- Update notes for 2.3.2 - 20 September 2026
Veles: Rise of the Damned — Update 2.3.2 New Collectible Item Drops Rare collectible items can now drop from enemies at a base chance of 1 in 10,000. Higher difficulties can drop more valuable rarities. Magic Find improves both drop chance and item rarity. Picking up an item unlocks its recipe if it is not already unlocked. Collectible item visuals are now larger and easier to spot. Combat and Stability Fixed projectiles sometimes keeping the wrong direction after being reused. Improved projectile reuse and enemy targeting for smoother combat. Fixed Discipline activation and UI refresh issues. Improved loading performance and overall stability. Thanks for playing, and good luck finding the rarest collectibles!
- Update notes for 2.3.1 - 10 September 2026
The Mailbox opens Veles 2.3.1 adds an in-game Mailbox: one inbox that carries reward codes, direct gifts and announcements. Around it, the Rite of Ascension has been reshaped so the early board stops asking for a fourteen-archetype scavenger hunt, ESC finally backs out of every screen, and the systems behind purchases, cloud saves and account deletion have been hardened. New — The Mailbox Mailbox screen, reachable from the main menu, with an unread badge on the button. Redeem Code — type in a code, watch the chest reveal exactly what you were granted, and keep the claim as a dated entry in your inbox. Codes can carry gold, Paragon XP, Trophies, crafting components, reliquary keys, tomes and chests. Direct claims — rewards can now be sent straight to your mailbox with no code involved, then claimed with one tap. Expired rewards are filtered out of the list instead of sitting there dead.…
- Update notes for 2.3.0 - 1 September 2026
Version 2.3.0 – The Disciplines The one-ultimate-per-hero model is gone. Every hero now has three Disciplines — equippable active abilities with their own upgrade trees — paced by six new discipline gems. The game world has been rebuilt around them: isometric levels, reworked lighting, and per-enemy death effects. The first Legendary items sit above Epic, and the enemy runtime was rearchitected for performance. Hero Disciplines Fifteen Disciplines, three per hero. Woodsworn get Bear Trap, Track, and Shadowstep; Spellblade get Blink, Spell Echo, and Elemental Exposure; Nightreaver get Death Mark, Vanish, and Shadow Dash; Bonebreaker get Ground Slam, Blood Rage, and Charge; Lightbearer get Divine Shield, Consecration, and Holy Charge. Build trees, not switches. Each Discipline is a root ability plus six passive nodes at five levels each, bought one point at a time — so two players running…
- Update notes for 2.2.2 - 10 August 2026
Update 2.2.2 – Onboarding, Audio & Gameplay Improvements This update introduces guided onboarding, major audio improvements, enemy movement changes, new accessibility settings, and Steam purchases. New Player Experience Added a guided onboarding flow featuring Prophet prompts and a starter reward. Redesigned the Hunter’s Diary with mastery thresholds ranging from 250 to 1,000,000 kills. Gameplay All 154 enemies are now approximately 20% slower. 30 enemies now use orbiting movement, while the remaining 124 continue chasing the player. Ranger Volley now automatically targets enemies. Comfort Settings Added settings for camera breathing and camera shake. Added configurable range indicators and damage warnings. Audio Overhaul Added new physical-hit, throwing, fire, lightning, magic, healing, pickup, enemy, and boss sounds. Added dedicated sounds for Chain Frost, Frost Nova, and Frozen Orb.…
- Update notes for 2.2.1 - 6 August 2026
The Wandering Merchant A mysterious new merchant has appeared, wandering into your runs to offer rare goods and trades you won't find anywhere else. Keep an eye out — he won't stick around forever. Hero Stats & Inventory Overhaul We've reworked how hero stats and inventory management work under the hood, making builds clearer to read and easier to plan around. Expect a cleaner, more intuitive experience when managing your gear and loadouts. True Offline Play You can now play fully device-local, no connection required. We've also strengthened save reliability so your progress stays safer, even if something interrupts your session. Boss-Summon Performance Protection Added safeguards to prevent performance drops during boss summon events, so intense fights stay smooth instead of chugging at the worst possible moment.
