SPSTEAMPULSELIVE ANALYTICS
Greywind's Legacy - A Text Based, Skill Progression, RPG

Greywind's Legacy - A Text Based, Skill Progression, RPG Steam metadata

Lansdolli | May 29, 2026 | game

Released

1players observed · 22 September 2026 - 05:30:51 UTC

AdventureCasualIndieRPGStrategySteam Store

  • Latest observed players1 · 22 September 2026 - 05:30:51 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)409
  • Revenue (VGI)$978
  • Review score100% positive

Greywind's Legacy - A Text Based, Skill Progression, RPG metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 05:30:51 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)409
  • Revenue (VGI)$978
  • Review score100% positive
  • Total reviews8
  • Release dateMay 29, 2026
  • DeveloperLansdolli
  • PublisherLansdolli

Genres: Adventure, Casual, Indie, RPG, Strategy

Company pages: Developer: LansdolliPublisher: Lansdolli

Top Steam chartsTop 100 gamesGame directorySteam Store page

Greywind's Legacy - A Text Based, Skill Progression, RPG Steam metadata

Greywind's Legacy - A Text Based, Skill Progression, RPG metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4638220/metadata
Steam Storehttps://store.steampowered.com/app/4638220/
Steam Communityhttps://steamcommunity.com/app/4638220
PCGamingWiki search
IGDB searchSearch IGDB for Greywind's Legacy - A Text Based, Skill Progression, RPG

Reviews, pricing, and metadata

Review summary

8 user reviews

100% positive, 8 positive, 0 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

11

Platform releases
  • Steam 29 May 2026

Latest Steam announcements

  • 1.5 Update - 19 September 2026

    1.5 UpdateHappy Friday and welcome to the 1.5 update for Greywind's Legacy!Areas of focus this week:-A cleanup of damage types and some ability systems.-A stealth and thievery rework-A few visibility changes to make loot and quests easier to read at a glance.And finally a big thank you to SirSquatch, who has now finished going through all 399 ability descriptions in the game! They really bring a new sense of excitment and immersion to game through better fleshed out descriptions and I think you'll all agree the game is much better for it =)AbilitiesAbility Descriptions- Another 143 descriptions rewritten. Every description has now had a finishing pass!- Six more descriptions were corrected to better describe what they do: Whirlwind Axe, Power Smash , Armour Crush, Void Blade, Smite, and Nature's Wrath Bolt. Damage Types- Several abilities used "Physical" as a damage type, which was neve…

  • 1.4 Update - 10 September 2026

    1.4 UpdateWelcome to the latest update for GWL.This update brings tighter accuracy with location references for enemy, loot, and quest generation. Additionally subzones have been rebalanced to so there will more enemy diversity to be found in the world.This update also corrects some abilities to work as intended and adds a few new visibility systems to help make the quest system clearer overall. Finally and most importantly I want to send a special thank you to SirSquatch who has been volunteering their time to rewrite all ability descriptions in the game to more clearly show what they actually do and to do so in a way that better fits the setting.They have done an awesome job so far and are almost half way done rewriting the description for all 399 player abilities in the game!!I've found SirSquatch's descriptions add a lot to the game immersion and clarity wise and I hope you all enjo…

  • 1.3 Summary Update - 3 September 2026

    1.3 Summary UpdateWelcome to the 1.3 update for GWL.I've been adding some things and fixing a few bugs over the last week and this update will be more of a summary of those changes/fixes to coincide with the smaller updates.These patchnotes are coming a day early as I unfortunately will be very busy the next few days when I usually update.World and Enemy Spawning- In a few overlap areas some spawns were coming in at the wrong levels. Thats now fixed.- Enemies now match the zone they are in. A fault in how spawn points were assigned meant a zone could be filled with a neighbouring zone's monsters at that neighbour's level. Every zone now spawns its own monsters inside the level range shown on the world map.- Sub-zone variety restored. Each zone has four regions with their own monster sets, but six of the sixty had been getting no ground at all, and some zones ran almost entirely on a sin…

