- Improved Push Blocks, Initialized Memory for Faction's - 26 July 2026
-The entire side of a block can be used to push a block now instead of just the center. -Initialized memory variables for factions, I wont push for a save wipe I still need to add the values to the current quest's in the game to apply to the factions if it requires it. I just wanted the values to exist and for people to see where it goes. -I also added quite bit of missing information from the new game menu at the bottom.
- Save Locations, Route Arrow, NPC Behaviour Upgraded - 16 July 2026
# 📑 Community Briefing: The "Perfect Navigation & Clean Files" Update is Live! 🚀 Hey everyone! I’ve been working late tonight tightening up the nuts and bolts of the game's overworld, quest logic, and back-end memory networks. As our world grows larger, making sure your gameplay is perfectly smooth and your save files are completely pristine is my top priority. Tonight’s update completely optimizes how the game manages its file structures, streamlines companion AI, and adds beautiful new visual polish. Here is a breakdown of what just dropped in the latest build! --- ### 📁 1. Sandboxed Subfolders (Total Save Organization!) I completely overhauled the file directory system to give your hard drive total organization and a highly professional layout. * **Isolated Profile Folders** Instead of dumping everything into a flat, confusing list in your root directory, your files are now split…
- -Battle Consumable Menu - 13 July 2026
-Set menu to ignore mouse when not in 'Touch Screen' mode.
- -Saving Hotfix - 13 July 2026
-Thanks to my Buddy Oznik Knight he found it check his stream out hes legit.
- Cryptomon Upgrades-Refactored, Random_Battles-For Simple_Fantasy - 13 July 2026
### 👾 1. Cryptomon Console Module Calibration (Systemic Balancing Pass) The built-in terminal game-within-a-game has received a major data recalibration to optimize progression mapping, resource quantities, and tactical recovery loops. * **Max Healing Power Upgrade** Recalibrated upper-tier variable bounds for maximum healing power. The module now comfortably tracks and accommodates high-level endgame companion recovery curves. * **Expanded Data Pack Quantities** Data pack maximum inventory thresholds have been permanently widened, allowing the console interface to cache larger quantities of terminal data resources simultaneously. * **Boosted Healing Quantities** Increased the baseline healing quantity restored per operational command module use, ensuring minigame actions deliver a much higher tactical punch back to your main world party. ### 📡 2. Dynamic Random Battle Enemy Injection…
- Enemy Scaling,Object Save and Load,Enhanced Tactical Battle Information,Reset - 12 July 2026
Hey everyone! I’ve been working around the clock to get our overworld world, dungeons, and towns running flawlessly. Since our world is packed with nesting layers (like going from towns into individual houses and secret rooms), I completely re-engineered how the game remembers your progress, how enemies scale, and how you fight. Here is a breakdown of all the awesome new features and fixes now live in the latest update! --- ### 📦 1. Seamless Save System Upgrade (No More Glitches!) I completely rewrote the back-end save system from scratch to fix those frustrating bugs where objects would randomly teleport, warp into walls, or stack on top of each other when reloading a room. * **Ultra-Clean Save Folders** Instead of spamming hundreds of tiny files for every single room you visit, the game now condenses everything into just four tidy, slot-specific files per save profile (e.g., slot1_pu…
- Enemy Scaling, Random Battles, Shops - 9 July 2026
Hey everyone! I’ve been working hard behind the scenes to get our main game world running beautifully. Since our overworld map is one giant, seamless room with zero loading screens, I had to completely change how enemies, shops, and dialogue work behind the scenes so everything updates instantly in real time. Here is a breakdown of all the major upgrades now live in the game! --- ### 🕹️ 1. Smart NPC Dialogue & Edge-Shielded Popups I built a completely responsive information system that projects text boxes right above an NPC’s or a terminal's head when you walk near them. * **Auto-Sizing Frames** The game now reads your text lines and automatically shrinks or expands the box to fit the words perfectly, up to a maximum 300x300 pixel limit. * **Edge-Shielding Push Logic** If an NPC is standing right up against the edge of the screen, the text box detects the boundary and automatically sli…
