ascension Token math.Critical Bug Fixes & Economy BalancingThe Time-Travel Anomaly (Fixed): Fixed a critical issue where going offline would either accidentally reward players with hours of unearned run-time for their Ascension Tokens, or completely break legacy saves by thrusting the clock into negative numbers. The engine now uses Time Dilation to perfectly pause your active run clock the second you close the game.The "Instant God-Tier" Glitch (Fixed): Fixed a load-sequence bug where the game was accidentally adding the Power Level of all equipp…
- Update 1.2.5 — The "Endgame Uncapped" Patch - 18 March 2026
Transmission incoming, Operatives.Patch 1.2.5 is officially live, and it is a bigger one. I spent the last few days hunting down some of your biggest feedback points, fixing a few accidental (and embarrassing) limits I left on the loot engine, and laying the groundwork for something highly requested.Here is exactly what is changing when you boot up today:LOOT & PROGRESSION: The Endgame Un-NerfLet’s just rip the band-aid off: I accidentally left the training wheels on the later tiers in the game. If you were running Tier 7 and Tier 8 anomalies and wondering why your loot felt incredibly underwhelming, it’s because a logic trap in the engine was aggressively compressing your rewards down to a Tier 5 level. You were fighting dimensional gods for pocket lint.That is should feel better.The Ceiling is Gone: Tier 7 and Tier 8 drops are now properly uncapped. Your rewards can now roll all the w…
- HOTFIX v1.2.4b — THE "MATH IS HARD" CALIBRATION - 17 March 2026
ECONOMY & LOOTThe Accidental Endgame Nerf Reversal: Fixed a massive bug where Tier 7 and Tier 8 activity rewards were being violently compressed down to a maximum of 10,000 Power Level.Developer Note: Look, I'm just going to own this one. I am a one-man team, I have been staring at these loot tables and thousands of lines of code for way too many hours, and my brain just completely ghosted me. I accidentally put a hard ceiling on the hardest content in the game. Tier 7 and Tier 8 rewards are now properly uncapped and can roll all the way to 99,999 PL like they were supposed to. Thank you for your patience with my sleep-deprived humanity.
- HOTFIX v1.2.4a — Fonts and [Redacted] Weapon Fix - 17 March 2026
ENGINE & UIFont Rendering Override (Phase 1): Applied global CSS anti-aliasing and legibility optimizations. This is my first major step toward improving text clarity when the game window is scaled down or played on different sized monitors. While this should immediately reduce blurriness for our local vector fonts, we will continue monitoring and calibrating UI scaling across different resolutions.TIMELINE LOGICThe "Polite Vault" Correction: Fixed an issue during Ascension where certain highly classified, anomalous items would forcefully equip themselves onto the player in the new timeline (or remove it completely). The engine now properly tracks their origin; if you securely stored these artifacts in the Vault before resetting, they will remain safely locked in the Vault when you wake up.Dev Note: Hotfix deployed. Timeline stability nominal.mor911
- UPDATE v1.2.4 — The Quantum Overhaul - 16 March 2026
SYSTEM & ECONOMYExotic Rarity Tuning: Overhauled loot tables and drop weights across all mission tiers. Exotics are now significantly rarer to acquire, ensuring they feel like true, impactful discoveries rather than standard drops.Luck Logic 2.0: Rewrote the Luck engine. Rather than a flat bonus, Luck now acts as a dynamic multiplier for high-tier loot weights. This ensures that while endgame gear is more attainable for optimized builds, the rarest items remain true trophies.The "Scrap-Stack" Correction: Resolved a rounding error where recycling bulk items didn't properly calculate Scavenger bonuses. All scrap yields are now rounded down to the nearest integer to hopefully prevent UI "ghost decimals."State Sanitizer: Integrated a new "Sweeper" protocol on game load. The system will now automatically repair corrupt item states and resolve conflicting quest flags in the background.MISSION…
- Hotfix 1.2.3b - Smart Scrapping, Market Fixes & Missing Achievement - 14 March 2026
Welcome back, Agents. Thank you for the detailed bug reports this morning! I just pushed a quick hotfix to smooth out a few anomalies you found in the new Vault system, the Black Market, and the achievement tracker.Here are the Patch 1.2.3b Notes:\Retroactive Ascension: Fixed an issue where the "Welcome to the Other Side" achievement was not triggering properly on Steam. If you have already performed your first Ascension but didn't get the achievement, we have a retroactive fix: Simply open up Rux's Emporium in your current timeline, and the achievement will instantly pop!\Smart Mass Scrapping: The "Scrap All" button now strictly respects your active Vault Filters! If you uncheck "Weapons" to hide them from your screen, the mass incinerator will safely bypass them. You can now confidently filter your view to a specific item type and nuke the junk without worrying about your hidden gear.…
- Hotfix 1.2.3a - Phantom Class Eradication - 13 March 2026
Just a tiny cleanup patch to follow up our massive Vault update!We noticed a rogue "Class" item category had sneaked into the new filter menu and was quietly attaching itself to new save files. Since those items don't actually exist in the current timeline, we've scrubbed the anomaly from the terminal.Here are the Patch 1.2.3a Notes:Filter Cleanup: Removed the "Class" option from the Vault filter menu (was an item in very old versions of the game).Save File Optimization: Prevented the game from generating a phantom blank item in the background when creating a new character.Keep grinding,mor911
- Patch 1.2.3 - Vault Sorting, Filtering & Offline Sync - 13 March 2026
