SPSTEAMPULSELIVE ANALYTICS
FluxWerks

FluxWerks Steam news

Metallibitti Oy | Q3 2026 | game

Coming Soon

GameSteam Store content

AdventureSimulationStrategyEarly Access

  • Steam app typegame
  • Steam App ID4436200
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperMetallibitti Oy

FluxWerks news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4436200
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperMetallibitti Oy
  • PublisherMetallibitti Oy
  • Parent gameNot available

Genres: Adventure, Simulation, Strategy, Early Access

Company pages: Developer: Metallibitti OyPublisher: Metallibitti Oy

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

FluxWerks Steam news

FluxWerks news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v0.5.14 - Bug fixes and QoL - 21 September 2026

    FluxWerks v0.5.14 - 21-09-2026 New Features Nut, Rubber, Spruce and Mahogany Trees - Four new trees you can plant and farm. Spruce grows in the cold, Mahogany in mild grassland, Nut and Rubber in the jungle. Fern - A new jungle plant that yields biomass and no seeds. A Planter sows it from one seed, turning spare seeds into biomass. Orbit Toggle - Hold the camera orbit button and the camera keeps orbiting after you let go, until you press it again or Escape. Turn it on in Settings under Camera. Pipe To Pipe Pumps - A Fluid Pump placed between two pipes now moves fluid from one to the other. A pump with the same pipe on both sides shows a warning. Pump Temperature Filter - A Fluid Pump can now be limited to fluid above, below or between temperatures you set. Select the pump and press the thermometer button over it. Improvements Crash Reports - A crash report now offers the game log and s…

  • 16,000 Wishlists, thank you and release info - 21 September 2026

    We hit 16,000 wishlists today! I was originally hoping to hit 10,000 (just because it is a nice round number) before the early access release and at times that seemed like a distant dream, but I've been surprised by the amount of interest on the game and blown away by the positive feedback! I'm really grateful also for everyone who has been playing the game and providing feedback and bug reports as it has helped to find issues I never could had done just by playing the game myself. You people have already helped shape the game to be much better than I hoped when I originally started on it. Thank you everyone who has wishlisted the game and helped me out in any way! Release infoThe early access release is going live on September 23, 12PM UTC Click here to see your local time and countdown Price will be $24.99 USD with a 15% launch discount for 2 weeks. In case you are playing the demo ri…

  • v0.5.13 - Drone logistics improvements - 18 September 2026

    FluxWerks v0.5.13 - 17-09-2026 New Features Drone Fluid Freight - Drone Ports now ship fluids as well as items. Pump into a port's To Ship tank and request the fluid at the receiving port, the same way as an item. Refill At - Each Drone Port request now sets when its drone goes for more: Empty, 25%, 50% or 75% of Keep. Set it in the Configure Requests panel. Full Load - A Drone Port request option that keeps the drone at the source until it can bring the whole amount. After five minutes of waiting it leaves with what it has and sends a notification. Computer Priority - Computers now have a priority slider in the inspector like power producers. Higher priority Computers run first and lower ones only fill the remaining demand. Sand Brick and Cobblestone - Two new placeable blocks. Sand Brick is made from sand, limestone and water in the Foundry, and Cobblestone from stone in the Assembler…

  • v0.5.12 - Router clusters??? - 14 September 2026

    What is this, you ask? Well, that is a router cluster! You can now combine routers and create any kind of connected shape you want up to 16 routers and they work together as one. Need a 1 input 4 out splitter? Just create line of 4 routers (or 2 also works if you use the sides) and have one belt in and 4 out and it splits the input to the 4 outputs. Want to do 4x4 box? Go ahead. Need crazy L shaped router? No problem. You can still configure each side with filters and priority as normal. Routers and elevators can now also be built in air so you can create vertical buses and together with the clusters that should give a lot of freedom for all kinds of weird...I mean genius logistics designs. Also elevator bottom and top parts can be rotated individually so you can make 90 or 180 degree turns with them...and elevators can now directly connect to routers too. FluxWerks v0.5.12 - 14-09-2026…

