- Event type
- patch note
- Published
- 23 May 2017 - 19:29:10 UTC
- Source
- steam_community_announcements
We had a challenging month and a half that was full of bug fixes and system revamps - but we feel that the new combat system is ready for deployment! Our first Early Access patch is a big one in terms of underlying system design and code. BUCK's entire melee system has been re-made from scratch to support a new way to use weapons, slow motion effects, particle effects and more! Before we continue to add story content, we decided to focus on the core gameplay of BUCK. We strongly believe that the new system will feel much better to use and will look absolutely killer when you dispatch enemies with new and badass moves! https://media.giphy.com/media/3og0IFvherDI2QRBn2/giphy.gif Here is the full list of changes this patch brings to the game: INTRODUCING MELEE 2.0! You will no longer need to switch between your equipped weapons. Use default input W,D on keyboard and Y,B on Xbox Controller to...