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Rogue Realm: Guardian Grids

Rogue Realm: Guardian Grids Steam news

YogurtGames | Jul 13, 2026 | game

Released

5players observed · 24 September 2026 - 13:42:01 UTC

IndieStrategySteam Store

  • Latest observed players5 · 24 September 2026 - 13:42:01 UTC
  • SteamPulse tracked peak24
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

Rogue Realm: Guardian Grids news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players5 · 24 September 2026 - 13:42:01 UTC
  • SteamPulse tracked peak24
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews101
  • Release dateJul 13, 2026
  • DeveloperYogurtGames
  • PublisherYogurtGames

Genres: Indie, Strategy

Company pages: Developer: YogurtGamesPublisher: YogurtGames

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Rogue Realm: Guardian Grids Steam news

Rogue Realm: Guardian Grids news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Major Update - 5 September 2026

    ## Major Update New towers, new foes, nearly forty new upgrades — and Endless mode has more room to grow. ### New - **Nearly 40 new roguelike upgrades** to mix into your runs - **Two new buildings** and the systems around them: - **Sigil Tower** — marks unmarked enemies; the next hit deals bonus damage plus true damage, then the mark shatters - **Banner Keep** — nearby enemies take extra damage, while adjacent towers gain Physical, Magic, and True damage - **Three new monsters**, each with its own trick: - **Horn Caller** — hastes nearby enemies - **Shield Idol** — thin health, thick shield; regenerates the shield if left alone - **Blood Frenzy** — the lower its HP, the faster it runs - **New meta relics** for your loadout between runs ### Endless Mode - **Gem system** — socket gems into towers in any combination. Stack damage, speed, range, on-hit effects… late-game gold finally has so…

  • Update #6 - 30 July 2026

    ## Update #6 ### New - **4 new campaigns** have been added - **Endless max level raised to 17** — you can now earn up to 16 upgrades - **Upgrade offers cycle** when the remaining pool runs low ### Improvements - Feature adjustments and QoL tweaks - Visual polish - Terrain and map refinements ### Fixes - Various bug fixes Thanks for playing and for your feedback!

  • Updates & Fixes #5 - 20 July 2026

    ## Updates & Fixes #5 ### New - **Optional damage numbers** — You can now turn off floating damage text in settings ### Fixes - Fixed attacks being discarded when targets leave range - Fixed upgrade arrows not refreshing correctly after unpausing - Fixed several visual bugs with upgrade effects ### Balance - Various number and balance adjustments Thanks for playing and for your feedback!

  • Update Notes #04 - 18 July 2026

    - Increased the base reward for the first upgrade shop purchase, easing early-game pressure - More early resources in stages 1–3, with slight map adjustments - Endless Mode further strengthened; Card Shop now supports refreshing - Card prices in Endless Mode no longer have a cap - Improved card refresh logic to reduce getting stuck without resource buildings - Fixed skill cards missing indicators while the game is paused - Fixed Flame Tower being unable to be placed on platforms - Other balance tweaks and small feature updates

  • Update Notes — Balance Tweaks & Quality-of-Life Improvements 03 - 16 July 2026

    Hello, Lords!This update brings balance adjustments, bug fixes, and quality-of-life improvements. Thank you for your feedback and support.BalanceReduced difficulty for Campaign stages 1–3 for a smoother early-game experienceAdjusted relic statsEnemies in Endless Mode now gain extra HP scaling in the late game for a more challenging endgameAdditional minor balance tweaksBug FixesFixed an issue where Rot Explosion dealt no damage due to a configuration errorFixed a bug that awarded excessive Relic Fragments from end-of-run GoldFixed UI issues in the Endless Mode panelQuality of LifeUpgradeable buildings now show an upgrade indicator in the bottom-right cornerHovering the upgrade button previews stat changes before upgradingPanels can no longer be opened while placing buildings or casting skills, preventing view obstructionKeep the feedback coming on Steam Discussions — we're always listen…

  • Update & Fix 02 - 15 July 2026

    Hello everyone!This patch brings a batch of quality-of-life improvements and bug fixes.\• Added 15 new upgrade talents.• Fort units can now be deployed freely, and the fort panel has been redesigned.• Production building cards now preview all compatible resources on the field.\• Tower platforms can now be placed directly underneath towers.• Actual range indicators are now shown for upgrade effects such as 5×5.• Building panel edge placement optimized; extra panels no longer extend off-screen.• Monster maximum level caps have been raised across the board.\• Fixed a bug where cards granted special effects were incorrectly counted toward hand size.• Fixed cases where having exactly enough resources still prevented purchase or upgrade.• Fixed the monster info panel overlapping the building panel.• Fixed several fort-related bugs.\• General balance adjustments.Thank you for your feedback and…

  • Hotfix - 15 July 2026

    Update NotesGreetings, Lords! This update brings balance changes, a tougher Endless Mode, and several important fixes:Tower Balance: Laser Towers nerfed; Grenade Towers and Archer Towers buffedEndless Mode: Difficulty curve adjusted for a greater challengeMonster Info: Physical and Magic Defense now shown on the monster info panelSave Fix: Card prices now save and load correctlyShop Fix: Fixed an issue where card purchase prices could incorrectly doubleThanks for your feedback — enjoy the game!

  • Update & Fixes 01 - 14 July 2026

    This update is now live! Here's what's included:Bug FixesFixed an issue where Relic Fragments could be farmed through save file exploits.Fixed incorrect base upgrade and stat bonus configurations.Fixed an issue where bosses could get stuck circling around corners.Fixed incorrect gold income display for the Hut.Fixed an issue where cards would sometimes not turn red when you didn't have enough gold to play them.Corrected various inaccurate or inconsistent text.Balance ChangesSlightly buffed the Archer Tower.Reduced the cooldown of skill cards (skills can now be used more frequently).Increased the guaranteed appearance interval for resource buildings and raised their spawn rate.Quality of Life ImprovementsAdded keyboard shortcuts for card selection:1 / 2 / 3: Quickly select cardsF1 / F2 / F3: Adjust game speedAdded control hints to the Settings menu.You can now hover over monster names to…

Patch notes and updates

S.noRelease datePatch nameGID number
130 July 2026Update #61839676055884844
220 July 2026Updates & Fixes #51838407329264974
318 July 2026Update Notes #041838407329261710
416 July 2026Update Notes — Balance Tweaks & Quality-of-Life Improvements 031838407329256109
515 July 2026Update & Fix 021838407329253655
615 July 2026Hotfix1838407329253076
714 July 2026Update & Fixes 011837955055366110

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