BUCK: Saturday Morning Cartoon Apocalypse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score85% positive
- Total reviews55
- Release dateMar 17, 2017
- DeveloperWave Interactive
- PublisherWave Interactive
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: Wave InteractivePublisher: Wave Interactive
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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BUCK: Saturday Morning Cartoon Apocalypse Steam news
BUCK: Saturday Morning Cartoon Apocalypse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Still Alive - 2 January 2019
2018 was a rough year for us.. We've prepared a brief summary of why we went silent: https://youtu.be/f6iP_AuvR9k Here's to a productive 2019 and have a Happy New Year! Yours, Wave Interactive.
- Coming Soon - Revised Dialogue Editor, Mac & Linux Support and More. - 15 August 2017
Dear Wastelanders, It's been an incredibly challenging two months for us since our last update and we wanted to keep you up to date on the latest developments in our little studio. Upcoming Content and Challenges As promised on our store page, the following features will be added in the next content and systems update: Revised Dialogue System that changes other character behaviors. Balancing Difficulty. Light Camera Movements for Dialogues. Mac and Linux support. Besides adjusting enemy health pools and adding lots of new items to levels that are severely lacking like The Junkyard and Gutless, most of these new features required us to do something incredibly challenging, mainly upgrading our Unity client to the latest version. Since ALL of our 55,000 lines of code were written by a single programmer, Unity has always been used as more of a deployment method than anything else. Our camer…
- Coming Soon - Revised Dialogue Editor, Mac & Linux Support and More. - 15 August 2017
Dear Wastelanders, It's been an incredibly challenging two months for us since our last update and we wanted to keep you up to date on the latest developments in our little studio. Upcoming Content and Challenges As promised on our store page, the following features will be added in the next content and systems update: Revised Dialogue System that changes other character behaviors. Balancing Difficulty. Light Camera Movements for Dialogues. Mac and Linux support. Besides adjusting enemy health pools and adding lots of new items to levels that are severely lacking like The Junkyard and Gutless, most of these new features required us to do something incredibly challenging, mainly upgrading our Unity client to the latest version. Since ALL of our 55,000 lines of code were written by a single programmer, Unity has always been used as more of a deployment method than anything else. Our camer…
- BUCK has been updated! Introducing Melee 2.0! - 23 May 2017
We had a challenging month and a half that was full of bug fixes and system revamps - but we feel that the new combat system is ready for deployment! Our first Early Access patch is a big one in terms of underlying system design and code. BUCK's entire melee system has been re-made from scratch to support a new way to use weapons, slow motion effects, particle effects and more! Before we continue to add story content, we decided to focus on the core gameplay of BUCK. We strongly believe that the new system will feel much better to use and will look absolutely killer when you dispatch enemies with new and badass moves! https://media.giphy.com/media/3og0IFvherDI2QRBn2/giphy.gif Here is the full list of changes this patch brings to the game: INTRODUCING MELEE 2.0! You will no longer need to switch between your equipped weapons. Use default input W,D on keyboard and Y,B on Xbox Controller t…
- BUCK has been updated! Introducing Melee 2.0! - 23 May 2017
We had a challenging month and a half that was full of bug fixes and system revamps - but we feel that the new combat system is ready for deployment! Our first Early Access patch is a big one in terms of underlying system design and code. BUCK's entire melee system has been re-made from scratch to support a new way to use weapons, slow motion effects, particle effects and more! Before we continue to add story content, we decided to focus on the core gameplay of BUCK. We strongly believe that the new system will feel much better to use and will look absolutely killer when you dispatch enemies with new and badass moves! https://media.giphy.com/media/3og0IFvherDI2QRBn2/giphy.gif Here is the full list of changes this patch brings to the game: INTRODUCING MELEE 2.0! You will no longer need to switch between your equipped weapons. Use default input W,D on keyboard and Y,B on Xbox Controller t…
- Game Dev & Design - Combat Visual Scripting for Melee 2.0 (part 1) - 8 May 2017
