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Soulstack

Soulstack Steam news

sshulin | Q4 2026 | game

Coming Soon

GameSteam Store content

CasualRPGStrategy

  • Steam app typegame
  • Steam App ID4599480
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • Developersshulin

Soulstack news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4599480
  • PriceNo longer available on Steam Store
  • Release dateQ4 2026
  • Developersshulin
  • Publishersshulin
  • Parent gameNot available

Genres: Casual, RPG, Strategy

Company pages: Developer: sshulinPublisher: sshulin

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Soulstack Steam news

Soulstack news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Demo update - v0.6.0 - 30 September 2026

    Addedlegacy perks: every class and pet form you've discovered now becomes a perk for later worlds. When you begin a new journey, a pack shows what you've unlocked and you pick perks for your slots. They last until your next journey. The Elder also adds a Dungeon Core to the seal's reward: offer it to the Soulstone for an Echo, and spend Echoes on extra slots, more cards to pick from, or a redraw.words before battle: the quest bosses on floors 5, 10 and 20 now have something to say before the fight. Click through their lines or skip straight to battle. The game waits while you read.your pet keeps fighting when you're knocked out, so it can go on clearing the floor while you recover. Before, going down called off its battle too.Swiftshot hits harder with ranged weapons: ×1.35 damage (was ×1.25)pets grow a bit slower in combat: +0.4 damage per level (was +0.5), +2.5 HP (was +3) and a littl…

  • Demo update - v0.5.0 - 13 September 2026

    Addedevery craft is a cinematic now — ingredients drift together, squash on contact, flash, and the result bursts out in a shower of sparkscraft a known tier-2 straight from raw materials in the recipe book, and watch the whole tree resolve in one go: resources into both halves, halves into the weaponfirst crafts stage their stats in one at a time at the end of the merge, rather than in a separate windowrepeat crafts run short and collect themselves — spam-crafting is still one clickstun runs on a rhythm, not a dice roll — the bandit rock thrower and the enforcer stun every third hit, so you can count it comingclass passives tuned up — Berserker frenzy +15% per hit (was +12%), the Hunter knocks foes back 700ms (was 500), the Cleric mends 35% every 4s (was 25% every 5s)numbers follow your own language's conventions — 1 234,5 in French, 1.234,5 in German, 1,234.5 in EnglishFixedtext shown…

  • Demo update - v0.4.2 - 21 June 2026

    Fixedthe board no longer shoves your cards around. Dropping a card, gathering, crafting, or sending your character off to a deposit settles the new card into the nearest open spot and leaves everything already placed exactly where you left it. Pets weave around obstacles to reach what they're after — and if one gets truly hemmed in, it pauses with a "?" then hops over. Fights start cleanly beside your character, and story cards drop into open space of their own instead of pushing the rest of the board aside.the craftsman no longer eats a weapon you hand him while he's still busy with the last one — it bounces back instead of vanishing. A sated soulstone hands an offering back the same way, rather than leaving it stuck on the stone.board and card text stays crisp as you zoom in.

  • Demo update - v0.4.0 - 6 June 2026

    AddedResearch Table — combine two discovered ingredients to instantly unlock a new recipe, sealed with a gacha-style reveal. T1 weapons and base ingredients now carry a small indicator so you can see what's worth experimenting with.resource markers — use up the last of a resource pile and a faded marker keeps its spot. Newly gathered, looted, or crafted resources of that kind return there on their own, so your "wood here, stone there" layout survives a pile running dry. Drop a card on a marker to fill it, drag a pile to carry its marker along, or trash a marker you no longer want.weapon cards redesigned — DPS-first stat layout (type → damage → speed in seconds), a weapon-type badge tinted by class affinity, common / rare / epic rarity badges, and a foil-and-ornament treatment on the rarer finds.recipe book overhaul — filter and sort your recipes, now grouped into rarity bands and shown…

  • Demo update - v0.3.1 - 6 May 2026

    Fixedfixed village inventory getting stuck holding items (affected saves auto-heal on load)fixed juvenile pets getting stuck below evolution threshold when prestige mastery reduces itfixed equipped weapon appearing as a stray card on the far zoom layer

  • Demo update - v0.3.0 - 2 May 2026

    Addedpets autonomously harvest deposits and fight enemies, with a target indicator showing where they're headingpet stamina system: autonomous actions cost stamina, refilled by feedingnew-game screen transition with initial zoom-in animationavailable quests now ripple and wiggle to stand out from active onesdungeon floor information added to the first dungeon quest descriptiont1 and t2 weapons added to grave dropsbrighter soulstone highlight when dragging cardsFixedfixed talking NPC not accepting quest itemsfixed discoverable food not unlocking in depositslocation deposit indicators no longer revealed by unrelated discoveriesfixed village color for dark themesfixed village far-zoom layoutfixed player received-damage flying text positionfixed treasure chest progress bar right padding

  • Demo update - v0.2.0 - 24 April 2026

    Addedadded versioning systemimproved versioning systemdistance-based card viewadded true fullscreen modeadded changelog modalFixedadded missing icons for coconut and wild rootfixed activity log item max height issue, that cut text verticallyfixed tiny artifact in one russian localization string of village inventory placeholderfixed deposit progress bar right padding

  • Hi - 21 April 2026

    Hi.I'm sshulin and I'm making Soulstack. This is a card stacker, and there are maybe 9 games in the genre on Steam total. Stacklands at the top with 11k+ reviews. WitchHand and Card Cultivation pulled off their launches after it. The rest got abandoned or went free. Stacks:Space and Stacks:Jungle went free. Card Age got delisted. Most attempts haven't cleared 100 reviews. So I know what I'm walking into, and I'm taking the shot anyway because I like the genre and think there's room for a version that isn't survival-flavored.Soulstack is an idle card RPG. Closest three words I've got. You gather, craft, feed stuff to a soulstone to level up, fight goblins and skeletons, raise a pet, transcend into one of 12 prestige classes. The vibe is closer to an incremental than to Stacklands. Losing a fight just knocks you out. I don't take anything from you except time. I just added fantasy text RP…

Patch notes and updates

S.noRelease datePatch nameGID number
121 June 2026Demo update - v0.4.21835871199311340
26 May 2026Demo update - v0.3.11832065502808899

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