  • 1.2 Cleanup Patch - 28 August 2026

    1.2 Cleanup PatchWelcome to the 1.2 update for GWL.This is a much smaller patch than normal. It's mostly focused on cleaning up some back end code to make the game run a little smoother and increase overall consistency. These smaller patches will be more of the norm as I transition out of the main development cycle I was in around launch. I still plan to keep adding features and adding compatibility with Linux and Mac however I have had a few setbacks with the later especially that's requiring more time than expected to work through.New Game Versions-A new version called "PreviousBuild" is accessible to everyone. This just loads the previous weeks update. This allows y'all to rollback to the previous version if you come across a new bug and continue playing without having to wait for a hotfix.-The CompanionFix version was removed. I can still bring it back to public visibility if anyone…

  • 1.0 Is HERE! - 13 August 2026

    1.0 RELEASE NOTESHello! Welcome to the 1.0 release of Greywind's Legacy! 1.0 is the biggest update the game has ever had. I can't wait to see how you all enjoy it! Here are the headline changes: a day and night cycle, a companion overhaul, two new item tiers, achievements, a rebuilt merge system, a balance pass that touched almost every ability in the game, and Dragon Riding! NEW FEATURES Day Night Cycle Working off of the time system from last update we now have a true Day/Night Cycle! Night costs you vision. - Between 20:00 and 06:00 your sight radius drops by one tile. It is floored at one, so you can always see what is next to you, but travelling in the dark now has a drawback that should make the game feel just that little more immersive. - The map shows a sun or a moon next to the clock so you always know which you are in, and the clock dims at night. Companions - Companions now s…

  • Bascially 1.0: Weekly Update #10 - 7 August 2026

    Weekly UpdateHello! Welcome to our Tenth Weekly Update!We are just seven days out from the August 13th 1.0 date! Woohoo!There's four big changes pushing this game to its final polished form: Resistances, New Time System to replace Ticks, Enhancement System for Crafting, and a How to Play tab in the Start Menu.Woohoo!NEW FEATURESThe focus this update is time, type matchups, and finishing the polish passes I flagged last week. There are three headline changes.The world now runs on a real calendar. Every step you take advances an in game clock, and the game tells you the time and date.Combat gained RESISTANCE, sitting between "weak to" and "immune to." Previously an enemy either took extra damage from a type or took none at all. Now we have a more realistic middle ground. The How to Play guide I promised last update is in, browsable from the main menu.The rest is quality of life, crafting…

  • Presence System and Information Cleanup Weekly Update #9 - 31 July 2026

    Weekly UpdateHello! Welcome to our Ninth Weekly Update!We are looking in good shape for our August 13th 1.0 date. Hope you are all excited!NEW FEATURESThe focus this update is combat depth and clarity. The headline change is a new enemy targeting system called Presence. Up until now, when an enemy decided who to swing at, it was basically a coin flip between you and each of your companions. Now every character has a presence score working quietly in the background that weights how likely they are to be targeted, so fights should feel less random and more realistic.Mana costs on higher tier abilities have gone up. This was a deliberate balance pass to make mana actually matter as you climb the tiers, instead of being a non issue by the mid game.The rest of the update is readability and quality of life, continuing the march toward the polish level I want for 1.0. The death screen was rewo…

  • 1.0 Date Announced! Weekly Update #8 - 24 July 2026

    Weekly UpdateHello! Welcome to our Eighth Weekly Update!We have an official 1.0 launch date: August 13th!Unlike previous patchnotes the beta is no longer its own version and has been rolled into the default branch of the game. The beta was meant to help test for stability while I was reworking some core systems that had a high chance to have unintented consequences and stability issues. Now that that period is over the beta has been folded back into the default (and only) version of the game.Enjoy!NEW FEATURESThe main focus this update is healing and build variety. I added ten brand new healing abilities across the mid and high tiers. Support and hybrid builds should have a stronger class identity as a result and the party can now have a dedicated "healer" if they so choose. New depth to healing abilities have been added as well to help flesh out the "healer identity" including a new he…