  • v0.5.9 to v0.5.11 - Bug fixes and polish - 11 September 2026

    FluxWerks v0.5.11 - 11-09-2026 Improvements Xenomass - Now climbs raised platforms and cliffs of any height, spreads back down from them, and crosses gaps and moats. Harvester - Collects Xenomass at any height inside its area, instead of only near its own level. Xenobloom Site - Glows purple while active and shows whether it is still growing or how long until it fades. With Xenobiology, charging sites show eruption size. Routers and Elevators - Show what they are carrying, and can be emptied from their own panel. Map Toolbar - The map's controls moved onto the map itself, grouped by what they do, and fade out when the mouse leaves the map. Map Pins - Double-click the map to drop a pin, and click a pin to rename it. Pin and Port List - Now open by default when you open the map. Switch it off from the map toolbar. Bug Fixes Fixed Xenomass spreading over open water as readily as over dry g…

  • With a fully destructible simulated world the factory automation game FluxWerks arrives soon - 8 September 2026

    A factory-building automation sim with a destructible world and simulated heat and fluids, FluxWerks sounds like it's going to stand out in the genre. Read the full article here: https://www.gamingonlinux.com/2026/09/with-a-fully-destructible-simulated-world-the-factory-automation-game-fluxwerks-arrives-soon/

  • v0.5.5 to v0.5.8 - QoL and better light configurations. - 6 September 2026

    FluxWerks v0.5.8 - 06-09-2026 New Features Light Block - A one-block lamp that attaches to any solid block, walls and ceilings included, with the Light Post's color, brightness and night-only settings. Researched with Illumination, under Decoration in the build menu. Light Palette - Sixteen swatches shared by every lamp in the save, each storing a color, strength and always-on setting. Link a lamp to a swatch and it follows it, so one edit changes every linked lamp. Work Orders Panel - Lists every nanobot work order and construction plan in the world, grouped by kind, with a cancel button per row. Press N, or click the queued count at the top of the materials bar. Improvements Light Color Wheel - Lamps pick their color on a hue and saturation wheel instead of three sliders. Settings Paste - Alt+LMB pastes a Light Post's color and brightness onto a Light Block, and the other way round. S…

  • v0.5.1 to 0.5.4 - Achievements, Cloud saves and QoL - 2 September 2026

    FluxWerks v0.5.4 - 02-09-2026 New Features Named Worlds - New worlds get a name, and the load screen now groups every save under its world, with autosaves kept per world. Older saves keep working and ask for a name the next time you save. Continue - The main menu now has a Continue button that loads your most recent save. Steam Cloud - Save files and blueprints now sync through Steam Cloud across your machines. Achievements - Added twelve Steam achievements. Cancel Plans - The area select box can now cancel every ticked plan inside it, planned terrain work included. Clear Work - The area select box can now cancel every nanobot work order inside it, like B hotkey but only inside the area box. Farm Areas Overlay - A new overlay button outlines the working area of every Planter and Harvester at once. Gold outlines are Harvester zones, green are Planter zones. Belt Flip - Press F over a bel…

  • v0.5.0 - End game goal, events, farming... - 29 August 2026

    FluxWerks v0.5.0 - 29-08-2026 New FeaturesSaves - Saves from before v0.5.0 will not load. To continue an old game, install the v0.4 branch from the Steam Betas tab. The Log - A new panel that gathers your mission orders, world events, recovered records and survey progress in one place. Open it with L. Events - Encountering some things or specific events happening, writes a short entry in the Log. Records - Recoverable fragments scattered around ruins and other landmarks. Click one in the world to file it in the Log. Discoveries - A Log tab charting what you have found. Every species you analyze with its growing stats, and every biome you reach with its signature resources and wear rates. Planetary Survey - Encode science packs onto data disks, then transmit the disks through the new Uplink building. Reaching the target finishes the game, and you can keep playing afterwards. Unknown Rese…

  • v0.4.0 - So many things - 1 August 2026

    This became a HUGE update with a lot of QoL features like blueprints, a lot more later tech content (not in demo), complete tech tree rebalance, but also major visual updates and behind the scenes stability and performance improvements and bug fixes. Thank you to everyone who helped to test out and hammer those bugs down, I couldn't had done it without you! FluxWerks v0.4.0 - 01-08-2026 New Features Saves - Saves from before v0.4.0 will not load. To continue an old game, install the v0.3 branch from the Steam Betas tab. Area Copy and Blueprints - Mark part of your factory with the new Area Select tool (Alt+7), then stamp it anywhere as construction plans. Tick what comes along, buildings keep their settings and the ground itself can be copied, and hold Ctrl while stamping to clear whatever is in the way. Save a marked area as a blueprint from the Blueprints button on the build bar and p…

