SPSTEAMPULSELIVE ANALYTICS
Dead Reckoning: The Long Drift

Dead Reckoning: The Long Drift Steam metadata

Garan Lorn | Jun 25, 2026 | game

Released

14players observed · 5 October 2026 - 15:29:14 UTC

IndieSimulationStrategyEarly AccessSteam Store

  • Latest observed players14 · 5 October 2026 - 15:29:14 UTC
  • SteamPulse tracked peak50
  • Units sold (VGI)5,862
  • Revenue (VGI)$68,790
  • Review scoreNot available

Dead Reckoning: The Long Drift metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players14 · 5 October 2026 - 15:29:14 UTC
  • SteamPulse tracked peak50
  • Units sold (VGI)5,862
  • Revenue (VGI)$68,790
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJun 25, 2026
  • DeveloperGaran Lorn
  • PublisherSelenodrome

Genres: Indie, Simulation, Strategy, Early Access

Company pages: Developer: Garan LornPublisher: Selenodrome

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dead Reckoning: The Long Drift Steam metadata

Dead Reckoning: The Long Drift metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4557340/metadata
Steam Storehttps://store.steampowered.com/app/4557340/
Steam Communityhttps://steamcommunity.com/app/4557340
PCGamingWiki search
IGDB searchSearch IGDB for Dead Reckoning: The Long Drift

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$14.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Adjustable Text Size, Custom Volume Controls, Adjustable Difficulty, Keyboard Only Option

Achievements

29

Platform releases
  • Steam 25 June 2026

Latest Steam announcements

  • v0.6.15 — Charters, research and clearer controls - 4 October 2026

    New features Charter missions Eighteen optional missions across the nine charters. Choose an undertaking before launch and follow its requirements through the voyage and settlement. Some missions require a Chronicle. Research Twelve additional studies cover coolant, spare parts, food, water, sleep, automation and other shipboard work. Proposals, trials and applications follow the research beyond the bench. Research records retain their origin when passed to a later voyage. Inherited findings still need local verification. Colony life Twenty-eight new colony events cover work, trade, births, teaching, illness and ageing buildings. Their choices affect the people and structures involved. A five-page colony handbook explains settlement capacity, food, staffing and endings. Open it again from the colony screen or Settings. Colony decline and extinction reports give clearer reasons for the l…

  • What's next — October 2026 - 3 October 2026

    Hello again. Here is what October looks like from here: a big update next week, the charter commitments and the colony scenes later in the month, a lot of new writing, and a three-day experiment on a question many of you keep asking. 0.6.15 — next week Everything since 0.6.14 has been about the records being honest and the screens explaining themselves. It is all on the main branch now and going through testing. Research programmes. Twelve studies your science staff can run during the voyage, each with a trial, something it can be applied to, and consequences that arrive later. Eight of them are only proposed after something happens aboard or something is found. A method that worked is carried through the Chronicle to later ships. A failed colony's beacon. A colony whose record ends with an empty last entry, a comms post and a power reserve leaves a beacon behind. A later ship on its re…

  • v0.6.14 — Records and resupply - 23 September 2026

    INTRO 0.6.14 is about records: who your colonists are, what the ship carries, and what earlier voyages left behind. the ship is now a 3D cutaway, every colonist carries a real life history, regional maps match their worlds, and a later voyage can stop for food at a colony an earlier one founded. SHIP CONDITION Ship Condition used to be a list of bars. It now shows the ship itself, cut open across two decks. Your loadout, in place: rooms and fitted equipment match the camera feeds and the loadout you chose at launch. Crew at their posts: crew markers show who is on watch and where. Click one to see who it is. Bow to stern: the bow carries its support rooms, and the bridge matches the camera model. DEPARTURE The departure board no longer limits you to the three corridors it offers. Free pick: choose your first destination yourself on the star chart. An unsurveyed star is a cold gamble, an…