A new Melee Combat Editor Another episode has gone up and this time Gal covers the initial process of re-making Buck's Melee and Ranged attack from scratch using our brand new Melee 2.0 editor. As we discussed on a previous update, our goal with the new Melee system is to allow Buck to perform additional combat maneuvers while attempting to remove any inconsistencies some of you faced with damage collisions. Buck's New Actions Shoot both ways with Pistols Reverse fire with the Shotgun Juggle enemies in the air with Melee or Ranged Weapons Dodge mid-combo to reach far enemies and continue fighting Use Melee attacks with ranged weapons without consuming ammo New Guzzler move-set and attack types Fire the shotgun mid-air Swing the Guzzler mid-air Switching sides to better attack enemies from two fronts These new moves are only part of what's to come. New weapons will introduce different co…
- Game Dev & Design - Combat Visual Scripting for Melee 2.0 (part 1) - 8 May 2017
A new Melee Combat Editor Another episode has gone up and this time Gal covers the initial process of re-making Buck's Melee and Ranged attack from scratch using our brand new Melee 2.0 editor. As we discussed on a previous update, our goal with the new Melee system is to allow Buck to perform additional combat maneuvers while attempting to remove any inconsistencies some of you faced with damage collisions. Buck's New Actions Shoot both ways with Pistols Reverse fire with the Shotgun Juggle enemies in the air with Melee or Ranged Weapons Dodge mid-combo to reach far enemies and continue fighting Use Melee attacks with ranged weapons without consuming ammo New Guzzler move-set and attack types Fire the shotgun mid-air Swing the Guzzler mid-air Switching sides to better attack enemies from two fronts These new moves are only part of what's to come. New weapons will introduce different co…
- Implementing Your Feedback and Development Progression Videos! - 25 April 2017
Tune in to GDD In an effort to try and show you guys how development on BUCK is progressing, we decided to start a video series called "GDD" - Game Dev & Design . The goal of this series is to convey to you, our backers and customers, how BUCK is being improved and expanded by showing you how we actually go about doing it! In every video you'll get to see behind-the-scenes footage where BUCK's designer (Gal) takes you through his work while also sharing whatever knowledge he acquired after developing a game for a little over 4 years. Check out the first episode! https://www.youtube.com/watch?v=Whw-JNatuY0 Let us know what kind of content you'd like to see covered in future episodes right here or on any of these:
- Implementing Your Feedback and Development Progression Videos! - 25 April 2017
Tune in to GDD In an effort to try and show you guys how development on BUCK is progressing, we decided to start a video series called "GDD" - Game Dev & Design . The goal of this series is to convey to you, our backers and customers, how BUCK is being improved and expanded by showing you how we actually go about doing it! In every video you'll get to see behind-the-scenes footage where BUCK's designer (Gal) takes you through his work while also sharing whatever knowledge he acquired after developing a game for a little over 4 years. Check out the first episode! https://www.youtube.com/watch?v=Whw-JNatuY0 Let us know what kind of content you'd like to see covered in future episodes right here or on any of these:
- Community Feedback Required: Alternative Dialogue System - 23 April 2017
We've been struggling with this issue internally for some time now. Before we implement the latest iteration of our dialogue editor in a future patch, we stopped and took a hard look on our current dialogues and narrative flow. We've been playing around with the idea that Grit the Vulture should narrate all the elements of the story - including dialogues. Check out this test dialogue video where Grit narrates the encounter replacing the voices of both Buck and Zoe. We feel that this change can better flesh out the noir roots of the narrative. Giving the whole story a different feel and structure while also giving Buck's character a more mysterious and perhaps even relatable appeal. If we decide to go for this style, we'll add slight camera movements and additional greyscale effects to make the encounter more cinematic. We want to hear your thoughts on this issue since this change can pe…
- Community Feedback Required: Alternative Dialogue System - 23 April 2017
We've been struggling with this issue internally for some time now. Before we implement the latest iteration of our dialogue editor in a future patch, we stopped and took a hard look on our current dialogues and narrative flow. We've been playing around with the idea that Grit the Vulture should narrate all the elements of the story - including dialogues. Check out this test dialogue video where Grit narrates the encounter replacing the voices of both Buck and Zoe. We feel that this change can better flesh out the noir roots of the narrative. Giving the whole story a different feel and structure while also giving Buck's character a more mysterious and perhaps even relatable appeal. If we decide to go for this style, we'll add slight camera movements and additional greyscale effects to make the encounter more cinematic. We want to hear your thoughts on this issue since this change can pe…
