SPSTEAMPULSELIVE ANALYTICS
Divine Orbit

Divine Orbit Steam metadata

Jason Bann | Mar 3, 2026 | game

Released

0players observed · 22 September 2026 - 05:43:44 UTC

ActionSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Divine Orbit metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateMar 3, 2026
  • DeveloperJason Bann
  • PublisherVibeAxis

Genres: Action, Simulation, Strategy

Company pages: Developer: Jason BannPublisher: VibeAxis

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Divine Orbit Steam metadata

Divine Orbit metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4421760/metadata
Steam Storehttps://store.steampowered.com/app/4421760/
Steam Communityhttps://steamcommunity.com/app/4421760
PCGamingWiki search
IGDB searchSearch IGDB for Divine Orbit

Reviews, pricing, and metadata

Review summary

1 user reviews

100% positive, 1 positive, 0 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

61

Platform releases

No data available

Latest Steam announcements

  • DIVINE ORBIT: THE STRING THEORY UPDATE - 22 September 2026

    Space was only the first layer. The String Theory Update tears Divine Orbit out of the static starfield and sends Earth through a rotating sequence of hostile realities. These are not passive wallpapers. Each reality responds to the battle, changes the identity of incoming threats, and alters the visual language of the entire board. This update also brings major additions to the Stardust Forge, new long-term threats and allies, a rebuilt title-screen simulation, extensive combat readability work, and a substantial performance pass across the heaviest systems in the game. ## REALITY BIOMES Earth can now transition through a large collection of hand-built 2D canvas realities: - Celestial Cathedral - Drowned World - Machine Abyss - Garden Beyond Time - White Expanse - Captive World - Dead God - Quantum Blueprint - Frozen Titan - Neon Megacity - Desert of Giants - Cloud Heaven - Haunted For…

  • DIVINE ORBIT - "The Grand Battery" - 19 September 2026

    NEW MISSION: OPERATION JACKPOT Operation: Jackpot — Send a fresh Vanguard deep (75s off-board) to unleash a rolling 36-shell grand barrage in three salvos (amber, violet, and cyan tracers). Every fourth shell deals 3,200 heavy-hitter damage. Cooldown: 150 seconds (Repeatable). Cost: Ship returns at 25% charges. OPERATIONS & NEW UNIT New Unit — The Anchorite: Unlocked via Operation: Defection. A free-flying tractor ship that drags fliers, cruisers, or meteors off their vector. Deploy up to 2 (5 stability each). Never dives the planet. Operation: Defection: A tractor-caste defector is broadcasting on a dead channel. 60 seconds, one fresh Vanguard, no backup. Bring them home to claim the Anchorite. Operation: Counterbattery: 45 seconds away (90s cooldown). Ship returns raining a 14-shell amber barrage across the entire screen. GAMEPLAY & SYSTEMS Deep Vaults (Relic Attunement): Socket vault…

  • Veterans of the Orbit Update Is Live! - 13 September 2026

    Defenders, Your fleet units aren't just single-use scrap metal anymore. With today’s patch, permanent fleet units now earn their stripes in combat. Keep them alive long enough alongside Earth, and they’ll rank up from Bronze to Silver to Gold, unlocking role-specific combat traits on the battlefield. Here is the rundown of everything landing in this update: Fleet Veterancy System Units that survive across waves now gain persistent rank upgrades tailored to their designated combat role: Vanguards: Gain increased Point Defense effectiveness to clear dense incoming fire. Valkyries: Automatically deploy mobile pursuit mines to track and break enemy formations. Dreadnoughts: Restore lost shields passively and fabricate strike drones at a significantly faster rate. Archangels: Gain permanent flat armor bonuses and boosted primary damage output. Project Saturn: Unlocks emergency defensive cloa…

  • Divine Orbit: Total War - 11 September 2026

    The enemy is hitting back harder than ever. The Total War update is officially live, bringing a massive wave of new threatsTactical Events & ObjectivesDistress Beacon Operations: Starting Year 4, secure distant wrecks with a Vanguard or Archangel for KIA credit. Accumulating 50 KIA authorizes Archangel deployments.Loot & High-Value Targets: Midas/Jackpot runners drop physical Stardust that must be collected by an Ark Magnet. Contraband runners demand specific God Powers to stop.Aegis Couriers: Escort friendly ships for Stardust and Stability; hostile ambush apertures can fire on the convoy.Hazards: Stop Inertial Husks with kinetic strikes, intercept Ion Disable Drones before they jam the Defense Grid, block Breach Screamers from warping cruisers, and destroy Rogue Moons.Boss & Combat UpdatesNew Boss (Gemini Regents): A dual-entity boss sharing one health pool across two widely separated…