  • 0.6.6–0.6.11: Colonies, landscapes and skies - 15 September 2026

    New features Settlements 0.6.6: Colonies with suitable land and supplies can grow. Population readouts separate births from losses to age, illness, accidents, hereditary disease and the environment. Shelter readouts identify buildings left without enough workers. 0.6.7: The gene clinic uses the finite cryogenic gamete bank brought down from the ship to widen the colony’s gene pool. It costs salvage, needs staffing and competes with other structures for maintenance. Once the bank is spent, it cannot provide further diversity. Colony landscapes 0.6.8: Layered terrain, vegetation, weather and moving activity enrich colony views. Buildings reflect the settlement’s development and condition. Hycean and Eyeball worlds gain distinct environments and animated map art. 0.6.9–0.6.10: New terrain includes glacial walls, polar shelves, deep moon craters, broad desert buttes, western woodland and un…

  • What's next — September 2026 - 10 September 2026

    Two new kinds of world are coming to the survey, the ground is getting a new look, and two writers have joined the colony. New worlds Hycean. A world-sized ocean under a thick hydrogen sky. There is no shore. A colony here lives in sealed habitats hung below the surface, joined by pressure walkways. Eyeball. A world locked to its star, one face always in the light. The only ground that can be lived on is the thawed ring between the burnt dayside and the frozen night. The star never moves in the sky. The colony sits on a terrace above the shoreline, joined by a heated corridor. Each gets its own portrait on the star chart, its own arrival view, and its own colony scene a century on. Earth gets a new portrait too. The new look The settled scenes are being rebuilt. The colony you see at the end will be the colony you built: every habitat from the roster, in its condition, and a struck shel…

  • 0.6.5–0.6.6 — Colonies can grow - 7 September 2026

    New features No new features in these patches. Bug fixes Colony Colonies can grow. The ground's birth rate sat below what age and illness take, and every settlement declined however well it was run. A colony with land and full stores now bears children at a settler's rate. The population card itemises each year's births and losses: illness and accident, age, hereditary disease, the ground. COLONIST STATUS shows the same figures under the trajectory. A shelter that goes dark for lack of hands is named on the SHELTER card, with how many works the colony can keep. Chronicles Delete unwanted Chronicles from the picker after confirming. Cloud synchronization keeps them deleted. Saved voyages and historical records are preserved. Deleting the selected Chronicle returns the next launch to Classic. Entering its share code adds it back. Text and readouts Ending accounts follow recorded choices m…

  • 0.6.3–0.6.4 — Chronicles and records - 6 September 2026

    0.6.3–0.6.4 — Chronicles and records New features Chronicles Choose a named Chronicle to keep the same stars between voyages. Read each voyage's file at the station or from its ending screen. Chronicles are available in the full game. Bug fixes Population and resources Cryo purge now removes actual sleepers and records their deaths. Landing casualties also update the population and death register. The watch target now scales with living crew. Birth totals no longer count bonus newborns twice. Cryo now suspends age-related mortality. Pod failures and other hazards still apply. Population forecasts preserve crews already above rated capacity. Mortality reports distinguish age-related deaths from other losses. Colonies no longer pay the ship's extra watch power cost after landing. Colony decisions and records Workshops can be restored when the restoration itself provides the required capac…

  • v0.6.0 — colony salvage, German text pass - 4 September 2026

    Promotion of the experimental branch to the main build. Includes everything since 0.5.26. Colony survival: salvage is now signposted Players reported colonies failing on worlds the survey rated green, with food and power in surplus. One run: 66% habitability, nobody left after eight years. Another finished with 368 colonists of 1,000; another with one. Cause: salvage from stripping the landed ship is the only material a shelter or infirmary is built from, and nothing in the game said so. The work is on the COLONY STATUS tab, under RECLAMATION. Measured over 24 runs — 1,000 colonists, 66% habitability, half-full stores: Panel never opened: 17 of 24 colonies lost, average final population 46. Three works per year: 0 lost, average final population 654. Changes: Three decisions now fire in the first years after landing. The stripped landers and what to do with the plate; the population coun…

  • v0.5.24 — mods, and two endings - 2 September 2026

    Mods The game reads mods. There is a MODS button on the title screen. Put a folder with a manifest.json in it into the mods directory. The game finds it, checks it, and says in plain words if something is wrong. A pack can change content, art and text. All seventy-one content pools are open to it: events, planets, names, balance, research, ending prose. A pack can add records, patch single values, replace them or remove them. Packs apply in a fixed order, so the same set always gives the same result. A pack can swap any of 1,646 art assets and ship its own translations. A pack that changes balance turns achievements off for that run. The Mods screen names the pack. Saves record which packs were loaded and warn you by name if you load without them. Workshop items you subscribe to load like local folders. The Workshop button opens the page in the Steam overlay, or in a browser. This is th…

