- Update 7 — Fracture - 5 August 2026
UPDATE 7 — FRACTUREThe largest update to Total Repeat. Your body breaks now, your weapon fails you, and the interface stops being something you can trust. THE BODY Fractures and bleeding across four zones: head, torso, arm, leg A broken leg means a limp and no sprint A broken arm makes the weapon drift in your hands — and drop on impact Bleeding drains health and will not stop on its own until you hold still: a sharp manoeuvre tears the clot open again High-speed collisions break bones — whichever part of you hit first Body status panel on the HUD: a segmented diagram of the suit A medkit closes every wound and sets one fracture WEAPONS An overheated barrel can jam for good — hold \ to clear it. With a broken arm it takes twice as long Ricochets off glancing hits, for both the blaster and the shotgun: hit a wall head-on and the shot dies, clip it and the shot travels on Weapons can be k…
- Minor Update: UI Polish & Screenshot Mode - 24 July 2026
Hey everyone! We've just pushed a small update with a few quality-of-life improvements and localization fixes.Quick Inventory Actions: You can now use items without opening your inventory! Press G to quickly use a Medkit, or B to unpack an Ammo Box directly during gameplay.Screenshot Mode: You can now press the N key to completely hide the HUD! This is perfect if you want to take clean, cinematic screenshots or record videos without UI elements getting in the way.Localization Polish: Fixed an issue where certain HUD notifications, inventory messages, and biometric stats were not properly translating into Russian. The Russian localization is now fully up to date across all interface elements.As always, thank you for your feedback and bug reports!
- Total Repeat — Omega-7 Signal Update - 25 June 2026
Commanders,Omega-7 has received a major atmosphere and progression update.This patch improves the main menu, the Omega-7 sector presentation, the Lost Signal Archive, Mara Vey’s field radio, localization, save reset behavior, and the rescue-shuttle component route.What changed:Rebuilt the Omega-7 map and debris-field presentation.Improved the main menu background with stronger in-game visuals.Added a separate Lost Signal Archive in the Omega-7 sector database.The archive now tracks recovered signal fragments and can synchronize the component locator.Players can now recover component coordinates before rescue-shuttle diagnostics by activating the radio beacon and finding Mara Vey’s field radio.Component pickup still unlocks only after inspecting the rescue shuttle.The Lost Signal Archive now plays a bigger role in Omega-7 progression. It tracks recovered signal fragments and helps connec…
- Total Repeat - Interface & Lore Update - 15 June 2026
Commanders,Sector Omega-7 has received an interface and system screen update. This patch improves readability, visual consistency, and atmosphere across the UEF database, startup screen, settings, and in-game menus.What changed:- Redesigned main menu panels and pause menu screens- Improved the settings interface and menu readability- Added Russian localization for more UI elements- Updated the startup / recovery boot screen- Improved the UEF database and Omega-7 sector map- Expanded the Omega-7 live feed with new lore messages- Improved the planetary time panel- Fixed text overflow in buttons, panels, and menu blocksThis update focuses on making the game feel cleaner, more readable, and more atmospheric. Menus now feel closer to secured UEF terminals, while the startup screen better reflects an emergency recovery link into Sector Omega-7.Thank you for playing Total Repeat.More improveme…
- Update: Custom Keybindings, Tactical Reload Tweaks, and Audio Fixes - 7 June 2026
Hello everyone. I have prepared a new small update to fix some bugs and add a few requested features. Here is what’s new: Gameplay & Mechanics: Control Customization: A keybinding menu has been added. You can now remap the controls from the main menu or during gameplay. The settings are saved automatically. Tactical Reload Tweaks: I have adjusted the "Active Reload" system. The timing window is now a bit more forgiving at 0.85 seconds. Hitting the button within this window gives a "Supercharge" buff, but missing it can cause the weapon to jam (Short Circuit). I also added visual HUD prompts for this mechanic. Graphics & Visuals: Ultra Graphics Settings: I have updated the "Ultra" quality preset. Selecting it now enables: Supersampling (Render Scale 1.25x). Anti-Aliasing (x8). Increased shadow draw distance (from 160 to 250 meters) and doubled the number of rendered light sources. Increa…
- Patch 1.0.Y: Tactical Reloads, Optimization & Jetpack Polish - 3 June 2026
Tactical Reload System: Added new visual HUD prompts ("Active Reload", "Supercharge", "Short Circuit/Jam") with full localization support, and visual success/miss feedback for reload timings to make the new procedural animation system clearer and more intuitive Jetpack Polish: Improved the overall feel of the jetpack by updating the audio (SFX) and overhauling the visual effects/exhaust textures for better immersion Performance & Memory: Implemented automatic cleanup for shotgun projectiles to resolve a memory leak issue and reduce visual clutter on screen Menu Fixes: Fixed an annoying bug where holding down the Enter key during menu transitions would accidentally trigger a new game
- Patch 1.0.X: QoL Improvements, Bug Fixes & Better Navigation - 19 May 2026
This update focuses on quality-of-life (QoL) improvements, better player navigation, and fixing several frustrating bugs. • Better Navigation & Onboarding: Added clear explanations that the floating colored cubes are navigation markers. The HUD Legend now explicitly states "Red cube — Objective marker" and "Yellow cube — Item marker", and a new pop-up tip appears at the start of the game. • Increased Render Distance: Drastically increased the draw distance and LOD bias across all graphics presets (Low to Ultra). You can now see distant stations and objects much more clearly! • Inventory Stacking: Lore items (books, journals, watches) now correctly stack in your inventory with their quantities displayed (e.g., "x2", "x3"), saving you valuable space. • Inventory Tooltips: Added a new UI tooltip when hovering over lore items in the inventory, hinting that they are used for solving the term…
- UI & Gameplay Systems Polish - 17 May 2026
English: Fixed audio volume spike on resume, muted music after intro, and radio beacon static; remapped Jetpack to Space and Brake to V; instantly synced mouse sensitivity; updated EN/RU control hints, fixed cursor locking after ARIA terminal, added HUD toggle (N), and improved auto-pickup for energy drinks and weapons; fixed HUD hiding during EMP, Escape key submenu navigation, and subtitle pacing in mission logs; added full English-Russian localization and updated credits.
- UI & Gameplay Systems Polish - 16 May 2026
EMP Wave Cutscene Guard: Random EMP events are now strictly disabled during cutscenes and the intro sequence to prevent immersion-breaking warnings during cinematic moments. ARIA Terminal Cursor Fix: Resolved an issue where closing the ARIA terminal in the main menu would hide the system cursor.
- UI Stability & Navigation Update - 16 May 2026
Fixed Coordinate Flicker: Resolved the issue where Latitude/Longitude/Altitude display would flicker or disappear due to a conflict with system time updates. Removed "Ghost Text" Bug: Fixed a bug where debug localization warnings would spawn under the coordinates. Alphabetical Sorting: Improved menu navigation by sorting all lists alphabetically: Main Menu buttons. Sector Database entries. UEF Database categories.
- Audio & UI Polish Update (Build 23261788) - 16 May 2026
- Improved Radio Beacon logic: fixed missing audio triggers and removed low-quality static noise. - Fully synchronized mouse sensitivity settings. Disabled menu parallax effects for a more stable UI experience. - Standardized subtitle pacing and fixed UI synchronization bugs during decryption. - Updated developer credits and fixed nickname persistence issues in the transmission ticker. - Resolved text input leaks in hidden terminal windows and improved visual alignment of startup warnings.