  • NEW GAME PLUS & VISUAL OVERHAUL - 31 August 2026

    The Void grows stronger, but Earth’s arsenal rises to meet it. The latest major update introduces devastating capital-class Bosses, dynamic Pendulum Snapback mechanics, and the dynamic threat of The Blight. Explore vibrant new Sector backgrounds from the edge of an Event Horizon to the burning Solar Surface, customize your command deck with new Evolution Protocols, and showcase your best runs with the new Streamer Focus Mode.NEW BOSS ENCOUNTERSGravity Wound: A spatial rift anomaly featuring gravitational lensing tendrils, a shifting event horizon, and orbiting energy motes.Aegis Dreadnought: A heavy wedge capital ship equipped with rear thrust plumes, protective shielding matrices, a glowing central reactor core, and multiple weapon hardpoints.Hyperion Carrier: An asymmetric militarized rail carrier utilizing a massive spinal cannon, illuminated hangar runways, and rear plasma thrusters…

  • PATCH NOTES: RETAIL BUILD UPDATE - 28 May 2026

    NEW FEATURES & MECHANICS The Sanctuary Protocol: Added a new tactical pressure valve. Players can now completely wipe the board of threats and gain 20 seconds of pure invulnerability to rebuild their grid—but it costs your entire Carnage multiplier and Stardust bonus to activate. Dynamic Blackouts: The planet now physically reacts to taking damage. Heavy impacts leave blackout scars and scorched earth on the civilization layer that slowly heal based on your current Grid Stability. Expanded Earth Hub: The Planetary Command menu has been upgraded to a 3-panel Command Center, featuring a live ambient terminal log and C.H.L.O.E.'s real-time psychological evaluations. Cinematic Holo-Desk Intro: The game boot sequence has been completely overhauled into a 3D-perspective tactical radar with CRT light bleed and cinematic vignette shading. VISUALS & IMMERSION True Orbital Depth: Re-layered the d…

  • The Kinetic Warfare Patch - 22 May 2026

    🛰️ NEW: Vanguard Phalanx (Tactical Vectors) Your interceptors are no longer bound to a passive orbit. You can now physically command the swarm. Draw the Line: Left-Click and drag across empty space to draw a Tactical Vector. AC-130 Pylon Turns: The millisecond you release the mouse, all active Vanguards will break orbit, snap to your vector, and execute a continuous, high-speed banking orbit—creating a literal buzzsaw of overlapping lasers. Fire & Forget: The Phalanx holds the line for 15 seconds before automatically peeling off to resume normal hunting AI. Need them back earlier? Just single-tap anywhere in the void to cancel the order. ⚙️ NEW: Orbital Hulks & The Salvage Economy The battlefield just got messy. Destroying heavy armor now leaves physical debris in the gravity well. Siege Cruiser Wreckage: Destroyed Cruisers no longer cleanly vaporize. They now leave behind a massive, s…

  • Hotfix: The "Heavy Ordinance" Patch - 18 May 2026

    The Archangel (Type-0 Prototype) This patch focuses on tightening up the "game feel" of the Archangel prototype and adjusting a few other systems based on your feedback (and watching you guys struggle in the simulation). Here are the changes: Twin-Stick Targeting (Overhauled): The Archangel is no longer a single-stick nightmare. When flying to a waypoint or patrolling, its weapons system now operates independently, automatically targeting and tracking the nearest threat. RTS Movement (New): You are the Commander, not the pilot. A quick Right-Click will drop a tactical waypoint for the Archangel to fly to. Holding Right-Click still charges the Kinetic Strike. Flight Model (Heavy Inertia): The Archangel's flight physics have been completely rewritten. It now has significantly reduced acceleration and turn speed, meaning it handles like a heavy dreadnought instead of a strike fighter. It w…

