- Welcome to the Show - Update 0.0.203 đ - 17 September 2026
We've been cooking away in the development dungeons to bring you one of our absolute biggest updates yet. Grab your cue, get comfortable, and let's dive into all the shiny new goodness waiting for you in version 0.0.200!đ New Characters & Story ContentMeet the Shadow Puppet Host: A brand-new character has officially taken up residence! While sheâs still keeping her name a secret for now, she is easily one of the pool hallâs oldest remaining inhabitants (even if her memory is a bit foggy).You will now find her hosting from her shadowy puppet theater at the start of each run, handing out starter rewards and dropping mysterious hints about the hall's forgotten history.đșïž Act Previews & Environment Updates3-Act Story Sneak Peek: For everyone playing on our beta branch (note: not in the main demo just yet!), weâve added a batch of brand-new environments laying the foundation for our 3-actâŠ
- đȘ Step Right Up: Meet Jessocka - Update 0.0.195 đĄ - 10 September 2026
Welcome back to another weekly update from our little team here in the development dungeons. We've been cooking up some exciting new content, wrestling with UI anchors, and doing all our QA in-house to make sure your roguelite billiards runs stay as delightfully haunting as ever. Grab your cues and let's dive into what's fresh on the tables this week!đ New Features & MechanicsMeet Jessocka at the Spin Wheel: The Spin Wheel reward area has received a complete environment makeover, featuring our brand-new character, Jessocka! She's a showgirl (and a literal sock puppet) forced to dish out prizes and punishments at the whim of Ralphie. Drop by to take a spin and meet herâjust don't expect her to bring you any luck!New Hubert & Maurice Boss Tables: Two brand-new boss encounters featuring our favorite finger puppet duo are now live in both the Demo and the Beta! These new encounters will heâŠ
- đ Puppet Roast Masters - Update 0.0.188 đ - 3 September 2026
Welcome back to another weekly update from our little team here in the development dungeons! First off, a huge thank you to everyone in our community, whether you've been hanging out in our Discord or testing your skills on the felt, your constant feedback keeps our fires burning. Weâve been cooking up something pretty weird and wonderful for you all this week, so grab your cues and let's dive into whatâs new!đ New Features / MechanicsMeet Hubert & Maurice: Head on over to the upgrade bar to meet the game's newest double act! Sitting on a pair of hands, these two mysterious finger puppets are here to critique your play, keep your spirits high, and push that loyalty program.Hubert: Warm, polite, and genuinely trying to help, but unfortunately he keeps accidentally setting up a joke at your expense without meaning to.Maurice: Short, dry, and brutally honest. He loves the game and just waâŠ
- Fresh Tables & Whatâs Cooking - Update 0.0.185 - 28 August 2026
Hey everyone! Our small team has been deep in the development dungeons cooking up something massive that we can't quite reveal just yet. We still have a freshly baked update packed with engine improvements, balance tweaks, and brand-new community content for you all this week!âïž Balance Changes & QoLTable Population Cap: Capped the maximum number of balls on the table at 35. This balance change reigns in extreme cloning mechanics from certain trophies and itemsâsorry to everyone spawning hundreds of balls at once, but we have to keep things fair for poor old Ralphie!Engine Upgrade: Upgraded the game to a brand-new Unity engine version under the hood. While this mostly brings back-end stability and performance improvements, our small QA process is keeping a close eye out for any strange anomalies.đ Community Tables & Content Updates4 New Community Tables: Added four fantastic new customâŠ
- Rail Rebuilds, Item Rebalances & Fresh Loot â Update 0.0.181 - 20 August 2026
Hey everyone! The dev team has been hard at work down in the development dungeons cooking up another fresh batch of updates for you all. We owe a massive thank you to our incredible communityâespecially everyone hanging out in the Discordâfor constantly feeding us feedback, testing our wild ideas, and helping us hunt down those pesky bugs. Doing all our QA in-house can be a wild ride, but your support makes every line of code worth it.Here is what we have lined up for Update 0.0.181đ Bug Fixes & Visual Clean-upThe Great Rail Collider Overhaul: You know that long-standing, super annoying rail bug where a ball would randomly lose all velocity and drop to zero upon hitting a cushion? We are thrilled to report it is mostly defeated! We went through every single table in the game and completely rebuilt the rail colliders using simpler primitive shapes. While you might still see a rare edge-âŠ