  • v0.3.3 - Maintenance & Visuals - 8 July 2026

    This is a bigger patch with new maintenance mechanic and a ton of visual immersion improvements, with the distant horizons that makes the render distance up to 4km (old one was 512m max), ambient life and better fluid flow rendering. FluxWerks v0.3.3 - 08-07-2026 New Features Machine Maintenance - Machines now wear down over time and need repairs to keep running. Wear speed depends on the biome, and harsh weather wears exposed machines much faster, so sheltering machines from the elements now pays off. Below 50% condition a machine runs slower, and at 0% it stops until repaired. New alerts warn you when machines are wearing down, and the wiki's new Maintenance page has the full biome and weather details. Repair Packs - Two new craftable items restore machine condition: the Basic Repair Pack (also hand-craftable) and the Advanced Repair Pack for higher-tier machines (assembly only). Your…

  • v0.3.1 - New World - 4 July 2026

    FluxWerks v0.3.1 - 04-07-2026 New Features New World Generator - The terrain generator has been rebuilt from the ground up. It is several times faster and produces real overhangs, mountain shelves and recessed cliffs that the old terrain could never form. Old save games work, but you will see disconnected/ugly seams between newly generated and saved areas due to the large amount of changes on the algorithm. Rivers Through Mountains - Rivers carve proper channels with natural banks, and where they meet high terrain they bore through it as tunnels under real connected stone instead of splitting the landscape open. New Cave System - Caves are now large underground caverns linked by wide tunnels that reach the surface. Caves are also much more detailed (if the details are enabled from graphics settings). Landmark Structures - Various structures now generate around the world, from ruins and…

  • v0.3.0 - The Big One - 1 July 2026

    Larger update with lots of goodies in it! Biggest mechanic change is that heat simulation was completely overhauled so it is now properly energy conserving and based on actual energy values coming from building waste heat. Also different solid materials have different heat conductivity values so you can use insulating materials to trap heat and direct it via copper blocks for examle to recoupe the heat by heat sinks and re-using for steam power. Old saves from 0.2.X work but due to big balance changes old builds might need re-adjusting. One critical change is that old computers must be demolished and re-built to get the building ports under them for the water input/output. FluxWerks v0.3.0 - 01-07-2026 New Features Music - The game now has music tracks by JustWall, with an in-game music player to control playback. Hear more of his work at https://justwallmusic.bandcamp.com/ Computer Coo…

  • Plan mode and other things! - 24 June 2026

    Plan mode is here! Buildings can now be placed down as plan holograms without spending materials. In the explicit plan mode all buildings are placed as plans so you can easily try out different placements to see how they fit and finally use the new Toggle tool to build them. When not in plan mode all buildings you place, but have no materials for are also placed down as plans so you are not interrupted when running out of materials. The materials bar shows at glance what materials you are missing from existing plans and if auto build is enabled, any nearby plans turn into active constructions as soon as you have enough materials in your inventory. This was a necessary pre-work to make saveable blueprints possible and I'm planning (hehe) to have blueprints at latest for the Early Access release, but probably sooner already for the demo too. FluxWerks v0.2.24 - 24-06-2026 New Features Pla…

  • Updates 0.2.20 - 0.2.23 - 21 June 2026

    FluxWerks v0.2.23 - 21-06-2026 New Features Building Notes - Write your own freeform text above any building from its inspector panel, with optional colors and inline item icons. The in-game guide lists the tags. Improvements Building Overlays - The floating overlay above buildings (toggled with U) now shows each building's inputs and outputs and your notes, and can be displayed as either icons or text. New Settings options let you choose what is shown and adjust text size, icon size, view distance and background. Bug Fixes Fixed the text cursor being nearly invisible while typing in text fields. Fixed quick insert/take, the pipette, and recipe copy/paste no longer working after leaving belt or pipe building with Escape or when switching directly to another tool. FluxWerks v0.2.22 - 20-06-2026 Bug Fixes Fixed clicking a slider, checkbox, or other panel control sometimes leaving movement…

