Rpg Rush news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score33% positive
- Total reviews3
- Release dateApr 26, 2026
- DeveloperTheDevRealm
- PublisherTheDevRealm
Genres: Action, Adventure, Casual, Indie, RPG
Company pages: Developer: TheDevRealmPublisher: TheDevRealm
Rpg Rush Steam news
Rpg Rush news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.7.0 - 21 August 2026
Ui Refinement and some issues with drag and drop fix.
- v1.13.1 - 10 July 2026
Improvements on the UI and user feedback.
- Hotfix - 10 July 2026
Issues with cards on the babble mode have been updated.
- 1.12.0 - 8 July 2026
Dungeon integrity, bespoke soundtrack, and UI polish
- 1.11.0 - 7 July 2026
Cinematic battle juice, 3D UI polish, dice fix and shop vulnerability fix.
- 1.10.1 - 5 July 2026
Carrying on with improvements on the game, this time we focus on cinematic combat and UI polish.
- 1.9.0 - 4 July 2026
Release 1.9.0 — Dungeon Mode deep pass (deckbuilder, formation, combos, FX)
- 1.9.0 - 4 July 2026
Gameplay - Deckbuilder: build your dungeon deck from your collection (respecting owned copies) with a Quick Draft fallback; replaces the random pick-1-of-3 draft. - Formation / ranks: front/back positioning gates Attack reach, Magic backline bonus, pull/push effects, auto-advance on death. - Combo system made visible + expanded: shared combo table, live combo bar + codex, per-card forecast hints; new Relentless / Arcane Surge / Entrench. - Signature-skill glow-up: bespoke cinematic + synth sound per hero skill. Presentation - New tactical dungeon card face + live forecast; gilded Cinzel re-skin. - Map: torch-bearing party marches the route, corridor-march embark scene, fog-of-war (unreached rooms hidden), far-column dimming. - Pixel-art relic trinkets (16 generated) replace plain relic icons. - Deckbuilder UI: +/- steppers, requirement pips, mana curve, mobile tabs.
- 1.8.3 - 3 July 2026
Hotfix, UI issues resolved.
- 1.8.0 - 2 July 2026
Release date: 2026-07-02 ## Headline Dungeon Mode arrives as a new main-menu mode, with party drafting, room progression, tactical combat, persistent XP, and risk-based run rewards. ## Highlights - Adds Dungeon Mode as a first-class main-menu entry with a New tag. - Introduces dungeon party drafting with clear hero roles, physical strike values, cooldowns, buffs, debuffs, and hover tooltips. - Adds dungeon rooms, route choices, relic rewards, run inventory, extraction stakes, and clearer defeat payout messaging. - Expands dungeon battle feedback with positioned spritesheet VFX for damage, poison, burn, freeze, healing, shielding, summons, resolve events, and death. - Brings the same spritesheet VFX language into the main card game for card play, summons, minion attacks, poison, burn, fatigue, shield breaks, secrets, mana, draw, hero powers, and deathrattle. - Adds exact-position sprite…
- 1,7,2 - 1 July 2026
Refresh leaderboard and shop UI improvements.
- v1.7.1 - 30 June 2026
- Add custom card-back creation, ownership, equip, marketplace, and multiplayer propagation - Add Supabase card-back migrations and schema-cache repair migration - Show equipped card backs in multiplayer and spectator hidden hands - you can now customize the dice
- v1.7.0 - 29 June 2026
Daily Quests Now Available This update adds daily quests, giving players new goals to complete each day. We have also made several improvements across the game, including: Improved board game UI Better card hover effects and card visuals Improved main menu parallax VFX New news cards added Refactored VFX system for better performance and consistency New card sound effects General bug fixes and gameplay improvements This update also includes a full refactor of the visual effects and card audio systems, helping make the game feel smoother, clearer, and more polished.
- 1.5.3 - 26 June 2026
Add Draft Arena runs, tribal synergy cards, kingdom buff tracker, and live online count Draft → Arena run: - New persisted arenaStore tracks drafted deck/hero power + W/L record; runs end at 3 losses or 12 wins (with a persisted best-run). - DraftPage gains run summary + in-progress (resume/retire) views; the drafted deck is replayed each battle via initPracticeGame. - GameBoard records each result into the run and rewires the end-overlay buttons (Next Battle / Retire / View Results); GameEndOverlay gains optional button-label overrides. Per-match rewards still flow through the server-authoritative match-result path (no client currency writes). Tribal cards: - Tribal synergy spells + tribal 'lord' minions with art and two catalog migrations; engine/AI/balance/descriptions and Collection/Card UI updated. Kingdom buff tracker: - KingdomBuffTracker surfaces active production/combat buffs w…
- 1.3.0 - 23 June 2026
licking another player's name on the leaderboard now opens a popover menu with View Profile, Offer Trade, Send Message, and Challenge. - View Profile shows a public stats preview (rank, level, W/L, win rate) built from data the leaderboard already loads — no new backend. - Offer Trade / Send Message / Challenge are wired entry points that show a "coming soon" toast until their backends are built. Addresses a community request for player-to-player interaction.
- RPG Rush — v1.2.7 - 22 June 2026
Bug fixes ⚔️ Weapons no longer attack twice in one turn. Equip weapons like Rusty Blade were letting your hero swing twice in a single turn — effectively doubling their damage (a 2/2 weapon hit for 4). Weapons now correctly strike once per turn, and their durability lasts across turns as intended. 🔵 Level-up progress now matches your XP. The level ring in the main menu filled up before you'd actually earned enough XP, so it looked full while your level stayed put. The ring now tracks your true progress to the next level, matching the experience bar on your Profile. Thanks to everyone in the community reporting issues — keep them coming! 🐉
- V1.26 - 19 June 2026
RPG Rush v1.2.6 is live! ⚔️ Fairer, fully reproducible matches with a new seeded-RNG system, stronger anti-cheat validation on every move, and inline player-name editing on your profile. Plus AI and damage-system polish.
- RPG Rush v1.2.5 — Quality of life & new player fixes - 29 April 2026
New player onboarding fixed — All new accounts now receive a 3-pack welcome bundle at signup, so you can jump straight into building your 30-card deck without a detour to the shop. Existing accounts that were stuck below the deck minimum have been backfilled automatically. Cleaner Play menu — Removed the "Watch Live Matches" spectator banner and /spectate entry points while that feature is being reworked. AI disclosure banner — Added a one-time notice on first launch acknowledging AI-assisted asset generation, with a direct link to the Steam community hub for feedback.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 August 2026 | 1.7.0 | 1841579228668280 |
| 2 | 10 July 2026 | v1.13.1 | 1837955055356814 |
| 3 | 10 July 2026 | Hotfix | 1837955055355939 |
| 4 | 8 July 2026 | 1.12.0 | 1836506165580796 |
| 5 | 4 July 2026 | 1.9.0 | 1836506165572142 |
| 6 | 3 July 2026 | 1.8.3 | 1836506165569892 |
| 7 | 2 July 2026 | 1.8.0 | 1836506165568934 |
| 8 | 1 July 2026 | 1,7,2 | 1836506165565274 |
| 9 | 30 June 2026 | v1.7.1 | 1836506165563166 |
| 10 | 29 June 2026 | v1.7.0 | 1836506165561062 |
| 11 | 26 June 2026 | 1.5.3 | 1836506165554723 |
| 12 | 22 June 2026 | RPG Rush — v1.2.7 | 1835871199312398 |
| 13 | 29 April 2026 | RPG Rush v1.2.5 — Quality of life & new player fixes | 1831432155566012 |
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