- The Return of the Classic God-Game: "Gods of Havoc: Fall to Earth" - 22 August 2019
https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/ Michael Flynn releases 'Gods of Havoc: Fall to Earth', a tribute to the forgotten god game genre. A game so far removed from it's RPG Maker roots that the RM Forum staff required pictorial proof of it's construction in the engine before they'd allow it to be posted on the site. Conceived and created by a single developer, 'Gods of Havoc: fall to Earth' is the second in a completed trilogy of games which sets the player up as a god to a fledgling civilisation. “In a gaming atmosphere where simulation is highly regarded, the lack of traditional god games is puzzling,” said Michael Flynn. “Having grown up loving Mega-drive god games like Populous, Power Monger and Megalomania, I've never understood why the genre seemed to die out. The 'Gods of Havoc' trilogy is my solution to this gaming oversight.” Each game is set in…
- Gods of Havoc - The return of the God Game - 8 August 2019
'Gods of Havoc: Into the Void' launched today. A strategy god-game with high levels of nostalgia, and the first game of it's type to be created in RPG Maker. Take a look... https://store.steampowered.com/app/1117340/Gods_of_Havoc_Into_the_Void/?beta=0
- Gods of Havoc - Trilogy - 13 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35397735%2F784fd00bc6fd1e4322fac50b082b368a3687936b.png Gods of Havoc heralds a return to the classic God-Game. Gods of Havoc is a three-part series offering difficult, turn-based strategy. Each game places the player as a god in different eras of a planet’s history. Fall to Earth: takes place in an early medieval setting; After the Fall: takes place in a post-apocalyptic one; Into the Void: takes place in a galactic scale. https://store.steampowered.com/app/1117340/Gods_of_Havoc_Into_the_Void/ https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/ ‘Fall to Earth’ and ‘Into the Void’, are set to be released in August 2019 with ‘After the Fall’ to be released in December 2019. Don't forget to wishlist for more news on all three games! Visit https://www.gods-of-havoc.com/ for more information! ---- Map Image…
- Void Monsters - 20% off this weekend! - 10 March 2018
http://store.steampowered.com/app/807060/Void_Monsters_Spring_City_Tales/ Hoping to escape your destiny as a monster trainer you left the home of your famous parents to find your own way in the world. Within two years of leaving home your parents had been murdered and now you've been called back to inherit their failing farm. With the farm heavily in debt to the bank, and with a burning desire to find and kill your parents' murderer the only option is to take up the mantle of monster trainer and the destiny you tried so hard to escape. Features: -A huge open world to explore. -Nearly 100 unique monsters to collect, train, and evolve. -Choose from 10 playable characters. -A dynamic economy influenced by your choices. -Break into, and steal from, any house, shop, or warehouse. -A massive crafting system with hundreds of craftable items. -Hundreds of quests including an immense main storyl…
- Void Monsters - 20% off this weekend! - 10 March 2018
http://store.steampowered.com/app/807060/Void_Monsters_Spring_City_Tales/ Hoping to escape your destiny as a monster trainer you left the home of your famous parents to find your own way in the world. Within two years of leaving home your parents had been murdered and now you've been called back to inherit their failing farm. With the farm heavily in debt to the bank, and with a burning desire to find and kill your parents' murderer the only option is to take up the mantle of monster trainer and the destiny you tried so hard to escape. Features: -A huge open world to explore. -Nearly 100 unique monsters to collect, train, and evolve. -Choose from 10 playable characters. -A dynamic economy influenced by your choices. -Break into, and steal from, any house, shop, or warehouse. -A massive crafting system with hundreds of craftable items. -Hundreds of quests including an immense main storyl…
- News, and Void Monsters Release! - 7 March 2018
http://store.steampowered.com/app/807060/Void_Monsters_Spring_City_Tales/ The launch of Void Monsters sees the completion of our new engine. With that comes a release date for Fortunes Tavern 2 (a free update for all FT owners.), July 2018. After that we plan to re-release both Star-Box and Apocalypse hotel using this far better engine, and of course, they will be free to all previous owners. While you are waiting on that, why not give Void Monsters a try, and see how far the engine has progressed. Thanks to all the beta testers from our previous games and for all the fantastic comments on our forums.
- News, and Void Monsters Release! - 7 March 2018
http://store.steampowered.com/app/807060/Void_Monsters_Spring_City_Tales/ The launch of Void Monsters sees the completion of our new engine. With that comes a release date for Fortunes Tavern 2 (a free update for all FT owners.), July 2018. After that we plan to re-release both Star-Box and Apocalypse hotel using this far better engine, and of course, they will be free to all previous owners. While you are waiting on that, why not give Void Monsters a try, and see how far the engine has progressed. Thanks to all the beta testers from our previous games and for all the fantastic comments on our forums.