  • Balance Changes, UI Fixes, and a New Grimoire: Weekly Update #7 - 17 July 2026

    Weekly Update!Hello! Welcome to our Seventh Weekly Update!We remain on schedule for our 1.0 release in August!Just like all weekly updates these patch notes are divided into the Default Branch and Beta Branch Updates. This week the previous Beta Branch has been rolled into the new Default Branch completely.The new Beta is focused on ability/combat reblancing and UI readability/standardization. The game is starting to feel a lot more like a completed product to me and I hope you all feel the same way =)Enjoy!DEFAULT BRANCH UPDATE:NEW FEATURESThe biggest change this update is stealth is now usable outside of dungeons. Its tied to a toggle you can turn off and on at will with the drawback that when its own you move twice as slow (two ticks pass vs one so enemies will move faster than you).Sneaking near mobs slowly trains your Stealth skill, so you can finally level it without ever setting…

  • Balance Changes and Stealth Rework : Weekly Update #6 - 10 July 2026

    Weekly Update!Hello! Welcome to our Sixth Weekly Patch Notes!We are continuing the Thursday/Friday weekly update and remain on schedule for our 1.0 release in August! Just like all weekly updates these patch notes are divided into the Default Branch and Beta Branch Updates. This week the previous Beta Branch has been rolled into the new Default Branch completely.The new Beta is a little less packed than previous betas as I am done with everything I planned to add to the game, although we do have a stealth rework allowing players to use it in the open world most of my work this week went into tightening up the codebase and some small tweaks with balance.If you have things you would like for me to look at adding or ideas on how the game could be better please let me know and I'll look at adding/incorporating them into the game =)Hope you all enjoy!DEFAULT BRANCH UPDATE:NEW FEATURESThis we…

  • The Arena & Balance Update: Weekly Update #5 - 2 July 2026

    Weekly Update!Hello! Welcome to our Fifth Weekly Patch Notes!We are continuing the Thursday/Friday weekly update and remain on schedule for our 1.0 release in August!Just like all weekly updates these patch notes are divided into the Default Branch and Beta Branch Updates. This week the previous Beta Branch has been rolled into the new Default Branch completely. The new Beta introduces a lot of new features and polish focusing on a reworked arena, balance changes, and a focus on smashing some of the more obscure bugs.Hope you all enjoy!DEFAULT BRANCH UPDATE:NEW FEATURESThis week's default update reworks crafting from the ground up, overhauls combat targeting and presentation, and gives every enemy a real ability kit.All enemies have been given a unique abiltiy that function correctly and works with MP, this should add more depth to combat and help give the player more avenues to pursue…

  • The Crafting & Combat Update : Weekly Update #4 - 24 June 2026

    Weekly Update!Hello! Welcome to our Fourth Weekly Patch Notes!As promised we have returned to the Thursday/Friday weekly update (a day early this time), and remain on schedule for our final release in August!Just like all weekly updates these patch notes are divided into the Default Branch and Beta Branch Updates. This week the previous Beta Branch has been rolled into the new Default Branch completely. The new Beta introduces a lot of new features and polish focusing on abilities, combat, and a huge focus on UI.Hope you all enjoy the update!-LansdolliDEFAULT BRANCH UPDATE:NEW FEATURESThis week's default update focuses mostly on companions, enemy abilities, Mount Greywind, ability balance, combat polish, and several important save and progression fixes.The biggest changes are aimed at making companions feel better long term. Their early stats have been toned down, a bonding system has b…

  • Third Weekly Update! - 16 June 2026

    Weekly Update!Hello everyone and welcome to our Third Weekly Patch Notes!This is coming a little early as I unfortunately will be very busy with some life stuff for the next few days when I'd normally put the update out. I plan to return to Thursday/Friday Weekly updates starting next week.Just like last update these patch notes are divided into the Default Branch and Beta Branch Updates. The previous Beta Branch has been rolled into the new Default Branch with some minor tweaks to help ensure stability. The new Beta introduces a lot of new features and polish focusing on abilities, combat, companions, and UI.Hope you all enjoy the update!-LansdolliDEFAULT BRANCH UPDATE:NEW FEATURESCompanions are now fully controllable in combat. Companions are now also able to evolve and have access to the same ability pool the player has. For those who wish to do so you can explore multiple class prog…