  • v0.5.23 — the second Russian pass - 30 August 2026

    RussianA hundred and sixty-three more lines of the interface, corrected by hand by the player who did v0.5.22. The cryo bay, the charters, the tutorial, the status readouts and the faction registries move to the newer wording. The tutorial named the four gauges in the wrong order, and used a word for power that means wattage. Both match the line on screen now. The crew's watch was a clock in fourteen lines. A watch that stood on deck read as eleven names of the hours. The tinker cards' bridge was a road bridge. Those cards are about a wire bridged across a dead pump. The ship's own bridge had the same word in eight more places, and the main bus was a passenger bus. Five lines said the wrong thing outright. Offerings left at the reactor were business proposals, PRESERVE BOTH read as preserve the wallpaper, and the first year on the ground was a university freshman. Seven typos, and a Lat…

  • v0.5.19 — fixes and additions - 28 August 2026

    Everything since 0.5.15, gathered in one place. A number of these came from reports here and on Discord — thank you for writing them up. Six more tracks in the voyage soundtrack. Three by Scott Buckley — Phase Shift, Solace and Hiraeth — and three by Alexandr Zhelanov: Space Atmosphere, Space and Star Flow. The Zhelanov tracks sit closer to a held drone than to a piece of music, which is what several of you asked for after saying the soundtrack was too narrow to sit under a long run. All six appear in the Settings track list under their own names, and each can be switched off on its own. All six languages are complete. Around a thousand passages — colony chronicle entries, the choices themselves, the logs that report what they cost, several endings — had never been translated. A line the game cannot find in your language is shown in English rather than not shown at all, so the gap never…

  • Русская локализация — что с ней не так - 26 August 2026

    Коротко: русский текст в игре сейчас плохой. Претензии справедливые, спорить не буду. Русскоязычных игроков за последнее время стало заметно больше, поэтому переводом я занимаюсь в первую очередь. Сейчас присматриваюсь к Яндексу и другим вариантам — нужно то, что даст нормальное качество уже сейчас, а не через полгода. Чего я пока сделать не могу — заказать полную профессиональную локализацию. Игра всё ещё меняется: тексты переписываются, события добавляются и вырезаются каждую неделю. До 1.0 заметная часть строк успеет измениться, и оплаченный перевод устареет ещё до релиза. Бюджет у меня один, и разработчик тоже один. Потратить эти деньги я хочу на текст, который перестал меняться. Что будет дальшесамое плохое исправляю сразу, как только о нём сообщают; ищу вариант, который поднимет качество до нормального уже сейчас; заказываю живой перевод, когда текст устоится, ближе к 1.0. Если по…

  • v0.5.10 — Colony century moves to stable, and Shakedown: A New Tutorial - 24 August 2026

    Stable. Everything the experimental branch has been working on since v0.4.7, in one build. Landing used to be the end of the game. It isn't any more. The colony now has a century of its own — decisions, resources, its own way of failing, and endings that answer to what you actually did on the ground rather than to how you flew. The departure has changed too. Year one used to be a button. It is now twelve months you play through, aboard a ship still being proved, and the shakedown is where you learn what every system on board is for. If you have been playing on the default branch, this is eight experimental releases arriving at once. The list below is what a run will feel different for. The year you leaveThe departure runs in months. Twelve of them, from the drive lighting at 06:00 ship time to the corridor heading locked. Each month is a real decision on a ship nobody has flown yet: the…

  • Dead Reckoning 0.5 — The Colony Century - 14 August 2026

    Experimental branch. Opt-in public beta. Landing used to be the end of the game. You spent a century and a half getting a ship somewhere, a closing paragraph told you what became of the people who stepped off it, and that was the run. 0.5 gives the colony a century of its own — decisions, resources, a record of its dead, and endings that answer to what you did on the ground rather than what you did in transit. It is also unfinished. What is wrong with it is listed at the bottom, by name. The colony centuryThe century is played, not summarised. After landing, the colony runs to year 100 with decisions of its own. The years between them are yours to spend. The colony has its own resources. Ground life is not ship life. What you built in transit is not what keeps you alive on a planet. Buildings cost something to keep. Upkeep is real, and a settlement that overbuilds early feels it later.…