  • PATCH NOTES: The Archangel Directive & Forge Automation - 16 May 2026

    NEW HEAVY UNIT: TYPE-0 ARCHANGEL We noticed a gap in the late-game defensive line. You needed a wall. So, we built an immortal attack dog. The Ultimate Meatshield The Archangel boasts a colossal 10-Billion HP hull. It flies "above" standard traffic—meaning basic asteroids and trash mobs pass harmlessly underneath it. It exists purely to intercept Capital-class weapons, Sniper bolts, and Boss lasers that would otherwise crack the planet. Dual-Threat AI * Passive Patrol: Left alone, it orbits Earth, using a light auto-turret (600 DPS) to swat away gnats and keep the perimeter clean. Manual Aggro Hold Right-Click (Kinetic Strike) to take manual control. It will aggressively hunt your cursor and fire its heavy repeaters (~3,333 DPS) to clear a path. Deployment Protocol In standard Survival, this is a highly classified prototype. It only unlocks after the meat grinder claims 50 of your stand…

  • 🛰️ DIVINE ORBIT — "THE BLACK PROJECTS" - 14 May 2026

    🚀 NEW: THE STARDUST FORGE (EXPERIMENTAL) Commander, the Orbital Command Array has been expanded. The new Experimental Forge is now online, unlocking reality-bending prestige protocols, stealth airframes, and devastating God Power synergies. Good luck out there. We've added an entirely new wing to the Forge designed specifically for veteran commanders. Unspent Stardust can now be leveraged to fundamentally alter the rules of the simulation. BLACK PROJECTS (PRESTIGE PROTOCOLS) 5 game-altering permanent rulesets (100k - 300k SD). Chronos Engine: Unlocks a 2X Time Dilation HUD toggle for manual simulation overclocking. Ares Override: Unlocks a Fleet Evasion HUD toggle. Disable to force a pure DPS meatshield logic. Aegis Core: Hard-codes a 10% Stability floor. Grants functional immortality against Crises and EMPs. Null Matrix: Phases Earth out of exotic frequencies, permanently preventing a…

  • OFFICIAL PATCH NOTES: v1.0.4 "The Zero-Allocation Update" - 13 May 2026

    A Message from the Developer: Listen to me. I have spent the last 72 hours staring at Chrome DevTools, watching the Garbage Collector eat our frame rate alive. Every time a splinter drone fired a bullet, a new JavaScript object was born, lived for two seconds, and died. It was a massacre. The memory heap looked like a jagged mountain range of performance spikes. No more. I ripped out the foundation of the physics engine and rebuilt it into a flawless, zero-allocation Object Pool. The arrays no longer shift. The memory no longer expands. The engine is a cold, calculated machine that runs at a locked 144Hz. I am weeping. It is beautiful. Also, I gave the Moon a gun. Here is everything patched, polished, and perfected in v1.0.4: ⚙️ THE HOLY GRAIL OF PERFORMANCE The Zero-Allocation Projectile Engine: Bullets are no longer created or destroyed; they are reincarnated from a pre-allocated memo…

  • UPDATE: The Spire Factions & Optimization Pass - 11 May 2026

    🛠️ NEW FEATURES & MECHANICS Spire Factions Introduced: At Year 2, the game now pauses and forces players to choose a permanent, game-changing space-elevator augmentation. Aegis Tether : A vertical high-voltage barrier slicing the board in half. Paralyzes and melts enemies who cross it. M.A.C. Carriage : A heavy magnetic artillery platform that patrols the rail, spitting hyper-fast, straight-line piercing slugs. Logistics Elevator : A heavy cargo crawler that scales the Spire to harvest deep space debris, dropping massive Stardust and Population payouts. Dynamic Visual Scaling: Spire Factions now scale their math and their visuals perfectly with your Orbital Tech Level. Barrels extend, tethers shift to unstable fuchsia, fire rates become bullet hoses, and cargo pods turn into blinding gold bullion as you upgrade. New Evolution Protocol: "Reclaimer Swarm": A brand new "necromancer" draft…