- Community Feedback Required: Help us name this weapon! - 29 March 2017
Name: Unknown. Magazine Size: 7. Ammunition: 7.62×54mm rimmed rifle cartridge. Description: “Like most weapons in the wasteland, this custom-built, versatile sniper rifle serves the particular purpose of it's creator. Upon closer inspection, it's apparent that a unique mixture of metallic alloys make up the majority of the weapons' build - making it surprisingly light for a higher caliber rifle. This is the only sniper rifle known to remain viable at close quarters due to a very different approach to it's chambering mechanism - The stock of the weapon is what propels used casings out of the chamber and inserts a new bullet from the magazine. The stock requires a decent amount of force to operate, which is why it's preferable to use your enemies as the counter force. While it's effective to simply fire the weapon to hit long range targets, reloading it without using an enemy as a counter…
- Community Feedback Required: Help us name this weapon! - 29 March 2017
Name: Unknown. Magazine Size: 7. Ammunition: 7.62×54mm rimmed rifle cartridge. Description: “Like most weapons in the wasteland, this custom-built, versatile sniper rifle serves the particular purpose of it's creator. Upon closer inspection, it's apparent that a unique mixture of metallic alloys make up the majority of the weapons' build - making it surprisingly light for a higher caliber rifle. This is the only sniper rifle known to remain viable at close quarters due to a very different approach to it's chambering mechanism - The stock of the weapon is what propels used casings out of the chamber and inserts a new bullet from the magazine. The stock requires a decent amount of force to operate, which is why it's preferable to use your enemies as the counter force. While it's effective to simply fire the weapon to hit long range targets, reloading it without using an enemy as a counter…
- BUCK on Early Access | Upcoming Content for April - May - 24 March 2017
We made it! BUCK is on Early Access and we couldn't be more excited! We're doing our best to respond to bugs and issues you've encountered on our release build and we'll do the best we can to implement your feedback on our first patch. So what now? We thought we'd give you a taste of what's in store for BUCK's Early Access future development schedule. We'll try to provide an in-depth breakdown of our upcoming assignments so you can get a better understanding of what's to come and when you can expect to play it. What we cover on this update: Bug Fixes Revising our Melee System - Melee 2.0 Revising our Dialogue System New Enemy Types New Story Content Upcoming Content BUG FIXES Bugs are our top priority in any patch we release. They take the blame for any unexpected delays in our development release schedule. That is why we'll do our best to deliver as much content as we can while keeping…
- BUCK on Early Access | Upcoming Content for April - May - 24 March 2017
We made it! BUCK is on Early Access and we couldn't be more excited! We're doing our best to respond to bugs and issues you've encountered on our release build and we'll do the best we can to implement your feedback on our first patch. So what now? We thought we'd give you a taste of what's in store for BUCK's Early Access future development schedule. We'll try to provide an in-depth breakdown of our upcoming assignments so you can get a better understanding of what's to come and when you can expect to play it. What we cover on this update: Bug Fixes Revising our Melee System - Melee 2.0 Revising our Dialogue System New Enemy Types New Story Content Upcoming Content BUG FIXES Bugs are our top priority in any patch we release. They take the blame for any unexpected delays in our development release schedule. That is why we'll do our best to deliver as much content as we can while keeping…
- Early Access Launch Build 1.1.506 Patch Notes - 18 March 2017
It was a crazy week for us. Returning from PAX to release BUCK's Early Access build was one crazy endurance match, but here we are! Below is the sum total of what was added into this build during our last two months of development: Item Crafting - Buck can now craft items from Schematics and Blueprints he finds in the Wasteland. Weapon Modifications - Buck can now craft and install weapon mods to improve their combat behavior. Buck can now use Ziplines, which is nice. Buck's Fast-Travel map has received a visual update. Buck can now drop items to clear inventory space. Drag items to the bottom slot of his inventory to drop any item. Fixed an issue with audio colliders not working as intended. Game Over screen has been removed and is now replaced with a short narration from Grit and a quick respawn. Added a greyscale shader effect to Grit's narrations. Updated all tool tips in include vi…
