Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4672140 |
| Live current players | 0 |
| SteamPulse tracked peak | 7 |
| Live count (today's peak floor) | 0 |
| Price | Price not available |
| Free to play | No |
| Discount | 0% |
| Original price USD | — |
| Current price USD | — |
| Release date | Jun 29, 2026 |
| Developer | John Morrison |
| Publisher | John Morrison |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Positive |
| Positive review percent | 92% |
| Positive reviews | 12 |
| Negative reviews | 1 |
| Total reviews | 13 |
| Steam recommendations | Not available |
| Achievements | 41 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4672140/ |
Short description
A multiplayer top-down tank game for up to 16 players. Capture bases and pillboxes, harvest trees, build roads and walls, lay mines, and battle for control of the island. The Macintosh classic, rebuilt for modern platforms — free, open source, and cross-platform across desktop, mobile, and web.
About this game
An instant to learn. A lifetime to master. You have to play it to understand. WinBolo is a multiplayer top-down tank game for up to 16 players. Pilot your tank across the island, capture bases and pillboxes, fortify your position, and battle for control of the map. Two play styles, one battlefield Drop into a freeform game where alliances shift hour by hour and a well-timed betrayal is a perfectly respectable move. Or run it tournament-style: teams locked in before the match, no diplomacy, two sides fighting for the island until one holds every base. Both share the same simple rules and the same surprising depth. Capture. Build. Win. Bases are your lifeline — the only place to refuel, rearm, and repair your tank. Pillboxes hold key terrain and rip through anyone foolish enough to cross open ground; capture them, reposition them, turn them on their former owners. Harvest trees to fuel your build orders. Lay down roads to move faster than your enemies. Wall off chokepoints. Mine the approaches. The world is dynamic Detonated mines leaves a crater. Craters fill with water. Water becomes rivers, rivers reshape the lines of attack, and the battlefield you started on isn't the one you're fighting on an hour later. Trees slowly regrow. Use too many of them and risk being deforested and unable to repair your pillboxes A 1987 classic, rebuilt Bolo was created by Stuart Cheshire in 1987 and became one of the defining multiplayer games of the early Macintosh era. In 1998, John Morrison began developing WinBolo — a faithful Windows reimplementation, and the only Bolo port Cheshire ever officially endorsed. Through a decade of active development, WinBolo grew a Linux port, a thriving online community at , and a player base that ran tournaments, shared maps, and shared strategies in the forums. WinBolo 2.0 carries that work forward — same gameplay you remember, modernized for today's platforms. What's new in 2.0 Cross-platform play — Windows, Mac, Linux, Steam Deck, iOS, Android, and the web, all on the same servers Modern netcode — authoritative server, lag compensation with position-history rewind, client-side prediction, adaptive jitter buffer. Shells hit whe…
Supported languages
English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Traditional Chinese, Ukrainian