- Risk the Wheel & Rule the Tables - Update 0.0.179 - 12 August 2026
Welcome back to another weekly update. Our little team has been hard at work cooking in the development dungeons, polishing up controls and adding fresh ways to make (or break) your runs. Grab your favorite cue, jump into the bar, and letâs dive into whatâs hot off the press this week!đź Control OverhaulsSmarter Controller Navigation: We heard your feedback loud and clearâcontroller support needed some TLC! You no longer need to perform button gymnastics using a confusing combo of the D-Pad, joysticks, and shoulder buttons just to get around the menus. You can now navigate up, down, and across UI sections naturally using just the D-Pad or joystick.Optional Shoulder Buttons: Prefer the quick-jump functionality? Donât worry! The shoulder buttons still let you skip between sections, but itâs completely optional now. Move through menus the way that feels best to you!đ New Features & MechanâŠ
- Touch Controls, Big Economy Overhauls - Update 0.0.174 - 6 August 2026
Welcome back! Our team has been cooking in the development dungeons to bring you a massive update packed with requested features, major game health updates, and a few hotfixes you might have caught over the week. Grab your favorite cue stickâlet's dive into everything new in 0.0.174! đ New Features & MechanicsOn-Screen Touch Controller (Experimental): Tablets and touch-device users rejoice! You can now toggle an on-screen touch controller directly in the settings menu. Itâs still very early in development, so expect plenty of polish, visual, and feel tweaks in upcoming patchesâbut you can now play completely controller-free!New Main Soundtrack Overhaul: Weâve officially updated the game's main music track! Clocking in at almost 50 minutes long, this massive audio update features live-recorded solos across multiple instruments and tons of love baked in to keep your late-night runs feeliâŠ
- Ralphie, Take a Chill Pill! - Hotfix 0.0.165 đ„ - 3 August 2026
Ralphie, Take a Chill Pill! - Hotfix 0.0.165 đ„đšHey everyone! Our team has been cooking away in the development dungeons, but we needed to pop out quickly to deploy a swift hotfix. Thanks so much to our amazing community for catching a few pesky issuesâyour heart rates (and your win rates) should finally return to normal now!đ Audio & Sneak PeeksStealth Track Drop: Weâve quietly slipped a brand-new musical track into the pool hall's rotation! Keep your ears open while you playâweâll share plenty more details about this fresh beat in our next big update announcement.âïž Balance Change & Quality of LifeEasier Early Tables: Based on awesome community feedback, weâve decreased the AI skill level by about 20% at the start of a run. You should have a much smoother ramp-up now before the tables start turning truly sinister!Uncapped Pocket Limits: We noticed some of you were hitting the visualâŠ
- Community Creations â 0.0.162 - 30 July 2026
Hey everyone! Our little team at Space Dragon Games has been hard at work cooking in the development dungeons this week, and weâre back with a fresh drop of updates. You might have noticed our increased social presence latelyâwe're doing a huge push to share Spooker with the world, so if you want to help us out or just pop in to say hello, come join the conversation!đ„ł New Features & Community ContentCommunity Table Layouts: The wait is over! We have officially added the first batch of community-designed tables to the game. Massive congratulations to our selected creatorsâyou can even spot your names in the game credits now!Speech Bubble (Designed by Raf)Nexus , Guitar Pick (Designed by Valco)Spook Factor Setting: Added a brand-new setting that allows you to adjust the game's frights! Right now, this toggle controls jumpscares, but weâll be slowly layering in even more spooky, horror viâŠ
- Ralphieâs Brain Transplant & Meet Socky - Update 0.0.160 - 23 July 2026
Welcome back! If you caught our previous announcement, we promised that a massive brain upgrade for our favorite possessed puppet was headed your wayâand today, weâre delivering on that pledge. Update 0.0.160, featuring our totally overhauled Enemy AI system, a mysterious new friend in the store, fresh tunes, and a few tidy fixes cooked straight in our development dungeons!đ§ Advanced Enemy AI SystemAs promised in our preview announcement, we have officially retired the old, erratic AI script and replaced it with a grounded, highly tactical decision-making system. Whether you caught the sneak peek or are jumping in fresh, here is whatâs under the hood of Ralphie's brand-new brain:Dynamic Run Scaling: Ralphieâs skill level now scales organically as your run progresses! He starts off a little forgiving and prone to mistakes early on, but steadily sharpens his skills until he becomes an abâŠ
