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Snt Plan

Snt Plan Steam news

Sn兔子 | Jul 30, 2026 | game

Released

4players observed · 22 September 2026 - 15:49:29 UTC

CasualStrategyFree To PlaySteam Store

  • Latest observed players4 · 22 September 2026 - 15:49:29 UTC
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Snt Plan news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players4 · 22 September 2026 - 15:49:29 UTC
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews2
  • Release dateJul 30, 2026
  • DeveloperSn兔子
  • PublisherSn兔子

Genres: Casual, Strategy, Free To Play

Company pages: Developer: Sn兔子Publisher: Sn兔子

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Snt Plan Steam news

Snt Plan news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V0.075 Update Announcement - 19 September 2026

    Primary market entries: count=6 entries (7 entries-->6 entries) Unclickable Trade Market placeholder tabs: previous count=2 entries; previous scope=Town Specialty and Quality Trade placeholder entries. Town Market: sections=Within-Town Market and Between-Town Market; inter-town section status=not yet available. Town orders: trading scope=current same-town members (public exchange-->current same-town members); trade method=Town posts orders and residents buy or supply (public matching and Town taking orders-->Town posts orders and residents buy or supply) Within-town trading: eligible same-town roles=residents, administrators and creator (ordinary residents-->residents, administrators and creator) Within-town quota tax: collection=exempt (calculated under the previous quota-tax policy-->exempt); quota turnover=excluded (included-->excluded) Within-town membership trade tax is 0; warehous…

  • V0.074 Update Announcement - 17 September 2026

    Energy entry: destination=Industry (standalone Fire Energy screen-->Industry) Fire Energy information: location=Industry Energy window (standalone Fire Energy screen-->Industry Energy window) Campfire and Worn Furnace: placement and interaction area=Industry (standalone Fire Energy area and Industry-->Industry) Initial Industry land: unlocked cells=6 (4-->6); shape=2 columns×3 rows (2 columns×2 rows-->2 columns×3 rows); applicability=existing players receive missing initial cells Standalone Fire Energy area: original grid=6×6; returns=devices, unignited materials and plugins in that area return to the player's backpack during the update Purchased Industry land and existing Industry devices remain. Already ignited fuel is not refunded again; remaining energy and durability stay paused on the same device. Base Energy device capacity remains 1, and existing technology requirements are unch…

  • V0.073 Update Announcement - 16 September 2026

    Task interface: Quality Tasks tab=Placed after the Task Orders tab. Agriculture and quality orders: Action column=Supports submitting one row; Single-row amount=The smaller of available inventory of the required quality and remaining demand; Submit All and manual Claim=Retained. LV1 Quality Order: Legendary Weed*3 + Legendary Pebble*3 + Legendary Twig*3 == Rabbit Coin*30 LV1 Quality Order: Deadline=End of 2026-09-30 Beijing time; Expiration=2026-10-01 00:00 Beijing time; Completion limit=Unlimited; After claiming=The next round starts immediately. Quality orders: Material submission=Consumes materials immediately; Claim condition=All materials submitted before the deadline; Unclaimed at expiration=Rewards cannot be claimed and submitted materials are not refunded. Agriculture orders still refresh every 15 minutes and retain a material budget equivalent to 700 Gold; correcting the budget…

  • V0.071 Update Announcement - 14 September 2026

    Mushroom-Tusk Boar, Moonshadow Wolf Pup, Pinecone Woodpecker, and Reed-Feather Yard Chicken now drop Liangyi Xi Core at a 2% base chance. Needle-Tailed Flowerguard Bee, Morning-Dew Fawn, Azure-Ring Sleeper Snake, and Ore-Sand Crab now have both Exquisite Condensed Dew (3%) and Apprentice Spirit (3.5%) in their material drops. Pine-Needle Hunter Wolf, Pumpkin Lantern Sprout, Whirlwind Falconet, and Dew-Crowned Songbird now have both Exceptional Molding Agent (5%) and Holy Spirit (3%) in their material drops. Tools now distinguish initial durability from their maximum durability cap. In the Wild gathering screen, tools of Tool Level 5 or lower can use one Level 1 Tool Durability Restoration Stone to restore 30 durability without exceeding the tool instance limit. Tools at zero durability remain equipped but cannot gather until durability is restored. The material-submission Gold value bas…