  • Second Weekly Update for Main Branch and Beta - 12 June 2026

    Weekly Update!Hello! I am trying to keep to weekly updates now with a two part focus. The first focus will be what is coming to the default branch of the game. This will be a build already vetted by our beta players and should be very stable! The second focus of these weekly updates will be information on the new beta! The beta will have the newest features I've been working on and should be relatively stable as I've usually played the build for a few days before shipping it. However it will likely not be as stable as the default branch of the game. So if that is your priority I'd stick to the main branch.The Default Branch and the Beta are both covered in these patch notes. Clearly divided by "Default Branch Update" and "Beta Branch Update" for easy navigation.Most of the default branch update for this week was covered in the patch notes for the last beta, as in this instance the beta…

  • Launch of the Beta! - 6 June 2026

    Patch NotesBETA (PLEASE READ)Hello! This update is going to be released into the Beta branch first. This will allow players who want to test it to do so while those who want to keep playing a proven version of the game can continue with the current version of the game.I plan to use betas with future updates as well. I think its a great way to let you all to decide on your own terms if you want to play a slightly buggier/more up to date version of the game or the tried and true version.This update will likely go to everyone in a week, assuming it is in a good state to do so, and a new beta will take its place.To enable the beta: 1. Right click on the game in your library 2. Select the fourth option "Properties"3. Select the fourth option again "Game Versions and Betas"4. Select the "beta" branchIf you try out the beta branch and don't enjoy it you can always follow the same instructions…

  • First Weekly Update: UI Fixes, Added NPCs, and Much More! - 4 June 2026

    NEW FEATURESA lot of the features (and bug fixes) are from suggestions players made in discussion posts on the community tab. Please feel free to join us there if you have an idea for the game! Best case its an easy add, worst case I don't want to add it because it seems like way to much work (lol). Either way player suggestions really help show me what yall value and serve as a good indicator on the areas of the game I should be spending most of my time on.This is a pretty big update that I honestly have spent most of my time awake the last few days on. I think it brings the game to a much better state thats more fun to play and has a world that feels just a little more lived in. I really hope you all enjoy it! -LansdolliWorld & ExplorationWarning Signs — Weathered signposts now appear on roads near zone level boundaries warning players before they cross into more dangerous territory.…

  • You Can Now Unlearn Or Unevolve Skills - 31 May 2026

    Merges and SkillsTrainer Functions:The trainer is an already existing NPC available after clearing Mount Greywind and claiming it as the players own. Mount Greywind is located directly east of Alara.Once hired the trainer offers the player the option to unlearn or unevolve skills. Unevolving a skill will bring it back to the previous tier at level 10. This is perfect for those seeking to backtrack and try another merge path they previously locked themselves out of. You can also unlearn skills. This will completely remove the skill and allow the player to relearn the skill on their own terms. Unlearned skills are completely reset and will have to be rediscovered back at the basic rank and tier 1 just as if the player was starting fresh. Because of the interactions between merged skills it is not possible to unevolve a merged skill. If someone desires to undo a merge they must unlearn the…

  • Adding New Abilities to the Game - 30 May 2026

    AbilitiesNew AOE Skills:AOE skill have been added to the game! These skills are now AOE skills that hit all enemies:Death Rain, Inferno, Death Wave, Blizzard, Flame Wave, Frozen Burst, Glacial Wave, Solar Wrath, Sunburst, Purifying Flame, Psychic Storm, Force Wave, Acid Nova, Dissolution Wave, Sonic Wave, Cacophony Nova, Avatar of Slaughter, Whirlwind SlashNew Ability Mechanics:Added new ability mechanics to make some skills more unique:Execute: instantly kills enemies below an HP threshold (Perfect Blade, God Shot, Executioner's Blow, Assassin's End, Oblivion Strike, Graviton Collapse, Absolute Corrosion, Mind Annihilation, World Ender Strike)Life-steal: Drain Soul and Withering Touch now return HP equal to a percentage of damage dealtArmour shred: permanently reduce enemy defense for the duration of the fightStatus effects: abilities across all damage types now apply contextually appr…