  • Patch Notes: Visuals & Atmosphere: - 9 May 2026

    Patch Notes: The Telemetry Overhaul We’ve completely rebuilt the deep-space background to lean into the tactical, "command center" aesthetic. No more floating in an empty fishbowl. The vertical viewport now actually feels like a massive orbital theater. Space Elevator Tethers: Earth is no longer just drifting. We’ve added massive, dark mechanical rails with pulsing cyan power cables anchoring the planet to the deep-space shipyards off-screen. It grounds the combat and gives the grid a massive sense of scale. Directional Solar Winds: We replaced the random, drifting space fog with vertical, aurora-like nebulas that flow strictly down the Y-axis. Earth is now caught in a continuous cosmic river, making the vertical space feel like a high-speed wind tunnel. Tactical Deep-Scan (Radar): The background now functions as a piece of diegetic UI. You will notice a faint topographic wireframe in d…

  • UPDATE: The Graveyard Shift (v.Latest) - 27 April 2026

    🛰️ NEW SYSTEM: Edge Telemetry & The Global Graveyard Shared Suffering: When you die, the Mission Report now pulls live telemetry to show you exactly how many other Commanders across the globe have fallen to that exact same threat. Threat Vectors: The battlefield is now permanently haunted. When a run starts, the map downloads the fatal coordinates of previous players' deaths and renders them as glowing red spatial scars. Pay attention to where the grid usually fails. ⚔️ NEW UPGRADE: Null-Sweep Protocol Added a new Tier 1 Protocol to the Draft pool: Null-Sweep. Charging your Kinetic Strike (Right-Click) now vaporizes enemy projectiles caught in the blast radius. Scaling: Rank 1 clears 40% of the radius, Rank 2 clears 70%, Rank 3 completely wipes the full 250px area. ⚙️ BALANCE & SYSTEM FIXES True Randomness: Rewrote the RNG algorithm for the Evolution Protocol draft (Fisher-Yates shuffl…

  • Divine Orbit - Update: The "Evolution Protocols" Patch - 26 April 2026

    Major Update: The "Evolution Protocols" Patch Forget everything you knew about defending the Earth. Standard orbital defense was getting way too civilized, so we completely ripped out the core progression loop and turned Divine Orbit into a full-blown Rogue-lite. Instead of just buying passive upgrades, Bosses will now drop Evolution Protocols—highly volatile, mutually exclusive tech drafts that fundamentally break the rules of the game. We built three entirely unhinged new tech trees. Pick your poison: 🧨 The Volatility Doctrine (The Kessler Cascade) Kessler Syndrome isn't a tragedy; it's a strategy. This tree is all about exponential, cascading chain reactions. When you draft Kessler Cascade, every single enemy you kill violently detonates, firing homing plasma bolts outward in a starburst. The Catch: If those bolts kill another enemy, that enemy also detonates. The Result: A single w…

  • New Command Initiatives - 18 April 2026

    The C.H.L.O.E. Initiative & Forge Refactor "Welcome to Project Aegis. Please drag the simulated debris out of the orbital path to confirm motor function." Command has determined that our previous onboarding sequence was resulting in an unacceptable rate of early-stage planetary collapse. To rectify this, we are rolling out the Centralized Hazard & Logistics Operations Evaluator (C.H.L.O.E.). C.H.L.O.E. is your new automated public address system. She operates on a crisp, mid-century analog frequency, and she is here to ensure you understand the basic mechanics of orbital defense before the real Void Swarm arrives. Please note: C.H.L.O.E. is a pre-recorded training program. She does not possess empathy, and she will not comfort you when the mantle fractures. The Year 0 Overhaul: Time-Dilation Onboarding: The simulation now hard-freezes upon boot to allow C.H.L.O.E. to deliver your operat…

  • NEURAL LINK v4.0 - 5 April 2026

    Commander, engineering just pushed a massive tactical optimization to your HUD. We've stripped out the clutter so you can focus entirely on the swarm. Less clicking, more carnage. Always-On Defense Grid: Clunky requisition menus are gone. Your entire defensive arsenal is now permanently locked into the lower dashboard for zero-latency deployment. Tri-Core Layout: We pushed your God Powers to the left, your Build Grid to the right, and dropped the Threat Timeline dead center. Your central viewport is now completely unobstructed. Integrated Overdrive: The Carnage Gauge has been physically embedded into the floor of your console. When you hit 2X Yield, the entire board lights up. The UI is officially out of your way. Get back in the fight.

