Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4703150 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $2.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $2.99 |
| Current price USD | $2.99 |
| Release date | May 21, 2026 |
| Developer | Rotten Sewer Productions |
| Publisher | Rotten Sewer Productions |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 1 user reviews |
| Positive review percent | 100% |
| Positive reviews | 1 |
| Negative reviews | 0 |
| Total reviews | 1 |
| Steam recommendations | Not available |
| Achievements | 33 |
| Average playtime forever | 41 minutes |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4703150/ |
Short description
4X Lite Strategy Game where You are a war AI rebooting after 800 years of silence. Your orders are still active. The enemy is gone—so is everyone else. Conquer the galaxy, uncover corrupted memories, and face the horrifying truth: no one told you to stop.
About this game
UPDATE 1.5.1: THE REACTIVE GALAXY Nuclear Devastator now unlocks correctly, can be built multiple times, and can be rebuilt after losing one. Locked buildings now show their requirements, inaccurate skill descriptions were corrected, and Rapid Decontamination was added to the encyclopedia. Hard mode now reinforces hostile sectors faster, and the rival AI reacts properly to heavy economic and research growth. Fleet and infantry statistics now track correctly, and duplicate sector action buttons were removed. ---- MIND PRISON: THE LAST WAR You are an automated strategic war system. You wake up 800 years after going offline. Your standing orders are still active. A retro military terminal simulation. Amber text on black, scanlines, no combat minigames — every cycle you read the board, spend COMPUTE, and give orders. Conquer a galaxy, one sector at a time Scan sectors, deploy fleets and infantry, run orbital strikes and kinetic bombardments, garrison and lock down what you hold. Choose your map: 6, 12, 20, or all 24 sectors. Every captured world is a decision Occupy, raze, purge, or assimilate. Each changes how many buildings that sector will ever support, how much COMPUTE it yields, and how many civilians die. Purged worlds become monuments and build nothing. 16 technologies across three branches Combat, economy, and utility research — from fleet tactics to Special Forces to the Nuclear Devastator, which irradiates whole sectors for cycles after the strike. A rival that reacts to you The opposing AI runs its own economy, picks an archetype, and escalates when you pull ahead in territory or tech. Turn on HARD and hostile sectors reinforce faster.
Supported languages
English * * languages with full audio support