  • V0.070 Update Announcement - 12 September 2026

    Fixed some solo automatic battles won within two attacks failing to use quick display when they lasted longer than six seconds. Fixed automatic battles stopping unexpectedly when overlapping status effects in multiplayer battles made battle events exceed the data limit. Fixed truncated battle status identifiers causing display and expiry mismatches, and corrected progress displays for permanent status effects. Fixed an issue where depositing stackable items in Breeding or Industry could leave the operation awaiting confirmation. Improved data recovery after committed operations so resynchronization does not resend confirmed deposit commands. Fixed missing new stacks after withdrawing items in Breeding or Industry, and added visible binding status to item cards. Corrected egg production in Breeding: eggs settled after the update are unbound regardless of feed binding. Fixed temporary sta…

  • V0.069 Update Announcement - 11 September 2026

    Fixed breeding chicken coops showing “Data is not synchronized” after placement and blocking further actions. Agricultural orders now include an “Owned Qty” column between “Required Qty” and “Submitted Qty”, showing warehouse quantities of the corresponding common-quality materials and updating when inventory changes. Town chat now announces successful Grayfeather Scout Bird summons and daily Grain-Pecking Chicken refreshes, inviting town members to take on the challenge. Town Boss defeat announcements are shorter while retaining the town or final-hit player and any awarded bonuses. Returning from a Town BOSS battle after revival, settlement, or a confirmed exit no longer incorrectly prompts you to end the battle and go Home. Accidental-click protection for the top navigation remains active during battle. If synchronization or page navigation fails when returning from a Town BOSS battle…

  • V0.068 Update Announcement - 10 September 2026

    Added the Breeding System: chickens in coops keep producing even while the page is closed or you are offline. Chickens are retained, and each production cycle takes five minutes. Chicken Feed*1 == Eggs*3 Weeds*3 + Pasture Grass*3 == Chicken Feed*5 Softwood Logs*100 == Level 1 Chicken Coop*1 Completing the Breeding System technology now also grants one common-quality Level 1 Productivity Matrix (bound and non-tradeable). Fixed breeding land unlocks remaining unavailable when all required materials are owned. Fixed missing production after long backlogs when withdrawing, refilling, moving items or recalling buildings, and prevented an extra feed charge when removing an animal. Fixed unnecessary repeated scheduling when production outputs are blocked, and preserved unsettled industrial work before energy changes. Level 1 Productivity Matrix: consecutive tasks on the same machine build char…

  • V0.067 Update Announcement - 9 September 2026

    Fixed missing owned-material quantities in Processing and Technology materials being unavailable for submission despite being owned. Improved Processing count confirmation and starting, reducing repeated confirmations caused by updates from other activities; changed parameters are revalidated and insufficient materials receive clear feedback. Prerequisite Quality System research completed*1 + Red Crystal*100 (Red Crystal*100+Crystal Medal*20-->Red Crystal*100) == Quality Compendium unlock and Rare quality ceiling*1 + Bound non-tradeable Level 1 Quality Dismantling Machine*1 + Bound non-tradeable Level 1 Quality Matrix*1 Prerequisite Quality Compendium research completed*1 + Red Crystal*200 + Crystal Medal*100 == Epic Quality research and Epic quality ceiling*1 Prerequisite Epic Quality research completed*1 + Red Crystal*500 + Crystal Medal*500 == Legendary Quality research and Legendary…

  • V0.066 Update Announcement - 8 September 2026

    Fixed missing enhancement and weapon materials in warehouse equipment categories, and completed material data composition for skill and other categories. Fixed inventory synchronization after task-order submissions and battlefield general summons, and improved targeted warehouse recovery after synchronization errors. Fixed stale battle material counts after depletion and ammunition counts affected by unrelated item caches. Fixed blank profession levels and missing unlocked stamina-processing mode when reopening Processing after actions in other systems, and improved parameter and statistics refresh after asset synchronization, signing in again, or switching recipes. Quality Compendium submissions now include the client version information required by the server, resolving incorrectly rejected submissions. The Quality Compendium now asks players to update and restart when the client vers…

  • V0.065 Update Announcement - 7 September 2026

    Quality Compendium Rankings: filter by all or one item and all or one quality to view the top 50 players by cumulative submitted quantity, including player code, World Tree SEED, town and totals for all five qualities. The Quality Compendium accepts batches of any positive whole number. Submitting five units of an item at a particular quality activates that entry, and further submissions remain available. All successful submissions count toward rankings; warehouse holdings do not. Enter a quantity and acknowledge that submissions cannot be withdrawn. Submitting permanently consumes the matching unbound quality items; retrying the same request does not deduct them again. Achievement progress and completion now update promptly after actions such as equipping and enhancement, with automatic recovery from interrupted synchronization without logging in again. The achievement page now updates…