- Early Access Launch Build 1.1.506 Patch Notes - 18 March 2017
It was a crazy week for us. Returning from PAX to release BUCK's Early Access build was one crazy endurance match, but here we are! Below is the sum total of what was added into this build during our last two months of development: Item Crafting - Buck can now craft items from Schematics and Blueprints he finds in the Wasteland. Weapon Modifications - Buck can now craft and install weapon mods to improve their combat behavior. Buck can now use Ziplines, which is nice. Buck's Fast-Travel map has received a visual update. Buck can now drop items to clear inventory space. Drag items to the bottom slot of his inventory to drop any item. Fixed an issue with audio colliders not working as intended. Game Over screen has been removed and is now replaced with a short narration from Grit and a quick respawn. Added a greyscale shader effect to Grit's narrations. Updated all tool tips in include vi…
- BUCK - A Year in Review - 3 January 2017
Howdy folks, welcome to our last update for 2016! It's been a crazy year for us and we'd thought we'll take a look back on how far BUCK has actually come since our Kickstarter Launch on June 23rd. June 23rd - July 23rd 2016 | BUCK returns to Kickstarter! After a long and arduous journey to keep BUCK alive after our first Kickstarter attempt in 2014, we managed to hold it all together and re-launch our Kickstarter campaign with a playable demo! The demo launched with the level of Oldtown and absolutely no melee combat. We've managed to add the first iteration of the melee combat system during the actual Kickstarter, which was quite challenging, to say the least. And thanks to all of you guys, we made it this time! ♥ July 23rd - August 23rd | BUCK debut appearance in gaming conventions Taking a short break after an intense month on Kickstarter, we found ourselves being invited to local ga…
- BUCK - A Year in Review - 3 January 2017
Howdy folks, welcome to our last update for 2016! It's been a crazy year for us and we'd thought we'll take a look back on how far BUCK has actually come since our Kickstarter Launch on June 23rd. June 23rd - July 23rd 2016 | BUCK returns to Kickstarter! After a long and arduous journey to keep BUCK alive after our first Kickstarter attempt in 2014, we managed to hold it all together and re-launch our Kickstarter campaign with a playable demo! The demo launched with the level of Oldtown and absolutely no melee combat. We've managed to add the first iteration of the melee combat system during the actual Kickstarter, which was quite challenging, to say the least. And thanks to all of you guys, we made it this time! ♥ July 23rd - August 23rd | BUCK debut appearance in gaming conventions Taking a short break after an intense month on Kickstarter, we found ourselves being invited to local ga…
- Build 010117 Patch Notes - 3 January 2017
Build 010117 Patch Notes: (-) New Content: * New System Operational! Nibbler's Shop: The Shop UI is now working and ready for testing! Press on "Resume Game" to get to the end of the build to test the Shop UI. Since this UI will be used for all in-game merchants, we'll appreciate your feedback on it. (-) Additional Changes: * A splash screen now players when activating the game, showing our company logo and controller recommendation. * Attaching a controller will now update the input icons to show the relevant controller input. * Shop UI has controller support. "Thank you for a great ride in 2016! 2017 is going to be packed with updates, news and gaming conferences. BUCK releases to Steam Early Access on 25.02.17."
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 23 May 2017 | BUCK has been updated! Introducing Melee 2.0! | 4249665521684216358 |
| 2 | 18 March 2017 | Early Access Launch Build 1.1.506 Patch Notes | 75839063723517923 |
| 3 | 18 March 2017 | Early Access Launch Build 1.1.506 Patch Notes | 4249665521684217101 |
| 4 | 3 January 2017 | Build 010117 Patch Notes | 91593954435233763 |
| 5 | 3 January 2017 | Build 010117 Patch Notes | 4249665521684217298 |
| 6 | 29 November 2016 | Kickstarter Early Access Build 281116 | Patch Notes | 91591419828567401 |
| 7 | 29 November 2016 | Kickstarter Early Access Build 281116 | Patch Notes | 4249665521684217399 |
| 8 | 28 October 2016 | Kickstarter Early Access Hotfixes & Public Demo Update. | 4249665521684217504 |
| 9 | 27 September 2016 | Kickstarter Early Access Patch Notes | 4249665521684217607 |
| 10 | 27 September 2016 | Kickstarter Early Access Patch Notes | 243582192043586862 |
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