- Hotfix-Battle - 8 July 2026
Fixed a spelling error for a call to the Players Defence
- Crypotomon Overhaul - 7 July 2026
### 🕹️ 1. Cleaner Menus & Smooth Scrolling I completely separated your basic actions from your special abilities so you don't get overwhelmed by a massive, confusing list. * **Smart Sub-Menus** Selecting your special elemental moves now opens up its own independent window, completely cleaning up your screen space. * **Infinite Scrolling** Your special moves list can now be any size! The menu allows you to smoothly scroll through every single ability your creature has learned as it levels up, so nothing gets hidden or cut off. ### 🔋 2. New Energy System & Mid-Battle Team Swapping You can no longer spam your strongest attacks over and over. Combat now requires careful management of your creature's power resources. * **On-Screen Energy Gauge** You now have a bright Energy Pool bar displayed right beneath your creature’s health bar, letting you track your resources at a glance. * **Smart…
- MAJOR UPDATE-IMPROVED EFFICIENCY,SMARTER-SYSTEMS,EASIER TO READ UI - 3 July 2026
CHECK IT OUT!! EVERY MAJOR SYSTEM HAS BEEN REWRITTEN AVERAGE RAM UTILIZATION WENT FROM ~200MB TO 50MB AND HERES THE KICKER ITS DOING ALOT MORE. ========================================================================= 🚀 MAJOR UPDATE: SOLO DEV OVERHAUL – VERSION 1.0 IS LIVE! 🚀 ========================================================================= A massive milestone has been reached. Over the past few weeks, the entire engine behind the scenes has been completely dismantled, gutted, and re-engineered. Loose variables and bug-prone code structures have been systematically stripped out and replaced with high-performance, fluid pipeline systems. If you have played older builds of the game, you will notice an immediate difference: the entire experience now handles, loads, and fights with a level of arcade fluid precision that completely changes the game. Here is the full summary of how…
- Improved Choice System/Improved Reward System - 27 June 2026
-Choice system is cleaner and more robust -Same with the Reward System "It will now notify you of your collected Monthly/Weely Rewards" in game time ofcourse.
- Crawling -Hotfix - 26 June 2026
-Fixed visiblity of object that controls crawling
- Quest 10 is Complete and Playable - 26 June 2026
-This quest is inspired by a Friend, I have designed it to be thought provoking have fun! -It can be started in the town of Hollow Horir in North East of Old Draco. -Enter the house in the North East of Town, Good Luck!
- Save File Encryption, ATM, Morality,Quest 10 Initialized - 22 June 2026
-I have implemented a save system that is now encrypted. -I have introduced a Morality Tracker used to track choices made in game. -I have introduced a ATM in the game that stores funds from various sources in game. *ATM's if left alone will grow the money inside the atm on a monthly basis. -I have started work on creating Quest 10, this quest is in honor of a friend its not complete but you can check out how the story on it unfold's so far.
- (Heal Function Hotfix) (Compressed Audio) - 17 June 2026
-I fixed a typo in my Heal Function. -I compressed audio to save alot of room on disk space.
- Crafting Fix, Touch Controls, Gestures-Revamped - 12 June 2026
-Updated Create Machine for Crafting with invention -Updated Touch Controls - re added, better responsiveness -Gestures-Revamped and added for touch screen controls
- Quest 9 Complete - 11 June 2026
-Quest 9 is now complete -Fixed Dash_Lock Fix -Fixed Alpha on Objects Fade
- Save Fix - 4 June 2026
Saves Restructured.
- Various Fixes 2 - 4 June 2026
-2nd Set of Various Fixes for today.
- Various Fixes - 3 June 2026
-Sprites in Battle Select Menu -Cooldown Check on buttons on Cryptomon Healer