- 'Unhappy Ever After' - Kickstarter Launch - 16 September 2016
You may know that we are porting this game (and our others) to a new engine, which will be free for all of you who already have bought them. The new engine is amazing but I've needed a lot of help in beginning the process. A friend over at Warped Tales has been a great help and so I'm happy to share with you their first Kickstarter Project which they've just launched. Please take a look at their page and consider donating - you can get the game for under half price if you are an early adopter! Also, please consider checking out their Greenlight page and upvoting them. I believe they definitely deserve it! http://steamcommunity.com/sharedfiles/filedetails/?id=735825714
- Patch 1.0.0.8 - 16 September 2016
Firstly I'd like to apologize for the huge delay between patches. I don't want to bore you with my life but I've had some heart wrenching issues with family that meant that work got completely overlooked. However, though those issues are not sorted I am back in a smaller capacity and will be releasing the arena content patch within a few weeks. This patch clears up a lot of lag issues on certain PCs and was created by a fellow RPG Maker. In return I have agreed to help promote her Greenlight. It's made in the new MV and looks amazing, please give it a like. https://steamcommunity.com/sharedfiles/filedetails/?id=735825714
- Patch 1.0.0.7 - New vendor and fixes - 17 May 2016
* A new vendor at the adventurers market which sells some rare ingredients, ores, and crystal dust. * Gnomish ore will now drop correctly. * Crystal dust price increased. * True Hero can now use all mer weapons. * Some grammar and spelling fixes. * Number input won't crash during day over. * Child will no longer glitch during rain. * Various AI tweaks.
- Patch 1.0.0.7 - New vendor and fixes - 17 May 2016
* A new vendor at the adventurers market which sells some rare ingredients, ores, and crystal dust. * Gnomish ore will now drop correctly. * Crystal dust price increased. * True Hero can now use all mer weapons. * Some grammar and spelling fixes. * Number input won't crash during day over. * Child will no longer glitch during rain. * Various AI tweaks.
- Patch 1.0.0.6 - Some Fixes - 17 May 2016
* Food drop no longer deletes existing meals. * Code Parchment now reads correct numbers. * Teleport lightning effect slowed. * Enemy gold/item drops remain for twice as long. * God's Shield skill - text corrected.
- Patch 1.0.0.6 - Some Fixes - 17 May 2016
* Food drop no longer deletes existing meals. * Code Parchment now reads correct numbers. * Teleport lightning effect slowed. * Enemy gold/item drops remain for twice as long. * God's Shield skill - text corrected.
- Patch 1.0.0.5 - Autoloot corpses - 16 May 2016
Sorry for the multiple patches but we've had differnt people working on different fixes/content. This one has been much requested and I thought deserved to be uploaded straight away and not in the next batch. * The gold and items dropped by enemies will now be picked up when you walk over them. No more need to press space/enter. This does not work for normal lootables (chests or nests), only for enemy drops.
- Patch 1.0.0.5 - Autoloot corpses - 16 May 2016
Sorry for the multiple patches but we've had differnt people working on different fixes/content. This one has been much requested and I thought deserved to be uploaded straight away and not in the next batch. * The gold and items dropped by enemies will now be picked up when you walk over them. No more need to press space/enter. This does not work for normal lootables (chests or nests), only for enemy drops.
- Patch 1.0.0.4 - Mini Content Patch (Shadow Familiar) - 16 May 2016
Adds a small new room underneath the chapel where the strange black pillars suck away at your skill points in order to feed the Shadow Familiar. * Sacrifice your skill points to grow the Shadow Familiar. * Grow them through six evolutions. * Take them with you on adventures. * Grow the most powerful companion in the game to date.
- Patch 1.0.0.4 - Mini Content Patch (Shadow Familiar) - 16 May 2016
Adds a small new room underneath the chapel where the strange black pillars suck away at your skill points in order to feed the Shadow Familiar. * Sacrifice your skill points to grow the Shadow Familiar. * Grow them through six evolutions. * Take them with you on adventures. * Grow the most powerful companion in the game to date.
- Patch 1.0.0.3 - Teleport Stone and Bigfixes - 16 May 2016
Content: * A stone in portal grove that, once activated, allows you to teleport to the grove from any location. Changes: * Visiting priests, heroes, cooks, and foragers now stay for longer periods. Fixes: * Prayers for Magic now grant magic rather than health * Guests now report correctly on the state of the Arcus portal. * Gun ammo should now always work * The text where the guard speaks to you after Arcus has fone through qq, don't know how we missed that. * You can no longer walk through the fireplace in the tavern
- Patch 1.0.0.3 - Teleport Stone and Bigfixes - 16 May 2016
Content: * A stone in portal grove that, once activated, allows you to teleport to the grove from any location. Changes: * Visiting priests, heroes, cooks, and foragers now stay for longer periods. Fixes: * Prayers for Magic now grant magic rather than health * Guests now report correctly on the state of the Arcus portal. * Gun ammo should now always work * The text where the guard speaks to you after Arcus has fone through qq, don't know how we missed that. * You can no longer walk through the fireplace in the tavern
- Patch 1.0.0.2 - Code optimizations - simplified hud - 15 May 2016
I know some of you are still experiencing lag and hopefully this patch will go some way to reducing that. This morning, 3 of the 8 machines we ordered (ones with similar hardware to those having lag issues) arrived. This patch fixed the issue on two of them. Hopefully this will solve the problem for at least the same ratio of other machines out there. Patch Contains: * Code optimization * Simplified Hud - magic is only really used from the menu so the magic bar was removed and the date and silver moved over tp the left box. (this also may help with lag issues) * Old code removed * Various small bug fixes.