  • REFIT LOG: v1.2.4 "TACTICAL SYNCHRONICITY" - 4 April 2026

    FORGE PROTOCOL: KINETIC SIPHONING Recent data from the Stardust Forge confirms a breakthrough in magnetospheric manipulation. Commanders can now authorize the Tactical Grip refit. Magnetic Net Expansion: By stabilizing the Stardust density within the Forge, we have expanded the physical grab radius of all incoming Arks and Rare Orbs. Operational Impact: Each rank of this upgrade increases the retrieval field by 15px in all directions. At Rank 3, the physical size of the threat remains the same, but the magnetic net allows for high-velocity "snatch" maneuvers that were previously impossible. NEURAL LINK: DIRECTIVE DEEP-DIVES The Command Directives terminal has been overhauled to provide granular combat intelligence. The static list is dead; the Archive is now alive. Live Telemetry Sync: The HUD now features a Priority Alert Pip. If you have unclaimed rewards or unread combat data, a high…

  • SECURE TRANSMISSION INTERCEPTED - 29 March 2026

    System Update & Fleet Expansion Overseer, the Void Swarm's adaptation rate has forced a shift in our tactical doctrine. Sitting behind Earth's Aegis Dome is no longer mathematically viable for long-term survival. We are expanding the defense grid to the outer sectors and authorizing offensive Siege protocols. The Forge has been heavily updated with new ballistic refits, and the Stardust economy has been stabilized to support the construction of Capital-class vessels. NEW ENDGAME PROTOCOL: VOID ASSAULT The Siege of the Hive Core: For the first time, Command is authorizing a direct strike on the Void Swarm's origin point. This is a finite, high-attrition siege. You will warp in with whatever Fleet Capacity you have managed to stockpile and fight until the Core fractures... or your fleet is decimated. FLEET COMMAND & FORGE EXPANSION: Project Saturn Authorized: The ultimate Siege Frigate is…

  • DECRYPTING SYSTEM UPDATE: THE COMMAND NEXUS - 27 March 2026

    OVERSEER TERMINAL UPLINK ESTABLISHED... Attention, Overseer. The Vanguard Initiative has expanded. You are no longer confined to low-Earth orbit. The Swarm’s reach is galactic, and now, so is ours. Your terminal has been upgraded to handle multi-sector planetary and stellar defense. Please review the following tactical adjustments to your simulation engine before initializing your next timeline. 🌌 TACTICAL EXPANSION: THE GALACTIC MAP Command Nexus Hub: The standard low-orbit optical feed has been replaced. Welcome to the Command Nexus. From this centralized galactic map, you can now track your overarching survival directives and select your combat theater before deploying your consciousness into the grid. New Sector - Dyson Project: The survival of humanity requires infinite energy. Protect the stellar harvester! Defending our Sun comes with extreme solar radiation and heat hazards. (C…

Patch notes and updates

S.noRelease datePatch nameGID number
128 May 2026PATCH NOTES: RETAIL BUILD UPDATE1833968530887071
222 May 2026The Kinetic Warfare Patch1833334318570677
318 May 2026Hotfix: The "Heavy Ordinance" Patch1832700592798413
416 May 2026PATCH NOTES: The Archangel Directive & Forge Automation1832700592793580
514 May 2026🛰️ DIVINE ORBIT — "THE BLACK PROJECTS"1832700592790470
613 May 2026OFFICIAL PATCH NOTES: v1.0.4 "The Zero-Allocation Update"1832700592786599
711 May 2026UPDATE: The Spire Factions & Optimization Pass1832065502821299
89 May 2026Patch Notes: Visuals & Atmosphere:1832065502817569
927 April 2026UPDATE: The Graveyard Shift (v.Latest)1830797770243283
1026 April 2026Divine Orbit - Update: The "Evolution Protocols" Patch1830797770239570
1118 April 2026New Command Initiatives1830163047262350
125 April 2026NEURAL LINK v4.01828894815563381
134 April 2026REFIT LOG: v1.2.4 "TACTICAL SYNCHRONICITY"1828894815561717
1429 March 2026SECURE TRANSMISSION INTERCEPTED1828441623107547
1527 March 2026DECRYPTING SYSTEM UPDATE: THE COMMAND NEXUS1828441623104631
1626 March 2026MAJOR UPDATE: Planetary Directives Online1827626365769390
1725 March 2026AEGIS COMMAND UPDATE1827626365768339
1821 March 2026TRANSMISSION: ORBITAL COMMAND1827626365759284
1919 March 2026Update Notes for March 19th1827626365753738
2016 March 2026Update Notes For March 15th1826992588600629