  • Updates 0.2.16 - 0.2.19 - 19 June 2026

    FluxWerks v0.2.19 - 19-06-2026 New Features Clickable notifications - alerts now include links: location alerts (like a depleted extractor) open the map and drop a pin at the spot, while others link to the relevant help page or the statistics panel. Improvements Map follow mode - the map's Center button now locks the view to follow the player. Single power alert - low power and a full power outage now show as one alert that updates in place, instead of two separate notifications that could flicker back and forth. Computing shortage warning - you now get an alert when your factory needs more computing than it has. Map pins - the pins panel now resizes to fit pin names without a scrollbar, lines coordinates up in a column, and shows the full name on hover. Bug Fixes Fixed a rare crash when demolishing a fluid extractor or fluid output. Fixed nanobots getting stuck until manually cancelled…

  • Updates 0.2.13 - 0.2.15 - 16 June 2026

    FluxWerks v0.2.15 - 16-06-2026 New Features Bricks Research Brick Processing to fire clay into bricks, a new decorative building block (no functional use yet). Improvements Keybinding overhaul You can now rebind almost any action, keyboard keys, mouse buttons, the scroll wheel, and modifier combinations. NOTE: YOUR KEYBINDINGS HAVE BEEN RESET TO DEFAULTS because the keybinding system was completely rebuilt. Field of View New field of view slider in the Display & Graphics settings. Bug Fixes Fixed overflow inventory being lost when saving the game. Fixed continuing a belt around a corner while sloping up or down breaking the flow. Fixed belt router priority outputs not getting filled first properly in certain cases. Fixed the building inspector panel cutting off its content for some buildings instead of resizing to fit properly. Fixed placed glass and other see-through blocks being invis…

  • v0.2.12 - 14 June 2026

    FluxWerks v0.2.12 - 14-06-2026 New Features Wind Turbine Mk1 - A new wind-powered electricity generator. Improvements Manual Belt & Pipe Building - Belt and pipe placement is now fully manual and predictable: lay a run, toggle mode for sloped belts or vertical pipes, and each section chains onto the last so you can route in one continuous flow. Build Tool Options - Added an Auto-Chain toggle for belt and pipe placement, and a Drag Build Delay setting that stops a quick click from accidentally laying a second parallel line of belts, pipes, or buildings. Demolish Belts & Pipes - The Demolish tool now removes belts and pipes alongside buildings: click removes a single tile (drag to sweep), Ctrl removes the whole connected line, and area demolish clears every tile in the box. The separate Remove Belt and Remove Pipe tools have been removed; the Shift/Ctrl quick-delete while building still w…

  • Update v0.2.10 - 12 June 2026

    FluxWerks v0.2.10 - 12-06-2026 New Features Drag to Build - hold the place button and drag to build a whole row or field of the selected building at once. Configure the building first (rotation, elevator height, inserter reach, …) and every copy matches it; Q/E adjusts the spacing between buildings while dragging. Parallel belt and pipe lines - aim a belt or pipe line as usual, then hold the confirm click and drag sideways to stamp up to 8 identical parallel lines; Q/E adjusts the gap between them while dragging. Statistics panel - replaces the old Power panel. Graphs now persist with your save game and track per building data for power, computing and pollution. Fluid Storage - new tank building (unlocked by Fluid Handling) for buffering fluids, filled and drained with fluid pumps. Item storages no longer accept fluids. Stack Size research - new repeatable bot upgrade (9 levels) that in…

  • More updates - 10 June 2026

    FluxWerks v0.2.9 — 10-06-2026 New Features Elevator — a new logistics building that moves items vertically. Building-to-building transfer — inserters and fluid pumps can now move items and fluids directly between two adjacent buildings. Placing an inserter between two buildings automatically connects them. Fluid pumps connect automatically to adjacent buildings or pipes. Improvements Repeat Fill/Replace — a new hotkey (default Z) and toolbar button re-activate your last fill or replace with the same material and settings, skipping the material picker. Quick insert and quick take (Ctrl+Left/Right-click on buildings) can now be held — sweep the cursor across a row of buildings to fill or empty them all without clicking each one. Hold both buttons at once to do both in one pass, e.g. refilling a row of foundries while pulling their finished output. Mining-designation nanobots now work the…

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.