- đ§Ș Discord Trial Previews Are Here! đ§Ș - 18 July 2026
Hey Spookers! We are doing something a little different this week, and we are incredibly excited to invite you all along for the ride. Weâve been hard at work on some massive systemic overhauls, and we realized the best way to polish them is to put them directly into your hands.Introducing our brand-new Trial Preview Systemâan exclusive, password-protected Steam branch available only for our amazing Discord community! This gives our most dedicated players a sneak peek into the next major update before it officially hits the main stage.đ How to Gain EntryWant to skip the line and test the latest builds? Itâs simple:Step 1: Head over and join our official Discord channel. Step 2: Grab the secret Steam branch password and follow the quick setup instructions pinned in the preview-builds channel.Step 3: Switch your Steam build branch, jump in, and start breaking racks!â ïž A Quick Warning froâŠ
- đïž Progression Overhauls - Update 0.0.155! đïž - 16 July 2026
This past week has been all about refining the user experience. Weâve been listening closely to your feedback regarding game momentum, pacing, and visual clutter, and we've rolled out some massive systemic changes to address them, and we have more on the way in the coming weeks!Here is what is hitting the tables this week in Update 0.0.151:đ Brand New Unlock & Progression SystemWe want the onboarding experience to feel rewarding rather than overwhelming, so we are introducing a new pacing structure for content:Paced Unlocks: Trophies and items will now unlock gradually over time. Don't worry, thoughâyou are still in complete control of exactly when you choose to upgrade each trophy!Demo Players: You will still see all trophies displayed in the bar and can unlock them using your loyalty points.Beta Key Players: Youâll notice the bar starts out empty! The space will now dynamically fillâŠ
- đ The Monarch Rises - Update 0.0.148 đ - 8 July 2026
Did you miss us? Sorry for the radio silence last week, but we were deep in the development dungeons cooking up something absolutely massive for you all!This is a BIG update, packed with game-changing mechanics, a ton of new content, and some much-needed balance shifts. Here is what is rolling out this week in Update 0.0.147:đ New Mechanic: The Monarch BallWe are introducing a brand-new layer of strategy to the table: The Monarch.The Crowning: At the start of a table, one ball is chosen and promoted to the Monarch. It will preferentially crown an existing Purple ball, but if none are present, it will randomly convert a ball to Purple and name it royalty.Protect the Crown: With the right trophies, your Monarch can become your most powerful ally on the felt. But bewareâthe second it is removed from the table (whether pocketed by you or sunk by Ralphie), your Monarch is gone until the nexâŠ
- đ± Steam Next Fest Success & Update 0.0.143! đ± - 24 June 2026
Steam Next Fest was an absolute whirlwind! We are still processing how incredible it was. So many of you downloaded the demo, sent in feedback, filed bug reports, and smashed that wishlist button. We are infinitely grateful for the support!Because we love stats, check out how Spooker placed across the Popular and Upcoming categories during the festival:#1 in Billiards đ„#3 in Dark Humor Roguelite & Psychological Horror Roguelite#4 in Gambling Roguelite & Gambling Horror#6 in Gambling#8 in Horror Dark Humor#9 in Horror Roguelike#12 in Horror Roguelite#19 in Dark Humor#38 in Deckbuilding Roguelite#56 in DeckbuildingTo everyone who joined our Discord during the festâwelcome! Don't be shy, jump into the chat and say hello!Somehow, in the middle of all that festival madness, we also managed to jam a massive list of fixes, balance changes, and visual overhauls into this build. Here is what isâŠ
- đ± Next Fest Ready, Optimization & Global Vibes! đ± - 11 June 2026
The momentum isn't slowing down! Weâve been keeping our heads down, listening to your feedback, and working hard to make sure the game runs like an absolute dreamâwhether you're playing at a desk or on the go. This week, our main focus was under-the-hood performance, Steam Deck love, and taking the first big steps toward welcoming players from all over the world. Here is what is rolling out in Update 0.demo.139: đ Performance & Steam Deck LoveBattery Life Boost: We have massively reduced both GPU and CPU load across the board. If you're playing on a handheld, you should see an average of about 2 extra hours of battery life on Steam Deck! Steam Deck Optimization: Weâve specifically tuned and optimized the graphics to make sure the Deck experience is smoother and more crisp than ever.Check out our write up on how we did this here! đ Going International (Work In Progress!)First Steps intâŠ