  • Devlog update - 07.08.2026 - 7 August 2026

    Hey all! Just some updates. Colony work is going well and scope is expanding. As well, identity wiring has now begun as I have the scaffolding in place to start having impactful events. The biggest changes are to resource management in the colony; I don't want to explicitly declare things as this round will go through much more rigorous testing as it will have a large content update, but the colony phase will now be 100 years. As the scope creep is huge, this will be a release outside of the cadence I've been delivering on. Identity in 0.40 was completed, but there are still 7 society paradigms I need to flesh out and integrate (which I just discovered won't fire in 0.40 because of work needed in 0.50). I estimate an end of August release for 0.50 on main, and I'm aiming for the scaffold 0.50 to go up on experimental next Friday. Once again, suggestions and comments are always welcome.…

  • 0.40 release - The crew society changes are live! - 30 July 2026

    Devlog — The crew becomes a society A generation ship is a long argument about how to live. For the last stretch of development, everything we've built has served one idea: the crossing should change who the crew is, not just how much food is in the hold. That work is here. It has left the experimental beta and is live for everyone as 0.4.0. Here's what's come together. The crew forms a named society Your decisions across the voyage now converge into a named identity the crew becomes — eleven of them across two lines. Six ways of ruling: officer rule, shared rule, ship religion, engineer rule, family rule, charter rule. Five ways of forgetting: by the manual, machine worship, hand skills, improvised repair, forbidden knowledge. At a threshold the ship lays out the decisions that formed it, year by year, and asks whether to make it official. A formed identity hardens through three tiers…

  • Devlog — 0.40 — The crew becomes a society - 23 July 2026

    A generation ship is a long argument about how to live. For the last stretch of development, everything we've built has served one idea: the crossing should change who the crew is, not just how much food is in the hold. That work is nearly ready to leave the experimental beta and land on the default branch as 0.4.0 — we're aiming for the coming week. Here's what's come together, and what's still ahead. The crew forms a named societyYour decisions across the voyage now converge into a named identity the crew becomes — eleven of them across two lines. Six ways of ruling: officer rule, shared rule, ship religion, engineer rule, family rule, charter rule. Five ways of forgetting: by the manual, machine worship, hand skills, improvised repair, forbidden knowledge. At a threshold the ship lays out the decisions that formed it, year by year, and asks whether to make it official. A formed ident…

  • Dead Reckoning — the approach, up close (v0.3.1–0.3.3) - 15 July 2026

    Three updates that together rebuild how you arrive at a world: the star chart learns to move between the far view and the near one, a system becomes a place you can see, and a world keeps its secrets until you look. Along the way the plotted course reads true and the colony's dead are named. Seeing a systemThe star chart switches between the interstellar view and a system's top-down map. Arriving at a world opens straight onto that map — the star, its worlds on their orbits, the asteroid belts, the candidate world marked — and drops back to the star field when you move on. No ship in the frame; the view looks out from it. Any system you've charted can be reopened from the star chart — hover a star and select \. The interstellar view holds its full star field for the whole voyage, past the heliopause. Arrival, and what it tells youArriving at a system presents its several candidate world…

  • 0.30 is now on main! - 11 July 2026

    Notes are the same from 0.30 experimental — now on main. Four systems land in 0.3.0: named identities the crew hardens into, the departure board, genetic decline as a force that can end the voyage, and the science team's long projects. The voyage also runs materially longer before it comes apart. Named identitiesThe ship becomes something, and it has a name. Ideology and the loss of knowledge now converge into named identities the crew forms from the decisions you already make. At a threshold the ship shows you what the crew has been becoming — the actual decisions, by year and outcome — and asks whether to make it official. Eleven identities across two lines. Six are forms of rule — officer rule, shared rule, ship religion, engineer rule, family rule, charter rule. Five are what is left when the knowledge goes — by the manual, machine worship, hand skills, improvised repair, forbidden…