  • V0.064 Update Announcement - 7 September 2026

    Added cell-by-cell industrial land unlocking: the 12×6 grid starts with the upper-left 2×2 open. Each cell costs Industrial Land ×4 and Common Red Crystal ×10 and must share an edge with an unlocked cell. The industrial device catalog and inventory now support two-level category filters. Quality warehouses and conveyors remain hidden in the industrial catalog. The Level 1 Quality Dismantling Machine now occupies 2×2 cells and supports material dragging, matrix plugins, independent server processing, and target CC, speed and progress displays. Machines work automatically while fire-energy requirements are met. Energy outages preserve progress, which resumes when energy returns; closing the interface does not interrupt work. Completed jobs wait at 99% when output space is unavailable. Recalling a machine collects completed pending rewards; the material and progress of an unfinished unit a…

  • V0.063 Update Announcement - 6 September 2026

    Corrected the alchemy affinity of Marble, Inkstone Ore, Stone and Basic Stone from Metal to Earth. Corrected the alchemy affinity of Plant Fiber from Fire to Wood. Corrected the alchemy affinity of Clay from Wood to Earth. Corrected the alchemy affinity of Leather, Beast Fur, Wolf Pelt, Bear Pelt and Wool from Metal to Fire. Corrected the alchemy affinity of Ink from Water to Earth. Food combat bonuses now use configured chances: Physical Lifesteal and Magic Lifesteal, 5.5% each; Physical Attack, Magic Attack, Physical Critical Chance, Magic Critical Chance, Physical Critical Damage and Magic Critical Damage, 6% each; Max HP, Max MP, Physical Armor, Magic Armor, Block Chance and Block Damage Reduction, 8% each; Luck, 5%. Receiving the same food bonus again now preserves its single-serving strength and adds 5 minutes to its remaining duration. For example, Physical Attack +2 with 3 minut…

  • V0.062 Update Announcement - 4 September 2026

    Fixed the Home welcome text and player code occasionally appearing as “--” after signing in or returning Home; Home now reliably reads and refreshes the current player's login cache. Fixed an issue where some warehouse items could appear to disappear after an update; the warehouse now displays the complete item data from the login cache without paged overwrites. Fixed Character configuration slots for equipment, skills, items, pets, and tools not responding to clicks; clicking a slot image now opens its selection and unequip actions correctly. Fixed equipped gear in Warehouse showing Unequip while the action was unavailable; configuration bindings now stay validated with the Warehouse cache so the correct slot can be unequipped. Gold balances, prices, totals, taxes, reserves, and exchange amounts in Market now use thousands separators for easier reading. World Tree SEED exchange now cor…

  • V0.061 Update Announcement - 4 September 2026

    The Quality Recycling screen now uses a 7×7 standard grid with all 49 logical cells and keeps player zoom and pan controls. Save, refresh, and logistics controls now share the grid context menu, while the device panel lists only the available Quality Warehouse, Conveyor, and Recycling Machine. Entering Town with a large account no longer loads warehouse source details, activities, members, or applications up front; the first screen now uses a size-bounded final state and loads private details on demand. Town population, wealth, specialty, and ranking summaries are now maintained incrementally by server transactions, so login no longer scans all detail rows as player and Town data grows. Exiting as a battle ends now fully releases the room and waits for the current settlement to converge, preventing the battle flow from getting stuck when the room closes first. Battles now read inventory…

  • V0.060 Update Announcement - 3 September 2026

    This V0.060 announcement combines the player-visible changes originally developed across V59 and V60. Fixed an issue where login could remain indefinitely on player-data synchronization after certain rule updates; synchronization failures now also show a clear failure state and retry action. Town member lists now use the server-owned online status: online members appear green, while offline or unavailable states keep the default color across language changes. Warehouse cards now arrange dynamically for the current window width instead of being capped at six columns, restoring proper wide-screen use and scrolling coverage. Fixed an issue where opening reforge or infusion from warehouse equipment could switch the target to another item; the clicked equipment is now bound exactly, and an explicit selection is required when no target is provided. Warehouse now opens from login-prepared data…