Patch notes and updates

S.noRelease datePatch nameGID number
13 September 20261.3 Summary Update1842846814444689
228 August 20261.2 Cleanup Patch1842212951304130
34 June 2026First Weekly Update: UI Fixes, Added NPCs, and Much More!1834602721186587
431 May 2026You Can Now Unlearn Or Unevolve Skills1833968530895742
530 May 2026Adding New Abilities to the Game1833968530893836

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4638220
Live current players1
SteamPulse tracked peak2
Live count (today's peak floor)1
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMay 29, 2026
DeveloperLansdolli
PublisherLansdolli
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type8 user reviews
Positive review percent100%
Positive reviews8
Negative reviews0
Total reviews8
Steam recommendationsNot available
Achievements11
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4638220/

Short description

This is a text based game that allows the player to step into the town of Alara as the grandson of the late Adventurer Greywind. Choose to avenge your Grandfather by killing the God Obcassus or to instead spend your time exploring the world and skilltree? Or maybe even both? The choice is yours!

About this game

This Game Has No Audio ---- Step into a simplistic RPG with bare bones text based menus as your main interface with the world. You will find no flashing popups, messages trying to drive engagement, or yellow paint in this game. Greywind's Legacy is a simple, straightforward game, created for you to enjoy however you see fit. Optional Depth This game's world is built around one main idea: optional depth. You can decide to play the whole game only swinging a dagger on your lonesome and never worrying about anything else. But if you ever run into something that interests you while on your adventure, that depth is there for you. Say you find a crafting recipe for a fire resistance ward and want to place it on your armor to make your upcoming fights in Dragon's Domain a little easier. Those ores and herbs you passed earlier without caring are there for you to collect. Those weapon and armor shops you never entered are there to lend you their anvil. The same can be said for every single feature in this game. They were all put here to add one thing: depth. I have always wanted a simple game that I can just play. Not worry about whether I'm optimizing correctly or hitting the right order for progression. This is that game. You just play it and pursue whatever avenue you want. Do whatever catches your attention and sounds like fun to you . Play It Your Way You want to be an Adventurer taking quests and moving your rank up as you demonstrate your competence and strength while exploring the world at the same time? The Adventurer Guild, with its Clerk, Quest Board, ranks from Bronze all the way to Hero, and yes other Adventurers doing the same thing, are there. You want to be an Arena fighter after being beguiled by an Arena Master's sales pitch? Jump into one of the arenas in the world and start fighting for coin while climbing the leaderboards. Or sit in the stands taking a break and betting on who will win the next bout. You want to master every form of magic? Go talk to mages, read spell tomes, and cast spells of all ten elements to pursue magical perfection. You want to focus on one of the seven weaponskills like Axework? Go buy that axe and swing…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Atos criminosos
steam germany16Drastische Gewalt
igrs18Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Greywind's Legacy - A Text Based, Skill Progression, RPG's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Greywind's Legacy - A Text Based, Skill Progression, RPG's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Greywind's Legacy - A Text Based, Skill Progression, RPG at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced34,61522 September 2026 - 06:26:52 UTC161,805217,159Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Grand Theft Auto V Legacy27,52322 September 2026 - 06:26:54 UTC360,7612,058,145Rockstar North

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Diablo® IV26,19522 September 2026 - 06:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
The Sims™ 413,65922 September 2026 - 06:26:58 UTC96,185193,399Maxis
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Garry's Mod13,28622 September 2026 - 04:06:01 UTC73,7501,258,308Facepunch Studios
How to Fish12,66922 September 2026 - 01:18:19 UTC373,97110,040Dazed Games
IdleOn11,73122 September 2026 - 02:41:04 UTC21,01828,570Lavaflame2
Unturned11,73022 September 2026 - 07:17:15 UTC112,648564,603Smartly Dressed Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld44,78922 September 2026 - 08:52:44 UTC2,101,535451,088Pocketpair
Warframe36,70622 September 2026 - 06:26:53 UTC181,509676,031Digital Extremes
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,57222 September 2026 - 06:26:55 UTC247,628672,146OVERKILL - a Starbreeze Studio.
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2469,02522 September 2026 - 09:10:34 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

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