  • Dead Reckoning v0.3.0 — Corridors & Bloodlines (experimental) - 8 July 2026

    Three systems land on the experimental branch: the departure board, genetic decline as a force that can end the voyage, and the science team's long projects. This build ships to the experimental beta branch (opt-in) only — the stable branch stays on 0.2.125. The departure boardThe ship commits its departure corridor at the launch board. Year 1 offers three corridors on file — the nearest reachable system, the most promising world in the far window, and the densest cluster of onward stars — each a named, real star with its class, distance, and contact year. The choice sets your first system and the shape of the early voyage. The pre-launch founding log lists the same board. The corridor you commit at Year 1 is the one the launch record promised. The Sol system holds still when you commit. The drive keeps the maiden heading through the solar transit — the planets stay where they loaded, t…

Patch notes and updates

S.noRelease datePatch nameGID number
17 September 20260.6.5–0.6.6 — Colonies can grow1842846814453735
230 August 2026v0.5.23 — the second Russian pass1842212951308500
328 August 2026v0.5.19 — fixes and additions1842212951303533
426 August 2026Русская локализация — что с ней не так1842212951298177
57 August 2026Devlog update - 07.08.20261840310314345138
615 July 2026Dead Reckoning — the approach, up close (v0.3.1–0.3.3)1838407329253019
711 July 20260.30 is now on main!1837955055360139
88 July 2026Dead Reckoning v0.3.0 — Corridors & Bloodlines (experimental)1836506165579344
930 June 2026Pre-launch screens are on experimental1836506165563534
1030 June 2026v0.2.116 — Steam Deck legibility, WORK & wake-crew, skip intros1836506165563434
1129 June 2026v0.2.114 — Hardlock hotfix1836506165560662
1228 June 2026v.0.2.111 & 112 - Updates1836506165558548
1328 June 2026v0.2.110 — To the Stars (Actual Ones)1836506165557420
1427 June 2026Dead Reckoning — v0.2.1091836506165555553
1526 June 2026Dead Reckoning v0.2.1081836506165555170
1626 June 2026Dead Reckoning v0.2.1061836506165554702
1726 June 2026Dead Reckoning v0.2.105 — Hotfix1836506165553626
1826 June 2026v0.2.104 — Hotfix: counts, softlocks, achievements, and event-text fixes1836506165552431
1925 June 2026Dead Reckoning — Update notes (v0.2.97 → v0.2.101)1836506165547503
2023 June 2026Dead Reckoning v0.2.96 — Living Death Toll, Named Voices, Landing-Scenes1835871199314448

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4557340
Live current players14
SteamPulse tracked peak50
Live count (today's peak floor)14
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJun 25, 2026
DeveloperGaran Lorn
PublisherSelenodrome
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendations193
Achievements29
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4557340/

Short description

A dream among the stars — or a nightmare. 1,000 colonists in the dark between stars. Every pragmatic decision rewrites who they are. Discover what your choices mean for humanity, for better or worse.

About this game

A dream among the stars — or a nightmare. 1,000 colonists. One ship. A destination that may be fifty years away — or centuries. Some will land. Some will be born, age, and die in the dark between stars without ever knowing if the mission succeeded. Inspired by John Ayliff's Seedship, Dead Reckoning is a game about the slow, invisible erosion of civilization across generations. Every decision you make is defensible in the moment. The horror is retroactive. Manage food, power, and hull integrity across centuries of deep space. Navigate crises, uprisings, and failures that compound silently into irreversible outcomes. The crew that arrives — if they arrive — may not remember where they came from, what they believed, or what it means to be human. A society of clones. A ship that has become a cathedral. An AI that no longer needs to ask permission. Five forces reshape your colony across generations: genetic drift, ideological fracture, AI integration, technological regression, and class stratification. Every choice nudges the needle. None of them reset. The faction that rises in year 200 was built from decisions you made in year 40. Settlement. Extinction. Digital transcendence. A ship that turns back. A crew that ascends without landing. Every run tells a different story. What reaches that planet is the sum of everything you did — and didn't do — across centuries in the dark. You may not recognize it. You may not want to.