- Chasing Steam Deck Verified: How we halved our GPU load and doubled battery life - 4 June 2026
Hey everyone, Dan here. Iâm the Tech Lead for Spooker. Weâre currently chasing that magic Steam Deck Verified tag and spent the last few days doing a deep dive into optimization.I wanted to share our exact process and the steps we took to profile and fix our bottlenecks. Hopefully, this helps some of you optimizing your own native Linux builds!The Baseline (Before Optimization)To set the stage, weâve been pretty hardcore about performance from day one. We use Addressables for manual memory load/unload, mipmap streaming for textures, and audit our code religiously. Instead of heavy loops, our codebase is reactive, using R3 and VContainer for injection, alongside zero-alloc libraries like UniTask to keep our footprint low.Despite all that, here is where our Steam Deck (64GB LCD) was sitting:FPS: Solid 60GPU: 90% at 1520mhzCPU: 40% at 1949mhzVRAM: 2.9 GBRAM: 6.9 GBWhile 60fps is great, sitâŠ
- đ±Spin Baby Spin!đ± - 2 June 2026
The feedback keeps rolling in, and we are absolutely loving it! You all have been busy sinking balls, and weâve been busy making the experience even better.This week, we tackled one of the biggest requests we received: Physics and Spin. Before diving into the changelist, a quick note on our philosophy: internally, we like to say we are more Mario Kart than Forza. We want Spooker to be our own unique "Pool-like" game, not a rigid, full-blown Snooker simulator. We aim for what feels incredible and fun to play. If a physics tweak is 95% accurate to real life but 100% more fun, thatâs the route weâre taking!Here is whatâs new in today's update:đź Physics & The Big "Spin" UpdateComplete Physics Overhaul: We heard you want a touch more realism, so we re-adjusted everythingâfrom the bumpers and felt friction to individual ball mass. The game just feels incredibly smooth and satisfying now!CueâŠ
- đ± Demo Update Version 0.demo.131đ± - 28 May 2026
Wow! What a great first week it's been! We got some awesome feedback and have a host of updates rolling out today! We will keep the updates coming as we prepare for full release, the demo will keep being updated with new and great features + polish. Donât tell Ralphie, but there is a lot more now, to help you escape! Changelist: 1) Made smaller versions of the Octagon, Hexagon and Bolt Head table, as players were finding these early tables hard to sink balls. 2) Fixed a bug where audio would sometimes not play on overscore coins exiting the scoreboard.3) Added a tooltip for Curse balls in play mode when hovering over a Curse Ball. 4) Added a tooltip for coloured pockets in play mode when hovering over a coloured pocket. 5) Capped the total amount of coins that a safe can hold. 6) Added the Ball Case in reward selections. 7) Changed the aim algorithm to be more accurate to the white ballâŠ
- Spooker Demo Out Now - 25 May 2026
Our demo is LIVE! Come play some Snooker, build some combos and try to escape Ralphieâs speakeasy. Iâm sure heâll go easy on you⊠Demo launch (0.demo.120) gives you plenty to play with Three trophies from each type (25 total) A sampling of consumables (23 total) Unlocks and permanent upgrades to get you just a little further in the run. Explore the bar, meet your gracious host and get ready. We have plenty more good stuff on the way! The demo is released on Windows, Mac and Linux and has been thoroughly Steam Deck tested. We canât wait to have you play our weird little game. Love, Space Dragon Games (Also join the discord to find out more about the game, talk to others, repost bugs and horrible issues you run into and talk to us about things youâd like to see added! - https://discord.gg/Evt58yw8 )
- SPOOKER DEMO BREAKING OUT - MONDAY 25TH MAY! - 20 May 2026
SPOOKER DEMO BREAKING OUT - MONDAY 25TH MAY!There comes a time in every lightly cursed ventriloquist dummies life (not life?) that they break loose and wreak havoc, or so we are toldâŠ. Itâs almost time for you to PLAY WITH RALPHIE! And trust me, when I say, he is EXCITED.The Space Dragon Games team has put a lot of love into this demo, and are excited to announce that out of the box, it comes with a SUBSTANTIAL amount of content. There is LOTS more coming soon when the full game drops, but for now, please enjoy, have fun, and ah⊠try not to let Ralphie trick you into anything we wouldnât do! (Space Dragon Games is not liable for any transference of souls, removal of body parts, or wetting of pants that may occur as a result of said puppet) PS! Through development we have strived to launch with native support for Windows, Linux and Mac! So all you folks on Steam Deck and other handhelds,âŠ