- Update notes for 2.2.0 - 4 August 2026
Update 2.2.0 — The Trials of Veles Clearing the campaign is no longer the end of the hunt. Update 2.2.0 introduces the Trials of Veles: an escalating endgame ladder that pushes the Crimson Rift far beyond Damned difficulty. The update also adds three equipment slots, the first Epic items, a full elemental damage system, and a complete rebuild of the Veil of Damned. The Trials of Veles Seventeen escalating trials. Complete all 15 campaign levels to unlock Trial I. Every trial after that must be earned by defeating the one before it. Enemy power from +5 to +1000. Each trial increases enemy health and damage on the Crimson Rift at Damned difficulty. Increasing score rewards. Trial I grants +25% score, scaling up to +425% at Trial XVII. More equipment and a new rarity Three new equipment slots. Gloves, belts, and boots expand the loadout from five slots to eight. 54 new items. Each new slot…
- Update notes for 2.1.0 - 20 July 2026
Version 2.1.0 — The Codex Update This update introduces the Codex, expanded graphics settings, performance improvements, and significant combat balancing. The Codex Collect 70 unique Tomes across 14 enemy families on Damned difficulty. Combine five Tome volumes to craft powerful Compendiums. Each Compendium grants a unique passive bonus and additional score. Complete the collection to craft the Black Encyclopedia of the Damned. Sacrifice additional Compendiums for permanent score bonuses. Graphics and Performance Added Low, Balanced, and High graphics presets. Added individual controls for FPS, render scale, texture quality, combat effects, projectile trails, enemy outlines, environmental detail, particles, and HUD refresh rate. Added internal resolution scaling to improve performance on slower devices. Added optimized gameplay textures and caching. Improved performance during large enc…
- Update notes for 2.0.1 - 18 July 2026
Fixes Fixed a cache issue that caused some devices to load outdated content. Fixed +Skill bonuses from Ascension and Paragon not applying correctly.
- Update notes for 2.0.0 - 18 July 2026
Version 2.0.0 is our largest visual update yet, redesigning almost every major screen while introducing new equipment, skill bonuses, scoring changes, and extensive mobile improvements. Highlights Introduced the new Veles visual theme, including a unified color palette, redesigned buttons, panels, icons, banners, and progress bars. Overhauled the main menu, Tavern, Inventory, Shop, Hunter’s Diary, Quests, Leaderboards, level selection, and How to Play screens. Redesigned the in-game overlay with clearer Life and Ultimate bars, improved ability presentation, and an updated minimap. Added 25 new uncommon and rare items across weapons, armor, helmets, rings, and amulets. Equipment can now grant bonus levels to: All Skills Active or Passive Skills Magical, Physical, or Pure Skills Interface and Accessibility Improved navigation and readability throughout the game. Added new button and menu…
- Update notes for 1.4.0 - 4 July 2026
Added 7 new abilities:Seeking Missile Seeking Missile: Fire guided missiles that spiral toward random areas, explode on impact, and stun enemies caught in the blast. Mines: Plant explosive mines at your position that arm after a short delay, then detonate and knock enemies back. Slash: Cleave enemies in front of you with wide physical arcs that deal damage and push enemies away. Frozen Orb: Launch frost orbs in random directions that release icy missiles and slow enemies they hit. Fire Siphon: Summon rotating fire spirals around your hero, burning enemies that get too close. Vortex: Tear open ground rifts that pull enemies inward and deal repeated magical damage. Chains of the Damned: Unleash spectral chains that sweep across the battlefield, damaging enemies they pass through. Added support for multiple languages. Actual translations will be released soon.
- Update notes for 1.3.0 - 30 June 2026
Gameplay Ability level-up choices now try to include 1 active ability and 1 passive ability when available. Fixed in-game achievement queue spawning. Disabled the pause/menu panel while ability selection is active to avoid resume-state conflicts. UI Updated the in-game UI to be more mobile friendly. Updated experience assets.
- Update notes for 1.2.3 - 28 June 2026
Local data deletion now uses the active player storage scope instead of broadly removing shared files. Offline data deletion affects offline/local progress only. Signed-in data deletion affects the current authenticated player profile only. Data wipe flow now reloads runtime progression state more completely, including Hunter Diary, Reliquary, Ascension, Achievements, run modifiers, heroes, levels, organs, and related stats. Removed outdated Settings guide-button code after moving Help into the main menu.
- Update notes for 1.2.2 - 27 June 2026
Fix Main menu exit button is now wired up and behaves the same as the launcher exit button, including being hidden on Android and iOS.
- Update notes for 1.2.1 - 27 June 2026
What’s New Windows now launches in fullscreen. Added an Exit but ton on desktop so you can close the game easily from the launcher. Improvements Better fullscreen behavior on Windows, with the game centered properly on wider screens. Offline progress and signed-in progress are now kept separate more reliably. Fixes Fixed an issue where signing in after deleting an online account could show the wrong saved progress. Deleting online account data no longer affects your offline save. Improved save loading when switching between sign-in methods.