Good morning, Agents. The launch week marathon continues (get it?)I've been watching you all grind through the night, and we heard your biggest piece of feedback loud and clear: late-game inventory management was getting messy. You needed a way to organize your loot, so we prioritized building a brand new Vault management system, alongside fixing a sneaky bug with the offline mission tracker.Here are the Patch 1.2.3 Notes:NEW FEATURES: VAULT QOLAdvanced Sorting: Added a new "Sort" drop-down to the Vault. You can now instantly organize your entire inventory by Power Level (High to Low / Low to High) or by Item Rarity.Smart Filtering: Added a new "Filter" menu. Looking for a specific helmet? You can now toggle item types on and off."Ghost" Items (Safety Lock): When you use the Filter menu, items that don't match your criteria aren't completely hidden—instead, they are pushed to the bottom…
- Hotfix 1.2.2c - The Cursed Anomaly Rescue - 13 March 2026
Agent status update.You all are finding edge cases faster than the timeline can handle. We had a brilliant but unfortunate interaction discovered tonight: a brave player managed to uncover a highly classified, cursed heavy weapon and take it with them through an Ascension.Because Ascension resets your base stats, and this specific curse halves your total Power Level, players were being mathematically crushed down to Power Level 5—locking them entirely out of the Tier 1 missions and trapping them in the void.We have deployed a rescue patch for anyone currently stuck.Here are the Patch 1.2.2c Notes:Ascension Soft-Lock (Fixed): Added a hard mathematical floor to global Power Level calculations. Secret cursed items that apply a massive PL modifier will still punish your stats, but they can no longer drag your character below Power Level 10.Save File Rescue: If your save was currently soft-l…
- Hotfix 1.2.2b - Breach Security & Terminal Diagnostics - 12 March 2026
Agent status update. We are continuing to monitor the timeline and deploying patches as fast as you all are finding the anomalies.Thank you to everyone who immediately tested the limits of the Breach Protocols. It turns out a few of you figured out you could just mash your keyboard to brute-force the minigames. The system has caught on, and security has been upgraded. We also polished up some terminal displays and smoothed out how the game handles you stepping away from the desk.Here are the full Patch Notes:Breach Protocol Anti-Cheat: Incorrect inputs during the Number Sequence and Cipher Breach minigames will now trigger an error sound and instantly drain 0.5 seconds from your timer. Precision is required; mindless mashing will now guarantee a lockout. Terminal UI Optimization: Fixed a display bug where stacking massive late-game multipliers was causing stats like Flat Reduction and O…
- Hotfix 1.2.2a - The "Achievements Actually Work Now" Update - 11 March 2026
Alright, the spacetime continuum has officially been realigned.Thank you to everyone who held tight during the rapid-fire updates today. We had a slight miscommunication with the Steam API (turns out Rux was intercepting our App ID to avoid taxes), but the bridge is finally rebuilt.Steam Achievements are officially LIVE and fully operational! If you hit those milestones moving forward, the Steam overlay will correctly trigger and update your profile.A quick heads up on this: Unfortunately, because the API bridge was completely down prior to this hotfix, past achievements will not be retroactive. You will need to trigger the actions again to officially unlock them on Steam. I apologize for the extra grind, but I know you all love breaking this economy anyway!For those just tuning in, this hotfix also includes the massive progression and economy rebalances we rolled out earlier today. Hug…
- Patch 1.2.2 - Exploit Fixes, A Quick Apology, and the War on Achievements - 11 March 2026
First off, a massive apology to anyone who downloaded this patch during the first 3 minutes it was live—I accidentally shipped a build where absolutely nothing was clickable thanks to a rogue line of code crashing the UI. That is entirely on me, and the correct, fully functioning build is now live!Second, a huge shoutout and thank you to lezntine for finding and reporting the massive Black Market and Chronos Forge economy exploits last night. You all are breaking the space-time continuum much faster than I anticipated. Because of those reports, Rux has officially updated his security protocols, and the intended progression wall has been restored.Now, regarding Steam Achievements: they are still actively resisting integration. I am currently in the code trenches troubleshooting the bridge between the game and Steamworks to figure out why they aren't popping. Hold tight! Once I get the sy…
- WE ARE LIVE! A Huge Thank You, a Quick Fix, and Hidden Secrets... - 11 March 2026
THANK YOU!! I am honestly blown away. Thank you SO MUCH to everyone who has stopped by the Steam page, wishlisted, or jumped in to play DeadEndGram today! Launching this little game into the wild has been an incredible journey, and just having you take the time to look at it means the absolute world to me.Now, onto a quick bit of housekeeping:The Elephant in the RoomSteam Achievements I am aware of an issue right now where Steam Achievements are being stubborn and not tracking correctly. Please don't panic! I am actively under the hood working on a fix for this as we speak. I promise to get them properly hooked up and popping for you all as soon as humanly possible!More Than Meets the Eye... While I'm patching up the achievements, I wanted to leave you with a little hint. I know it seems weird for a Looter Clicker, but DeadEndGram is absolutely packed with secrets.If you pay close atten…