  • V0.058 Update Announcement - 1 September 2026

    Town member-management APIs are now lighter: promotion, display-position, administrator-permission and kick results return only the target member/permissions, followed by a scoped member-list refresh instead of a full Town aggregate. Further fixed the Town Specialty authorized-player and individual-quota save flow: only an exact valid preview can enable saving, and historical Specialty development logs now load correctly. Fixed the Town Specialty authorized-player and individual-quota allocation preview flow; Save Allocation now enables and submits after a valid preview. Added Gem Remelting: each gem produced by successful alchemy can receive one remelt attempt with a 40% base success rate. A failed remelt keeps the original gem. A successful remelt creates a different gem of the same element, and you may choose either the original or the new gem. Fixed an issue where Battle Gift Box Ke…

  • V0.057 Update Announcement - 31 August 2026

    Town warehouse deposits now use one RuntimeData material capability, so registered equipment materials such as Apprentice Spirit can be submitted and consumed through the same typed stack/lot settlement path. Town specialty gathering now allocates capacity through global FIFO reservation windows, so waiting requests no longer distort execution progress or grant duplicate rewards. Target-level enhancement now blocks continuation when no protection unit is available and never silently falls back to unprotected enhancement. Enhancement results now play back each server-authoritative attempt with level, probability, roll, gold, material, and enhancement-tool durability consumption details. The enhancement result dialog no longer hides process details and shows cumulative consumption plus the target-reached or resource-stop reason at the end. After the server confirms that no battle is activ…

  • V0.056 Update Announcement - 31 August 2026

    Town warehouse deposits now remain committed-syncing after projection failures without resubmission; normal successful responses no longer show “Confirm with Original Request.” Fixed town warehouse deposits being shown as “Confirm with Original Request” after a successful response; players can continue making independent deposits repeatedly. Further fixed post-creation synchronization. The Town opens only after Town, player, and Farm timezone data have converged. Fixed an issue where Town creation could appear to fail after succeeding. Town and Farm business-timezone data now refresh correctly after creation. Town Specialty Member Details now accepts canonical JSON integer identities from Backend and shows localized error/synchronization feedback; valid member details are no longer rejected as identity_invalid. Town Specialty limited extraction now supports selecting multiple players in…

  • V0.055 Update Announcement - 30 August 2026

    Players confirm a fixed business timezone on first login. After joining a Town, refreshes, statistics, seasons and weather follow the Town timezone while server absolute time remains UTC+8. Level 1 Town population capacity has been reduced from 50 to 30; once a Town reaches 30 active members, additional membership applications can no longer be approved. Town battles now support multiple Boss instances; the Grain Pecking Chicken refreshes on the Town cycle, and an authorized member can summon the Fine-quality Greyfeather Scout Bird by consuming materials from the Town warehouse. Town specialty gathering now separates queue demand from current capacity reservations, with each Wild task reserving at most a 100-action window; specialty administrators can view active members' gathered, reserved and remaining quota details. Tool enhancement no longer consumes matching +0 tools. It now uses on…

  • V0.054 Update Announcement - 30 August 2026

    The enhancement screen now explains that with valid protection, protection materials are preserved on success and consumed on failure while keeping the current enhancement level. Default and key-based gift-box openings now use the same formal single-layer probability rules. This fixes the “Use failed” regression caused by mismatched rule fields, without consuming boxes or keys on failure. Sponsor Monthly Card pet-egg benefits now finish in eight days: one egg per day on days 1–7, then three eggs in one mail on day 8, ten total. Active cards continue from each card's delivered count until ten eggs have been sent.

Patch notes and updates

S.noRelease datePatch nameGID number
19 September 2026V0.067 Update Announcement1843481262687670
28 September 2026V0.066 Update Announcement1842846814454932
37 September 2026V0.065 Update Announcement1842846814454216
47 September 2026V0.064 Update Announcement1842846814451858
56 September 2026V0.063 Update Announcement1842846814450333
64 September 2026V0.062 Update Announcement1842846814448138
74 September 2026V0.061 Update Announcement1842846814445366
83 September 2026V0.060 Update Announcement1842846814443253
91 September 2026V0.058 Update Announcement1842212951312802
1031 August 2026V0.057 Update Announcement1842212951310102
1131 August 2026V0.056 Update Announcement1842212951309423
1230 August 2026V0.055 Update Announcement1842212951307528
1330 August 2026V0.054 Update Announcement1842212951306867
1430 August 2026V0.053 Update Announcement1842212951306645
1529 August 2026V0.052 Update Announcement1842212951304992
1627 August 2026V0.051 Update Announcement1842212951301583
1727 August 2026V0.050 Update Announcement1842212951298898
1826 August 2026V0.049 Update Announcement1842212951296277
1925 August 2026V0.048 Update Announcement1841579228677822
2025 August 2026V0.047 Update Announcement1841579228677464

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