Supported languages

English, French, German, Italian, Spanish - Spain, Russian, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
64Adjustable Text Size
68Custom Volume Controls
78Adjustable Difficulty
75Keyboard Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany6Ängstigende Inhalte
igrs18Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Dead Reckoning: The Long Drift's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dead Reckoning: The Long Drift's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dead Reckoning: The Long Drift at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$14.99$14.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,093,5825 October 2026 - 16:39:02 UTC1,818,368
2Dota 2823,1585 October 2026 - 16:39:02 UTC1,291,328
3Wallpaper Engine95,3965 October 2026 - 16:17:05 UTC150,271
4Once Human19,1555 October 2026 - 13:17:49 UTC231,343
5Two Point Hospital9475 October 2026 - 14:48:49 UTC34,014
6Conqueror's Blade3,8975 October 2026 - 13:55:54 UTC18,921
7LoveChoice1045 October 2026 - 01:51:08 UTC1,139
8Escape from Duckov Soundtrack08 September 2026 - 11:00:06 UTC0
9 War of the Three Kingdoms1,0405 October 2026 - 15:53:15 UTC2,601

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat173,8235 October 2026 - 16:32:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS164,8165 October 2026 - 16:31:01 UTC399,748Not availableBULKHEAD
Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Rust122,1255 October 2026 - 15:14:51 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine95,3965 October 2026 - 16:17:05 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
Stardew Valley78,0745 October 2026 - 15:31:59 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Palworld53,2765 October 2026 - 16:34:55 UTC2,101,535451,088Pocketpair
How to Fish51,9025 October 2026 - 16:11:37 UTC373,97130,342Dazed Games

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat173,8235 October 2026 - 16:32:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS164,8165 October 2026 - 16:31:01 UTC399,748Not availableBULKHEAD
Stardew Valley78,0745 October 2026 - 15:31:59 UTC236,6141,016,067ConcernedApe
War Thunder73,7065 October 2026 - 16:37:49 UTC125,317781,076Gaijin Entertainment
EA SPORTS FC™ 2771,3305 October 2026 - 15:30:18 UTC90,706842EA CANADA, EA Romania
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
How to Fish51,9025 October 2026 - 16:11:37 UTC373,97130,342Dazed Games
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Don't Starve Together49,1495 October 2026 - 14:34:50 UTC122,662531,182Klei Entertainment
Hearts of Iron IV48,1785 October 2026 - 15:58:25 UTC93,196377,014Paradox Development Studio
Euro Truck Simulator 241,9155 October 2026 - 14:48:19 UTC73,289940,058SCS Software
EA SPORTS FC™ 2641,5724 October 2026 - 16:39:52 UTC159,35063,186EA Canada, EA Romania

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2823,1585 October 2026 - 16:39:02 UTC1,291,3282,758,031Valve
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
Total War: WARHAMMER III61,5615 October 2026 - 16:14:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Don't Starve Together49,1495 October 2026 - 14:34:50 UTC122,662531,182Klei Entertainment
Hearts of Iron IV48,1785 October 2026 - 15:58:25 UTC93,196377,014Paradox Development Studio
Baldur's Gate 346,7145 October 2026 - 15:32:05 UTC875,343836,282Larian Studios
Arena Breakout: Infinite37,7605 October 2026 - 16:36:37 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI36,8835 October 2026 - 15:40:31 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord31,1055 October 2026 - 16:37:58 UTC248,034297,199TaleWorlds Entertainment
Football Manager 2630,5635 October 2026 - 16:35:44 UTC82,75036,155Sports Interactive
RimWorld30,3265 October 2026 - 16:26:35 UTC95,851239,107Ludeon Studios
Crusader Kings III27,3195 October 2026 - 16:07:35 UTC98,474138,767Paradox Development Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS164,8165 October 2026 - 16:31:01 UTC399,748Not availableBULKHEAD
Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Palworld53,2765 October 2026 - 16:34:55 UTC2,101,535451,088Pocketpair
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Path of Exile 228,8045 October 2026 - 16:37:14 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended25,5555 October 2026 - 15:30:24 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.21,1555 October 2026 - 15:48:30 UTC266,908420,693semiwork
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG
RuneScape: Dragonwilds13,9165 October 2026 - 15:11:37 UTC39,10324,686Jagex Ltd
The Isle13,8625 October 2026 - 08:21:59 UTC27,916121,501Afterthought LLC

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