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HOPE 01

HOPE 01 Steam news

Bending Boy Games | Coming soon | game

Released

39players observed · 5 October 2026 - 11:31:40 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed players39 · 5 October 2026 - 11:31:40 UTC
  • SteamPulse tracked peak110
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

HOPE 01 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players39 · 5 October 2026 - 11:31:40 UTC
  • SteamPulse tracked peak110
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateComing soon
  • DeveloperBending Boy Games
  • PublisherBending Boy Games

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Bending Boy GamesPublisher: Bending Boy Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

HOPE 01 Steam news

HOPE 01 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Quick Exploit Fix and Minor Boss Rework - 4 October 2026

    Reworked the Aqua-tek Boss's logic to make the platforms be more consistent on repeat runs. Made the Raid UI move if you go into your inventory so it doesn't block the console screen. Fixed a quest you could infinitely get luxury fabricks from. Fixed Few Visual Bugs.

  • Quick Stash Inventory QoL Fix! - 3 October 2026

    There were totally bugs. Fixed being able to shift click items on the ground, making them pin to the top left of the screen. Below is the old patch note since this was a quick fix! ------------------------------------------------------------------ I finally figured it out! Wooo! My brain definitely got bruised up a bit but I finally got it to work! HOPEFULLY THERE ISN'T TOO MANY BUGS! Added Item Quick Move while near the stash! Shift Click for Mouse and Keyboard or Double Tap A for Controller! (There might be bugs) Added some Questlog Tracking for some specific quests. Fixed some cost to more T3 Weapons.

  • Quick Stash Inventory QoL Implemented! - 3 October 2026

    I finally figured it out! Wooo! My brain definitely got bruised up a bit but I finally got it to work! HOPEFULLY THERE ISN'T TOO MANY BUGS! Added Item Quick Move while near the stash! Shift Click for Mouse and Keyboard or Double Tap A for Controller! (There might be bugs) Added some Questlog Tracking for some specific quests. Fixed some cost to more T3 Weapons.

  • Main Menu Quick Fix for Controller - 1 October 2026

    Made it harder to accidentally start a new game on the controller by pressing A. Fixed the default option on pressing A to be cancel instead of proceed.

  • Epoch Buff & Fixes - 1 October 2026

    Emergency Buff to the Epoch because it's getting absolutely bodied in the survey. Added a short delay before enemies aggro from gun shots. Added more Spray Paint Options and you can use scroll wheel to swap between the options quicker with M&KB. Fixed the Nebulizer to be able to be used while full HP if you have the damaged lung condition. Fixed Topor's bullets calculating wrong in the Stugrange for the Fabrick Refund. Fixed the Pulsar's grenade alt-fire only using 1 bullet instead of 10 on controllers. Fixed Explosive Weapons damaging small enemies inconsistently Fixed more Visual UI Bugs Popstug Bullets will now despawn when starting a raid just in case you filled your hideout with them.

  • Fixes and AI Changes! - 29 September 2026

    Fixed being able to recycle things while using them, effectively starving the cycler, leading cause of cycler malnutrition. Fixed the fabricator UI being stuck on screen if you ran away from the raid console with precisely 0.972842 second left, then used every single muscle fiber in Hope's legs to reach the fabricator to open the UI just in time before the raid starts as an act of defiance towards the Bending Boy. Fixed more Dialogue/Grammar Mistakes. Fixed some looping sounds triggering with some enemies Fixed some Visual UI Bugs. Added Restricted Fabrick Cost to Higher Tier Weapons that were missing it. Changed some AI on \the Flying Eyeball Guys\ to improve performance for lower end machines. But they're now also more dangerous.

  • Weapon Survey! - 29 September 2026

    Heya! So as the fixes are winding down, I'm starting to look ahead to 1.0! One of the focuses of Early Access is the general difficulty, so I'll be publishing some surveys over time to get a better feel for the general experience of everyone! First up is Weapon Survey! https://forms.gle/iDr5C28tjcrQi5aW6 Feel Free to wait as long as you want to do the survey, they'll be posted on the Steam Discussion Forms! Thank you for playing HOPE 01!

  • Bug Fixes and ANOTHER Loot Buff - 28 September 2026

    Fixed One-Raid Quests not resetting upon death, only on successful raid extracts. Fixed Topor's impact sound effects being extra loud in shotgun alternate fire. Fixed some Environmental Visual Bugs Buffed HAB 01's Loot Quality.

  • Third Bug Fix Today?! - 28 September 2026

    Ahhh I'm sorry for updating so much but when I find a bug that might cause some locking issues I feel like I have to patch it quick as I can! Fixed another potentially softlock scenario. Fixed the grabber arms not cleaning up properly, causing some lingering debuff issues. Fixed Boss Music from sometimes looping when you die during the fight, making you have to go and fight another boss to end the loop. Fixed Waste Boss's AI going crazy if you managed to hop on the side as it flies up, making the fight difficult and chaotic. Buffed the Thor because someone on discord made fun of it.