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4421760
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMar 3, 2026
DeveloperJason Bann
PublisherVibeAxis
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percent100%
Positive reviews1
Negative reviews0
Total reviews1
Steam recommendationsNot available
Achievements61
Average playtime forever36 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4421760/

Short description

Defend the core from cosmic annihilation. Build massive orbital megastructures, summon heavy gunships, or physically grab meteors and crush alien swarms with your bare mouse. Deep progression, 4 game modes, and absolute chaos.

About this game

BUILD THE MACHINE Construct an interconnected orbital defense around Earth. LET IT FIGHT Your fleet and defenses track, intercept, and retaliate automatically. BREAK THE RULES Black holes, cosmic entities, corruption, and board-wide effects disrupt normal combat. INTERVENE Reposition defenses and unleash divine powers before one failure becomes a death spiral. ADAPT OR COLLAPSE Build redundancy and prepare for combinations no single defense can counter. Built to Replay Every run reshuffles your upgrade draft, faction pick, and boss order, so no two sessions play the same perfect for a 20-minute hit or a 3-hour bender. Satisfying Destruction Meteors, fleets, and bosses that are just fun to blow up. The game rewards you for engaging with the chaos, not memorizing a build order. The Pendulum System Every choice tilts you toward Light or Dark, gating access to four god-tier powers: Smite, Burn, Flood, Swarm. Draft-Based Evolution Protocols Roguelite upgrade picks between waves, from build-defining rarities to run-defining wildcards. Space Elevator Factions One run-shaping choice that unlocks its own exclusive upgrade branch. Escalating Horde Assaults Waves and recurring bosses that scale like a StarCraft skirmish against every AI on hard. New Game+ Corruption Mutators Beat it once, and it comes back meaner with named twists on the rules.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Divine Orbit's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Divine Orbit's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Divine Orbit at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2688,59622 September 2026 - 10:55:04 UTC1,818,368
2Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
3Dota 2537,29022 September 2026 - 10:55:34 UTC1,291,328
4Once Human16,03922 September 2026 - 10:29:17 UTC231,343
5Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
6Party Animals6,10222 September 2026 - 08:07:21 UTC57,806
7Human Fall Flat1,09622 September 2026 - 03:39:41 UTC127,516
8Gems of War - Puzzle RPG63422 September 2026 - 01:32:17 UTC2,965

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2688,59622 September 2026 - 10:55:04 UTC1,818,3689,826,471Valve
Dota 2537,29022 September 2026 - 10:55:34 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS332,13822 September 2026 - 10:55:34 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™102,79522 September 2026 - 10:27:57 UTC624,4731,047,228Respawn
Aniimo89,18022 September 2026 - 10:54:55 UTC111,475Not availablePawprint Studio
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Rust62,77022 September 2026 - 10:39:28 UTC259,6461,359,516Facepunch Studios
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Palworld48,36222 September 2026 - 10:37:23 UTC2,101,535451,088Pocketpair
The Binding of Isaac: Rebirth41,94222 September 2026 - 08:54:27 UTC156,156391,633Nicalis, Inc., Edmund McMillen

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
War Thunder39,64722 September 2026 - 09:27:42 UTC125,317781,076Gaijin Entertainment
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
VRChat31,48422 September 2026 - 10:08:31 UTC74,217261,953VRChat Inc.
Project Zomboid30,67722 September 2026 - 10:13:11 UTC122,811467,999The Indie Stone
Hearts of Iron IV30,19522 September 2026 - 10:29:33 UTC93,196366,107Paradox Development Studio
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Escape from Tarkov19,45722 September 2026 - 09:38:27 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2537,29022 September 2026 - 10:55:34 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Hearts of Iron IV30,19522 September 2026 - 10:29:33 UTC93,196366,107Paradox Development Studio
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
RimWorld24,29122 September 2026 - 10:23:38 UTC95,851239,107Ludeon Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
Black Desert18,71922 September 2026 - 10:38:48 UTC59,91792,632Pearl Abyss
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

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