  • Another Emergency Fix - 27 September 2026

    Added something to teleport you back above the water if you get stuck under the hideout for some reason. Reverting a change that's killing bosses on accident, causing weird bugs! Fixed a specific Bosses lootspawn to prevent a tragic item stuck in the ceiling, taunting you. Fixed R&A 500 rotorstug from having the melee tag, acting like a gun with a bayonet. Fixed some weapon sprites to be holding better visually.

  • Quick Fixes - 27 September 2026

    Fixed some potential major regressions from the previous patches! Fixed Megashroom sometimes not spawning. Fixed a certain reward: grass cake to properly spawn after potentially losing it before being able to be scanned. Fixed some unintended dialogues. Smoothed out enemy door transition behavior a bit.

  • Bug Fixes - 27 September 2026

    Changed some logic to lessen the occasional death trap scenarios for elevators and treadmills. Fixed NPC Questlogs disappearing in rare instances behind the screen. Fixed Quickloader and Superloader from occasionally generating an extra ammo from nowhere. Fixed Controller Issue that could duplicate fabricks/ammo.

  • Spray Paint Colors and Bug Fixes - 26 September 2026

    Added the ability to change the color of your spray paint Fixed drones having trouble targeting mushroom enemies. Fixed a state bug where items will retain states, sometimes causing them dropped items stay between raids or being able to reload from ammo from stash or as a way of infinitely storing items. Fixed bunch of minor bugs that I forgot to record

  • Bug Fixes and QoL - 26 September 2026

    Actually Turned on the fixes for the Processor Drone from previous patch note. More Fixes to certain boss arenas not resetting properly if you die during it. Made Reloading Gadgets outside of a Raid quicker. Fixed UI Health Indicator not updating when certain conditions are met.

  • More Bug Fixes - 26 September 2026

    Fixed the Processor Drones to correctly target large enemies/bosses. Oops, I actually forgot to turn on something before uploading the build so this fix isn't actually in yet >.> Fixed some common Controller Issues where you'd interact with environmental objects while pressing up to navigate the inventory. Fixed Controller Issues with Toggleable Gadgets where they stayed on after being stashed. Fixed Stunnable Flying Enemies being extra bouncy sometimes after getting stunned. Fixed Stuggy Popstug ability to shoot if it was printed rather than found.

  • Bug Fixes & HAB 01 Loot Buff - 25 September 2026

    Fixed Shotgun Combat Drone from using 2 instead of 1 per shot. Fixed Attack Drones being unable to target LARGE enemies like bosses sometimes. Fixed Orange Goop from being able to goop while jumping. Fixed Controller Bug with Trauma Drone allowing it be used and stashed while still functioning. Buffed Loot from HAB 01

  • Big Loot Bug Fix, and Achievement - 24 September 2026

    Fixed an infinite loot bug with containers Fixed Achievement Bug with helping Dr.D. You SHOULD receive an achievement for it when you load in if you helped him.

  • QoL, Fixes, and Quest Changes - 24 September 2026

    You can now cancel going into a raid during the countdown by moving away from the terminal. Added Visual Armor Durability for Hard-o-hearin' Hopes out there. Fixed some UI Issues to make starting a New Game on accident less likely to happen Fixed Quest Item's counter being sometimes spawning at an angle if the enemy that dropped it was in a different angle. Increased the Drop Rate of Field Mediplasts to increase Kio-Helped-Per-Minute Quota.

  • Balance Changes and Fixes - 23 September 2026

    Food Sickness Incoming You can now certain stack food together, even though it's obviously unhygienic practice! Go ahead and pour that oj into the other bottle! Balance Increased Chance for NPC Quest Market Research Nerfed the Church Boss's HP Mushroom Sentry lowered range Point Defense Turret's Lowered Range Fixes Fixed Fullscreen Setting is off, it'll correctly cancel fullscreen on load.

  • Bug Fixes 9/22 - 22 September 2026

    Fixed Ability to stack infinite items on top of each other using a combination of controller and mouse & keyboard controls Fixed the Hab 37 Key disappearing if leaving the dialogue area before triggering the next dialogue, leaving the door still locked Fixed Some Boss Music failing to stop playing, and looping forever until you fight the boss again. Added Missing Quest Complete Notification to Mr.Shasta's collect Grass Quest

Patch notes and updates

S.noRelease datePatch nameGID number
122 September 2026Bug Fixes 9/221844115010503452
220 September 2026Bug Fixes, Cute Slime Censorship1844115010500004
320 September 2026Quick Bug Fix & Minor Weapon Fix1844115010498354
419 September 2026Bug Fixes, Kio Quest Item Chance Increased1844115010498014
519 September 2026Bug Fixes, UI Change, Boss Balance~1844115010497463
619 September 2026Major Boss Bug Fix and Extraction Change1844115010496669
719 September 2026Fabrick Banking, Colorblind Friendly Icons, and some fixies.1844115010496363
818 September 2026Bug Fix and Added Tutorial for Clarification1844115010494769
918 September 2026Bug Fixes1844115010493833
1017 September 2026Major Bug Fix1844115010490686
1116 September 2026Minor Setting Visual Bug1844115010490266
1216 September 2026Couple Bug Fixes1844115010489925
1315 September 2026Minor Single Button Dodge Bug Fix1843481262705556

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